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Diffstat (limited to 'flash/flash.asm')
-rw-r--r-- | flash/flash.asm | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/flash/flash.asm b/flash/flash.asm deleted file mode 100644 index 3a97f77..0000000 --- a/flash/flash.asm +++ /dev/null @@ -1,135 +0,0 @@ -;Name: Flash -;Version: FLASH -;Description: by John A. Toebes, VIII -;This is a simple number update/flash program -; -;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch! -;HelpFile: watchapp.hlp -;HelpTopic: 106 - INCLUDE "wristapp.i" -; -; (1) Program specific constants -; -FLAGBYTE EQU $61 -; Bit 1 indicates that we need to clear the display first -; -CURVAL EQU $62 ; The current value we are displaying -; -; (2) System entry point vectors -; -START EQU * -L0110: jmp MAIN ; The main entry point - WRIST_MAIN -L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND - nop - nop -L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC - nop - nop -L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM - nop - nop -L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA - nop - nop - -L011f: lda STATETAB,X ; The state table get routine - WRIST_GETSTATE - rts - -L0123: jmp HANDLE_STATE0 - db STATETAB-STATETAB -; -; (3) Program strings -S6_FLASH: timex6 "FLASH " -S6_SAMPLE: timex6 "SAMPLE" -; -; (4) State Table -; -STATETAB: - db 0 - db EVT_ENTER,TIM2_8TIC,0 ; Initial state - db EVT_TIMER2,TIM_ONCE,0 ; The timer from the enter event - db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app - db EVT_MODE,TIM_ONCE,$FF ; Mode button - db EVT_DNANY4,TIM_ONCE,0 ; NEXT, PREV, SET, MODE button pressed - db EVT_UPANY4,TIM_ONCE,0 ; NEXT, PREV, SET, MODE button released - db EVT_END -; -; (5) State Table 0 Handler -; This is called to process the state events. -; We see ENTER, TIMER2, RESUME, DNANY4 and UPANY4 events -; -HANDLE_STATE0: - bset 1,APP_FLAGS ; Indicate that we can be suspended - lda BTNSTATE ; Get the event - cmp #EVT_DNANY4 ; Did they press a button? - bne CHKENTER ; No, pass on to see what else there might be - lda BTN_PRESSED ; Let's see what the button they pressed was - cmp #EVT_PREV ; How about the PREV button - beq DO_PREV ; handle it - cmp #EVT_NEXT ; Maybe the NEXT button? - beq DO_NEXT ; Deal with it! - cmp #EVT_SET ; Perhaps the SET button - beq DO_SET ; If so, handle it - ; In reality, we can't reach here since we handled all three buttons - ; in the above code (the MODE button is handled before we get here and the - ; GLOW button doesn't send in an event for this). We can just fall through - ; and take whatever we get from it. -CHKENTER - cmp #EVT_ENTER ; Is this our initial entry? - bne REFRESH -; -; This is the initial event for starting us -; -DO_ENTER - bclr 1,FLAGBYTE ; Indicate that we need to clear the display - jsr CLEARSYM ; Clear the display - lda #S6_FLASH-START - jsr PUT6TOP - lda #S6_SAMPLE-START - jsr PUT6MID - lda #SYS8_MODE - jmp PUTMSGBOT -; -; (6) Our real working code... - -DO_NEXT - bset 0,SYSFLAGS ; Mark our update direction as up - bra DO_UPD -DO_PREV - bclr 0,SYSFLAGS ; Mark our update direction as down -DO_UPD - clra - sta UPDATE_MIN ; Our low end is 0 - lda #99 - sta UPDATE_MAX ; and the high end is 99 (the max since this is a 2 digit value) - ldx #CURVAL ; Point to our value to be updated - lda #UPD_MID34 ; Request updating in the middle of the display - jsr START_UPDATEP ; And prepare the update routine - bset 4,BTNFLAGS ; Mark that the update is now pending - bclr 1,FLAGBYTE - lda #SYS8_SET_MODE - jmp PUTMSGBOT - -DO_SET - clr CURVAL ; When they hit the set button, we just clear to zero -SHOWVAL - brset 1,FLAGBYTE,NOCLEAR ; Do we need to clear the display first? -REFRESH - jsr CLEARALL ; Yes, clear everything before we start - bset 1,FLAGBYTE ; And remember that we have already done that -NOCLEAR - bclr 7,BTNFLAGS ; Turn off any update routine that might be pending - ldx #CURVAL - lda #BLINK_MID34 - jsr START_BLINKP - bset 2,BTNFLAGS ; Mark a blink routine as pending - rts -; -; (7) This is the main initialization routine which is called when we first get the app into memory -; -MAIN: - lda #$c0 ; We want button beeps and to indicate that we have been loaded - sta WRISTAPP_FLAGS - clr FLAGBYTE ; start with a clean slate - clr CURVAL - rts |