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#
# Copyright (C) 2008-2009 Industrie Dial Face S.p.A.
#               Luigi 'Comio' Mantellini <luigi.mantellini@idf-hit.com>
# Copyright (C) 2006-2008 OpenWrt.org
#
# This is free software, licensed under the GNU General Public License v2.
# See /LICENSE for more information.
#

include $(TOPDIR)/rules.mk
include $(INCLUDE_DIR)/kernel.mk
include $(INCLUDE_DIR)/host.mk

override MAKEFLAGS=

PKG_OS:=$(shell uname -s)
PKG_CPU:=$(shell uname -m)

TOOLCHAIN_NAME:=OpenWrt-Toolchain-$(BOARD)-for-$(ARCH)$(ARCH_SUFFIX)-gcc-$(GCCV)$(DIR_SUFFIX)
TOOLCHAIN_BUILD_DIR:=$(BUILD_DIR)/$(TOOLCHAIN_NAME)
EXCLUDE_DIRS:=*/ccache \
	*/stamp \
	*/stampfiles \
	*/man \
	*/info

all: compile

TOOLCHAIN_PREFIX:=$(TOOLCHAIN_BUILD_DIR)/toolchain-$(ARCH)$(ARCH_SUFFIX)_gcc-$(GCCV)$(DIR_SUFFIX)

$(BIN_DIR)/$(TOOLCHAIN_NAME).tar.bz2: clean
	mkdir -p $(TOOLCHAIN_BUILD_DIR)
	$(TAR) -cf - -C $(TOPDIR)/staging_dir/  \
	       $(foreach exclude,$(EXCLUDE_DIRS),--exclude="$(exclude)") \
	       toolchain-$(ARCH)$(ARCH_SUFFIX)_gcc-$(GCCV)$(DIR_SUFFIX) | \
	       $(TAR) -xf - -C $(TOOLCHAIN_BUILD_DIR)

	$(CP)  $(TOPDIR)/LICENSE ./files/README.TOOLCHAIN \
		$(TOOLCHAIN_BUILD_DIR)/

	$(CP) ./files/wrapper.sh $(TOOLCHAIN_PREFIX)/bin/$(REAL_GNU_TARGET_NAME)-wrapper.sh
	chmod +x $(TOOLCHAIN_PREFIX)/bin/$(REAL_GNU_TARGET_NAME)-wrapper.sh
	(cd $(TOOLCHAIN_PREFIX)/bin; \
		for app in cc gcc g++ c++ cpp ld as ; do \
			[ -f $(REAL_GNU_TARGET_NAME)-$${app} ] && mv $(REAL_GNU_TARGET_NAME)-$${app} $(REAL_GNU_TARGET_NAME)-$${app}.bin ; \
			ln -sf $(REAL_GNU_TARGET_NAME)-wrapper.sh $(REAL_GNU_TARGET_NAME)-$${app} ; \
		done; \
	)
	echo REVISION:="$(REVISION)" > $(TOOLCHAIN_BUILD_DIR)/version.mk
	find $(TOOLCHAIN_BUILD_DIR) -name .git | $(XARGS) rm -rf
	find $(TOOLCHAIN_BUILD_DIR) -name .svn | $(XARGS) rm -rf
	find $(TOOLCHAIN_BUILD_DIR) -name CVS | $(XARGS) rm -rf
	(cd $(BUILD_DIR); \
		tar cfj $@ $(TOOLCHAIN_NAME); \
	)

download:
prepare:
compile: $(BIN_DIR)/$(TOOLCHAIN_NAME).tar.bz2
install: compile

clean:
	rm -rf $(TOOLCHAIN_BUILD_DIR) $(BIN_DIR)/$(TOOLCHAIN_NAME).tar.bz2
='#n444'>444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578
/**CFile****************************************************************

  FileName    [giaTruth.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Scalable AIG package.]

  Synopsis    [Truth table computation.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: giaTruth.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/

#include "gia.h"
#include "misc/vec/vecMem.h"
#include "misc/vec/vecWec.h"
#include "misc/util/utilTruth.h"
#include "opt/dau/dau.h"

ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

static word s_Truth6[6] = {
    ABC_CONST(0xAAAAAAAAAAAAAAAA),
    ABC_CONST(0xCCCCCCCCCCCCCCCC),
    ABC_CONST(0xF0F0F0F0F0F0F0F0),
    ABC_CONST(0xFF00FF00FF00FF00),
    ABC_CONST(0xFFFF0000FFFF0000),
    ABC_CONST(0xFFFFFFFF00000000)
};

static inline word * Gla_ObjTruthElem( Gia_Man_t * p, int i )            { return (word *)Vec_PtrEntry( p->vTtInputs, i );                                           }
static inline word * Gla_ObjTruthNodeId( Gia_Man_t * p, int Id )         { return Vec_WrdArray(p->vTtMemory) + p->nTtWords * Id;                                     }
static inline word * Gla_ObjTruthNode( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Vec_WrdArray(p->vTtMemory) + p->nTtWords * Gia_ObjNum(p, pObj);                    }
static inline word * Gla_ObjTruthFree1( Gia_Man_t * p )                  { return Vec_WrdArray(p->vTtMemory) + Vec_WrdSize(p->vTtMemory) - p->nTtWords * 1;          }
static inline word * Gla_ObjTruthFree2( Gia_Man_t * p )                  { return Vec_WrdArray(p->vTtMemory) + Vec_WrdSize(p->vTtMemory) - p->nTtWords * 2;          }
static inline word * Gla_ObjTruthConst0( Gia_Man_t * p, word * pDst )                   { int w; for ( w = 0; w < p->nTtWords; w++ ) pDst[w] = 0; return pDst;                      }
static inline word * Gla_ObjTruthDup( Gia_Man_t * p, word * pDst, word * pSrc, int c )  { int w; for ( w = 0; w < p->nTtWords; w++ ) pDst[w] = c ? ~pSrc[w] : pSrc[w]; return pDst; }

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Compute truth table.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
word Gia_LutComputeTruth6_rec( Gia_Man_t * p, int iNode, Vec_Wrd_t * vTruths )
{
    Gia_Obj_t * pObj;
    word Truth0, Truth1;
    if ( Gia_ObjIsTravIdCurrentId(p, iNode) )
        return Vec_WrdEntry(vTruths, iNode);
    Gia_ObjSetTravIdCurrentId(p, iNode);
    pObj = Gia_ManObj( p, iNode );
    assert( Gia_ObjIsAnd(pObj) );
    Truth0 = Gia_LutComputeTruth6_rec( p, Gia_ObjFaninId0p(p, pObj), vTruths );
    Truth1 = Gia_LutComputeTruth6_rec( p, Gia_ObjFaninId1p(p, pObj), vTruths );
    if ( Gia_ObjFaninC0(pObj) )
        Truth0 = ~Truth0;
    if ( Gia_ObjFaninC1(pObj) )
        Truth1 = ~Truth1;
    Vec_WrdWriteEntry( vTruths, iNode, Truth0 & Truth1 );
    return Truth0 & Truth1;
}
word Gia_LutComputeTruth6( Gia_Man_t * p, int iObj, Vec_Wrd_t * vTruths )
{
    int k, iFan;
    assert( Gia_ObjIsLut(p, iObj) );
    Gia_ManIncrementTravId( p );
    Gia_LutForEachFanin( p, iObj, iFan, k )
    {
        Vec_WrdWriteEntry( vTruths, iFan, s_Truths6[k] );
        Gia_ObjSetTravIdCurrentId( p, iFan );
    }
    return Gia_LutComputeTruth6_rec( p, iObj, vTruths );
}

/**Function*************************************************************

  Synopsis    [Computes truth table of a 6-LUT.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ObjComputeTruthTable6Lut_rec( Gia_Man_t * p, int iObj, Vec_Wrd_t * vTemp )
{
    word uTruth0, uTruth1;
    Gia_Obj_t * pObj = Gia_ManObj( p, iObj );
    if ( !Gia_ObjIsAnd(pObj) )
        return;
    Gia_ObjComputeTruthTable6Lut_rec( p, Gia_ObjFaninId0p(p, pObj), vTemp );
    Gia_ObjComputeTruthTable6Lut_rec( p, Gia_ObjFaninId1p(p, pObj), vTemp );
    uTruth0 = Vec_WrdEntry( vTemp, Gia_ObjFanin0(pObj)->Value );
    uTruth0 = Gia_ObjFaninC0(pObj) ? ~uTruth0 : uTruth0;
    uTruth1 = Vec_WrdEntry( vTemp, Gia_ObjFanin1(pObj)->Value );
    uTruth1 = Gia_ObjFaninC1(pObj) ? ~uTruth1 : uTruth1;
    Vec_WrdWriteEntry( vTemp, iObj, uTruth0 & uTruth1 );
}
word Gia_ObjComputeTruthTable6Lut( Gia_Man_t * p, int iObj, Vec_Wrd_t * vTemp )
{
    int i, Fanin;
    assert( Vec_WrdSize(vTemp) == Gia_ManObjNum(p) );
    assert( Gia_ObjIsLut(p, iObj) );
    Gia_LutForEachFanin( p, iObj, Fanin, i )
        Vec_WrdWriteEntry( vTemp, Fanin, s_Truth6[i] );
    assert( i <= 6 );
    Gia_ObjComputeTruthTable6Lut_rec( p, iObj, vTemp );
    return Vec_WrdEntry( vTemp, iObj );
}

/**Function*************************************************************

  Synopsis    [Computes truth table up to 6 inputs.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ObjComputeTruthTable6_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Wrd_t * vTruths )
{
    word uTruth0, uTruth1;
    if ( Gia_ObjIsTravIdCurrent(p, pObj) )
        return;
    Gia_ObjSetTravIdCurrent(p, pObj);
    assert( !pObj->fMark0 );
    assert( Gia_ObjIsAnd(pObj) );
    Gia_ObjComputeTruthTable6_rec( p, Gia_ObjFanin0(pObj), vTruths );
    Gia_ObjComputeTruthTable6_rec( p, Gia_ObjFanin1(pObj), vTruths );
    uTruth0 = Vec_WrdEntry( vTruths, Gia_ObjFanin0(pObj)->Value );
    uTruth0 = Gia_ObjFaninC0(pObj) ? ~uTruth0 : uTruth0;
    uTruth1 = Vec_WrdEntry( vTruths, Gia_ObjFanin1(pObj)->Value );
    uTruth1 = Gia_ObjFaninC1(pObj) ? ~uTruth1 : uTruth1;
    pObj->Value = Vec_WrdSize(vTruths);
    Vec_WrdPush( vTruths, uTruth0 & uTruth1 );
}
word Gia_ObjComputeTruthTable6( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp, Vec_Wrd_t * vTruths )
{
    Gia_Obj_t * pLeaf;
    int i;
    assert( Vec_IntSize(vSupp) <= 6 );
    assert( Gia_ObjIsAnd(pObj) );
    assert( !pObj->fMark0 );
    Vec_WrdClear( vTruths );
    Gia_ManIncrementTravId( p );
    Gia_ManForEachObjVec( vSupp, p, pLeaf, i )
    {
        assert( pLeaf->fMark0 || Gia_ObjIsRo(p, pLeaf) );
        pLeaf->Value = Vec_WrdSize(vTruths);
        Vec_WrdPush( vTruths, s_Truth6[i] );
        Gia_ObjSetTravIdCurrent(p, pLeaf);
    }
    Gia_ObjComputeTruthTable6_rec( p, pObj, vTruths );
    return Vec_WrdEntryLast( vTruths );
}

/**Function*************************************************************

  Synopsis    [Collects internal nodes reachable from the given node.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ObjCollectInternal_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
    if ( !Gia_ObjIsAnd(pObj) )
        return;
    if ( pObj->fMark0 )
        return;
    pObj->fMark0 = 1;
    Gia_ObjCollectInternal_rec( p, Gia_ObjFanin0(pObj) );
    Gia_ObjCollectInternal_rec( p, Gia_ObjFanin1(pObj) );
    Gia_ObjSetNum( p, pObj, Vec_IntSize(p->vTtNodes) );
    Vec_IntPush( p->vTtNodes, Gia_ObjId(p, pObj) );
}
void Gia_ObjCollectInternal( Gia_Man_t * p, Gia_Obj_t * pObj )
{
    Vec_IntClear( p->vTtNodes );
    Gia_ObjCollectInternal_rec( p, pObj );
}

/**Function*************************************************************

  Synopsis    [Computing the truth table for GIA object.]

  Description [The truth table should be used by the calling application
  (or saved into the user's storage) before this procedure is called again.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
word * Gia_ObjComputeTruthTable( Gia_Man_t * p, Gia_Obj_t * pObj )
{
    Gia_Obj_t * pTemp, * pRoot;
    word * pTruth, * pTruthL, * pTruth0, * pTruth1;
    int i;
    if ( p->vTtMemory == NULL )
    {
        p->nTtVars   = Gia_ManPiNum( p );
        p->nTtWords  = Abc_Truth6WordNum( p->nTtVars );
        p->vTtNums   = Vec_IntStart( Gia_ManObjNum(p) + 1000 );
        p->vTtNodes  = Vec_IntAlloc( 256 );
        p->vTtInputs = Vec_PtrAllocTruthTables( Abc_MaxInt(6, p->nTtVars) );
        p->vTtMemory = Vec_WrdStart( p->nTtWords * 256 );
    }
    else
    {
        // make sure the number of primary inputs did not change 
        // since the truth table computation storage was prepared
        assert( p->nTtVars == Gia_ManPiNum(p) );
    }
    // extend ID numbers
    if ( Vec_IntSize(p->vTtNums) < Gia_ManObjNum(p) )
        Vec_IntFillExtra( p->vTtNums, Gia_ManObjNum(p), 0 );
    // collect internal nodes
    pRoot = Gia_ObjIsCo(pObj) ? Gia_ObjFanin0(pObj) : pObj;
    Gia_ObjCollectInternal( p, pRoot );
    // extend TT storage
    if ( Vec_WrdSize(p->vTtMemory) < p->nTtWords * (Vec_IntSize(p->vTtNodes) + 2) )
        Vec_WrdFillExtra( p->vTtMemory, p->nTtWords * (Vec_IntSize(p->vTtNodes) + 2), 0 );
    // compute the truth table for internal nodes
    Gia_ManForEachObjVec( p->vTtNodes, p, pTemp, i )
    {
        pTemp->fMark0 = 0; // unmark nodes marked by Gia_ObjCollectInternal()
        pTruth  = Gla_ObjTruthNode(p, pTemp);
        pTruthL = pTruth + p->nTtWords;
        pTruth0 = Gia_ObjIsAnd(Gia_ObjFanin0(pTemp)) ? Gla_ObjTruthNode(p, Gia_ObjFanin0(pTemp)) : Gla_ObjTruthElem(p, Gia_ObjCioId(Gia_ObjFanin0(pTemp)) );
        pTruth1 = Gia_ObjIsAnd(Gia_ObjFanin1(pTemp)) ? Gla_ObjTruthNode(p, Gia_ObjFanin1(pTemp)) : Gla_ObjTruthElem(p, Gia_ObjCioId(Gia_ObjFanin1(pTemp)) );
        if ( Gia_ObjFaninC0(pTemp) )
        {
            if ( Gia_ObjFaninC1(pTemp) )
                while ( pTruth < pTruthL )
                    *pTruth++ = ~*pTruth0++ & ~*pTruth1++;
            else
                while ( pTruth < pTruthL )
                    *pTruth++ = ~*pTruth0++ &  *pTruth1++;
        }
        else
        {
            if ( Gia_ObjFaninC1(pTemp) )
                while ( pTruth < pTruthL )
                    *pTruth++ =  *pTruth0++ & ~*pTruth1++;
            else
                while ( pTruth < pTruthL )
                    *pTruth++ =  *pTruth0++ &  *pTruth1++;
        }
    }
    // compute the final table
    if ( Gia_ObjIsConst0(pRoot) )
        pTruth = Gla_ObjTruthConst0( p, Gla_ObjTruthFree1(p) );
    else if ( Gia_ObjIsPi(p, pRoot) )
        pTruth = Gla_ObjTruthElem( p, Gia_ObjCioId(pRoot) );
    else if ( Gia_ObjIsAnd(pRoot) )
        pTruth = Gla_ObjTruthNode( p, pRoot );
    else
        pTruth = NULL;
    return Gla_ObjTruthDup( p, Gla_ObjTruthFree2(p), pTruth, Gia_ObjIsCo(pObj) && Gia_ObjFaninC0(pObj) );
}

/**Function*************************************************************

  Synopsis    [Testing truth table computation.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ObjComputeTruthTableTest( Gia_Man_t * p )
{
    Gia_Obj_t * pObj;
    unsigned * pTruth;
    abctime clk = Abc_Clock();
    int i;
    Gia_ManForEachPo( p, pObj, i )
    {
        pTruth = (unsigned *)Gia_ObjComputeTruthTable( p, pObj );
//        Extra_PrintHex( stdout, pTruth, Gia_ManPiNum(p) ); printf( "\n" );
    }
    Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
}


/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ObjComputeTruthTableStart( Gia_Man_t * p, int nVarsMax )
{
    assert( p->vTtMemory == NULL );
    p->nTtVars   = nVarsMax;
    p->nTtWords  = Abc_Truth6WordNum( p->nTtVars );
    p->vTtNodes  = Vec_IntAlloc( 256 );
    p->vTtInputs = Vec_PtrAllocTruthTables( Abc_MaxInt(6, p->nTtVars) );
    p->vTtMemory = Vec_WrdStart( p->nTtWords * 64 );
    p->vTtNums   = Vec_IntAlloc( Gia_ManObjNum(p) + 1000 );
    Vec_IntFill( p->vTtNums, Vec_IntCap(p->vTtNums), -ABC_INFINITY );
}
void Gia_ObjComputeTruthTableStop( Gia_Man_t * p )
{
    p->nTtVars   = 0;
    p->nTtWords  = 0;
    Vec_IntFreeP( &p->vTtNums );
    Vec_IntFreeP( &p->vTtNodes );
    Vec_PtrFreeP( &p->vTtInputs );
    Vec_WrdFreeP( &p->vTtMemory );
}

/**Function*************************************************************

  Synopsis    [Collects internal nodes reachable from the given node.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ObjCollectInternalCut_rec( Gia_Man_t * p, int iObj )
{
    if ( Gia_ObjHasNumId(p, iObj) )
        return;
    assert( Gia_ObjIsAnd(Gia_ManObj(p, iObj)) );
    Gia_ObjCollectInternalCut_rec( p, Gia_ObjFaninId0(Gia_ManObj(p, iObj), iObj) );
    Gia_ObjCollectInternalCut_rec( p, Gia_ObjFaninId1(Gia_ManObj(p, iObj), iObj) );
    Gia_ObjSetNumId( p, iObj, Vec_IntSize(p->vTtNodes) );
    Vec_IntPush( p->vTtNodes, iObj );
}
void Gia_ObjCollectInternalCut( Gia_Man_t * p, int iRoot, Vec_Int_t * vLeaves )
{
    int i, iObj;
    assert( !Gia_ObjHasNumId(p, iRoot) );
    assert( Gia_ObjIsAnd(Gia_ManObj(p, iRoot)) );
    Vec_IntForEachEntry( vLeaves, iObj, i )
    {
        assert( !Gia_ObjHasNumId(p, iObj) );
        Gia_ObjSetNumId( p, iObj, -i );
    }
    assert( !Gia_ObjHasNumId(p, iRoot) ); // the root cannot be one of the leaves
    Vec_IntClear( p->vTtNodes );
    Vec_IntPush( p->vTtNodes, -1 );
    Gia_ObjCollectInternalCut_rec( p, iRoot );
}

/**Function*************************************************************

  Synopsis    [Computes the truth table of pRoot in terms of leaves.]

  Description [The root cannot be one of the leaves.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
word * Gia_ObjComputeTruthTableCut( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves )
{
    Gia_Obj_t * pTemp;
    word * pTruth, * pTruthL, * pTruth0, * pTruth1;
    int i, iObj, Id0, Id1;
    assert( p->vTtMemory != NULL );
    assert( Vec_IntSize(vLeaves) <= p->nTtVars );
    // extend ID numbers
    if ( Vec_IntSize(p->vTtNums) < Gia_ManObjNum(p) )
        Vec_IntFillExtra( p->vTtNums, Gia_ManObjNum(p), -ABC_INFINITY );
    // collect internal nodes
    Gia_ObjCollectInternalCut( p, Gia_ObjId(p, pRoot), vLeaves );
    // extend TT storage
    if ( Vec_WrdSize(p->vTtMemory) < p->nTtWords * (Vec_IntSize(p->vTtNodes) + 2) )
        Vec_WrdFillExtra( p->vTtMemory, p->nTtWords * (Vec_IntSize(p->vTtNodes) + 2), 0 );
    // compute the truth table for internal nodes
    Vec_IntForEachEntryStart( p->vTtNodes, iObj, i, 1 )
    {
        assert( i == Gia_ObjNumId(p, iObj) );
        pTemp   = Gia_ManObj( p, iObj );
        pTruth  = Gla_ObjTruthNodeId( p, i );  
        pTruthL = pTruth + p->nTtWords;
        Id0 = Gia_ObjNumId( p, Gia_ObjFaninId0(pTemp, iObj) );
        Id1 = Gia_ObjNumId( p, Gia_ObjFaninId1(pTemp, iObj) );
        pTruth0 = (Id0 > 0) ? Gla_ObjTruthNodeId(p, Id0) : Gla_ObjTruthElem(p, -Id0);
        pTruth1 = (Id1 > 0) ? Gla_ObjTruthNodeId(p, Id1) : Gla_ObjTruthElem(p, -Id1);
        if ( Gia_ObjFaninC0(pTemp) )
        {
            if ( Gia_ObjFaninC1(pTemp) )
                while ( pTruth < pTruthL )
                    *pTruth++ = ~*pTruth0++ & ~*pTruth1++;
            else
                while ( pTruth < pTruthL )
                    *pTruth++ = ~*pTruth0++ &  *pTruth1++;
        }
        else
        {
            if ( Gia_ObjFaninC1(pTemp) )
                while ( pTruth < pTruthL )
                    *pTruth++ =  *pTruth0++ & ~*pTruth1++;
            else
                while ( pTruth < pTruthL )
                    *pTruth++ =  *pTruth0++ &  *pTruth1++;
        }
    }
    pTruth = Gla_ObjTruthNode( p, pRoot );
    // unmark leaves marked by Gia_ObjCollectInternal()
    Vec_IntForEachEntry( vLeaves, iObj, i )
        Gia_ObjResetNumId( p, iObj );
    Vec_IntForEachEntryStart( p->vTtNodes, iObj, i, 1 )
        Gia_ObjResetNumId( p, iObj );
    return pTruth;
}

/**Function*************************************************************

  Synopsis    [Reduces GIA to contain isomorphic POs.]

  Description [The root cannot be one of the leaves.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManIsoNpnReduce( Gia_Man_t * p, Vec_Ptr_t ** pvPosEquivs, int fVerbose )
{
    char pCanonPerm[16];
    int i, iObj, uCanonPhase, nVars, lastId, truthId;
    int IndexCon = -1, IndexVar = -1;
    Vec_Wec_t * vPosEquivs = Vec_WecAlloc( 100 );
    word * pTruth;
    Gia_Obj_t * pObj;
    Vec_Mem_t * vTtMem[17];   // truth table memory and hash table
    Gia_Man_t * pNew = NULL;
    Vec_Int_t * vLeaves = Vec_IntAlloc( 16 );
    Vec_Int_t * vFirsts;
    Vec_Int_t * vTt2Class[17];
    for ( i = 0; i < 17; i++ )
    {
        vTtMem[i] = Vec_MemAlloc( Abc_TtWordNum(i), 10 );
        Vec_MemHashAlloc( vTtMem[i], 1000 );
        vTt2Class[i] = Vec_IntStartFull( Gia_ManCoNum(p)+1 );
    }
    Gia_ObjComputeTruthTableStart( p, 16 );
    Gia_ManForEachPo( p, pObj, i )
    {
        iObj = Gia_ObjId(p, pObj);
        Gia_ManCollectCis( p, &iObj, 1, vLeaves );
        if ( Vec_IntSize(vLeaves) > 16 )
        {
            Vec_IntPush( Vec_WecPushLevel(vPosEquivs), i );
            continue;
        }
        pObj = Gia_ObjFanin0(pObj);
        if ( Gia_ObjIsConst0(pObj) )
        {
            if ( IndexCon == -1 )
            {
                IndexCon = Vec_WecSize(vPosEquivs);
                Vec_WecPushLevel(vPosEquivs);
            }
            Vec_WecPush( vPosEquivs, IndexCon, i );
            continue;
        }
        if ( Gia_ObjIsCi(pObj) )
        {
            if ( IndexVar == -1 )
            {
                IndexVar = Vec_WecSize(vPosEquivs);
                Vec_WecPushLevel(vPosEquivs);
            }
            Vec_WecPush( vPosEquivs, IndexVar, i );
            continue;
        }
        assert( Gia_ObjIsAnd(pObj) );
        pTruth = Gia_ObjComputeTruthTableCut( p, pObj, vLeaves );
        Abc_TtMinimumBase( pTruth, NULL, Vec_IntSize(vLeaves), &nVars );
        if ( nVars == 0 )
        {
            if ( IndexCon == -1 )
            {
                IndexCon = Vec_WecSize(vPosEquivs);
                Vec_WecPushLevel(vPosEquivs);
            }
            Vec_WecPush( vPosEquivs, IndexCon, i );
            continue;
        }
        if ( nVars == 1 )
        {
            if ( IndexVar == -1 )
            {
                IndexVar = Vec_WecSize(vPosEquivs);
                Vec_WecPushLevel(vPosEquivs);
            }
            Vec_WecPush( vPosEquivs, IndexVar, i );
            continue;
        }
        uCanonPhase = Abc_TtCanonicize( pTruth, nVars, pCanonPerm );
        lastId = Vec_MemEntryNum( vTtMem[nVars] );
        truthId = Vec_MemHashInsert( vTtMem[nVars], pTruth );
        if ( lastId != Vec_MemEntryNum( vTtMem[nVars] ) ) // new one
        {
            assert( Vec_IntEntry(vTt2Class[nVars], truthId) == -1 );
            Vec_IntWriteEntry( vTt2Class[nVars], truthId, Vec_WecSize(vPosEquivs) );
            Vec_WecPushLevel(vPosEquivs);
        }
        assert( Vec_IntEntry(vTt2Class[nVars], truthId) >= 0 );
        Vec_WecPush( vPosEquivs, Vec_IntEntry(vTt2Class[nVars], truthId), i );
    }
    Gia_ObjComputeTruthTableStop( p );
    Vec_IntFree( vLeaves );
    for ( i = 0; i < 17; i++ )
    {
        Vec_MemHashFree( vTtMem[i] );
        Vec_MemFree( vTtMem[i] );
        Vec_IntFree( vTt2Class[i] );
    }

    // find the first outputs and derive GIA
    vFirsts = Vec_WecCollectFirsts( vPosEquivs );
    pNew = Gia_ManDupCones( p, Vec_IntArray(vFirsts), Vec_IntSize(vFirsts), 0 );
    Vec_IntFree( vFirsts );
    // report and return    
    if ( fVerbose )
    { 
        printf( "Nontrivial classes:\n" );
        Vec_WecPrint( vPosEquivs, 1 );
    }
    if ( pvPosEquivs )
        *pvPosEquivs = Vec_WecConvertToVecPtr( vPosEquivs );
    Vec_WecFree( vPosEquivs );
    return pNew;
}

////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_IMPL_END