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diff --git a/docs/src/design.dox b/docs/src/design.dox new file mode 100644 index 000000000..4b6780a7a --- /dev/null +++ b/docs/src/design.dox @@ -0,0 +1,112 @@ +/*
+ ChibiOS/RT - Copyright (C) 2006-2007 Giovanni Di Sirio.
+
+ This file is part of ChibiOS/RT.
+
+ ChibiOS/RT is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/RT is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**
+ * @page article_design Designing an embedded application
+ * @{
+ * ChibiOS/RT offers a variety of mechanisms and primitives, often it is
+ * better to focus on a single approach for the system design and use only
+ * part of the available subsystems.<br>
+ * When designing your application you may choose among several design
+ * alternatives:
+ * - @ref nothreads
+ * - @ref messpass
+ * - @ref thdshared
+ * - @ref thdmixed
+ * .
+ * @section nothreads Single threaded superloop
+ * Correct, single thread, it is not mandatory to use the multithreading
+ * features of the OS. You may choose to implements everything as a complex
+ * state machine handled in the main thread alone. In this scenario the OS
+ * still offers a variety of useful mechanisms:
+ * - Interrupt handling.
+ * - Virtual Timers, very useful in state machines in order to handle time
+ * triggered state transitions.
+ * - Power management.
+ * - Event Flags and/or Semaphores as communication mechanism between
+ * interrupt handlers and the main.
+ * - I/O queues.
+ * - Memory allocation.
+ * - System time.
+ * .
+ * In this configuration the kernel size is really minimal, everything else
+ * is disabled and takes no space. You always have the option to use more
+ * threads at a later time in order to perform separate tasks.
+ *
+ * @section messpass Message Passing
+ * In this scenario there are multiple threads in the system that never
+ * share data, everything is done by exchanging messages. Each thread
+ * represents a service, the other threads can request the service by sending
+ * a message.<br>
+ * In this scenario the following subsystems can be used:
+ * - Synchronous Messages.
+ * - Mailboxes (asynchronous message queues).
+ * .
+ * The advantage of this approach is to not have to deal with mutual exclusion,
+ * each functionality is encapsulated into a server thread that sequentially
+ * serves all the requests. As example, you can have the following scenario:
+ * - A buffers allocator server.
+ * - A disk driver server.
+ * - A file system server.
+ * - One or more client threads.
+ * .
+ * Example:
+ * <br><br>
+ * @dot
+ digraph example {
+ rankdir="RL";
+ node [shape=rectangle, fontname=Helvetica, fontsize=8, fixedsize="true",
+ width="1.2", height="0.75"];
+ edge [fontname=Helvetica, fontsize=8];
+ disk [label="Server Thread\nDisk Driver"];
+ buf [label="Server Thread\nBuffers Allocator"];
+ fs [label="Client&Server Thread\nFile System"];
+ cl1 [label="Client Thread"];
+ cl2 [label="Client Thread"];
+ cl3 [label="Client Thread"];
+ fs -> disk [label="I/O request", constraint=false];
+ disk -> fs [label="status", style="dotted", constraint=false];
+ fs -> buf [label="buffer request"];
+ buf -> fs [label="buffer", style="dotted"];
+ cl1 -> fs [label="FS transaction"];
+ fs -> cl1 [label="result", style="dotted"];
+ cl2 -> fs [label="FS transaction"];
+ fs -> cl2 [label="result", style="dotted"];
+ cl3 -> fs [label="FS transaction"];
+ fs -> cl3 [label="result", style="dotted"];
+ }
+ * @enddot
+ * <br><br>
+ * Note that the threads should not exchange complex messages but just
+ * pointers to data structures in order to optimize the performance.
+ * Also note that a thread can be both client and server at the same
+ * time, the FS service in the previous scenario as example.
+ *
+ * @section thdshared Threads sharing data
+ * This is the most common scenario, several threads have access to both their
+ * private data and shared data. Synchronization happens with one of the
+ * mechanisms described in the @ref article_mutual_exclusion article.<br>
+ *
+ * @section thdmixed Mixed
+ * All the above approaches can be freely mixed in a single application but
+ * usually I prefer to choose a way and consistently design the system around
+ * it. The OS is a toolbox that offers a lot of tools but you don't have
+ * to use them all necessarily.
+ */
+/** @} */
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