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#include "WindowOut.h"
namespace NStream {
namespace NWindow {
void COut::Create(UINT32 aKeepSizeBefore, UINT32 aKeepSizeAfter, UINT32 aKeepSizeReserv)
{
m_Pos = 0;
m_PosLimit = aKeepSizeReserv + aKeepSizeBefore;
m_KeepSizeBefore = aKeepSizeBefore;
m_KeepSizeAfter = aKeepSizeAfter;
m_KeepSizeReserv = aKeepSizeReserv;
m_StreamPos = 0;
m_MoveFrom = m_KeepSizeReserv;
m_WindowSize = aKeepSizeBefore;
UINT32 aBlockSize = m_KeepSizeBefore + m_KeepSizeAfter + m_KeepSizeReserv;
delete []m_Buffer;
m_Buffer = new BYTE[aBlockSize];
}
COut::~COut()
{
delete []m_Buffer;
}
void COut::SetWindowSize(UINT32 aWindowSize)
{
m_WindowSize = aWindowSize;
m_MoveFrom = m_KeepSizeReserv + m_KeepSizeBefore - aWindowSize;
}
void COut::Init(ISequentialOutStream *aStream, bool aSolid)
{
m_Stream = aStream;
if(aSolid)
m_StreamPos = m_Pos;
else
{
m_Pos = 0;
m_PosLimit = m_KeepSizeReserv + m_KeepSizeBefore;
m_StreamPos = 0;
}
}
HRESULT COut::Flush()
{
UINT32 aSize = m_Pos - m_StreamPos;
if(aSize == 0)
return S_OK;
UINT32 aProcessedSize;
HRESULT aResult = m_Stream->Write(m_Buffer + m_StreamPos, aSize, &aProcessedSize);
if (aResult != S_OK)
return aResult;
if (aSize != aProcessedSize)
return E_FAIL;
m_StreamPos = m_Pos;
return S_OK;
}
void COut::MoveBlockBackward()
{
HRESULT aResult = Flush();
if (aResult != S_OK)
throw aResult;
memmove(m_Buffer, m_Buffer + m_MoveFrom, m_WindowSize + m_KeepSizeAfter);
m_Pos -= m_MoveFrom;
m_StreamPos -= m_MoveFrom;
}
}}
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