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+;Sound: Datalink Default
+;Version: Sound1
+;
+; This sample corresponds to the default sounds that you get when you reset a datalink
+; watch to its default state.
+;
+;****************************************************************************************
+;* Copyright (C) 1997 John A. Toebes, VIII *
+;* All Rights Reserved *
+;* This program may not be distributed in any form without the permission of the author *
+;* jtoebes@geocities.com *
+;****************************************************************************************
+;
+ INCLUDE "WRISTAPP.I"
+;
+; This is the default sound table
+;
+DEF_SOUNDS
+ db SP_1-SD_1 ; 0000: 08
+
+ db SD_1-DEF_SOUNDS ; 0001: 0b BUTTON BEEP
+ db SD_2-DEF_SOUNDS ; 0002: 0c RETURN TO TIME
+ db SD_3-DEF_SOUNDS ; 0003: 0d HOURLY CHIME
+ db SD_4-DEF_SOUNDS ; 0004: 0e CONFIRMATION
+ db SD_5-DEF_SOUNDS ; 0005: 0f APPOINTMENT BEEP
+ db SD_5-DEF_SOUNDS ; 0006: 0f ALARM BEEP
+ db SD_5-DEF_SOUNDS ; 0007: 0f PROGRAM DOWNLOAD
+ db SD_5-DEF_SOUNDS ; 0008: 0f EXTRA
+ db SD_6-DEF_SOUNDS ; 0009: 11 COMM ERROR
+ db SD_7-DEF_SOUNDS ; 000a: 12 COMM DONE
+;
+; This is the soundlet count table which contains the duration
+; counts for the individual soundlets
+;
+SD_1 db SND_END+1 ; 000b: 81
+SD_2 db SND_END+1 ; 000c: 81
+SD_3 db SND_END+2 ; 000d: 82
+SD_4 db SND_END+4 ; 000e: 84
+SD_5 db 10,SND_END+40 ; 000f: 0a a8
+SD_6 db SND_END+10 ; 0011: 8a
+SD_7 db SND_END+32 ; 0012: a0
+;
+; This is the soundlet pointer table which contains the pointers to the soundlets
+;
+SP_1 db SL_2-DEF_SOUNDS ; 0013: 1d
+SP_2 db SL_1-DEF_SOUNDS ; 0014: 1b
+SP_3 db SL_3-DEF_SOUNDS ; 0015: 1f
+SP_4 db SL_2-DEF_SOUNDS ; 0016: 1d
+SP_5 db SL_4-DEF_SOUNDS ; 0017: 22
+ db SL_5-DEF_SOUNDS ; 0018: 27
+SP_6 db SL_6-DEF_SOUNDS ; 0019: 2a
+SP_7 db SL_2-DEF_SOUNDS ; 001a: 1d
+;
+; These are the soundlets themselves. The +1 or other number
+; indicates the duration for the sound.
+;
+SL_1 db TONE_HI_GSHARP+1 ; 001b: 91
+ db TONE_END ; 001c: 00
+
+SL_2 db TONE_MID_C+1 ; 001d: 31
+ db TONE_END ; 001e: 00
+
+SL_3 db TONE_MID_C+2 ; 001f: 32
+ db TONE_PAUSE+2 ; 0020: f2
+ db TONE_END ; 0021: 00
+
+SL_4 db TONE_HI_C+2 ; 0022: 22
+ db TONE_PAUSE+2 ; 0023: f2
+ db TONE_HI_C+2 ; 0024: 22
+ db TONE_PAUSE+10 ; 0025: fa
+ db TONE_END ; 0026: 00
+
+SL_5 db TONE_HI_C+2 ; 0027: 22
+ db TONE_PAUSE+2 ; 0028: f2
+ db TONE_END ; 0029: 00
+
+SL_6 db TONE_HI_C+3 ; 002a: 23
+ db TONE_MID_C+3 ; 002b: 33
+ db TONE_END ; 002c: 00
+;
+; This is the tone that the comm app plays for each record
+;
+ db TONE_MID_C/16 ; 002d: 03