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+/*
+ * MIT License
+ *
+ * Copyright (c) 2023 buckket
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef SHIPS_BELL_FACE_H_
+#define SHIPS_BELL_FACE_H_
+
+#include "movement.h"
+
+/*
+ * A ship's bell complication.
+ *
+ * See: https://en.wikipedia.org/wiki/Ship%27s_bell#Simpler_system
+ *
+ * Similar to the default hourly signal of the simple_clock_face this complication will use the buzzer to signal
+ * the time in half-hour intervals according to the scheme mentioned above.
+ *
+ * Additionally, the user can specify one of the three watches
+ * of the standard merchant watch system to only receive signals during this watch.
+ *
+ * If no watch is specified all signals are emitted.
+ *
+ * Usage:
+ * - short press Alarm button: Turn on/off bell
+ * - long press Alarm button: Cycle through the watches (All/1/2/3)
+ */
+
+typedef struct {
+ bool bell_enabled;
+ uint8_t on_watch;
+} ships_bell_state_t;
+
+void ships_bell_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
+void ships_bell_face_activate(movement_settings_t *settings, void *context);
+bool ships_bell_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
+void ships_bell_face_resign(movement_settings_t *settings, void *context);
+bool ships_bell_face_wants_background_task(movement_settings_t *settings, void *context);
+
+#define ships_bell_face ((const watch_face_t){ \
+ ships_bell_face_setup, \
+ ships_bell_face_activate, \
+ ships_bell_face_loop, \
+ ships_bell_face_resign, \
+ ships_bell_face_wants_background_task, \
+})
+
+#endif // SHIPS_BELL_FACE_H_