aboutsummaryrefslogtreecommitdiffstats
path: root/target/linux/brcm2708/patches-4.4/0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch
diff options
context:
space:
mode:
authorAlvaro Fernández Rojas <noltari@gmail.com>2016-06-20 23:24:50 +0200
committerZoltan HERPAI <wigyori@uid0.hu>2016-06-20 23:24:50 +0200
commit2dc1e11c688a439084692e0b86d20adc0310d42c (patch)
tree75d7685ac955c38262433c6b8757cd1169b63e35 /target/linux/brcm2708/patches-4.4/0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch
parent14cd93c1ec0fecdd49d5bbf9ebec1a9bf02d6803 (diff)
downloadmaster-187ad058-2dc1e11c688a439084692e0b86d20adc0310d42c.tar.gz
master-187ad058-2dc1e11c688a439084692e0b86d20adc0310d42c.tar.bz2
master-187ad058-2dc1e11c688a439084692e0b86d20adc0310d42c.zip
As usual these patches were extracted from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch b/target/linux/brcm2708/patches-4.4/0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch
index 9713718920..55a32a6449 100644
--- a/target/linux/brcm2708/patches-4.4/0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch
+++ b/target/linux/brcm2708/patches-4.4/0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch
@@ -1,7 +1,7 @@
-From 16c40415a78ba028f126b68e2cabf860186ff4f4 Mon Sep 17 00:00:00 2001
+From 1f7a26d3f23eca72e81b23fd2c624975e252b1dc Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 2 Mar 2015 13:01:12 -0800
-Subject: [PATCH 090/232] drm/vc4: Add suport for 3D rendering using the V3D
+Subject: [PATCH 090/304] drm/vc4: Add suport for 3D rendering using the V3D
engine.
This is a squash of the out-of-tree development series. Since that