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author | fishsoupisgood <github@madingley.org> | 2019-04-29 01:17:54 +0100 |
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committer | fishsoupisgood <github@madingley.org> | 2019-05-27 03:43:43 +0100 |
commit | 3f2546b2ef55b661fd8dd69682b38992225e86f6 (patch) | |
tree | 65ca85f13617aee1dce474596800950f266a456c /ui/shader | |
download | qemu-3f2546b2ef55b661fd8dd69682b38992225e86f6.tar.gz qemu-3f2546b2ef55b661fd8dd69682b38992225e86f6.tar.bz2 qemu-3f2546b2ef55b661fd8dd69682b38992225e86f6.zip |
Diffstat (limited to 'ui/shader')
-rw-r--r-- | ui/shader/texture-blit.frag | 10 | ||||
-rw-r--r-- | ui/shader/texture-blit.vert | 10 |
2 files changed, 20 insertions, 0 deletions
diff --git a/ui/shader/texture-blit.frag b/ui/shader/texture-blit.frag new file mode 100644 index 00000000..bfa202c2 --- /dev/null +++ b/ui/shader/texture-blit.frag @@ -0,0 +1,10 @@ + +#version 300 es + +uniform sampler2D image; +in mediump vec2 ex_tex_coord; +out mediump vec4 out_frag_color; + +void main(void) { + out_frag_color = texture(image, ex_tex_coord); +} diff --git a/ui/shader/texture-blit.vert b/ui/shader/texture-blit.vert new file mode 100644 index 00000000..6fe2744d --- /dev/null +++ b/ui/shader/texture-blit.vert @@ -0,0 +1,10 @@ + +#version 300 es + +in vec2 in_position; +out vec2 ex_tex_coord; + +void main(void) { + gl_Position = vec4(in_position, 0.0, 1.0); + ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5; +} |