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-rw-r--r--target/linux/bcm27xx/patches-4.19/950-0511-drm-v3d-Refactor-job-management.patch1104
1 files changed, 0 insertions, 1104 deletions
diff --git a/target/linux/bcm27xx/patches-4.19/950-0511-drm-v3d-Refactor-job-management.patch b/target/linux/bcm27xx/patches-4.19/950-0511-drm-v3d-Refactor-job-management.patch
deleted file mode 100644
index 1192b166d4..0000000000
--- a/target/linux/bcm27xx/patches-4.19/950-0511-drm-v3d-Refactor-job-management.patch
+++ /dev/null
@@ -1,1104 +0,0 @@
-From ccf319a0265bfdb4a622a52645f159461bc88079 Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Thu, 27 Dec 2018 12:11:52 -0800
-Subject: [PATCH] drm/v3d: Refactor job management.
-
-The CL submission had two jobs embedded in an exec struct. When I
-added TFU support, I had to replicate some of the exec stuff and some
-of the job stuff. As I went to add CSD, it became clear that actually
-what was in exec should just be in the two CL jobs, and it would let
-us share a lot more code between the 4 queues.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
----
- drivers/gpu/drm/v3d/v3d_drv.h | 77 ++++----
- drivers/gpu/drm/v3d/v3d_gem.c | 331 +++++++++++++++++---------------
- drivers/gpu/drm/v3d/v3d_irq.c | 8 +-
- drivers/gpu/drm/v3d/v3d_sched.c | 264 ++++++++++++++-----------
- 4 files changed, 373 insertions(+), 307 deletions(-)
-
---- a/drivers/gpu/drm/v3d/v3d_drv.h
-+++ b/drivers/gpu/drm/v3d/v3d_drv.h
-@@ -67,8 +67,8 @@ struct v3d_dev {
-
- struct work_struct overflow_mem_work;
-
-- struct v3d_exec_info *bin_job;
-- struct v3d_exec_info *render_job;
-+ struct v3d_bin_job *bin_job;
-+ struct v3d_render_job *render_job;
- struct v3d_tfu_job *tfu_job;
-
- struct v3d_queue_state queue[V3D_MAX_QUEUES];
-@@ -132,7 +132,7 @@ struct v3d_bo {
- struct list_head vmas; /* list of v3d_vma */
-
- /* List entry for the BO's position in
-- * v3d_exec_info->unref_list
-+ * v3d_render_job->unref_list
- */
- struct list_head unref_head;
-
-@@ -176,7 +176,15 @@ to_v3d_fence(struct dma_fence *fence)
- struct v3d_job {
- struct drm_sched_job base;
-
-- struct v3d_exec_info *exec;
-+ struct kref refcount;
-+
-+ struct v3d_dev *v3d;
-+
-+ /* This is the array of BOs that were looked up at the start
-+ * of submission.
-+ */
-+ struct v3d_bo **bo;
-+ u32 bo_count;
-
- /* An optional fence userspace can pass in for the job to depend on. */
- struct dma_fence *in_fence;
-@@ -184,59 +192,53 @@ struct v3d_job {
- /* v3d fence to be signaled by IRQ handler when the job is complete. */
- struct dma_fence *irq_fence;
-
-+ /* scheduler fence for when the job is considered complete and
-+ * the BO reservations can be released.
-+ */
-+ struct dma_fence *done_fence;
-+
-+ /* Callback for the freeing of the job on refcount going to 0. */
-+ void (*free)(struct kref *ref);
-+};
-+
-+struct v3d_bin_job {
-+ struct v3d_job base;
-+
- /* GPU virtual addresses of the start/end of the CL job. */
- u32 start, end;
-
- u32 timedout_ctca, timedout_ctra;
--};
-
--struct v3d_exec_info {
-- struct v3d_dev *v3d;
-+ /* Corresponding render job, for attaching our overflow memory. */
-+ struct v3d_render_job *render;
-+
-+ /* Submitted tile memory allocation start/size, tile state. */
-+ u32 qma, qms, qts;
-+};
-
-- struct v3d_job bin, render;
-+struct v3d_render_job {
-+ struct v3d_job base;
-
-- /* Fence for when the scheduler considers the binner to be
-- * done, for render to depend on.
-+ /* Optional fence for the binner, to depend on before starting
-+ * our job.
- */
- struct dma_fence *bin_done_fence;
-
-- /* Fence for when the scheduler considers the render to be
-- * done, for when the BOs reservations should be complete.
-- */
-- struct dma_fence *render_done_fence;
--
-- struct kref refcount;
-+ /* GPU virtual addresses of the start/end of the CL job. */
-+ u32 start, end;
-
-- /* This is the array of BOs that were looked up at the start of exec. */
-- struct v3d_bo **bo;
-- u32 bo_count;
-+ u32 timedout_ctca, timedout_ctra;
-
- /* List of overflow BOs used in the job that need to be
- * released once the job is complete.
- */
- struct list_head unref_list;
--
-- /* Submitted tile memory allocation start/size, tile state. */
-- u32 qma, qms, qts;
- };
-
- struct v3d_tfu_job {
-- struct drm_sched_job base;
-+ struct v3d_job base;
-
- struct drm_v3d_submit_tfu args;
--
-- /* An optional fence userspace can pass in for the job to depend on. */
-- struct dma_fence *in_fence;
--
-- /* v3d fence to be signaled by IRQ handler when the job is complete. */
-- struct dma_fence *irq_fence;
--
-- struct v3d_dev *v3d;
--
-- struct kref refcount;
--
-- /* This is the array of BOs that were looked up at the start of exec. */
-- struct v3d_bo *bo[4];
- };
-
- /**
-@@ -306,8 +308,7 @@ int v3d_submit_tfu_ioctl(struct drm_devi
- struct drm_file *file_priv);
- int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
--void v3d_exec_put(struct v3d_exec_info *exec);
--void v3d_tfu_job_put(struct v3d_tfu_job *exec);
-+void v3d_job_put(struct v3d_job *job);
- void v3d_reset(struct v3d_dev *v3d);
- void v3d_invalidate_caches(struct v3d_dev *v3d);
-
---- a/drivers/gpu/drm/v3d/v3d_gem.c
-+++ b/drivers/gpu/drm/v3d/v3d_gem.c
-@@ -293,11 +293,11 @@ retry:
- }
-
- /**
-- * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
-+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
- * referenced by the job.
- * @dev: DRM device
- * @file_priv: DRM file for this fd
-- * @exec: V3D job being set up
-+ * @job: V3D job being set up
- *
- * The command validator needs to reference BOs by their index within
- * the submitted job's BO list. This does the validation of the job's
-@@ -307,18 +307,19 @@ retry:
- * failure, because that will happen at v3d_exec_cleanup() time.
- */
- static int
--v3d_cl_lookup_bos(struct drm_device *dev,
-- struct drm_file *file_priv,
-- struct drm_v3d_submit_cl *args,
-- struct v3d_exec_info *exec)
-+v3d_lookup_bos(struct drm_device *dev,
-+ struct drm_file *file_priv,
-+ struct v3d_job *job,
-+ u64 bo_handles,
-+ u32 bo_count)
- {
- u32 *handles;
- int ret = 0;
- int i;
-
-- exec->bo_count = args->bo_handle_count;
-+ job->bo_count = bo_count;
-
-- if (!exec->bo_count) {
-+ if (!job->bo_count) {
- /* See comment on bo_index for why we have to check
- * this.
- */
-@@ -326,15 +327,15 @@ v3d_cl_lookup_bos(struct drm_device *dev
- return -EINVAL;
- }
-
-- exec->bo = kvmalloc_array(exec->bo_count,
-- sizeof(struct drm_gem_cma_object *),
-- GFP_KERNEL | __GFP_ZERO);
-- if (!exec->bo) {
-+ job->bo = kvmalloc_array(job->bo_count,
-+ sizeof(struct drm_gem_cma_object *),
-+ GFP_KERNEL | __GFP_ZERO);
-+ if (!job->bo) {
- DRM_DEBUG("Failed to allocate validated BO pointers\n");
- return -ENOMEM;
- }
-
-- handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
-+ handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
- if (!handles) {
- ret = -ENOMEM;
- DRM_DEBUG("Failed to allocate incoming GEM handles\n");
-@@ -342,15 +343,15 @@ v3d_cl_lookup_bos(struct drm_device *dev
- }
-
- if (copy_from_user(handles,
-- (void __user *)(uintptr_t)args->bo_handles,
-- exec->bo_count * sizeof(u32))) {
-+ (void __user *)(uintptr_t)bo_handles,
-+ job->bo_count * sizeof(u32))) {
- ret = -EFAULT;
- DRM_DEBUG("Failed to copy in GEM handles\n");
- goto fail;
- }
-
- spin_lock(&file_priv->table_lock);
-- for (i = 0; i < exec->bo_count; i++) {
-+ for (i = 0; i < job->bo_count; i++) {
- struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
- handles[i]);
- if (!bo) {
-@@ -361,7 +362,7 @@ v3d_cl_lookup_bos(struct drm_device *dev
- goto fail;
- }
- drm_gem_object_get(bo);
-- exec->bo[i] = to_v3d_bo(bo);
-+ job->bo[i] = to_v3d_bo(bo);
- }
- spin_unlock(&file_priv->table_lock);
-
-@@ -371,59 +372,41 @@ fail:
- }
-
- static void
--v3d_exec_cleanup(struct kref *ref)
-+v3d_job_free(struct kref *ref)
- {
-- struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
-- refcount);
-- unsigned int i;
-- struct v3d_bo *bo, *save;
--
-- dma_fence_put(exec->bin.in_fence);
-- dma_fence_put(exec->render.in_fence);
--
-- dma_fence_put(exec->bin.irq_fence);
-- dma_fence_put(exec->render.irq_fence);
--
-- dma_fence_put(exec->bin_done_fence);
-- dma_fence_put(exec->render_done_fence);
--
-- for (i = 0; i < exec->bo_count; i++)
-- drm_gem_object_put_unlocked(&exec->bo[i]->base);
-- kvfree(exec->bo);
-+ struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
-+ int i;
-
-- list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
-- drm_gem_object_put_unlocked(&bo->base);
-+ for (i = 0; i < job->bo_count; i++) {
-+ if (job->bo[i])
-+ drm_gem_object_put_unlocked(&job->bo[i]->base);
- }
-+ kvfree(job->bo);
-
-- kfree(exec);
--}
-+ dma_fence_put(job->in_fence);
-+ dma_fence_put(job->irq_fence);
-+ dma_fence_put(job->done_fence);
-
--void v3d_exec_put(struct v3d_exec_info *exec)
--{
-- kref_put(&exec->refcount, v3d_exec_cleanup);
-+ kfree(job);
- }
-
- static void
--v3d_tfu_job_cleanup(struct kref *ref)
-+v3d_render_job_free(struct kref *ref)
- {
-- struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
-- refcount);
-- unsigned int i;
--
-- dma_fence_put(job->in_fence);
-- dma_fence_put(job->irq_fence);
-+ struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
-+ base.refcount);
-+ struct v3d_bo *bo, *save;
-
-- for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
-- if (job->bo[i])
-- drm_gem_object_put_unlocked(&job->bo[i]->base);
-+ list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
-+ drm_gem_object_put_unlocked(&bo->base);
- }
-
-- kfree(job);
-+ v3d_job_free(ref);
- }
-
--void v3d_tfu_job_put(struct v3d_tfu_job *job)
-+void v3d_job_put(struct v3d_job *job)
- {
-- kref_put(&job->refcount, v3d_tfu_job_cleanup);
-+ kref_put(&job->refcount, job->free);
- }
-
- int
-@@ -476,6 +459,65 @@ v3d_wait_bo_ioctl(struct drm_device *dev
- return ret;
- }
-
-+static int
-+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
-+ struct v3d_job *job, void (*free)(struct kref *ref),
-+ u32 in_sync)
-+{
-+ int ret;
-+
-+ job->v3d = v3d;
-+ job->free = free;
-+
-+ ret = drm_syncobj_find_fence(file_priv, in_sync, 0, &job->in_fence);
-+ if (ret == -EINVAL)
-+ return ret;
-+
-+ kref_init(&job->refcount);
-+
-+ return 0;
-+}
-+
-+static int
-+v3d_push_job(struct v3d_file_priv *v3d_priv,
-+ struct v3d_job *job, enum v3d_queue queue)
-+{
-+ int ret;
-+
-+ ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
-+ v3d_priv);
-+ if (ret)
-+ return ret;
-+
-+ job->done_fence = dma_fence_get(&job->base.s_fence->finished);
-+
-+ /* put by scheduler job completion */
-+ kref_get(&job->refcount);
-+
-+ drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
-+
-+ return 0;
-+}
-+
-+static void
-+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
-+ struct v3d_job *job,
-+ struct ww_acquire_ctx *acquire_ctx,
-+ u32 out_sync)
-+{
-+ struct drm_syncobj *sync_out;
-+
-+ v3d_attach_object_fences(job->bo, job->bo_count, job->done_fence);
-+ v3d_unlock_bo_reservations(job->bo, job->bo_count, acquire_ctx);
-+
-+ /* Update the return sync object for the job */
-+ sync_out = drm_syncobj_find(file_priv, out_sync);
-+ if (sync_out) {
-+ drm_syncobj_replace_fence(sync_out, job->done_fence);
-+ drm_syncobj_put(sync_out);
-+ }
-+}
-+
- /**
- * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
- * @dev: DRM device
-@@ -495,9 +537,9 @@ v3d_submit_cl_ioctl(struct drm_device *d
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_submit_cl *args = data;
-- struct v3d_exec_info *exec;
-+ struct v3d_bin_job *bin = NULL;
-+ struct v3d_render_job *render;
- struct ww_acquire_ctx acquire_ctx;
-- struct drm_syncobj *sync_out;
- int ret = 0;
-
- trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
-@@ -507,95 +549,84 @@ v3d_submit_cl_ioctl(struct drm_device *d
- return -EINVAL;
- }
-
-- exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
-- if (!exec)
-+ render = kcalloc(1, sizeof(*render), GFP_KERNEL);
-+ if (!render)
- return -ENOMEM;
-
-- kref_init(&exec->refcount);
-+ render->start = args->rcl_start;
-+ render->end = args->rcl_end;
-+ INIT_LIST_HEAD(&render->unref_list);
-
-- ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
-- 0, &exec->bin.in_fence);
-- if (ret == -EINVAL)
-- goto fail;
-+ ret = v3d_job_init(v3d, file_priv, &render->base,
-+ v3d_render_job_free, args->in_sync_rcl);
-+ if (ret) {
-+ kfree(bin);
-+ kfree(render);
-+ return ret;
-+ }
-
-- ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
-- 0, &exec->render.in_fence);
-- if (ret == -EINVAL)
-- goto fail;
-+ if (args->bcl_start != args->bcl_end) {
-+ bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
-+ if (!bin)
-+ return -ENOMEM;
-+
-+ ret = v3d_job_init(v3d, file_priv, &bin->base,
-+ v3d_job_free, args->in_sync_bcl);
-+ if (ret) {
-+ v3d_job_put(&render->base);
-+ return ret;
-+ }
-
-- exec->qma = args->qma;
-- exec->qms = args->qms;
-- exec->qts = args->qts;
-- exec->bin.exec = exec;
-- exec->bin.start = args->bcl_start;
-- exec->bin.end = args->bcl_end;
-- exec->render.exec = exec;
-- exec->render.start = args->rcl_start;
-- exec->render.end = args->rcl_end;
-- exec->v3d = v3d;
-- INIT_LIST_HEAD(&exec->unref_list);
-+ bin->start = args->bcl_start;
-+ bin->end = args->bcl_end;
-+ bin->qma = args->qma;
-+ bin->qms = args->qms;
-+ bin->qts = args->qts;
-+ bin->render = render;
-+ }
-
-- ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
-+ ret = v3d_lookup_bos(dev, file_priv, &render->base,
-+ args->bo_handles, args->bo_handle_count);
- if (ret)
- goto fail;
-
-- ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
-+ ret = v3d_lock_bo_reservations(render->base.bo, render->base.bo_count,
- &acquire_ctx);
- if (ret)
- goto fail;
-
- mutex_lock(&v3d->sched_lock);
-- if (exec->bin.start != exec->bin.end) {
-- ret = drm_sched_job_init(&exec->bin.base,
-- &v3d_priv->sched_entity[V3D_BIN],
-- v3d_priv);
-+ if (bin) {
-+ ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
- if (ret)
- goto fail_unreserve;
-
-- exec->bin_done_fence =
-- dma_fence_get(&exec->bin.base.s_fence->finished);
--
-- kref_get(&exec->refcount); /* put by scheduler job completion */
-- drm_sched_entity_push_job(&exec->bin.base,
-- &v3d_priv->sched_entity[V3D_BIN]);
-+ render->bin_done_fence = dma_fence_get(bin->base.done_fence);
- }
-
-- ret = drm_sched_job_init(&exec->render.base,
-- &v3d_priv->sched_entity[V3D_RENDER],
-- v3d_priv);
-+ ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
- if (ret)
- goto fail_unreserve;
--
-- exec->render_done_fence =
-- dma_fence_get(&exec->render.base.s_fence->finished);
--
-- kref_get(&exec->refcount); /* put by scheduler job completion */
-- drm_sched_entity_push_job(&exec->render.base,
-- &v3d_priv->sched_entity[V3D_RENDER]);
- mutex_unlock(&v3d->sched_lock);
-
-- v3d_attach_object_fences(exec->bo, exec->bo_count,
-- exec->render_done_fence);
--
-- v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
--
-- /* Update the return sync object for the */
-- sync_out = drm_syncobj_find(file_priv, args->out_sync);
-- if (sync_out) {
-- drm_syncobj_replace_fence(sync_out,
-- exec->render_done_fence);
-- drm_syncobj_put(sync_out);
-- }
--
-- v3d_exec_put(exec);
-+ v3d_attach_fences_and_unlock_reservation(file_priv,
-+ &render->base, &acquire_ctx,
-+ args->out_sync);
-+
-+ if (bin)
-+ v3d_job_put(&bin->base);
-+ v3d_job_put(&render->base);
-
- return 0;
-
- fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
-- v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
-+ v3d_unlock_bo_reservations(render->base.bo,
-+ render->base.bo_count, &acquire_ctx);
- fail:
-- v3d_exec_put(exec);
-+ if (bin)
-+ v3d_job_put(&bin->base);
-+ v3d_job_put(&render->base);
-
- return ret;
- }
-@@ -618,10 +649,7 @@ v3d_submit_tfu_ioctl(struct drm_device *
- struct drm_v3d_submit_tfu *args = data;
- struct v3d_tfu_job *job;
- struct ww_acquire_ctx acquire_ctx;
-- struct drm_syncobj *sync_out;
-- struct dma_fence *sched_done_fence;
- int ret = 0;
-- int bo_count;
-
- trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
-
-@@ -629,75 +657,66 @@ v3d_submit_tfu_ioctl(struct drm_device *
- if (!job)
- return -ENOMEM;
-
-- kref_init(&job->refcount);
--
-- ret = drm_syncobj_find_fence(file_priv, args->in_sync,
-- 0, &job->in_fence);
-- if (ret == -EINVAL)
-- goto fail;
-+ ret = v3d_job_init(v3d, file_priv, &job->base,
-+ v3d_job_free, args->in_sync);
-+ if (ret) {
-+ kfree(job);
-+ return ret;
-+ }
-
-+ job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
-+ sizeof(*job->base.bo), GFP_KERNEL);
- job->args = *args;
-- job->v3d = v3d;
-
- spin_lock(&file_priv->table_lock);
-- for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
-+ for (job->base.bo_count = 0;
-+ job->base.bo_count < ARRAY_SIZE(args->bo_handles);
-+ job->base.bo_count++) {
- struct drm_gem_object *bo;
-
-- if (!args->bo_handles[bo_count])
-+ if (!args->bo_handles[job->base.bo_count])
- break;
-
- bo = idr_find(&file_priv->object_idr,
-- args->bo_handles[bo_count]);
-+ args->bo_handles[job->base.bo_count]);
- if (!bo) {
- DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
-- bo_count, args->bo_handles[bo_count]);
-+ job->base.bo_count,
-+ args->bo_handles[job->base.bo_count]);
- ret = -ENOENT;
- spin_unlock(&file_priv->table_lock);
- goto fail;
- }
- drm_gem_object_get(bo);
-- job->bo[bo_count] = to_v3d_bo(bo);
-+ job->base.bo[job->base.bo_count] = to_v3d_bo(bo);
- }
- spin_unlock(&file_priv->table_lock);
-
-- ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
-+ ret = v3d_lock_bo_reservations(job->base.bo, job->base.bo_count,
-+ &acquire_ctx);
- if (ret)
- goto fail;
-
- mutex_lock(&v3d->sched_lock);
-- ret = drm_sched_job_init(&job->base,
-- &v3d_priv->sched_entity[V3D_TFU],
-- v3d_priv);
-+ ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
- if (ret)
- goto fail_unreserve;
--
-- sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
--
-- kref_get(&job->refcount); /* put by scheduler job completion */
-- drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
- mutex_unlock(&v3d->sched_lock);
-
-- v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
--
-- v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
--
-- /* Update the return sync object */
-- sync_out = drm_syncobj_find(file_priv, args->out_sync);
-- if (sync_out) {
-- drm_syncobj_replace_fence(sync_out, sched_done_fence);
-- drm_syncobj_put(sync_out);
-- }
-- dma_fence_put(sched_done_fence);
-+ v3d_attach_fences_and_unlock_reservation(file_priv,
-+ &job->base, &acquire_ctx,
-+ args->out_sync);
-
-- v3d_tfu_job_put(job);
-+ v3d_job_put(&job->base);
-
- return 0;
-
- fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
-- v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
-+ v3d_unlock_bo_reservations(job->base.bo, job->base.bo_count,
-+ &acquire_ctx);
- fail:
-- v3d_tfu_job_put(job);
-+ v3d_job_put(&job->base);
-
- return ret;
- }
-@@ -755,7 +774,7 @@ v3d_gem_destroy(struct drm_device *dev)
-
- v3d_sched_fini(v3d);
-
-- /* Waiting for exec to finish would need to be done before
-+ /* Waiting for jobs to finish would need to be done before
- * unregistering V3D.
- */
- WARN_ON(v3d->bin_job);
---- a/drivers/gpu/drm/v3d/v3d_irq.c
-+++ b/drivers/gpu/drm/v3d/v3d_irq.c
-@@ -60,7 +60,7 @@ v3d_overflow_mem_work(struct work_struct
- }
-
- drm_gem_object_get(&bo->base);
-- list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
-+ list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
- spin_unlock_irqrestore(&v3d->job_lock, irqflags);
-
- V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
-@@ -93,7 +93,7 @@ v3d_irq(int irq, void *arg)
-
- if (intsts & V3D_INT_FLDONE) {
- struct v3d_fence *fence =
-- to_v3d_fence(v3d->bin_job->bin.irq_fence);
-+ to_v3d_fence(v3d->bin_job->base.irq_fence);
-
- trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
- dma_fence_signal(&fence->base);
-@@ -102,7 +102,7 @@ v3d_irq(int irq, void *arg)
-
- if (intsts & V3D_INT_FRDONE) {
- struct v3d_fence *fence =
-- to_v3d_fence(v3d->render_job->render.irq_fence);
-+ to_v3d_fence(v3d->render_job->base.irq_fence);
-
- trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
- dma_fence_signal(&fence->base);
-@@ -138,7 +138,7 @@ v3d_hub_irq(int irq, void *arg)
-
- if (intsts & V3D_HUB_INT_TFUC) {
- struct v3d_fence *fence =
-- to_v3d_fence(v3d->tfu_job->irq_fence);
-+ to_v3d_fence(v3d->tfu_job->base.irq_fence);
-
- trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
- dma_fence_signal(&fence->base);
---- a/drivers/gpu/drm/v3d/v3d_sched.c
-+++ b/drivers/gpu/drm/v3d/v3d_sched.c
-@@ -30,39 +30,43 @@ to_v3d_job(struct drm_sched_job *sched_j
- return container_of(sched_job, struct v3d_job, base);
- }
-
--static struct v3d_tfu_job *
--to_tfu_job(struct drm_sched_job *sched_job)
-+static struct v3d_bin_job *
-+to_bin_job(struct drm_sched_job *sched_job)
- {
-- return container_of(sched_job, struct v3d_tfu_job, base);
-+ return container_of(sched_job, struct v3d_bin_job, base.base);
- }
-
--static void
--v3d_job_free(struct drm_sched_job *sched_job)
-+static struct v3d_render_job *
-+to_render_job(struct drm_sched_job *sched_job)
- {
-- struct v3d_job *job = to_v3d_job(sched_job);
-+ return container_of(sched_job, struct v3d_render_job, base.base);
-+}
-
-- v3d_exec_put(job->exec);
-+static struct v3d_tfu_job *
-+to_tfu_job(struct drm_sched_job *sched_job)
-+{
-+ return container_of(sched_job, struct v3d_tfu_job, base.base);
- }
-
- static void
--v3d_tfu_job_free(struct drm_sched_job *sched_job)
-+v3d_job_free(struct drm_sched_job *sched_job)
- {
-- struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+ struct v3d_job *job = to_v3d_job(sched_job);
-
-- v3d_tfu_job_put(job);
-+ v3d_job_put(job);
- }
-
- /**
-- * Returns the fences that the bin or render job depends on, one by one.
-- * v3d_job_run() won't be called until all of them have been signaled.
-+ * Returns the fences that the job depends on, one by one.
-+ *
-+ * If placed in the scheduler's .dependency method, the corresponding
-+ * .run_job won't be called until all of them have been signaled.
- */
- static struct dma_fence *
- v3d_job_dependency(struct drm_sched_job *sched_job,
- struct drm_sched_entity *s_entity)
- {
- struct v3d_job *job = to_v3d_job(sched_job);
-- struct v3d_exec_info *exec = job->exec;
-- enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
- struct dma_fence *fence;
-
- fence = job->in_fence;
-@@ -71,113 +75,132 @@ v3d_job_dependency(struct drm_sched_job
- return fence;
- }
-
-- if (q == V3D_RENDER) {
-- /* If we had a bin job, the render job definitely depends on
-- * it. We first have to wait for bin to be scheduled, so that
-- * its done_fence is created.
-- */
-- fence = exec->bin_done_fence;
-- if (fence) {
-- exec->bin_done_fence = NULL;
-- return fence;
-- }
-- }
--
-- /* XXX: Wait on a fence for switching the GMP if necessary,
-- * and then do so.
-- */
--
-- return fence;
-+ return NULL;
- }
-
- /**
-- * Returns the fences that the TFU job depends on, one by one.
-- * v3d_tfu_job_run() won't be called until all of them have been
-- * signaled.
-+ * Returns the fences that the render job depends on, one by one.
-+ * v3d_job_run() won't be called until all of them have been signaled.
- */
- static struct dma_fence *
--v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
-- struct drm_sched_entity *s_entity)
-+v3d_render_job_dependency(struct drm_sched_job *sched_job,
-+ struct drm_sched_entity *s_entity)
- {
-- struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+ struct v3d_render_job *job = to_render_job(sched_job);
- struct dma_fence *fence;
-
-- fence = job->in_fence;
-+ fence = v3d_job_dependency(sched_job, s_entity);
-+ if (fence)
-+ return fence;
-+
-+ /* If we had a bin job, the render job definitely depends on
-+ * it. We first have to wait for bin to be scheduled, so that
-+ * its done_fence is created.
-+ */
-+ fence = job->bin_done_fence;
- if (fence) {
-- job->in_fence = NULL;
-+ job->bin_done_fence = NULL;
- return fence;
- }
-
-- return NULL;
-+ /* XXX: Wait on a fence for switching the GMP if necessary,
-+ * and then do so.
-+ */
-+
-+ return fence;
- }
-
--static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
-+static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
- {
-- struct v3d_job *job = to_v3d_job(sched_job);
-- struct v3d_exec_info *exec = job->exec;
-- enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
-- struct v3d_dev *v3d = exec->v3d;
-+ struct v3d_bin_job *job = to_bin_job(sched_job);
-+ struct v3d_dev *v3d = job->base.v3d;
- struct drm_device *dev = &v3d->drm;
- struct dma_fence *fence;
- unsigned long irqflags;
-
-- if (unlikely(job->base.s_fence->finished.error))
-+ if (unlikely(job->base.base.s_fence->finished.error))
- return NULL;
-
- /* Lock required around bin_job update vs
- * v3d_overflow_mem_work().
- */
- spin_lock_irqsave(&v3d->job_lock, irqflags);
-- if (q == V3D_BIN) {
-- v3d->bin_job = job->exec;
-+ v3d->bin_job = job;
-+ /* Clear out the overflow allocation, so we don't
-+ * reuse the overflow attached to a previous job.
-+ */
-+ V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
-+ spin_unlock_irqrestore(&v3d->job_lock, irqflags);
-+
-+ v3d_invalidate_caches(v3d);
-
-- /* Clear out the overflow allocation, so we don't
-- * reuse the overflow attached to a previous job.
-- */
-- V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
-- } else {
-- v3d->render_job = job->exec;
-+ fence = v3d_fence_create(v3d, V3D_BIN);
-+ if (IS_ERR(fence))
-+ return NULL;
-+
-+ if (job->base.irq_fence)
-+ dma_fence_put(job->base.irq_fence);
-+ job->base.irq_fence = dma_fence_get(fence);
-+
-+ trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
-+ job->start, job->end);
-+
-+ /* Set the current and end address of the control list.
-+ * Writing the end register is what starts the job.
-+ */
-+ if (job->qma) {
-+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
-+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
- }
-- spin_unlock_irqrestore(&v3d->job_lock, irqflags);
-+ if (job->qts) {
-+ V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
-+ V3D_CLE_CT0QTS_ENABLE |
-+ job->qts);
-+ }
-+ V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
-+ V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
-+
-+ return fence;
-+}
-+
-+static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
-+{
-+ struct v3d_render_job *job = to_render_job(sched_job);
-+ struct v3d_dev *v3d = job->base.v3d;
-+ struct drm_device *dev = &v3d->drm;
-+ struct dma_fence *fence;
-+
-+ if (unlikely(job->base.base.s_fence->finished.error))
-+ return NULL;
-
-- /* Can we avoid this flush when q==RENDER? We need to be
-- * careful of scheduling, though -- imagine job0 rendering to
-- * texture and job1 reading, and them being executed as bin0,
-- * bin1, render0, render1, so that render1's flush at bin time
-+ v3d->render_job = job;
-+
-+ /* Can we avoid this flush? We need to be careful of
-+ * scheduling, though -- imagine job0 rendering to texture and
-+ * job1 reading, and them being executed as bin0, bin1,
-+ * render0, render1, so that render1's flush at bin time
- * wasn't enough.
- */
- v3d_invalidate_caches(v3d);
-
-- fence = v3d_fence_create(v3d, q);
-+ fence = v3d_fence_create(v3d, V3D_RENDER);
- if (IS_ERR(fence))
- return NULL;
-
-- if (job->irq_fence)
-- dma_fence_put(job->irq_fence);
-- job->irq_fence = dma_fence_get(fence);
-+ if (job->base.irq_fence)
-+ dma_fence_put(job->base.irq_fence);
-+ job->base.irq_fence = dma_fence_get(fence);
-
-- trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno,
-+ trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
- job->start, job->end);
-
-- if (q == V3D_BIN) {
-- if (exec->qma) {
-- V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma);
-- V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms);
-- }
-- if (exec->qts) {
-- V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
-- V3D_CLE_CT0QTS_ENABLE |
-- exec->qts);
-- }
-- } else {
-- /* XXX: Set the QCFG */
-- }
-+ /* XXX: Set the QCFG */
-
- /* Set the current and end address of the control list.
- * Writing the end register is what starts the job.
- */
-- V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start);
-- V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end);
-+ V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
-+ V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
-
- return fence;
- }
-@@ -186,7 +209,7 @@ static struct dma_fence *
- v3d_tfu_job_run(struct drm_sched_job *sched_job)
- {
- struct v3d_tfu_job *job = to_tfu_job(sched_job);
-- struct v3d_dev *v3d = job->v3d;
-+ struct v3d_dev *v3d = job->base.v3d;
- struct drm_device *dev = &v3d->drm;
- struct dma_fence *fence;
-
-@@ -195,9 +218,9 @@ v3d_tfu_job_run(struct drm_sched_job *sc
- return NULL;
-
- v3d->tfu_job = job;
-- if (job->irq_fence)
-- dma_fence_put(job->irq_fence);
-- job->irq_fence = dma_fence_get(fence);
-+ if (job->base.irq_fence)
-+ dma_fence_put(job->base.irq_fence);
-+ job->base.irq_fence = dma_fence_get(fence);
-
- trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
-
-@@ -247,25 +270,23 @@ v3d_gpu_reset_for_timeout(struct v3d_dev
- mutex_unlock(&v3d->reset_lock);
- }
-
-+/* If the current address or return address have changed, then the GPU
-+ * has probably made progress and we should delay the reset. This
-+ * could fail if the GPU got in an infinite loop in the CL, but that
-+ * is pretty unlikely outside of an i-g-t testcase.
-+ */
- static void
--v3d_job_timedout(struct drm_sched_job *sched_job)
-+v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
-+ u32 *timedout_ctca, u32 *timedout_ctra)
- {
- struct v3d_job *job = to_v3d_job(sched_job);
-- struct v3d_exec_info *exec = job->exec;
-- struct v3d_dev *v3d = exec->v3d;
-- enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
-- u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
-- u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
--
-- /* If the current address or return address have changed, then
-- * the GPU has probably made progress and we should delay the
-- * reset. This could fail if the GPU got in an infinite loop
-- * in the CL, but that is pretty unlikely outside of an i-g-t
-- * testcase.
-- */
-- if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
-- job->timedout_ctca = ctca;
-- job->timedout_ctra = ctra;
-+ struct v3d_dev *v3d = job->v3d;
-+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
-+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
-+
-+ if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
-+ *timedout_ctca = ctca;
-+ *timedout_ctra = ctra;
- schedule_delayed_work(&job->base.work_tdr,
- job->base.sched->timeout);
- return;
-@@ -275,25 +296,50 @@ v3d_job_timedout(struct drm_sched_job *s
- }
-
- static void
-+v3d_bin_job_timedout(struct drm_sched_job *sched_job)
-+{
-+ struct v3d_bin_job *job = to_bin_job(sched_job);
-+
-+ v3d_cl_job_timedout(sched_job, V3D_BIN,
-+ &job->timedout_ctca, &job->timedout_ctra);
-+}
-+
-+static void
-+v3d_render_job_timedout(struct drm_sched_job *sched_job)
-+{
-+ struct v3d_render_job *job = to_render_job(sched_job);
-+
-+ v3d_cl_job_timedout(sched_job, V3D_RENDER,
-+ &job->timedout_ctca, &job->timedout_ctra);
-+}
-+
-+static void
- v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
- {
-- struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+ struct v3d_job *job = to_v3d_job(sched_job);
-
- v3d_gpu_reset_for_timeout(job->v3d, sched_job);
- }
-
--static const struct drm_sched_backend_ops v3d_sched_ops = {
-+static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
- .dependency = v3d_job_dependency,
-- .run_job = v3d_job_run,
-- .timedout_job = v3d_job_timedout,
-- .free_job = v3d_job_free
-+ .run_job = v3d_bin_job_run,
-+ .timedout_job = v3d_bin_job_timedout,
-+ .free_job = v3d_job_free,
-+};
-+
-+static const struct drm_sched_backend_ops v3d_render_sched_ops = {
-+ .dependency = v3d_render_job_dependency,
-+ .run_job = v3d_render_job_run,
-+ .timedout_job = v3d_render_job_timedout,
-+ .free_job = v3d_job_free,
- };
-
- static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
-- .dependency = v3d_tfu_job_dependency,
-+ .dependency = v3d_job_dependency,
- .run_job = v3d_tfu_job_run,
- .timedout_job = v3d_tfu_job_timedout,
-- .free_job = v3d_tfu_job_free
-+ .free_job = v3d_job_free,
- };
-
- int
-@@ -305,7 +351,7 @@ v3d_sched_init(struct v3d_dev *v3d)
- int ret;
-
- ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
-- &v3d_sched_ops,
-+ &v3d_bin_sched_ops,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms),
- "v3d_bin");
-@@ -315,7 +361,7 @@ v3d_sched_init(struct v3d_dev *v3d)
- }
-
- ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
-- &v3d_sched_ops,
-+ &v3d_render_sched_ops,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms),
- "v3d_render");