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-rw-r--r--flash/flash.asm135
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-;Name: Flash
-;Version: FLASH
-;Description: by John A. Toebes, VIII
-;This is a simple number update/flash program
-;
-;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch!
-;HelpFile: watchapp.hlp
-;HelpTopic: 106
- INCLUDE "wristapp.i"
-;
-; (1) Program specific constants
-;
-FLAGBYTE EQU $61
-; Bit 1 indicates that we need to clear the display first
-;
-CURVAL EQU $62 ; The current value we are displaying
-;
-; (2) System entry point vectors
-;
-START EQU *
-L0110: jmp MAIN ; The main entry point - WRIST_MAIN
-L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND
- nop
- nop
-L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC
- nop
- nop
-L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM
- nop
- nop
-L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA
- nop
- nop
-
-L011f: lda STATETAB,X ; The state table get routine - WRIST_GETSTATE
- rts
-
-L0123: jmp HANDLE_STATE0
- db STATETAB-STATETAB
-;
-; (3) Program strings
-S6_FLASH: timex6 "FLASH "
-S6_SAMPLE: timex6 "SAMPLE"
-;
-; (4) State Table
-;
-STATETAB:
- db 0
- db EVT_ENTER,TIM2_8TIC,0 ; Initial state
- db EVT_TIMER2,TIM_ONCE,0 ; The timer from the enter event
- db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app
- db EVT_MODE,TIM_ONCE,$FF ; Mode button
- db EVT_DNANY4,TIM_ONCE,0 ; NEXT, PREV, SET, MODE button pressed
- db EVT_UPANY4,TIM_ONCE,0 ; NEXT, PREV, SET, MODE button released
- db EVT_END
-;
-; (5) State Table 0 Handler
-; This is called to process the state events.
-; We see ENTER, TIMER2, RESUME, DNANY4 and UPANY4 events
-;
-HANDLE_STATE0:
- bset 1,APP_FLAGS ; Indicate that we can be suspended
- lda BTNSTATE ; Get the event
- cmp #EVT_DNANY4 ; Did they press a button?
- bne CHKENTER ; No, pass on to see what else there might be
- lda BTN_PRESSED ; Let's see what the button they pressed was
- cmp #EVT_PREV ; How about the PREV button
- beq DO_PREV ; handle it
- cmp #EVT_NEXT ; Maybe the NEXT button?
- beq DO_NEXT ; Deal with it!
- cmp #EVT_SET ; Perhaps the SET button
- beq DO_SET ; If so, handle it
- ; In reality, we can't reach here since we handled all three buttons
- ; in the above code (the MODE button is handled before we get here and the
- ; GLOW button doesn't send in an event for this). We can just fall through
- ; and take whatever we get from it.
-CHKENTER
- cmp #EVT_ENTER ; Is this our initial entry?
- bne REFRESH
-;
-; This is the initial event for starting us
-;
-DO_ENTER
- bclr 1,FLAGBYTE ; Indicate that we need to clear the display
- jsr CLEARSYM ; Clear the display
- lda #S6_FLASH-START
- jsr PUT6TOP
- lda #S6_SAMPLE-START
- jsr PUT6MID
- lda #SYS8_MODE
- jmp PUTMSGBOT
-;
-; (6) Our real working code...
-
-DO_NEXT
- bset 0,SYSFLAGS ; Mark our update direction as up
- bra DO_UPD
-DO_PREV
- bclr 0,SYSFLAGS ; Mark our update direction as down
-DO_UPD
- clra
- sta UPDATE_MIN ; Our low end is 0
- lda #99
- sta UPDATE_MAX ; and the high end is 99 (the max since this is a 2 digit value)
- ldx #CURVAL ; Point to our value to be updated
- lda #UPD_MID34 ; Request updating in the middle of the display
- jsr START_UPDATEP ; And prepare the update routine
- bset 4,BTNFLAGS ; Mark that the update is now pending
- bclr 1,FLAGBYTE
- lda #SYS8_SET_MODE
- jmp PUTMSGBOT
-
-DO_SET
- clr CURVAL ; When they hit the set button, we just clear to zero
-SHOWVAL
- brset 1,FLAGBYTE,NOCLEAR ; Do we need to clear the display first?
-REFRESH
- jsr CLEARALL ; Yes, clear everything before we start
- bset 1,FLAGBYTE ; And remember that we have already done that
-NOCLEAR
- bclr 7,BTNFLAGS ; Turn off any update routine that might be pending
- ldx #CURVAL
- lda #BLINK_MID34
- jsr START_BLINKP
- bset 2,BTNFLAGS ; Mark a blink routine as pending
- rts
-;
-; (7) This is the main initialization routine which is called when we first get the app into memory
-;
-MAIN:
- lda #$c0 ; We want button beeps and to indicate that we have been loaded
- sta WRISTAPP_FLAGS
- clr FLAGBYTE ; start with a clean slate
- clr CURVAL
- rts