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Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0119-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0119-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch612
1 files changed, 0 insertions, 612 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0119-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch b/target/linux/brcm2708/patches-4.4/0119-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch
deleted file mode 100644
index eb4336709b..0000000000
--- a/target/linux/brcm2708/patches-4.4/0119-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch
+++ /dev/null
@@ -1,612 +0,0 @@
-From 129a21c953913f3373cb8c89928049b2da625400 Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Mon, 7 Dec 2015 12:35:01 -0800
-Subject: [PATCH] drm/vc4: Synchronize validation code for v2 submission
- upstream.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
----
- drivers/gpu/drm/vc4/vc4_drv.h | 24 +--
- drivers/gpu/drm/vc4/vc4_gem.c | 14 +-
- drivers/gpu/drm/vc4/vc4_render_cl.c | 6 +-
- drivers/gpu/drm/vc4/vc4_validate.c | 287 +++++++++++++++---------------------
- 4 files changed, 135 insertions(+), 196 deletions(-)
-
---- a/drivers/gpu/drm/vc4/vc4_drv.h
-+++ b/drivers/gpu/drm/vc4/vc4_drv.h
-@@ -189,17 +189,6 @@ to_vc4_encoder(struct drm_encoder *encod
- #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
- #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
-
--enum vc4_bo_mode {
-- VC4_MODE_UNDECIDED,
-- VC4_MODE_RENDER,
-- VC4_MODE_SHADER,
--};
--
--struct vc4_bo_exec_state {
-- struct drm_gem_cma_object *bo;
-- enum vc4_bo_mode mode;
--};
--
- struct vc4_exec_info {
- /* Sequence number for this bin/render job. */
- uint64_t seqno;
-@@ -210,7 +199,7 @@ struct vc4_exec_info {
- /* This is the array of BOs that were looked up at the start of exec.
- * Command validation will use indices into this array.
- */
-- struct vc4_bo_exec_state *bo;
-+ struct drm_gem_cma_object **bo;
- uint32_t bo_count;
-
- /* Pointers for our position in vc4->job_list */
-@@ -238,7 +227,6 @@ struct vc4_exec_info {
- * command lists.
- */
- struct vc4_shader_state {
-- uint8_t packet;
- uint32_t addr;
- /* Maximum vertex index referenced by any primitive using this
- * shader state.
-@@ -254,6 +242,7 @@ struct vc4_exec_info {
- bool found_tile_binning_mode_config_packet;
- bool found_start_tile_binning_packet;
- bool found_increment_semaphore_packet;
-+ bool found_flush;
- uint8_t bin_tiles_x, bin_tiles_y;
- struct drm_gem_cma_object *tile_bo;
- uint32_t tile_alloc_offset;
-@@ -265,6 +254,9 @@ struct vc4_exec_info {
- uint32_t ct0ca, ct0ea;
- uint32_t ct1ca, ct1ea;
-
-+ /* Pointer to the unvalidated bin CL (if present). */
-+ void *bin_u;
-+
- /* Pointers to the shader recs. These paddr gets incremented as CL
- * packets are relocated in validate_gl_shader_state, and the vaddrs
- * (u and v) get incremented and size decremented as the shader recs
-@@ -455,10 +447,8 @@ vc4_validate_bin_cl(struct drm_device *d
- int
- vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
-
--bool vc4_use_bo(struct vc4_exec_info *exec,
-- uint32_t hindex,
-- enum vc4_bo_mode mode,
-- struct drm_gem_cma_object **obj);
-+struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
-+ uint32_t hindex);
-
- int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
-
---- a/drivers/gpu/drm/vc4/vc4_gem.c
-+++ b/drivers/gpu/drm/vc4/vc4_gem.c
-@@ -169,8 +169,8 @@ vc4_save_hang_state(struct drm_device *d
- }
-
- for (i = 0; i < exec->bo_count; i++) {
-- drm_gem_object_reference(&exec->bo[i].bo->base);
-- kernel_state->bo[i] = &exec->bo[i].bo->base;
-+ drm_gem_object_reference(&exec->bo[i]->base);
-+ kernel_state->bo[i] = &exec->bo[i]->base;
- }
-
- list_for_each_entry(bo, &exec->unref_list, unref_head) {
-@@ -397,7 +397,7 @@ vc4_update_bo_seqnos(struct vc4_exec_inf
- unsigned i;
-
- for (i = 0; i < exec->bo_count; i++) {
-- bo = to_vc4_bo(&exec->bo[i].bo->base);
-+ bo = to_vc4_bo(&exec->bo[i]->base);
- bo->seqno = seqno;
- }
-
-@@ -467,7 +467,7 @@ vc4_cl_lookup_bos(struct drm_device *dev
- return -EINVAL;
- }
-
-- exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state),
-+ exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
- GFP_KERNEL);
- if (!exec->bo) {
- DRM_ERROR("Failed to allocate validated BO pointers\n");
-@@ -500,7 +500,7 @@ vc4_cl_lookup_bos(struct drm_device *dev
- goto fail;
- }
- drm_gem_object_reference(bo);
-- exec->bo[i].bo = (struct drm_gem_cma_object *)bo;
-+ exec->bo[i] = (struct drm_gem_cma_object *)bo;
- }
- spin_unlock(&file_priv->table_lock);
-
-@@ -591,6 +591,8 @@ vc4_get_bcl(struct drm_device *dev, stru
-
- exec->ct0ca = exec->exec_bo->paddr + bin_offset;
-
-+ exec->bin_u = bin;
-+
- exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
- exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
- exec->shader_rec_size = args->shader_rec_size;
-@@ -622,7 +624,7 @@ vc4_complete_exec(struct drm_device *dev
- mutex_lock(&dev->struct_mutex);
- if (exec->bo) {
- for (i = 0; i < exec->bo_count; i++)
-- drm_gem_object_unreference(&exec->bo[i].bo->base);
-+ drm_gem_object_unreference(&exec->bo[i]->base);
- kfree(exec->bo);
- }
-
---- a/drivers/gpu/drm/vc4/vc4_render_cl.c
-+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
-@@ -436,7 +436,8 @@ static int vc4_rcl_surface_setup(struct
- if (surf->hindex == ~0)
- return 0;
-
-- if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
-+ *obj = vc4_use_bo(exec, surf->hindex);
-+ if (!*obj)
- return -EINVAL;
-
- if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
-@@ -537,7 +538,8 @@ vc4_rcl_render_config_surface_setup(stru
- if (surf->hindex == ~0)
- return 0;
-
-- if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
-+ *obj = vc4_use_bo(exec, surf->hindex);
-+ if (!*obj)
- return -EINVAL;
-
- if (tiling > VC4_TILING_FORMAT_LT) {
---- a/drivers/gpu/drm/vc4/vc4_validate.c
-+++ b/drivers/gpu/drm/vc4/vc4_validate.c
-@@ -94,42 +94,42 @@ size_is_lt(uint32_t width, uint32_t heig
- height <= 4 * utile_height(cpp));
- }
-
--bool
--vc4_use_bo(struct vc4_exec_info *exec,
-- uint32_t hindex,
-- enum vc4_bo_mode mode,
-- struct drm_gem_cma_object **obj)
-+struct drm_gem_cma_object *
-+vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
- {
-- *obj = NULL;
-+ struct drm_gem_cma_object *obj;
-+ struct vc4_bo *bo;
-
- if (hindex >= exec->bo_count) {
- DRM_ERROR("BO index %d greater than BO count %d\n",
- hindex, exec->bo_count);
-- return false;
-+ return NULL;
- }
-+ obj = exec->bo[hindex];
-+ bo = to_vc4_bo(&obj->base);
-
-- if (exec->bo[hindex].mode != mode) {
-- if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
-- exec->bo[hindex].mode = mode;
-- } else {
-- DRM_ERROR("BO index %d reused with mode %d vs %d\n",
-- hindex, exec->bo[hindex].mode, mode);
-- return false;
-- }
-+ if (bo->validated_shader) {
-+ DRM_ERROR("Trying to use shader BO as something other than "
-+ "a shader\n");
-+ return NULL;
- }
-
-- *obj = exec->bo[hindex].bo;
-- return true;
-+ return obj;
-+}
-+
-+static struct drm_gem_cma_object *
-+vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
-+{
-+ return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
- }
-
- static bool
--vc4_use_handle(struct vc4_exec_info *exec,
-- uint32_t gem_handles_packet_index,
-- enum vc4_bo_mode mode,
-- struct drm_gem_cma_object **obj)
-+validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
- {
-- return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
-- mode, obj);
-+ /* Note that the untrusted pointer passed to these functions is
-+ * incremented past the packet byte.
-+ */
-+ return (untrusted - 1 == exec->bin_u + pos);
- }
-
- static uint32_t
-@@ -202,13 +202,13 @@ vc4_check_tex_size(struct vc4_exec_info
- }
-
- static int
--validate_flush_all(VALIDATE_ARGS)
-+validate_flush(VALIDATE_ARGS)
- {
-- if (exec->found_increment_semaphore_packet) {
-- DRM_ERROR("VC4_PACKET_FLUSH_ALL after "
-- "VC4_PACKET_INCREMENT_SEMAPHORE\n");
-+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
-+ DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
- return -EINVAL;
- }
-+ exec->found_flush = true;
-
- return 0;
- }
-@@ -233,17 +233,13 @@ validate_start_tile_binning(VALIDATE_ARG
- static int
- validate_increment_semaphore(VALIDATE_ARGS)
- {
-- if (exec->found_increment_semaphore_packet) {
-- DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n");
-+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
-+ DRM_ERROR("Bin CL must end with "
-+ "VC4_PACKET_INCREMENT_SEMAPHORE\n");
- return -EINVAL;
- }
- exec->found_increment_semaphore_packet = true;
-
-- /* Once we've found the semaphore increment, there should be one FLUSH
-- * then the end of the command list. The FLUSH actually triggers the
-- * increment, so we only need to make sure there
-- */
--
- return 0;
- }
-
-@@ -257,11 +253,6 @@ validate_indexed_prim_list(VALIDATE_ARGS
- uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
- struct vc4_shader_state *shader_state;
-
-- if (exec->found_increment_semaphore_packet) {
-- DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
-- return -EINVAL;
-- }
--
- /* Check overflow condition */
- if (exec->shader_state_count == 0) {
- DRM_ERROR("shader state must precede primitives\n");
-@@ -272,7 +263,8 @@ validate_indexed_prim_list(VALIDATE_ARGS
- if (max_index > shader_state->max_index)
- shader_state->max_index = max_index;
-
-- if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
-+ ib = vc4_use_handle(exec, 0);
-+ if (!ib)
- return -EINVAL;
-
- if (offset > ib->base.size ||
-@@ -295,11 +287,6 @@ validate_gl_array_primitive(VALIDATE_ARG
- uint32_t max_index;
- struct vc4_shader_state *shader_state;
-
-- if (exec->found_increment_semaphore_packet) {
-- DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
-- return -EINVAL;
-- }
--
- /* Check overflow condition */
- if (exec->shader_state_count == 0) {
- DRM_ERROR("shader state must precede primitives\n");
-@@ -329,7 +316,6 @@ validate_gl_shader_state(VALIDATE_ARGS)
- return -EINVAL;
- }
-
-- exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
- exec->shader_state[i].addr = *(uint32_t *)untrusted;
- exec->shader_state[i].max_index = 0;
-
-@@ -348,31 +334,6 @@ validate_gl_shader_state(VALIDATE_ARGS)
- }
-
- static int
--validate_nv_shader_state(VALIDATE_ARGS)
--{
-- uint32_t i = exec->shader_state_count++;
--
-- if (i >= exec->shader_state_size) {
-- DRM_ERROR("More requests for shader states than declared\n");
-- return -EINVAL;
-- }
--
-- exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
-- exec->shader_state[i].addr = *(uint32_t *)untrusted;
--
-- if (exec->shader_state[i].addr & 15) {
-- DRM_ERROR("NV shader state address 0x%08x misaligned\n",
-- exec->shader_state[i].addr);
-- return -EINVAL;
-- }
--
-- *(uint32_t *)validated = (exec->shader_state[i].addr +
-- exec->shader_rec_p);
--
-- return 0;
--}
--
--static int
- validate_tile_binning_config(VALIDATE_ARGS)
- {
- struct drm_device *dev = exec->exec_bo->base.dev;
-@@ -473,8 +434,8 @@ static const struct cmd_info {
- } cmd_info[] = {
- VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
-- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, NULL),
-- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, validate_flush_all),
-+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
-+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
- validate_start_tile_binning),
- VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
-@@ -488,7 +449,6 @@ static const struct cmd_info {
- VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
-
- VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
-- VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, validate_nv_shader_state),
-
- VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
-@@ -575,8 +535,16 @@ vc4_validate_bin_cl(struct drm_device *d
- return -EINVAL;
- }
-
-- if (!exec->found_increment_semaphore_packet) {
-- DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
-+ /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
-+ * semaphore is used to trigger the render CL to start up, and the
-+ * FLUSH is what caps the bin lists with
-+ * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
-+ * render CL when they get called to) and actually triggers the queued
-+ * semaphore increment.
-+ */
-+ if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
-+ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
-+ "VC4_PACKET_FLUSH\n");
- return -EINVAL;
- }
-
-@@ -607,7 +575,8 @@ reloc_tex(struct vc4_exec_info *exec,
- uint32_t cube_map_stride = 0;
- enum vc4_texture_data_type type;
-
-- if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
-+ tex = vc4_use_bo(exec, texture_handle_index);
-+ if (!tex)
- return false;
-
- if (sample->is_direct) {
-@@ -755,51 +724,28 @@ reloc_tex(struct vc4_exec_info *exec,
- }
-
- static int
--validate_shader_rec(struct drm_device *dev,
-- struct vc4_exec_info *exec,
-- struct vc4_shader_state *state)
-+validate_gl_shader_rec(struct drm_device *dev,
-+ struct vc4_exec_info *exec,
-+ struct vc4_shader_state *state)
- {
- uint32_t *src_handles;
- void *pkt_u, *pkt_v;
-- enum shader_rec_reloc_type {
-- RELOC_CODE,
-- RELOC_VBO,
-- };
-- struct shader_rec_reloc {
-- enum shader_rec_reloc_type type;
-- uint32_t offset;
-- };
-- static const struct shader_rec_reloc gl_relocs[] = {
-- { RELOC_CODE, 4 }, /* fs */
-- { RELOC_CODE, 16 }, /* vs */
-- { RELOC_CODE, 28 }, /* cs */
-- };
-- static const struct shader_rec_reloc nv_relocs[] = {
-- { RELOC_CODE, 4 }, /* fs */
-- { RELOC_VBO, 12 }
-+ static const uint32_t shader_reloc_offsets[] = {
-+ 4, /* fs */
-+ 16, /* vs */
-+ 28, /* cs */
- };
-- const struct shader_rec_reloc *relocs;
-- struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
-- uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
-+ uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
-+ struct drm_gem_cma_object *bo[shader_reloc_count + 8];
-+ uint32_t nr_attributes, nr_relocs, packet_size;
- int i;
-- struct vc4_validated_shader_info *shader;
-
-- if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
-- relocs = nv_relocs;
-- nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
--
-- packet_size = 16;
-- } else {
-- relocs = gl_relocs;
-- nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
--
-- nr_attributes = state->addr & 0x7;
-- if (nr_attributes == 0)
-- nr_attributes = 8;
-- packet_size = gl_shader_rec_size(state->addr);
-- }
-- nr_relocs = nr_fixed_relocs + nr_attributes;
-+ nr_attributes = state->addr & 0x7;
-+ if (nr_attributes == 0)
-+ nr_attributes = 8;
-+ packet_size = gl_shader_rec_size(state->addr);
-
-+ nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
- if (nr_relocs * 4 > exec->shader_rec_size) {
- DRM_ERROR("overflowed shader recs reading %d handles "
- "from %d bytes left\n",
-@@ -829,21 +775,30 @@ validate_shader_rec(struct drm_device *d
- exec->shader_rec_v += roundup(packet_size, 16);
- exec->shader_rec_size -= packet_size;
-
-- for (i = 0; i < nr_relocs; i++) {
-- enum vc4_bo_mode mode;
-+ if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
-+ DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
-+ return -EINVAL;
-+ }
-
-- if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
-- mode = VC4_MODE_SHADER;
-- else
-- mode = VC4_MODE_RENDER;
-+ for (i = 0; i < shader_reloc_count; i++) {
-+ if (src_handles[i] > exec->bo_count) {
-+ DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
-+ return -EINVAL;
-+ }
-
-- if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i]))
-- return false;
-+ bo[i] = exec->bo[src_handles[i]];
-+ if (!bo[i])
-+ return -EINVAL;
-+ }
-+ for (i = shader_reloc_count; i < nr_relocs; i++) {
-+ bo[i] = vc4_use_bo(exec, src_handles[i]);
-+ if (!bo[i])
-+ return -EINVAL;
- }
-
-- for (i = 0; i < nr_fixed_relocs; i++) {
-- struct vc4_bo *vc4_bo;
-- uint32_t o = relocs[i].offset;
-+ for (i = 0; i < shader_reloc_count; i++) {
-+ struct vc4_validated_shader_info *validated_shader;
-+ uint32_t o = shader_reloc_offsets[i];
- uint32_t src_offset = *(uint32_t *)(pkt_u + o);
- uint32_t *texture_handles_u;
- void *uniform_data_u;
-@@ -851,57 +806,50 @@ validate_shader_rec(struct drm_device *d
-
- *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
-
-- switch (relocs[i].type) {
-- case RELOC_CODE:
-- if (src_offset != 0) {
-- DRM_ERROR("Shaders must be at offset 0 "
-- "of the BO.\n");
-- goto fail;
-- }
-+ if (src_offset != 0) {
-+ DRM_ERROR("Shaders must be at offset 0 of "
-+ "the BO.\n");
-+ return -EINVAL;
-+ }
-
-- vc4_bo = to_vc4_bo(&bo[i]->base);
-- shader = vc4_bo->validated_shader;
-- if (!shader)
-- goto fail;
-+ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
-+ if (!validated_shader)
-+ return -EINVAL;
-
-- if (shader->uniforms_src_size > exec->uniforms_size) {
-- DRM_ERROR("Uniforms src buffer overflow\n");
-- goto fail;
-- }
-+ if (validated_shader->uniforms_src_size >
-+ exec->uniforms_size) {
-+ DRM_ERROR("Uniforms src buffer overflow\n");
-+ return -EINVAL;
-+ }
-
-- texture_handles_u = exec->uniforms_u;
-- uniform_data_u = (texture_handles_u +
-- shader->num_texture_samples);
--
-- memcpy(exec->uniforms_v, uniform_data_u,
-- shader->uniforms_size);
--
-- for (tex = 0;
-- tex < shader->num_texture_samples;
-- tex++) {
-- if (!reloc_tex(exec,
-- uniform_data_u,
-- &shader->texture_samples[tex],
-- texture_handles_u[tex])) {
-- goto fail;
-- }
-+ texture_handles_u = exec->uniforms_u;
-+ uniform_data_u = (texture_handles_u +
-+ validated_shader->num_texture_samples);
-+
-+ memcpy(exec->uniforms_v, uniform_data_u,
-+ validated_shader->uniforms_size);
-+
-+ for (tex = 0;
-+ tex < validated_shader->num_texture_samples;
-+ tex++) {
-+ if (!reloc_tex(exec,
-+ uniform_data_u,
-+ &validated_shader->texture_samples[tex],
-+ texture_handles_u[tex])) {
-+ return -EINVAL;
- }
-+ }
-
-- *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
--
-- exec->uniforms_u += shader->uniforms_src_size;
-- exec->uniforms_v += shader->uniforms_size;
-- exec->uniforms_p += shader->uniforms_size;
--
-- break;
-+ *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
-
-- case RELOC_VBO:
-- break;
-- }
-+ exec->uniforms_u += validated_shader->uniforms_src_size;
-+ exec->uniforms_v += validated_shader->uniforms_size;
-+ exec->uniforms_p += validated_shader->uniforms_size;
- }
-
- for (i = 0; i < nr_attributes; i++) {
-- struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
-+ struct drm_gem_cma_object *vbo =
-+ bo[ARRAY_SIZE(shader_reloc_offsets) + i];
- uint32_t o = 36 + i * 8;
- uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
- uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
-@@ -933,9 +881,6 @@ validate_shader_rec(struct drm_device *d
- }
-
- return 0;
--
--fail:
-- return -EINVAL;
- }
-
- int
-@@ -946,7 +891,7 @@ vc4_validate_shader_recs(struct drm_devi
- int ret = 0;
-
- for (i = 0; i < exec->shader_state_count; i++) {
-- ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
-+ ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
- if (ret)
- return ret;
- }