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#ifndef __STREAM_WINDOWOUT_H
#define __STREAM_WINDOWOUT_H
#include "IInOutStreams.h"
typedef struct WindowOut
{
BYTE *Buffer;
UINT32 Pos;
} WindowOut;
extern WindowOut out_window;
#define OutWindowInit() \
{ \
out_window.Buffer = (BYTE *) out_stream.data; \
out_window.Pos = 0; \
}
#define OutWindowFlush() \
{ \
OutStreamSizeSet( out_window.Pos ); \
}
// BRCM modification
INLINE void OutWindowCopyBackBlock(UINT32 aDistance, UINT32 aLen)
{
BYTE *p = out_window.Buffer + out_window.Pos;
UINT32 i;
aDistance++;
for(i = 0; i < aLen; i++)
p[i] = p[i - aDistance];
out_window.Pos += aLen;
}
#define OutWindowPutOneByte(aByte) \
{ \
out_window.Buffer[out_window.Pos++] = aByte; \
}
#define OutWindowGetOneByte(anIndex) \
(out_window.Buffer[out_window.Pos + anIndex])
#endif
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