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+This is /home/phcoder/grub2/bzr/grub-1.99/docs/grub-dev.info, produced
+by makeinfo version 4.13 from
+/home/phcoder/grub2/bzr/grub-1.99/docs/grub-dev.texi.
+
+This developer manual is for GNU GRUB (version 1.99, 13 April 2011).
+
+ Copyright (C) 1999,2000,2001,2002,2004,2005,2006,2008,2009,2010,2011
+Free Software Foundation, Inc.
+
+ Permission is granted to copy, distribute and/or modify this
+ document under the terms of the GNU Free Documentation License,
+ Version 1.2 or any later version published by the Free Software
+ Foundation; with no Invariant Sections.
+
+INFO-DIR-SECTION Kernel
+START-INFO-DIR-ENTRY
+* grub-dev: (grub-dev). The GRand Unified Bootloader Dev
+END-INFO-DIR-ENTRY
+
+
+File: grub-dev.info, Node: Top, Next: Getting the source code, Up: (dir)
+
+GNU GRUB developer manual
+*************************
+
+This is the developer documentation of GNU GRUB, the GRand Unified
+Bootloader, a flexible and powerful boot loader program for a wide
+range of architectures.
+
+ This edition documents version 1.99.
+
+ This developer manual is for GNU GRUB (version 1.99, 13 April 2011).
+
+ Copyright (C) 1999,2000,2001,2002,2004,2005,2006,2008,2009,2010,2011
+Free Software Foundation, Inc.
+
+ Permission is granted to copy, distribute and/or modify this
+ document under the terms of the GNU Free Documentation License,
+ Version 1.2 or any later version published by the Free Software
+ Foundation; with no Invariant Sections.
+
+* Menu:
+
+* Getting the source code::
+* Finding your way around::
+* Coding style::
+* Contributing Changes::
+* Error Handling::
+* CIA::
+* BIOS port memory map::
+* Video Subsystem::
+* PFF2 Font File Format::
+* Graphical Menu Software Design::
+* Copying This Manual:: Copying This Manual
+* Index::
+
+
+File: grub-dev.info, Node: Getting the source code, Next: Finding your way around, Prev: Top, Up: Top
+
+1 Getting the source code
+*************************
+
+GRUB is maintained using the Bazaar revision control system
+(http://bazaar-vcs.org/). To fetch the primary development branch:
+
+ bzr get http://bzr.savannah.gnu.org/r/grub/trunk/grub
+
+ The GRUB developers maintain several other branches with work in
+progress. Of these, the most interesting is the experimental branch,
+which is a staging area for new code which we expect to eventually
+merge into trunk but which is not yet ready:
+
+ bzr get http://bzr.savannah.gnu.org/r/grub/branches/experimental
+
+ Once you have used `bzr get' to fetch an initial copy of a branch,
+you can use `bzr pull' to keep it up to date. If you have modified your
+local version, you may need to resolve conflicts when pulling.
+
+
+File: grub-dev.info, Node: Coding style, Next: Contributing Changes, Prev: Finding your way around, Up: Top
+
+2 Coding style
+**************
+
+Basically we follow the GNU Coding Standards
+(http://www.gnu.org/prep/standards_toc.html). We define additional
+conventions for GRUB here.
+
+* Menu:
+
+* Naming Conventions::
+* Functions::
+* Variables::
+* Types::
+* Macros::
+* Comments::
+* Multi-Line Comments::
+
+
+File: grub-dev.info, Node: Naming Conventions, Next: Functions, Up: Coding style
+
+2.1 Naming Conventions
+======================
+
+All global symbols (i.e. functions, variables, types, and macros) must
+have the prefix grub_ or GRUB_. The all capital form is used only by
+macros.
+
+
+File: grub-dev.info, Node: Functions, Next: Variables, Prev: Naming Conventions, Up: Coding style
+
+2.2 Functions
+=============
+
+If a function is global, its name must be prefixed with grub_ and must
+consist of only small letters. If the function belongs to a specific
+function module, the name must also be prefixed with the module name.
+For example, if a function is for file systems, its name is prefixed
+with grub_fs_. If a function is for FAT file system but not for all
+file systems, its name is prefixed with grub_fs_fat_. The hierarchy is
+noted this way.
+
+ After a prefix, a function name must start with a verb (such as get
+or is). It must not be a noun. Some kind of abbreviation is permitted,
+as long as it wouldn't make code less readable (e.g. init).
+
+ If a function is local, its name may not start with any prefix. It
+must start with a verb.
+
+
+File: grub-dev.info, Node: Variables, Next: Types, Prev: Functions, Up: Coding style
+
+2.3 Variables
+=============
+
+The rule is mostly the same as functions, as noted above. If a variable
+is global, its name must be prefixed with grub_ and must consist of
+only small letters. If the variable belongs to a specific function
+module, the name must also be prefixed with the module name. For
+example, if a function is for dynamic loading, its name is prefixed
+with grub_dl_. If a variable is for ELF but not for all dynamic loading
+systems, its name is prefixed with grub_dl_elf_.
+
+ After a prefix, a variable name must start with a noun or an
+adjective (such as name or long) and it should end with a noun. Some
+kind of abbreviation is permitted, as long as it wouldn't make code
+less readable (e.g. i18n).
+
+ If a variable is global in the scope of a single file (i.e. it is
+declared with static), its name may not start with any prefix. It must
+start with a noun or an adjective.
+
+ If a variable is local, you may choose any shorter name, as long as
+it wouldn't make code less readable (e.g. i).
+
+
+File: grub-dev.info, Node: Types, Next: Macros, Prev: Variables, Up: Coding style
+
+2.4 Types
+=========
+
+The name of a type must be prefixed with grub_ and must consist of only
+small letters. If the type belongs to a specific function module, the
+name must also be prefixed with the module name. For example, if a type
+is for OS loaders, its name is prefixed with grub_loader_. If a type is
+for Multiboot but not for all OS loaders, its name is prefixed with
+grub_loader_linux_.
+
+ The name must be suffixed with _t, to emphasize the fact that it is
+a type but not a variable or a function.
+
+
+File: grub-dev.info, Node: Macros, Next: Comments, Prev: Types, Up: Coding style
+
+2.5 Macros
+==========
+
+If a macro is global, its name must be prefixed with GRUB_ and must
+consist of only large letters. Other rules are the same as functions or
+variables, depending on whether a macro is used like a function or a
+variable.
+
+
+File: grub-dev.info, Node: Comments, Next: Multi-Line Comments, Prev: Macros, Up: Coding style
+
+2.6 Comments
+============
+
+All comments shall be C-style comments, of the form `/* ... */'.
+
+ Comments shall be placed only on a line by themselves. They shall
+not be placed together with code, variable declarations, or other
+non-comment entities. A comment should be placed immediately preceding
+the entity it describes.
+
+ Acceptable:
+ /* The page # that is the front buffer. */
+ int displayed_page;
+ /* The page # that is the back buffer. */
+ int render_page;
+
+ Unacceptable:
+ int displayed_page; /* The page # that is the front buffer. */
+ int render_page; /* The page # that is the back buffer. */
+
+
+File: grub-dev.info, Node: Multi-Line Comments, Prev: Comments, Up: Coding style
+
+2.7 Multi-Line Comments
+=======================
+
+Comments spanning multiple lines shall be formatted with all lines
+after the first aligned with the first line.
+
+ Asterisk characters should not be repeated a the start of each
+subsequent line.
+
+ Acceptable:
+ /* This is a comment
+ which spans multiple lines.
+ It is long. */
+
+ Unacceptable:
+ /*
+ * This is a comment
+ * which spans multiple lines.
+ * It is long. */
+
+ The opening `/*' and closing `*/' should be placed together on a
+line with text.
+
+
+File: grub-dev.info, Node: Finding your way around, Next: Coding style, Prev: Getting the source code, Up: Top
+
+3 Finding your way around
+*************************
+
+Here is a brief map of the GRUB code base.
+
+ GRUB uses Autoconf and Automake, with most of the Automake input
+generated by AutoGen. The top-level build rules are in `configure.ac',
+`grub-core/Makefile.core.def', and `Makefile.util.def'. Each block in
+a `*.def' file represents a build target, and specifies the source
+files used to build it on various platforms. The `*.def' files are
+processed into AutoGen input by `gentpl.py' (which you only need to
+look at if you are extending the build system). If you are adding a new
+module which follows an existing pattern, such as a new command or a new
+filesystem implementation, it is usually easiest to grep
+`grub-core/Makefile.core.def' and `Makefile.util.def' for an existing
+example of that pattern to find out where it should be added.
+
+ In general, code that may be run at boot time is in a subdirectory of
+`grub-core', while code that is only run from within a full operating
+system is in a subdirectory of the top level.
+
+ Low-level boot code, such as the MBR implementation on PC BIOS
+systems, is in the `grub-core/boot/' directory.
+
+ The GRUB kernel is in `grub-core/kern/'. This contains core
+facilities such as the device, disk, and file frameworks, environment
+variable handling, list processing, and so on. The kernel should
+contain enough to get up to a rescue prompt. Header files for kernel
+facilities, among others, are in `include/'.
+
+ Terminal implementations are in `grub-core/term/'.
+
+ Disk access code is spread across `grub-core/disk/' (for accessing
+the disk devices themselves), `grub-core/partmap/' (for interpreting
+partition table data), and `grub-core/fs/' (for accessing filesystems).
+Note that, with the odd specialised exception, GRUB only contains code
+to _read_ from filesystems and tries to avoid containing any code to
+_write_ to filesystems; this lets us confidently assure users that GRUB
+cannot be responsible for filesystem corruption.
+
+ PCI and USB bus handling is in `grub-core/bus/'.
+
+ Video handling code is in `grub-core/video/'. The graphical menu
+system uses this heavily, but is in a separate directory,
+`grub-core/gfxmenu/'.
+
+ Most commands are implemented by files in `grub-core/commands/', with
+the following exceptions:
+
+ * A few core commands live in `grub-core/kern/corecmd.c'.
+
+ * Commands related to normal mode live under `grub-core/normal/'.
+
+ * Commands that load and boot kernels live under `grub-core/loader/'.
+
+ * The `loopback' command is really a disk device, and so lives in
+ `grub-core/disk/loopback.c'.
+
+ * The `gettext' command lives under `grub-core/gettext/'.
+
+ * The `loadfont' and `lsfonts' commands live under `grub-core/font/'.
+
+ * The `serial', `terminfo', and `background_image' commands live
+ under `grub-core/term/'.
+
+ * The `efiemu_*' commands live under `grub-core/efiemu/'.
+
+ There are a few other special-purpose exceptions; grep for them if
+they matter to you.
+
+ Utility programs meant to be run from a full operating system are in
+`util/'.
+
+
+File: grub-dev.info, Node: Contributing Changes, Next: Error Handling, Prev: Coding style, Up: Top
+
+4 Contributing changes
+**********************
+
+Contributing changes to GRUB 2 is welcomed activity. However we have a
+bit of control what kind of changes will be accepted to GRUB 2.
+Therefore it is important to discuss your changes on grub-devel mailing
+list (see MailingLists). On this page there are some basic details on
+the development process and activities.
+
+ First of all you should come up with the idea yourself what you want
+to contribute. If you do not have that beforehand you are advised to
+study this manual and try GRUB 2 out to see what you think is missing
+from there.
+
+ Here are additional pointers:
+ * `https://savannah.gnu.org/task/?group=grub GRUB's Task Tracker'
+
+ * `https://savannah.gnu.org/bugs/?group=grub GRUB's Bug Tracker'
+
+ If you intended to make changes to GRUB Legacy (<=0.97) those are
+not accepted anymore.
+
+* Menu:
+
+* Getting started::
+* Typical Developer Experience::
+* When you are approved for write access to project's files::
+
+
+File: grub-dev.info, Node: Getting started, Next: Typical Developer Experience, Up: Contributing Changes
+
+4.1 Getting started
+===================
+
+ * Always use latest GRUB 2 source code. So get that first.
+
+ For developers it is recommended always to use the newest
+ development version of GRUB 2. If development takes a long period
+ of time, please remember to keep in sync with newest developments
+ regularly so it is much easier to integrate your change in the
+ future. GRUB 2 is being developed in a Bazaar (bzr) repository.
+
+ Please check Savannah's GRUB project page for details how to get
+ newest bzr: GRUB 2 bzr Repository
+ (http://savannah.gnu.org/bzr/?group=grub)
+
+ * Compile it and try it out.
+
+ It is always good idea to first see that things work somehow and
+ after that to start to implement new features or develop fixes to
+ bugs.
+
+ * Study the code.
+
+ There are sometimes odd ways to do things in GRUB 2 code base.
+ This is mainly related to limited environment where GRUB 2 is
+ being executed. You usually do not need to understand it all so
+ it is better to only try to look at places that relates to your
+ work. Please do not hesitate to ask for help if there is something
+ that you do not understand.
+
+ * Develop a new feature.
+
+ Now that you know what to do and how it should work in GRUB 2 code
+ base, please be free to develop it. If you have not so far
+ announced your idea on grub-devel mailing list, please do it now.
+ This is to make sure you are not wasting your time working on the
+ solution that will not be integrated to GRUB 2 code base.
+
+ You might want to study our coding style before starting
+ development so you do not need to change much of the code when
+ your patch is being reviewed. (see *note Coding style::)
+
+ For every accepted patch there has to exist a ChangeLog entry. Our
+ ChangeLog consist of changes within source code and are not
+ describing about what the change logically does. Please see
+ examples from previous entries.
+
+ Also remember that GRUB 2 is licensed under GPLv3 license and that
+ usually means that you are not allowed to copy pieces of code from
+ other projects. Even if the source project's license would be
+ compatible with GPLv3, please discuss it beforehand on grub-devel
+ mailing list.
+
+ * Test your change.
+
+ Test that your change works properly. Try it out a couple of
+ times, preferably on different systems, and try to find problems
+ with it.
+
+ * Publish your change.
+
+ When you are happy with your change, first make sure it is
+ compilable with latest development version of GRUB 2. After that
+ please send a patch to grub-devel for review. Please describe in
+ your email why you made the change, what it changes and so on.
+ Please be prepared to receive even discouraging comments about
+ your patch. There is usually at least something that needs to be
+ improved in every patch.
+
+ Please use unified diff to make your patch (good match of
+ arguments for diff is `-pruN').
+
+ * Respond to received feedback.
+
+ If you are asked to modify your patch, please do that and resubmit
+ it for review. If your change is large you are required to submit
+ a copyright agreement to FSF. Please keep in mind that if you are
+ asked to submit for copyright agreement, process can take some
+ time and is mandatory in order to get your changes integrated.
+
+ If you are not on grub-devel to respond to questions, most likely
+ your patch will not be accepted. Also if problems arise from your
+ changes later on, it would be preferable that you also fix the
+ problem. So stay around for a while.
+
+ * Your patch is accepted.
+
+ Good job! Your patch will now be integrated into GRUB 2 mainline,
+ and if it didn't break anything it will be publicly available in
+ the next release.
+
+ Now you are welcome to do further improvements :)
+
+
+File: grub-dev.info, Node: Typical Developer Experience, Next: When you are approved for write access to project's files, Prev: Getting started, Up: Contributing Changes
+
+4.2 Typical Developer Experience
+================================
+
+The typical experience for a developer in this project is the following:
+
+ 1. You find yourself wanting to do something (e.g. fixing a bug).
+
+ 2. You show some result in the mailing list or the IRC.
+
+ 3. You are getting to be known to other developers.
+
+ 4. You accumulate significant amount of contribution, so copyright
+ assignment is processed.
+
+ 5. You are free to check in your changes on your own, legally
+ speaking.
+
+ At this point, it is rather annoying that you ought to ask somebody
+else every change to be checked in. For efficiency, it is far better,
+if you can commit it yourself. Therefore, our policy is to give you the
+write permission to our official repository, once you have shown your
+skill and will, and the FSF clerks have dealt with your copyright
+assignment.
+
+
+File: grub-dev.info, Node: When you are approved for write access to project's files, Prev: Typical Developer Experience, Up: Contributing Changes
+
+4.3 When you are approved for write access to project's files
+=============================================================
+
+As you might know, GRUB is hosted on
+`https://savannah.gnu.org/projects/grub Savannah', thus the membership
+is managed by Savannah. This means that, if you want to be a member of
+this project:
+
+ 1. You need to create your own account on Savannah.
+
+ 2. You can submit "Request for Inclusion" from "My Groups" on
+ Savannah.
+
+ Then, one of the admins can approve your request, and you will be a
+member. If you don't want to use the Savannah interface to submit a
+request, you can simply notify the admins by email or something else,
+alternatively. But you still need to create an account beforehand.
+
+ NOTE: we sometimes receive a "Request for Inclusion" from an unknown
+person. In this case, the request would be just discarded, since it is
+too dangerous to allow a stranger to be a member, which automatically
+gives him a commit right to the repository, both for a legal reason and
+for a technical reason.
+
+ If your intention is to just get started, please do not submit a
+inclusion request. Instead, please subscribe to the mailing list, and
+communicate first (e.g. sending a patch, asking a question, commenting
+on another message...).
+
+
+File: grub-dev.info, Node: Error Handling, Next: CIA, Prev: Contributing Changes, Up: Top
+
+5 Error Handling
+****************
+
+Error handling in GRUB 2 is based on exception handling model. As C
+language doesn't directly support exceptions, exception handling
+behavior is emulated in software.
+
+ When exception is raised, function must return to calling function.
+If calling function does not provide handling of the exception it must
+return back to its calling function and so on, until exception is
+handled. If exception is not handled before prompt is displayed, error
+message will be shown to user.
+
+ Exception information is stored on `grub_errno' global variable. If
+`grub_errno' variable contains value `GRUB_ERR_NONE', there is no active
+exception and application can continue normal processing. When
+`grub_errno' has other value, it is required that application code
+either handles this error or returns instantly to caller. If function
+is with return type `grub_err_t' is about to return `GRUB_ERR_NONE', it
+should not set `grub_errno' to that value. Only set `grub_errno' in
+cases where there is error situation.
+
+ Simple exception forwarder.
+ grub_err_t
+ forwarding_example (void)
+ {
+ /* Call function that might cause exception. */
+ foobar ();
+
+ /* No special exception handler, just forward possible exceptions. */
+ if (grub_errno != GRUB_ERR_NONE)
+ {
+ return grub_errno;
+ }
+
+ /* All is OK, do more processing. */
+
+ /* Return OK signal, to caller. */
+ return GRUB_ERR_NONE;
+ }
+
+ Error reporting has two components, the actual error code (of type
+`grub_err_t') and textual message that will be displayed to user. List
+of valid error codes is listed in header file `include/grub/err.h'.
+Textual error message can contain any textual data. At time of writing,
+error message can contain up to 256 characters (including terminating
+NUL). To ease error reporting there is a helper function `grub_error'
+that allows easier formatting of error messages and should be used
+instead of writing directly to global variables.
+
+ Example of error reporting.
+ grub_err_t
+ failing_example ()
+ {
+ return grub_error (GRUB_ERR_FILE_NOT_FOUND,
+ "Failed to read %s, tried %d times.",
+ "test.txt",
+ 10);
+ }
+
+ If there is a special reason that error code does not need to be
+taken account, `grub_errno' can be zeroed back to `GRUB_ERR_NONE'. In
+cases like this all previous error codes should have been handled
+correctly. This makes sure that there are no unhandled exceptions.
+
+ Example of zeroing `grub_errno'.
+ grub_err_t
+ probe_example ()
+ {
+ /* Try to probe device type 1. */
+ probe_for_device ();
+ if (grub_errno == GRUB_ERR_NONE)
+ {
+ /* Device type 1 was found on system. */
+ register_device ();
+ return GRUB_ERR_NONE;
+ }
+ /* Zero out error code. */
+ grub_errno = GRUB_ERR_NONE;
+
+ /* No device type 1 found, try to probe device type 2. */
+ probe_for_device2 ();
+ if (grub_errno == GRUB_ERR_NONE)
+ {
+ /* Device type 2 was found on system. */
+ register_device2 ();
+ return GRUB_ERR_NONE;
+ }
+ /* Zero out error code. */
+ grub_errno = GRUB_ERR_NONE;
+
+ /* Return custom error message. */
+ return grub_error (GRUB_ERR_UNKNOWN_DEVICE, "No device type 1 or 2 found.");
+ }
+
+ Some times there is a need to continue processing even if there is a
+error state in application. In situations like this, there is a needed
+to save old error state and then call other functions that might fail.
+To aid in this, there is a error stack implemented. Error state can be
+pushed to error stack by calling function `grub_error_push ()'. When
+processing has been completed, `grub_error_pop ()' can be used to pop
+error state from stack. Error stack contains predefined amount of error
+stack items. Error stack is protected for overflow and marks these
+situations so overflow error does not get unseen. If there is no space
+available to store error message, it is simply discarded and overflow
+will be marked as happened. When overflow happens, it most likely will
+corrupt error stack consistency as for pushed error there is no matching
+pop, but overflow message will be shown to inform user about the
+situation. Overflow message will be shown at time when prompt is about
+to be drawn.
+
+ Example usage of error stack.
+ /* Save possible old error message. */
+ grub_error_push ();
+
+ /* Do your stuff here. */
+ call_possibly_failing_function ();
+
+ if (grub_errno != GRUB_ERR_NONE)
+ {
+ /* Inform rest of the code that there is error (grub_errno
+ is set). There is no pop here as we want both error states
+ to be displayed. */
+ return;
+ }
+
+ /* Restore old error state by popping previous item from stack. */
+ grub_error_pop ();
+
+
+File: grub-dev.info, Node: CIA, Next: BIOS port memory map, Prev: Error Handling, Up: Top
+
+6 CIA
+*****
+
+If you have commit access, please setup CIA in your Bazaar config so
+those in IRC receive notification of your commits.
+
+ In `~/.bazaar/bazaar.conf', add "cia_send_revno = true".
+Optionally, you can also add "cia_user = myusername" if you'd like CIA
+service to use a specific account (for statistical purpose).
+
+ In the `.bzr/branch/branch.conf' of your checkout branch, "set
+nickname = /path_to_this_branch" and "cia_project = GNU GRUB".
+
+ Additionally, please set cia_send_revno in the [DEFAULT] section of
+your `~/.bazaar/bazaar.conf'. E.g.:
+
+ [DEFAULT]
+ cia_send_revno = true
+
+ Remember to install cia-clients (Debian/Ubuntu package) to be able
+to use CIA.
+
+ Keep in mind Bazaar sends notifications for all commits to branches
+that have this setting, regardless of whether they're bound branches
+(checkouts) or not. So if you make local commits in a non-bound branch
+and it bothers you that others can read them, do not use this setting.
+
+
+File: grub-dev.info, Node: BIOS port memory map, Next: Video Subsystem, Prev: CIA, Up: Top
+
+7 BIOS port memory map
+**********************
+
+Start End Usage
+--------------------------------------------------------------------
+0 0x1000 - 1 BIOS and real mode interrupts
+0x07BE 0x07FF Partition table passed to another
+ boot loader
+? 0x2000 - 1 Real mode stack
+0x7C00 0x7D00 - 1 Boot sector
+0x8000 ? GRUB kernel
+0x68000 0x78000 - 1 Disk buffer
+? 0x80000 - 1 Protected mode stack
+0x80000 ? Heap
+? 0xA0000 - 1 Extended BIOS Data Area
+0xA0000 0xC0000 - 1 Video RAM
+0xC0000 0x100000 - 1 BIOS
+0x100000 ? Heap and module code
+
+
+File: grub-dev.info, Node: Video Subsystem, Next: PFF2 Font File Format, Prev: BIOS port memory map, Up: Top
+
+8 Video Subsystem
+*****************
+
+This document contains specification for Video Subsystem for GRUB2.
+Currently only the usage interface is described in this document.
+Internal structure of how video drivers are registering and how video
+driver manager works are not included here.
+
+* Menu:
+
+* Video API::
+* Bitmap API::
+* Example usage of Video API::
+
+
+File: grub-dev.info, Node: Video API, Next: Bitmap API, Up: Video Subsystem
+
+8.1 Video API
+=============
+
+8.1.1 grub_video_setup
+----------------------
+
+ * Prototype:
+ grub_err_t
+ grub_video_setup (unsigned int width, unsigned int height, unsigned int mode_type);
+
+ * Description:
+
+ Driver will use information provided to it to select best possible
+ video mode and switch to it. Supported values for `mode_type' are
+ `GRUB_VIDEO_MODE_TYPE_INDEX_COLOR' for index color modes,
+ `GRUB_VIDEO_MODE_TYPE_RGB' for direct RGB color modes and
+ `GRUB_VIDEO_MODE_TYPE_DOUBLE_BUFFERED' for double buffering. When
+ requesting RGB mode, highest bits per pixel mode will be selected.
+ When requesting Index color mode, mode with highest number of
+ colors will be selected. If all parameters are specified as zero,
+ video adapter will try to figure out best possible mode and
+ initialize it, platform specific differences are allowed here. If
+ there is no mode matching request, error X will be returned. If
+ there are no problems, function returns `GRUB_ERR_NONE'.
+
+ This function also performs following task upon succesful mode
+ switch. Active rendering target is changed to screen and viewport
+ is maximized to allow whole screen to be used when performing
+ graphics operations. In RGB modes, emulated palette gets 16
+ entries containing default values for VGA palette, other colors
+ are defined as black. When switching to Indexed Color mode, driver
+ may set default VGA palette to screen if the video card allows the
+ operation.
+
+
+8.1.2 grub_video_restore
+------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_restore (void);
+
+ * Description:
+
+ Video subsystem will deinitialize activated video driver to
+ restore old state of video device. This can be used to switch back
+ to text mode.
+
+8.1.3 grub_video_get_info
+-------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_get_info (struct grub_video_mode_info *mode_info);
+
+ struct grub_video_mode_info
+ {
+ /* Width of the screen. */
+ unsigned int width;
+ /* Height of the screen. */
+ unsigned int height;
+ /* Mode type bitmask. Contains information like is it Index color or
+ RGB mode. */
+ unsigned int mode_type;
+ /* Bits per pixel. */
+ unsigned int bpp;
+ /* Bytes per pixel. */
+ unsigned int bytes_per_pixel;
+ /* Pitch of one scanline. How many bytes there are for scanline. */
+ unsigned int pitch;
+ /* In index color mode, number of colors. In RGB mode this is 256. */
+ unsigned int number_of_colors;
+ /* Optimization hint how binary data is coded. */
+ enum grub_video_blit_format blit_format;
+ /* How many bits are reserved for red color. */
+ unsigned int red_mask_size;
+ /* What is location of red color bits. In Index Color mode, this is 0. */
+ unsigned int red_field_pos;
+ /* How many bits are reserved for green color. */
+ unsigned int green_mask_size;
+ /* What is location of green color bits. In Index Color mode, this is 0. */
+ unsigned int green_field_pos;
+ /* How many bits are reserved for blue color. */
+ unsigned int blue_mask_size;
+ /* What is location of blue color bits. In Index Color mode, this is 0. */
+ unsigned int blue_field_pos;
+ /* How many bits are reserved in color. */
+ unsigned int reserved_mask_size;
+ /* What is location of reserved color bits. In Index Color mode,
+ this is 0. */
+ unsigned int reserved_field_pos;
+ };
+
+ * Description:
+
+ Software developer can use this function to query properties of
+ active rendering taget. Information provided here can be used by
+ other parts of GRUB, like image loaders to convert loaded images
+ to correct screen format to allow more optimized blitters to be
+ used. If there there is no configured video driver with active
+ screen, error `GRUB_ERR_BAD_DEVICE' is returned, otherwise
+ `mode_info' is filled with valid information and `GRUB_ERR_NONE'
+ is returned.
+
+8.1.4 grub_video_get_blit_format
+--------------------------------
+
+ * Prototype:
+
+ enum grub_video_blit_format
+ grub_video_get_blit_format (struct grub_video_mode_info *mode_info);
+
+ enum grub_video_blit_format
+ {
+ /* Follow exactly field & mask information. */
+ GRUB_VIDEO_BLIT_FORMAT_RGBA,
+ /* Make optimization assumption. */
+ GRUB_VIDEO_BLIT_FORMAT_R8G8B8A8,
+ /* Follow exactly field & mask information. */
+ GRUB_VIDEO_BLIT_FORMAT_RGB,
+ /* Make optimization assumption. */
+ GRUB_VIDEO_BLIT_FORMAT_R8G8B8,
+ /* When needed, decode color or just use value as is. */
+ GRUB_VIDEO_BLIT_FORMAT_INDEXCOLOR
+ };
+
+ * Description:
+
+ Used to query how data could be optimized to suit specified video
+ mode. Returns exact video format type, or a generic one if there
+ is no definition for the type. For generic formats, use
+ `grub_video_get_info' to query video color coding settings.
+
+8.1.5 grub_video_set_palette
+----------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_set_palette (unsigned int start, unsigned int count, struct grub_video_palette_data *palette_data);
+
+ struct grub_video_palette_data
+ {
+ grub_uint8_t r; /* Red color value (0-255). */
+ grub_uint8_t g; /* Green color value (0-255). */
+ grub_uint8_t b; /* Blue color value (0-255). */
+ grub_uint8_t a; /* Reserved bits value (0-255). */
+ };
+
+ * Description:
+
+ Used to setup indexed color palettes. If mode is RGB mode, colors
+ will be set to emulated palette data. In Indexed Color modes,
+ palettes will be set to hardware. Color values will be converted
+ to suit requirements of the video mode. `start' will tell what
+ hardware color index (or emulated color index) will be set to
+ according information in first indice of `palette_data', after
+ that both hardware color index and `palette_data' index will be
+ incremented until `count' number of colors have been set.
+
+8.1.6 grub_video_get_palette
+----------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_get_palette (unsigned int start, unsigned int count, struct grub_video_palette_data *palette_data);
+
+ struct grub_video_palette_data
+ {
+ grub_uint8_t r; /* Red color value (0-255). */
+ grub_uint8_t g; /* Green color value (0-255). */
+ grub_uint8_t b; /* Blue color value (0-255). */
+ grub_uint8_t a; /* Reserved bits value (0-255). */
+ };
+
+ * Description:
+
+ Used to query indexed color palettes. If mode is RGB mode, colors
+ will be copied from emulated palette data. In Indexed Color modes,
+ palettes will be read from hardware. Color values will be
+ converted to suit structure format. `start' will tell what
+ hardware color index (or emulated color index) will be used as a
+ source for first indice of `palette_data', after that both
+ hardware color index and `palette_data' index will be incremented
+ until `count' number of colors have been read.
+
+8.1.7 grub_video_set_viewport
+-----------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_set_viewport (unsigned int x, unsigned int y, unsigned int width, unsigned int height);
+
+ * Description:
+
+ Used to specify viewport where draw commands are performed. When
+ viewport is set, all draw commands coordinates relate to those
+ specified by `x' and `y'. If draw commands try to draw over
+ viewport, they are clipped. If developer requests larger than
+ possible viewport, width and height will be clamped to fit screen.
+ If `x' and `y' are out of bounds, all functions drawing to screen
+ will not be displayed. In order to maximize viewport, use
+ `grub_video_get_info' to query actual screen dimensions and
+ provide that information to this function.
+
+8.1.8 grub_video_get_viewport
+-----------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_get_viewport (unsigned int *x, unsigned int *y, unsigned int *width, unsigned int *height);
+
+ * Description:
+
+ Used to query current viewport dimensions. Software developer can
+ use this to choose best way to render contents of the viewport.
+
+8.1.9 grub_video_map_color
+--------------------------
+
+ * Prototype:
+
+ grub_video_color_t
+ grub_video_map_color (grub_uint32_t color_name);
+
+ * Description:
+
+ Map color can be used to support color themes in GRUB. There will
+ be collection of color names that can be used to query actual
+ screen mapped color data. Examples could be
+ `GRUB_COLOR_CONSOLE_BACKGROUND', `GRUB_COLOR_CONSOLE_TEXT'. The
+ actual color defines are not specified at this point.
+
+8.1.10 grub_video_map_rgb
+-------------------------
+
+ * Prototype:
+
+ grub_video_color_t
+ grub_video_map_rgb (grub_uint8_t red, grub_uint8_t green, grub_uint8_t blue);
+
+ * Description:
+
+ Map RGB values to compatible screen color data. Values are
+ expected to be in range 0-255 and in RGB modes they will be
+ converted to screen color data. In index color modes, index color
+ palette will be searched for specified color and then index is
+ returned.
+
+8.1.11 grub_video_map_rgba
+--------------------------
+
+ * Prototype:
+
+ grub_video_color_t
+ grub_video_map_rgba (grub_uint8_t red, grub_uint8_t green, grub_uint8_t blue, grub_uint8_t alpha);
+
+ * Description:
+
+ Map RGBA values to compatible screen color data. Values are
+ expected to be in range 0-255. In RGBA modes they will be
+ converted to screen color data. In index color modes, index color
+ palette will be searched for best matching color and its index is
+ returned.
+
+8.1.12 grub_video_unmap_color
+-----------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_unmap_color (grub_video_color_t color, grub_uint8_t *red, grub_uint8_t *green, grub_uint8_t *blue, grub_uint8_t *alpha);
+
+ * Description:
+
+ Unmap color value from `color' to color channels in `red',
+ `green', `blue' and `alpha'. Values will be in range 0-255. Active
+ rendering target will be used for color domain. In case alpha
+ information is not available in rendering target, it is assumed to
+ be opaque (having value 255).
+
+8.1.13 grub_video_fill_rect
+---------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_fill_rect (grub_video_color_t color, int x, int y, unsigned int width, unsigned int height);
+
+ * Description:
+
+ Fill specified area limited by given coordinates within specified
+ viewport. Negative coordinates are accepted in order to allow easy
+ moving of rectangle within viewport. If coordinates are negative,
+ area of the rectangle will be shrinken to follow size limits of
+ the viewport.
+
+ Software developer should use either `grub_video_map_color',
+ `grub_video_map_rgb' or `grub_video_map_rgba' to map requested
+ color to `color' parameter.
+
+8.1.14 grub_video_blit_glyph
+----------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_blit_glyph (struct grub_font_glyph *glyph, grub_video_color_t color, int x, int y);
+
+ struct grub_font_glyph {
+ /* TBD. */
+ };
+
+ * Description:
+
+ Used to blit glyph to viewport in specified coodinates. If glyph
+ is at edge of viewport, pixels outside of viewport will be clipped
+ out. Software developer should use either `grub_video_map_rgb' or
+ `grub_video_map_rgba' to map requested color to `color' parameter.
+
+8.1.15 grub_video_blit_bitmap
+-----------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_blit_bitmap (struct grub_video_bitmap *bitmap, enum grub_video_blit_operators oper, int x, int y, int offset_x, int offset_y, unsigned int width, unsigned int height);
+
+ struct grub_video_bitmap
+ {
+ /* TBD. */
+ };
+
+ enum grub_video_blit_operators
+ {
+ GRUB_VIDEO_BLIT_REPLACE,
+ GRUB_VIDEO_BLIT_BLEND
+ };
+
+ * Description:
+
+ Used to blit bitmap to viewport in specified coordinates. If part
+ of bitmap is outside of viewport region, it will be clipped out.
+ Offsets affect bitmap position where data will be copied from.
+ Negative values for both viewport coordinates and bitmap offset
+ coordinates are allowed. If data is looked out of bounds of
+ bitmap, color value will be assumed to be transparent. If viewport
+ coordinates are negative, area of the blitted rectangle will be
+ shrinken to follow size limits of the viewport and bitmap.
+ Blitting operator `oper' specifies should source pixel replace
+ data in screen or blend with pixel alpha value.
+
+ Software developer should use `grub_video_bitmap_create' or
+ `grub_video_bitmap_load' to create or load bitmap data.
+
+8.1.16 grub_video_blit_render_target
+------------------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_blit_render_target (struct grub_video_render_target *source, enum grub_video_blit_operators oper, int x, int y, int offset_x, int offset_y, unsigned int width, unsigned int height);
+
+ struct grub_video_render_target {
+ /* This is private data for video driver. Should not be accessed from elsewhere directly. */
+ };
+
+ enum grub_video_blit_operators
+ {
+ GRUB_VIDEO_BLIT_REPLACE,
+ GRUB_VIDEO_BLIT_BLEND
+ };
+
+ * Description:
+
+ Used to blit source render target to viewport in specified
+ coordinates. If part of source render target is outside of
+ viewport region, it will be clipped out. If blitting operator is
+ specified and source contains alpha values, resulting pixel color
+ components will be calculated using formula ((src_color *
+ src_alpha) + (dst_color * (255 - src_alpha)) / 255, if target
+ buffer has alpha, it will be set to src_alpha. Offsets affect
+ render target position where data will be copied from. If data is
+ looked out of bounds of render target, color value will be assumed
+ to be transparent. Blitting operator `oper' specifies should
+ source pixel replace data in screen or blend with pixel alpha
+ value.
+
+8.1.17 grub_video_scroll
+------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_scroll (grub_video_color_t color, int dx, int dy);
+
+ * Description:
+
+ Used to scroll viewport to specified direction. New areas are
+ filled with specified color. This function is used when screen is
+ scroller up in video terminal.
+
+8.1.18 grub_video_swap_buffers
+------------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_swap_buffers (void);
+
+ * Description:
+
+ If double buffering is enabled, this swaps frontbuffer and
+ backbuffer, in order to show values drawn to back buffer. Video
+ driver is free to choose how this operation is techincally done.
+
+8.1.19 grub_video_create_render_target
+--------------------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_create_render_target (struct grub_video_render_target **result, unsigned int width, unsigned int height, unsigned int mode_type);
+
+ struct grub_video_render_target {
+ /* This is private data for video driver. Should not be accessed from elsewhere directly. */
+ };
+
+ * Description:
+
+ Driver will use information provided to it to create best fitting
+ render target. `mode_type' will be used to guide on selecting what
+ features are wanted for render target. Supported values for
+ `mode_type' are `GRUB_VIDEO_MODE_TYPE_INDEX_COLOR' for index color
+ modes, `GRUB_VIDEO_MODE_TYPE_RGB' for direct RGB color modes and
+ `GRUB_VIDEO_MODE_TYPE_ALPHA' for alpha component.
+
+8.1.20 grub_video_delete_render_target
+--------------------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_delete_render_target (struct grub_video_render_target *target);
+
+ * Description:
+
+ Used to delete previously created render target. If `target'
+ contains `NULL' pointer, nothing will be done. If render target is
+ correctly destroyed, GRUB_ERR_NONE is returned.
+
+8.1.21 grub_video_set_active_render_target
+------------------------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_set_active_render_target (struct grub_video_render_target *target);
+
+ * Description:
+
+ Sets active render target. If this comand is successful all
+ drawing commands will be done to specified `target'. There is also
+ special values for target, `GRUB_VIDEO_RENDER_TARGET_DISPLAY' used
+ to reference screen's front buffer,
+ `GRUB_VIDEO_RENDER_TARGET_FRONT_BUFFER' used to reference screen's
+ front buffer (alias for `GRUB_VIDEO_RENDER_TARGET_DISPLAY') and
+ `GRUB_VIDEO_RENDER_TARGET_BACK_BUFFER' used to reference back
+ buffer (if double buffering is enabled). If render target is
+ correclty switched GRUB_ERR_NONE is returned. In no any event
+ shall there be non drawable active render target.
+
+
+8.1.22 grub_video_get_active_render_target
+------------------------------------------
+
+ * Prototype:
+
+ grub_err_t
+ grub_video_get_active_render_target (struct grub_video_render_target **target);
+
+ * Description:
+
+ Returns currently active render target. It returns value in
+ `target' that can be subsequently issued back to
+ `grub_video_set_active_render_target'.
+
+
+File: grub-dev.info, Node: Example usage of Video API, Prev: Bitmap API, Up: Video Subsystem
+
+8.2 Example usage of Video API
+==============================
+
+8.2.1 Example of screen setup
+-----------------------------
+
+ grub_err_t rc;
+ /* Try to initialize video mode 1024 x 768 with direct RGB. */
+ rc = grub_video_setup (1024, 768, GRUB_VIDEO_MODE_TYPE_RGB);
+ if (rc != GRUB_ERR_NONE)
+ {
+ /* Fall back to standard VGA Index Color mode. */
+ rc = grub_video_setup (640, 480, GRUB_VIDEO_MODE_TYPE_INDEX);
+ if (rc != GRUB_ERR_NONE)
+ {
+ /* Handle error. */
+ }
+ }
+
+8.2.2 Example of setting up console viewport
+--------------------------------------------
+
+ grub_uint32_t x, y, width, height;
+ grub_video_color_t color;
+ struct grub_font_glyph glyph;
+ grub_err_t rc;
+ /* Query existing viewport. */
+ grub_video_get_viewport (&x, &y, &width, &height);
+ /* Fill background. */
+ color = grub_video_map_color (GRUB_COLOR_BACKGROUND);
+ grub_video_fill_rect (color, 0, 0, width, height);
+ /* Setup console viewport. */
+ grub_video_set_viewport (x + 10, y + 10, width - 20, height - 20);
+ grub_video_get_viewport (&x, &y, &width, &height);
+ color = grub_video_map_color (GRUB_COLOR_CONSOLE_BACKGROUND);
+ grub_video_fill_rect (color, 0, 0, width, height);
+ /* Draw text to viewport. */
+ color = grub_video_map_color (GRUB_COLOR_CONSOLE_TEXT);
+ grub_font_get_glyph ('X', &glyph);
+ grub_video_blit_glyph (&glyph, color, 0, 0);
+
+
+File: grub-dev.info, Node: Bitmap API, Next: Example usage of Video API, Prev: Video API, Up: Video Subsystem
+
+8.3 Bitmap API
+==============
+
+8.3.1 grub_video_bitmap_create
+------------------------------
+
+ * Prototype:
+ grub_err_t grub_video_bitmap_create (struct grub_video_bitmap **bitmap, unsigned int width, unsigned int height, enum grub_video_blit_format blit_format)
+
+ * Description:
+
+ Creates a new bitmap with given dimensions and blitting format.
+ Allocated bitmap data can then be modified freely and finally
+ blitted with `grub_video_blit_bitmap' to rendering target.
+
+8.3.2 grub_video_bitmap_destroy
+-------------------------------
+
+ * Prototype:
+ grub_err_t grub_video_bitmap_destroy (struct grub_video_bitmap *bitmap);
+
+ * Description:
+
+ When bitmap is no longer needed, it can be freed from memory using
+ this command. `bitmap' is previously allocated bitmap with
+ `grub_video_bitmap_create' or loaded with `grub_video_bitmap_load'.
+
+8.3.3 grub_video_bitmap_load
+----------------------------
+
+ * Prototype:
+ grub_err_t grub_video_bitmap_load (struct grub_video_bitmap **bitmap, const char *filename);
+
+ * Description:
+
+ Tries to load given bitmap (`filename') using registered bitmap
+ loaders. In case bitmap format is not recognized or supported
+ error `GRUB_ERR_BAD_FILE_TYPE' is returned.
+
+8.3.4 grub_video_bitmap_get_width
+---------------------------------
+
+ * Prototype:
+ unsigned int grub_video_bitmap_get_width (struct grub_video_bitmap *bitmap);
+
+ * Description:
+
+ Returns bitmap width.
+
+8.3.5 grub_video_bitmap_get_height
+----------------------------------
+
+ * Prototype:
+ unsigned int grub_video_bitmap_get_height (struct grub_video_bitmap *bitmap);
+
+ * Description:
+
+ Return bitmap height.
+
+8.3.6 grub_video_bitmap_get_mode_info
+-------------------------------------
+
+ * Prototype:
+ void grub_video_bitmap_get_mode_info (struct grub_video_bitmap *bitmap, struct grub_video_mode_info *mode_info);
+
+ * Description:
+
+ Returns bitmap format details in form of `grub_video_mode_info'.
+
+8.3.7 grub_video_bitmap_get_data
+--------------------------------
+
+ * Prototype:
+ void *grub_video_bitmap_get_data (struct grub_video_bitmap *bitmap);
+
+ * Description:
+
+ Return pointer to bitmap data. Contents of the pointed data can be
+ freely modified. There is no extra protection against going off
+ the bounds so you have to be carefull how to access the data.
+
+
+File: grub-dev.info, Node: PFF2 Font File Format, Next: Graphical Menu Software Design, Prev: Video Subsystem, Up: Top
+
+9 PFF2 Font File Format
+***********************
+
+* Menu:
+
+* Introduction::
+* File Structure::
+* Font Metrics::
+
+
+File: grub-dev.info, Node: Introduction, Next: File Structure, Up: PFF2 Font File Format
+
+9.1 Introduction
+================
+
+The goal of this format is to provide a bitmap font format that is
+simple to use, compact, and cleanly supports Unicode.
+
+9.1.1 Goals of the GRUB Font Format
+-----------------------------------
+
+ * Simple to read and use. Since GRUB will only be reading the font
+ files, we are more concerned with making the code to read the font
+ simple than we are with writing the font.
+
+ * Compact storage. The fonts will generally be stored in a small
+ boot partition where GRUB is located, and this may be on a
+ removable storage device such as a CD or USB flash drive where
+ space is more limited than it is on most hard drives.
+
+ * Unicode. GRUB should not have to deal with multiple character
+ encodings. The font should always use Unicode character codes for
+ simple internationalization.
+
+9.1.2 Why Another Font Format?
+------------------------------
+
+There are many existing bitmap font formats that GRUB could use.
+However, there are aspects of these formats that may make them less
+than suitable for use in GRUB at this time:
+
+`BDF'
+ Inefficient storage; uses ASCII to describe properties and
+ hexadecimal numbers in ASCII for the bitmap rows.
+
+`PCF'
+ Many format variations such as byte order and bitmap padding (rows
+ padded to byte, word, etc.) would result in more complex code to
+ handle the font format.
+
+
+File: grub-dev.info, Node: File Structure, Next: Font Metrics, Prev: Introduction, Up: PFF2 Font File Format
+
+9.2 File Structure
+==================
+
+A file *section* consists of a 4-byte name, a 32-bit big-endian length
+(not including the name or length), and then LENGTH more
+section-type-specific bytes.
+
+ The standard file extension for PFF2 font files is `.pf2'.
+
+9.2.1 Section Types
+-------------------
+
+`FILE'
+ *File type ID* (ASCII string). This must be the first section in
+ the file. It has length 4 and the contents are the four bytes of
+ the ASCII string `PFF2'.
+
+`NAME'
+ *Font name* (ASCII string). This is the full font name including
+ family, weight, style, and point size. For instance, "Helvetica
+ Bold Italic 14".
+
+`FAMI'
+ *Font family name* (ASCII string). For instance, "Helvetica".
+ This should be included so that intelligent font substitution can
+ take place.
+
+`WEIG'
+ *Font weight* (ASCII string). Valid values are `bold' and
+ `normal'. This should be included so that intelligent font
+ substitution can take place.
+
+`SLAN'
+ *Font slant* (ASCII string). Valid values are `italic' and
+ `normal'. This should be included so that intelligent font
+ substitution can take place.
+
+`PTSZ'
+ *Font point size* (uint16be).
+
+`MAXW'
+ *Maximum character width in pixels* (uint16be).
+
+`MAXH'
+ *Maximum character height in pixels* (uint16be).
+
+`ASCE'
+ *Ascent in pixels* (uint16be). *Note Font Metrics::, for details.
+
+`DESC'
+ *Descent in pixels* (uint16be). *Note Font Metrics::, for details.
+
+`CHIX'
+ *Character index.* The character index begins with a 32-bit
+ big-endian unsigned integer indicating the total size of the
+ section, not including this size value. For each character, there
+ is an instance of the following entry structure:
+
+ * *Unicode code point.* (32-bit big-endian integer.)
+
+ * *Storage flags.* (byte.)
+
+ * Bits 2..0:
+
+ If equal to 000 binary, then the character data is stored
+ uncompressed beginning at the offset indicated by the
+ character's *offset* value.
+
+ If equal to 001 binary, then the character data is
+ stored within a compressed character definition block
+ that begins at the offset within the file indicated by
+ the character's *offset* value.
+
+ * *Offset.* (32-bit big-endian integer.)
+
+ A marker that indicates the remainder of the file is data
+ accessed via the character index (CHIX) section. When
+ reading this font file, the rest of the file can be ignored
+ when scanning the sections. The length should be set to -1
+ (0xFFFFFFFF).
+
+ Supported data structures:
+
+ Character definition Each character definition consists of:
+
+ * *Width.* Width of the bitmap in pixels. The bitmap's
+ extents represent the glyph's bounding box. `uint16be'.
+
+ * *Height.* Height of the bitmap in pixels. The bitmap's
+ extents represent the glyph's bounding box. `uint16be'.
+
+ * *X offset.* The number of pixels to shift the bitmap by
+ horizontally before drawing the character. `int16be'.
+
+ * *Y offset.* The number of pixels to shift the bitmap by
+ vertically before drawing the character. `int16be'.
+
+ * *Device width.* The number of pixels to advance
+ horizontally from this character's origin to the origin
+ of the next character. `int16be'.
+
+ * *Bitmap data.* This is encoded as a string of bits. It
+ is organized as a row-major, top-down, left-to-right
+ bitmap. The most significant bit of each byte is taken
+ to be the leftmost or uppermost bit in the byte. For
+ the sake of compact storage, rows are not padded to byte
+ boundaries (i.e., a single byte may contain bits
+ belonging to multiple rows). The last byte of the
+ bitmap *is* padded with zero bits in the bits positions
+ to the right of the last used bit if the bitmap data
+ does not fill the last byte.
+
+ The length of the *bitmap data* field is (WIDTH * HEIGHT
+ + 7) / 8 using integer arithmetic, which is equivalent
+ to ceil(WIDTH * HEIGHT / 8) using real number arithmetic.
+
+ It remains to be determined whether bitmap fonts usually
+ make all glyph bitmaps the same height, or if smaller
+ glyphs are stored with bitmaps having a lesser height.
+ In the latter case, the baseline would have to be used
+ to calculate the location the bitmap should be anchored
+ at on screen.
+
+
+
+File: grub-dev.info, Node: Font Metrics, Prev: File Structure, Up: PFF2 Font File Format
+
+9.3 Font Metrics
+================
+
+ * Ascent. The distance from the baseline to the top of most
+ characters. Note that in some cases characters may extend above
+ the ascent.
+
+ * Descent. The distance from the baseline to the bottom of most
+ characters. Note that in some cases characters may extend below
+ the descent.
+
+ * Leading. The amount of space, in pixels, to leave between the
+ descent of one line of text and the ascent of the next line. This
+ metrics is not specified in the current file format; instead, the
+ font rendering engine calculates a reasonable leading value based
+ on the other font metrics.
+
+ * Horizonal leading. The amount of space, in pixels, to leave
+ horizontally between the left and right edges of two adjacent
+ glyphs. The *device width* field determines the effective leading
+ value that is used to render the font.
+
+[Please fill this in.
+]
+
+ An illustration of how the various font metrics apply to characters.
+
+
+File: grub-dev.info, Node: Graphical Menu Software Design, Next: Copying This Manual, Prev: PFF2 Font File Format, Up: Top
+
+10 Graphical Menu Software Design
+*********************************
+
+* Menu:
+
+* Introduction_2::
+* Startup Sequence::
+* GUI Components::
+* Command Line Window::
+
+
+File: grub-dev.info, Node: Introduction_2, Next: Startup Sequence, Up: Graphical Menu Software Design
+
+10.1 Introduction
+=================
+
+The `gfxmenu' module provides a graphical menu interface for GRUB 2. It
+functions as an alternative to the menu interface provided by the
+`normal' module, which uses the grub terminal interface to display a
+menu on a character-oriented terminal.
+
+ The graphical menu uses the GRUB video API, which is currently for
+the VESA BIOS extensions (VBE) 2.0+. This is supported on the i386-pc
+platform. However, the graphical menu itself does not depend on using
+VBE, so if another GRUB video driver were implemented, the `gfxmenu'
+graphical menu would work on the new video driver as well.
+
+
+File: grub-dev.info, Node: Startup Sequence, Next: GUI Components, Prev: Introduction_2, Up: Graphical Menu Software Design
+
+10.2 Startup Sequence
+=====================
+
+ * grub_enter_normal_mode [normal/main.c]
+
+ * grub_normal_execute [normal/main.c]
+
+ * read_config_file [normal/main.c]
+
+ * (When `gfxmenu.mod' is loaded with `insmod', it will call
+ `grub_menu_viewer_register()' to register itself.)
+
+ * GRUB_MOD_INIT (gfxmenu) [gfxmenu/gfxmenu.c]
+
+ * grub_menu_viewer_register [kern/menu_viewer.c]
+
+ * grub_menu_viewer_show_menu [kern/menu_viewer.c]
+
+ * get_current_menu_viewer() [kern/menu_viewer.c]
+
+ * show_menu() [gfxmenu/gfxmenu.c]
+
+ * grub_gfxmenu_model_new [gfxmenu/model.c]
+
+ * grub_gfxmenu_view_new [gfxmenu/view.c]
+
+ * set_graphics_mode [gfxmenu/view.c]
+
+ * grub_gfxmenu_view_load_theme [gfxmenu/theme_loader.c]
+
+
+File: grub-dev.info, Node: GUI Components, Next: Command Line Window, Prev: Startup Sequence, Up: Graphical Menu Software Design
+
+10.3 GUI Components
+===================
+
+The graphical menu implements a GUI component system that supports a
+container-based layout system. Components can be added to containers,
+and containers (which are a type of component) can then be added to
+other containers, to form a tree of components. Currently, the root
+component of this tree is a `canvas' component, which allows manual
+layout of its child components.
+
+ Components (non-container):
+
+ * label
+
+ * image
+
+ * progress_bar
+
+ * circular_progress
+
+ * list (currently hard coded to be a boot menu list)
+
+ Containers:
+
+ * canvas
+
+ * hbox
+
+ * vbox
+
+ The GUI component instances are created by the theme loader in
+`gfxmenu/theme_loader.c' when a theme is loaded. Theme files specify
+statements such as `+vbox{ +label { text="Hello" } +label{ text="World"
+} }' to add components to the component tree root. By nesting the
+component creation statements in the theme file, the instantiated
+components are nested the same way.
+
+ When a component is added to a container, that new child is
+considered *owned* by the container. Great care should be taken if the
+caller retains a reference to the child component, since it will be
+destroyed if its parent container is destroyed. A better choice
+instead of storing a pointer to the child component is to use the
+component ID to find the desired component. Component IDs do not have
+to be unique (it is often useful to have multiple components with an ID
+of "__timeout__", for instance).
+
+ In order to access and use components in the component tree, there
+are two functions (defined in `gfxmenu/gui_util.c') that are
+particularly useful:
+
+ * `grub_gui_find_by_id (root, id, callback, userdata)':
+
+ This function ecursively traverses the component tree rooted at
+ ROOT, and for every component that has an ID equal to ID, calls
+ the function pointed to by CALLBACK with the matching component
+ and the void pointer USERDATA as arguments. The callback function
+ can do whatever is desired to use the component passed in.
+
+ * `grub_gui_iterate_recursively (root, callback, userdata)':
+
+ This function calls the function pointed to by CALLBACK for every
+ component that is a descendant of ROOT in the component tree.
+ When the callback function is called, the component and the void
+ pointer USERDATA as arguments. The callback function can do
+ whatever is desired to use the component passed in.
+
+
+File: grub-dev.info, Node: Command Line Window, Prev: GUI Components, Up: Graphical Menu Software Design
+
+10.4 Command Line Window
+========================
+
+The terminal window used to provide command line access within the
+graphical menu is managed by `gfxmenu/view.c'. The `gfxterm' terminal
+is used, and it has been modified to allow rendering to an offscreen
+render target to allow it to be composed into the double buffering
+system that the graphical menu view uses. This is bad for performance,
+however, so it would probably be a good idea to make it possible to
+temporarily disable double buffering as long as the terminal window is
+visible. There are still unresolved problems that occur when commands
+are executed from the terminal window that change the graphics mode.
+It's possible that making `grub_video_restore()' return to the graphics
+mode that was in use before `grub_video_setup()' was called might fix
+some of the problems.
+
+
+File: grub-dev.info, Node: Copying This Manual, Next: Index, Prev: Graphical Menu Software Design, Up: Top
+
+Appendix A Copying This Manual
+******************************
+
+* Menu:
+
+* GNU Free Documentation License:: License for copying this manual.
+
+
+File: grub-dev.info, Node: GNU Free Documentation License, Up: Copying This Manual
+
+A.1 GNU Free Documentation License
+==================================
+
+ Version 1.2, November 2002
+
+ Copyright (C) 2000,2001,2002 Free Software Foundation, Inc.
+ 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ 0. PREAMBLE
+
+ The purpose of this License is to make a manual, textbook, or other
+ functional and useful document "free" in the sense of freedom: to
+ assure everyone the effective freedom to copy and redistribute it,
+ with or without modifying it, either commercially or
+ noncommercially. Secondarily, this License preserves for the
+ author and publisher a way to get credit for their work, while not
+ being considered responsible for modifications made by others.
+
+ This License is a kind of "copyleft", which means that derivative
+ works of the document must themselves be free in the same sense.
+ It complements the GNU General Public License, which is a copyleft
+ license designed for free software.
+
+ We have designed this License in order to use it for manuals for
+ free software, because free software needs free documentation: a
+ free program should come with manuals providing the same freedoms
+ that the software does. But this License is not limited to
+ software manuals; it can be used for any textual work, regardless
+ of subject matter or whether it is published as a printed book.
+ We recommend this License principally for works whose purpose is
+ instruction or reference.
+
+ 1. APPLICABILITY AND DEFINITIONS
+
+ This License applies to any manual or other work, in any medium,
+ that contains a notice placed by the copyright holder saying it
+ can be distributed under the terms of this License. Such a notice
+ grants a world-wide, royalty-free license, unlimited in duration,
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+ A "Modified Version" of the Document means any work containing the
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+ implication that these Warranty Disclaimers may have is void and
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+
+ 2. VERBATIM COPYING
+
+ You may copy and distribute the Document in any medium, either
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+
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+
+ 3. COPYING IN QUANTITY
+
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+ other respects.
+
+ If the required texts for either cover are too voluminous to fit
+ legibly, you should put the first ones listed (as many as fit
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+
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+
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+
+ 4. MODIFICATIONS
+
+ You may copy and distribute a Modified Version of the Document
+ under the conditions of sections 2 and 3 above, provided that you
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+
+ A. Use in the Title Page (and on the covers, if any) a title
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+
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+ authors, if it has fewer than five), unless they release you
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+
+ C. State on the Title page the name of the publisher of the
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+
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+
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+
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+
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+ Sections and required Cover Texts given in the Document's
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+
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+
+ I. Preserve the section Entitled "History", Preserve its Title,
+ and add to it an item stating at least the title, year, new
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+
+ J. Preserve the network location, if any, given in the Document
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+
+ K. For any section Entitled "Acknowledgements" or "Dedications",
+ Preserve the Title of the section, and preserve in the
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+
+ L. Preserve all the Invariant Sections of the Document,
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+ or the equivalent are not considered part of the section
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+
+ M. Delete any section Entitled "Endorsements". Such a section
+ may not be included in the Modified Version.
+
+ N. Do not retitle any existing section to be Entitled
+ "Endorsements" or to conflict in title with any Invariant
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+
+ O. Preserve any Warranty Disclaimers.
+
+ If the Modified Version includes new front-matter sections or
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+
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+
+ 5. COMBINING DOCUMENTS
+
+ You may combine the Document with other documents released under
+ this License, under the terms defined in section 4 above for
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+
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+ must delete all sections Entitled "Endorsements."
+
+ 6. COLLECTIONS OF DOCUMENTS
+
+ You may make a collection consisting of the Document and other
+ documents released under this License, and replace the individual
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+
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+
+ 7. AGGREGATION WITH INDEPENDENT WORKS
+
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+
+ If the Cover Text requirement of section 3 is applicable to these
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+
+ 8. TRANSLATION
+
+ Translation is considered a kind of modification, so you may
+ distribute translations of the Document under the terms of section
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+ Document, and any Warranty Disclaimers, provided that you also
+ include the original English version of this License and the
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+ prevail.
+
+ If a section in the Document is Entitled "Acknowledgements",
+ "Dedications", or "History", the requirement (section 4) to
+ Preserve its Title (section 1) will typically require changing the
+ actual title.
+
+ 9. TERMINATION
+
+ You may not copy, modify, sublicense, or distribute the Document
+ except as expressly provided for under this License. Any other
+ attempt to copy, modify, sublicense or distribute the Document is
+ void, and will automatically terminate your rights under this
+ License. However, parties who have received copies, or rights,
+ from you under this License will not have their licenses
+ terminated so long as such parties remain in full compliance.
+
+ 10. FUTURE REVISIONS OF THIS LICENSE
+
+ The Free Software Foundation may publish new, revised versions of
+ the GNU Free Documentation License from time to time. Such new
+ versions will be similar in spirit to the present version, but may
+ differ in detail to address new problems or concerns. See
+ `http://www.gnu.org/copyleft/'.
+
+ Each version of the License is given a distinguishing version
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+ version of this License "or any later version" applies to it, you
+ have the option of following the terms and conditions either of
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+ the Document does not specify a version number of this License,
+ you may choose any version ever published (not as a draft) by the
+ Free Software Foundation.
+
+A.1.1 ADDENDUM: How to use this License for your documents
+----------------------------------------------------------
+
+To use this License in a document you have written, include a copy of
+the License in the document and put the following copyright and license
+notices just after the title page:
+
+ Copyright (C) YEAR YOUR NAME.
+ Permission is granted to copy, distribute and/or modify this document
+ under the terms of the GNU Free Documentation License, Version 1.2
+ or any later version published by the Free Software Foundation;
+ with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
+ Texts. A copy of the license is included in the section entitled ``GNU
+ Free Documentation License''.
+
+ If you have Invariant Sections, Front-Cover Texts and Back-Cover
+Texts, replace the "with...Texts." line with this:
+
+ with the Invariant Sections being LIST THEIR TITLES, with
+ the Front-Cover Texts being LIST, and with the Back-Cover Texts
+ being LIST.
+
+ If you have Invariant Sections without Cover Texts, or some other
+combination of the three, merge those two alternatives to suit the
+situation.
+
+ If your document contains nontrivial examples of program code, we
+recommend releasing these examples in parallel under your choice of
+free software license, such as the GNU General Public License, to
+permit their use in free software.
+
+
+File: grub-dev.info, Node: Index, Prev: Copying This Manual, Up: Top
+
+Index
+*****
+
+
+* Menu:
+
+* FDL, GNU Free Documentation License: GNU Free Documentation License.
+ (line 6)
+
+
+
+Tag Table:
+Node: Top718
+Node: Getting the source code1780
+Node: Coding style2660
+Node: Naming Conventions3065
+Node: Functions3348
+Node: Variables4215
+Node: Types5321
+Node: Macros5919
+Node: Comments6250
+Node: Multi-Line Comments7012
+Node: Finding your way around7643
+Node: Contributing Changes10840
+Node: Getting started11924
+Node: Typical Developer Experience15970
+Node: When you are approved for write access to project's files17013
+Node: Error Handling18443
+Node: CIA23516
+Node: BIOS port memory map24588
+Node: Video Subsystem25458
+Node: Video API25930
+Node: Example usage of Video API44184
+Node: Bitmap API45740
+Node: PFF2 Font File Format48271
+Node: Introduction48509
+Node: File Structure50006
+Node: Font Metrics54909
+Node: Graphical Menu Software Design56011
+Node: Introduction_256303
+Node: Startup Sequence57037
+Node: GUI Components57900
+Node: Command Line Window60505
+Node: Copying This Manual61457
+Node: GNU Free Documentation License61713
+Node: Index84125
+
+End Tag Table