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Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0545-drm-vc4-Add-fragment-shader-threading-support.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0545-drm-vc4-Add-fragment-shader-threading-support.patch228
1 files changed, 0 insertions, 228 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0545-drm-vc4-Add-fragment-shader-threading-support.patch b/target/linux/brcm2708/patches-4.4/0545-drm-vc4-Add-fragment-shader-threading-support.patch
deleted file mode 100644
index db469b3957..0000000000
--- a/target/linux/brcm2708/patches-4.4/0545-drm-vc4-Add-fragment-shader-threading-support.patch
+++ /dev/null
@@ -1,228 +0,0 @@
-From dcd19269dea9ee867deaf0fc5e5840525767c68e Mon Sep 17 00:00:00 2001
-From: Jonas Pfeil <pfeiljonas@gmx.de>
-Date: Tue, 8 Nov 2016 00:18:39 +0100
-Subject: [PATCH] drm/vc4: Add fragment shader threading support
-
-FS threading brings performance improvements of 0-20% in glmark2.
-
-The validation code checks for thread switch signals and ensures that
-the registers of the other thread are not touched, and that our clamps
-are not live across thread switches. It also checks that the
-threading and branching instructions do not interfere.
-
-(Original patch by Jonas, changes by anholt for style cleanup,
-removing validation the kernel doesn't need to do, and adding the flag
-for userspace).
-
-v2: Minor style fixes from checkpatch.
-
-Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
-Signed-off-by: Eric Anholt <eric@anholt.net>
-(cherry picked from commit c778cc5df944291dcdb1ca7a6bb781fbc22550c5)
----
- drivers/gpu/drm/vc4/vc4_drv.c | 1 +
- drivers/gpu/drm/vc4/vc4_drv.h | 2 +
- drivers/gpu/drm/vc4/vc4_validate.c | 17 +++++---
- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 63 ++++++++++++++++++++++++++++++
- include/uapi/drm/vc4_drm.h | 1 +
- 5 files changed, 79 insertions(+), 5 deletions(-)
-
---- a/drivers/gpu/drm/vc4/vc4_drv.c
-+++ b/drivers/gpu/drm/vc4/vc4_drv.c
-@@ -107,6 +107,7 @@ static int vc4_get_param_ioctl(struct dr
- break;
- case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
- case DRM_VC4_PARAM_SUPPORTS_ETC1:
-+ case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
- args->value = true;
- break;
- default:
---- a/drivers/gpu/drm/vc4/vc4_drv.h
-+++ b/drivers/gpu/drm/vc4/vc4_drv.h
-@@ -395,6 +395,8 @@ struct vc4_validated_shader_info {
-
- uint32_t num_uniform_addr_offsets;
- uint32_t *uniform_addr_offsets;
-+
-+ bool is_threaded;
- };
-
- /**
---- a/drivers/gpu/drm/vc4/vc4_validate.c
-+++ b/drivers/gpu/drm/vc4/vc4_validate.c
-@@ -789,11 +789,6 @@ validate_gl_shader_rec(struct drm_device
- exec->shader_rec_v += roundup(packet_size, 16);
- exec->shader_rec_size -= packet_size;
-
-- if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
-- DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
-- return -EINVAL;
-- }
--
- for (i = 0; i < shader_reloc_count; i++) {
- if (src_handles[i] > exec->bo_count) {
- DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
-@@ -810,6 +805,18 @@ validate_gl_shader_rec(struct drm_device
- return -EINVAL;
- }
-
-+ if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
-+ to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
-+ DRM_ERROR("Thread mode of CL and FS do not match\n");
-+ return -EINVAL;
-+ }
-+
-+ if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
-+ to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
-+ DRM_ERROR("cs and vs cannot be threaded\n");
-+ return -EINVAL;
-+ }
-+
- for (i = 0; i < shader_reloc_count; i++) {
- struct vc4_validated_shader_info *validated_shader;
- uint32_t o = shader_reloc_offsets[i];
---- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
-+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
-@@ -83,6 +83,13 @@ struct vc4_shader_validation_state {
- * basic blocks.
- */
- bool needs_uniform_address_for_loop;
-+
-+ /* Set when we find an instruction writing the top half of the
-+ * register files. If we allowed writing the unusable regs in
-+ * a threaded shader, then the other shader running on our
-+ * QPU's clamp validation would be invalid.
-+ */
-+ bool all_registers_used;
- };
-
- static uint32_t
-@@ -119,6 +126,13 @@ raddr_add_a_to_live_reg_index(uint64_t i
- }
-
- static bool
-+live_reg_is_upper_half(uint32_t lri)
-+{
-+ return (lri >= 16 && lri < 32) ||
-+ (lri >= 32 + 16 && lri < 32 + 32);
-+}
-+
-+static bool
- is_tmu_submit(uint32_t waddr)
- {
- return (waddr == QPU_W_TMU0_S ||
-@@ -390,6 +404,9 @@ check_reg_write(struct vc4_validated_sha
- } else {
- validation_state->live_immediates[lri] = ~0;
- }
-+
-+ if (live_reg_is_upper_half(lri))
-+ validation_state->all_registers_used = true;
- }
-
- switch (waddr) {
-@@ -598,6 +615,11 @@ check_instruction_reads(struct vc4_valid
- }
- }
-
-+ if ((raddr_a >= 16 && raddr_a < 32) ||
-+ (raddr_b >= 16 && raddr_b < 32 && sig != QPU_SIG_SMALL_IMM)) {
-+ validation_state->all_registers_used = true;
-+ }
-+
- return true;
- }
-
-@@ -753,6 +775,7 @@ vc4_validate_shader(struct drm_gem_cma_o
- {
- bool found_shader_end = false;
- int shader_end_ip = 0;
-+ uint32_t last_thread_switch_ip = -3;
- uint32_t ip;
- struct vc4_validated_shader_info *validated_shader = NULL;
- struct vc4_shader_validation_state validation_state;
-@@ -785,6 +808,17 @@ vc4_validate_shader(struct drm_gem_cma_o
- if (!vc4_handle_branch_target(&validation_state))
- goto fail;
-
-+ if (ip == last_thread_switch_ip + 3) {
-+ /* Reset r0-r3 live clamp data */
-+ int i;
-+
-+ for (i = 64; i < LIVE_REG_COUNT; i++) {
-+ validation_state.live_min_clamp_offsets[i] = ~0;
-+ validation_state.live_max_clamp_regs[i] = false;
-+ validation_state.live_immediates[i] = ~0;
-+ }
-+ }
-+
- switch (sig) {
- case QPU_SIG_NONE:
- case QPU_SIG_WAIT_FOR_SCOREBOARD:
-@@ -794,6 +828,8 @@ vc4_validate_shader(struct drm_gem_cma_o
- case QPU_SIG_LOAD_TMU1:
- case QPU_SIG_PROG_END:
- case QPU_SIG_SMALL_IMM:
-+ case QPU_SIG_THREAD_SWITCH:
-+ case QPU_SIG_LAST_THREAD_SWITCH:
- if (!check_instruction_writes(validated_shader,
- &validation_state)) {
- DRM_ERROR("Bad write at ip %d\n", ip);
-@@ -809,6 +845,18 @@ vc4_validate_shader(struct drm_gem_cma_o
- shader_end_ip = ip;
- }
-
-+ if (sig == QPU_SIG_THREAD_SWITCH ||
-+ sig == QPU_SIG_LAST_THREAD_SWITCH) {
-+ validated_shader->is_threaded = true;
-+
-+ if (ip < last_thread_switch_ip + 3) {
-+ DRM_ERROR("Thread switch too soon after "
-+ "last switch at ip %d\n", ip);
-+ goto fail;
-+ }
-+ last_thread_switch_ip = ip;
-+ }
-+
- break;
-
- case QPU_SIG_LOAD_IMM:
-@@ -823,6 +871,13 @@ vc4_validate_shader(struct drm_gem_cma_o
- if (!check_branch(inst, validated_shader,
- &validation_state, ip))
- goto fail;
-+
-+ if (ip < last_thread_switch_ip + 3) {
-+ DRM_ERROR("Branch in thread switch at ip %d",
-+ ip);
-+ goto fail;
-+ }
-+
- break;
- default:
- DRM_ERROR("Unsupported QPU signal %d at "
-@@ -844,6 +899,14 @@ vc4_validate_shader(struct drm_gem_cma_o
- goto fail;
- }
-
-+ /* Might corrupt other thread */
-+ if (validated_shader->is_threaded &&
-+ validation_state.all_registers_used) {
-+ DRM_ERROR("Shader uses threading, but uses the upper "
-+ "half of the registers, too\n");
-+ goto fail;
-+ }
-+
- /* If we did a backwards branch and we haven't emitted a uniforms
- * reset since then, we still need the uniforms stream to have the
- * uniforms address available so that the backwards branch can do its
---- a/include/uapi/drm/vc4_drm.h
-+++ b/include/uapi/drm/vc4_drm.h
-@@ -287,6 +287,7 @@ struct drm_vc4_get_hang_state {
- #define DRM_VC4_PARAM_V3D_IDENT2 2
- #define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
- #define DRM_VC4_PARAM_SUPPORTS_ETC1 4
-+#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
-
- struct drm_vc4_get_param {
- __u32 param;