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authorkaf24@firebug.cl.cam.ac.uk <kaf24@firebug.cl.cam.ac.uk>2005-05-09 17:50:11 +0000
committerkaf24@firebug.cl.cam.ac.uk <kaf24@firebug.cl.cam.ac.uk>2005-05-09 17:50:11 +0000
commit24edf4b8989a60f108982ee44590df856a8fc9b2 (patch)
treea89eadc9e53a8000808cd3b56183a860fb7c51d4 /xen/common/bitmap.c
parent09e259436510fe39c0e55a4195f5368a1a386dba (diff)
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bitkeeper revision 1.1389.10.1 (427fa2d3ZV92f_ErvLuIzWbV1f67QA)
Phase 1 of upgrading platform code to be derived from Linux 2.6.11 rather than 2.4.x. Signed-off-by: Keir Fraser <keir@xensource.com>
Diffstat (limited to 'xen/common/bitmap.c')
-rw-r--r--xen/common/bitmap.c365
1 files changed, 365 insertions, 0 deletions
diff --git a/xen/common/bitmap.c b/xen/common/bitmap.c
new file mode 100644
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+/*
+ * lib/bitmap.c
+ * Helper functions for bitmap.h.
+ *
+ * This source code is licensed under the GNU General Public License,
+ * Version 2. See the file COPYING for more details.
+ */
+#include <xen/config.h>
+#include <xen/types.h>
+#include <xen/errno.h>
+#include <xen/bitmap.h>
+#include <xen/bitops.h>
+#include <asm/uaccess.h>
+
+/*
+ * bitmaps provide an array of bits, implemented using an an
+ * array of unsigned longs. The number of valid bits in a
+ * given bitmap does _not_ need to be an exact multiple of
+ * BITS_PER_LONG.
+ *
+ * The possible unused bits in the last, partially used word
+ * of a bitmap are 'don't care'. The implementation makes
+ * no particular effort to keep them zero. It ensures that
+ * their value will not affect the results of any operation.
+ * The bitmap operations that return Boolean (bitmap_empty,
+ * for example) or scalar (bitmap_weight, for example) results
+ * carefully filter out these unused bits from impacting their
+ * results.
+ *
+ * These operations actually hold to a slightly stronger rule:
+ * if you don't input any bitmaps to these ops that have some
+ * unused bits set, then they won't output any set unused bits
+ * in output bitmaps.
+ *
+ * The byte ordering of bitmaps is more natural on little
+ * endian architectures. See the big-endian headers
+ * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
+ * for the best explanations of this ordering.
+ */
+
+int __bitmap_empty(const unsigned long *bitmap, int bits)
+{
+ int k, lim = bits/BITS_PER_LONG;
+ for (k = 0; k < lim; ++k)
+ if (bitmap[k])
+ return 0;
+
+ if (bits % BITS_PER_LONG)
+ if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
+ return 0;
+
+ return 1;
+}
+EXPORT_SYMBOL(__bitmap_empty);
+
+int __bitmap_full(const unsigned long *bitmap, int bits)
+{
+ int k, lim = bits/BITS_PER_LONG;
+ for (k = 0; k < lim; ++k)
+ if (~bitmap[k])
+ return 0;
+
+ if (bits % BITS_PER_LONG)
+ if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
+ return 0;
+
+ return 1;
+}
+EXPORT_SYMBOL(__bitmap_full);
+
+int __bitmap_equal(const unsigned long *bitmap1,
+ const unsigned long *bitmap2, int bits)
+{
+ int k, lim = bits/BITS_PER_LONG;
+ for (k = 0; k < lim; ++k)
+ if (bitmap1[k] != bitmap2[k])
+ return 0;
+
+ if (bits % BITS_PER_LONG)
+ if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
+ return 0;
+
+ return 1;
+}
+EXPORT_SYMBOL(__bitmap_equal);
+
+void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits)
+{
+ int k, lim = bits/BITS_PER_LONG;
+ for (k = 0; k < lim; ++k)
+ dst[k] = ~src[k];
+
+ if (bits % BITS_PER_LONG)
+ dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits);
+}
+EXPORT_SYMBOL(__bitmap_complement);
+
+/*
+ * __bitmap_shift_right - logical right shift of the bits in a bitmap
+ * @dst - destination bitmap
+ * @src - source bitmap
+ * @nbits - shift by this many bits
+ * @bits - bitmap size, in bits
+ *
+ * Shifting right (dividing) means moving bits in the MS -> LS bit
+ * direction. Zeros are fed into the vacated MS positions and the
+ * LS bits shifted off the bottom are lost.
+ */
+void __bitmap_shift_right(unsigned long *dst,
+ const unsigned long *src, int shift, int bits)
+{
+ int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
+ int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
+ unsigned long mask = (1UL << left) - 1;
+ for (k = 0; off + k < lim; ++k) {
+ unsigned long upper, lower;
+
+ /*
+ * If shift is not word aligned, take lower rem bits of
+ * word above and make them the top rem bits of result.
+ */
+ if (!rem || off + k + 1 >= lim)
+ upper = 0;
+ else {
+ upper = src[off + k + 1];
+ if (off + k + 1 == lim - 1 && left)
+ upper &= mask;
+ }
+ lower = src[off + k];
+ if (left && off + k == lim - 1)
+ lower &= mask;
+ dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem;
+ if (left && k == lim - 1)
+ dst[k] &= mask;
+ }
+ if (off)
+ memset(&dst[lim - off], 0, off*sizeof(unsigned long));
+}
+EXPORT_SYMBOL(__bitmap_shift_right);
+
+
+/*
+ * __bitmap_shift_left - logical left shift of the bits in a bitmap
+ * @dst - destination bitmap
+ * @src - source bitmap
+ * @nbits - shift by this many bits
+ * @bits - bitmap size, in bits
+ *
+ * Shifting left (multiplying) means moving bits in the LS -> MS
+ * direction. Zeros are fed into the vacated LS bit positions
+ * and those MS bits shifted off the top are lost.
+ */
+
+void __bitmap_shift_left(unsigned long *dst,
+ const unsigned long *src, int shift, int bits)
+{
+ int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
+ int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
+ for (k = lim - off - 1; k >= 0; --k) {
+ unsigned long upper, lower;
+
+ /*
+ * If shift is not word aligned, take upper rem bits of
+ * word below and make them the bottom rem bits of result.
+ */
+ if (rem && k > 0)
+ lower = src[k - 1];
+ else
+ lower = 0;
+ upper = src[k];
+ if (left && k == lim - 1)
+ upper &= (1UL << left) - 1;
+ dst[k + off] = lower >> (BITS_PER_LONG - rem) | upper << rem;
+ if (left && k + off == lim - 1)
+ dst[k + off] &= (1UL << left) - 1;
+ }
+ if (off)
+ memset(dst, 0, off*sizeof(unsigned long));
+}
+EXPORT_SYMBOL(__bitmap_shift_left);
+
+void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
+ const unsigned long *bitmap2, int bits)
+{
+ int k;
+ int nr = BITS_TO_LONGS(bits);
+
+ for (k = 0; k < nr; k++)
+ dst[k] = bitmap1[k] & bitmap2[k];
+}
+EXPORT_SYMBOL(__bitmap_and);
+
+void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
+ const unsigned long *bitmap2, int bits)
+{
+ int k;
+ int nr = BITS_TO_LONGS(bits);
+
+ for (k = 0; k < nr; k++)
+ dst[k] = bitmap1[k] | bitmap2[k];
+}
+EXPORT_SYMBOL(__bitmap_or);
+
+void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
+ const unsigned long *bitmap2, int bits)
+{
+ int k;
+ int nr = BITS_TO_LONGS(bits);
+
+ for (k = 0; k < nr; k++)
+ dst[k] = bitmap1[k] ^ bitmap2[k];
+}
+EXPORT_SYMBOL(__bitmap_xor);
+
+void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
+ const unsigned long *bitmap2, int bits)
+{
+ int k;
+ int nr = BITS_TO_LONGS(bits);
+
+ for (k = 0; k < nr; k++)
+ dst[k] = bitmap1[k] & ~bitmap2[k];
+}
+EXPORT_SYMBOL(__bitmap_andnot);
+
+int __bitmap_intersects(const unsigned long *bitmap1,
+ const unsigned long *bitmap2, int bits)
+{
+ int k, lim = bits/BITS_PER_LONG;
+ for (k = 0; k < lim; ++k)
+ if (bitmap1[k] & bitmap2[k])
+ return 1;
+
+ if (bits % BITS_PER_LONG)
+ if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
+ return 1;
+ return 0;
+}
+EXPORT_SYMBOL(__bitmap_intersects);
+
+int __bitmap_subset(const unsigned long *bitmap1,
+ const unsigned long *bitmap2, int bits)
+{
+ int k, lim = bits/BITS_PER_LONG;
+ for (k = 0; k < lim; ++k)
+ if (bitmap1[k] & ~bitmap2[k])
+ return 0;
+
+ if (bits % BITS_PER_LONG)
+ if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
+ return 0;
+ return 1;
+}
+EXPORT_SYMBOL(__bitmap_subset);
+
+#if BITS_PER_LONG == 32
+int __bitmap_weight(const unsigned long *bitmap, int bits)
+{
+ int k, w = 0, lim = bits/BITS_PER_LONG;
+
+ for (k = 0; k < lim; k++)
+ w += hweight32(bitmap[k]);
+
+ if (bits % BITS_PER_LONG)
+ w += hweight32(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
+
+ return w;
+}
+#else
+int __bitmap_weight(const unsigned long *bitmap, int bits)
+{
+ int k, w = 0, lim = bits/BITS_PER_LONG;
+
+ for (k = 0; k < lim; k++)
+ w += hweight64(bitmap[k]);
+
+ if (bits % BITS_PER_LONG)
+ w += hweight64(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
+
+ return w;
+}
+#endif
+EXPORT_SYMBOL(__bitmap_weight);
+
+/**
+ * bitmap_find_free_region - find a contiguous aligned mem region
+ * @bitmap: an array of unsigned longs corresponding to the bitmap
+ * @bits: number of bits in the bitmap
+ * @order: region size to find (size is actually 1<<order)
+ *
+ * This is used to allocate a memory region from a bitmap. The idea is
+ * that the region has to be 1<<order sized and 1<<order aligned (this
+ * makes the search algorithm much faster).
+ *
+ * The region is marked as set bits in the bitmap if a free one is
+ * found.
+ *
+ * Returns either beginning of region or negative error
+ */
+int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
+{
+ unsigned long mask;
+ int pages = 1 << order;
+ int i;
+
+ if(pages > BITS_PER_LONG)
+ return -EINVAL;
+
+ /* make a mask of the order */
+ mask = (1ul << (pages - 1));
+ mask += mask - 1;
+
+ /* run up the bitmap pages bits at a time */
+ for (i = 0; i < bits; i += pages) {
+ int index = i/BITS_PER_LONG;
+ int offset = i - (index * BITS_PER_LONG);
+ if((bitmap[index] & (mask << offset)) == 0) {
+ /* set region in bimap */
+ bitmap[index] |= (mask << offset);
+ return i;
+ }
+ }
+ return -ENOMEM;
+}
+EXPORT_SYMBOL(bitmap_find_free_region);
+
+/**
+ * bitmap_release_region - release allocated bitmap region
+ * @bitmap: a pointer to the bitmap
+ * @pos: the beginning of the region
+ * @order: the order of the bits to release (number is 1<<order)
+ *
+ * This is the complement to __bitmap_find_free_region and releases
+ * the found region (by clearing it in the bitmap).
+ */
+void bitmap_release_region(unsigned long *bitmap, int pos, int order)
+{
+ int pages = 1 << order;
+ unsigned long mask = (1ul << (pages - 1));
+ int index = pos/BITS_PER_LONG;
+ int offset = pos - (index * BITS_PER_LONG);
+ mask += mask - 1;
+ bitmap[index] &= ~(mask << offset);
+}
+EXPORT_SYMBOL(bitmap_release_region);
+
+int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
+{
+ int pages = 1 << order;
+ unsigned long mask = (1ul << (pages - 1));
+ int index = pos/BITS_PER_LONG;
+ int offset = pos - (index * BITS_PER_LONG);
+
+ /* We don't do regions of pages > BITS_PER_LONG. The
+ * algorithm would be a simple look for multiple zeros in the
+ * array, but there's no driver today that needs this. If you
+ * trip this BUG(), you get to code it... */
+ BUG_ON(pages > BITS_PER_LONG);
+ mask += mask - 1;
+ if (bitmap[index] & (mask << offset))
+ return -EBUSY;
+ bitmap[index] |= (mask << offset);
+ return 0;
+}
+EXPORT_SYMBOL(bitmap_allocate_region);