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#if !defined(AFX_ppsocket_H__5611BC0C_3E39_11D1_8E4B_00805F2AB205__INCLUDED_)
#define AFX_ppsocket_H__5611BC0C_3E39_11D1_8E4B_00805F2AB205__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <unistd.h>
#include <netdb.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#ifndef TRUE
#define TRUE -1
#define FALSE 0
#endif
#define DWORD unsigned int
#define SOCKET int
#ifndef INADDR_NONE
#define INADDR_NONE (in_addr_t)-1
#endif
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#define INFINITE 0
extern int errno;
class bufferStore;
class ppsocket
{
public:
ppsocket();
virtual ~ppsocket();
virtual bool connect(char* Peer, int PeerPort, char* Host = NULL, int HostPort = 0);
virtual bool reconnect();
virtual void printPeer();
virtual bool listen(char* Host, int Port);
ppsocket* accept(char* Peer, int MaxLen);
bool dataToGet() const;
int getBufferStore(bufferStore &a, bool wait = true);
bool sendBufferStore(const bufferStore &a);
int printf(const char* Format, ...);
int readEx(unsigned char *Data, int cTerm, int MaxLen);
bool puts(const char* Data);
char sgetc(void);
bool sputc(char c);
int read(void* Data, size_t Size, size_t NumObj);
virtual int write(const void* Data, size_t Size, size_t NumObj);
int recv(char* buf, int len, int flags);
int send(const char* buf, int len, int flags);
int readTimeout(void * buf, int len, int flags);
int writeTimeout(const char *buf, int len, int flags);
inline void timeout(DWORD t) { m_Timeout = t; }
inline DWORD timeout(void) { return(m_Timeout); }
bool closeSocket(void);
bool bindSocket(char* Host, int Port);
bool bindInRange(char* Host, int Low, int High, int Retries);
bool linger(bool LingerOn, int LingerTime = 0);
virtual bool createSocket(void);
bool setPeer(char *Peer, int Port);
bool getPeer(char *Peer, int MaxLen, int* Port);
bool setHost(char *Host, int Port);
bool getHost(char *Host, int MaxLen, int* Port);
DWORD getLastError(void) { return(m_LastError); }
inline SOCKET socket(void) const { return(m_Socket); }
DWORD lastErrorCode();
//set the current socket to invalid
//useful when deleting if the socket has been
//copied to another and should not be closed
//when this instance is destructed
void setSocketInvalid();
protected:
ppsocket(const ppsocket&);
struct sockaddr* getPeerAddrStruct() { return &m_PeerAddr; }
struct sockaddr* getHostAddrStruct() { return &m_HostAddr; }
void setHostAddrStruct(struct sockaddr* pHostStruct) { m_HostAddr = *pHostStruct; }
void setSocket(SOCKET& sock) { m_Socket = sock; }
void setBound() { m_Bound = true;}
void updateLastError() {m_LastError = lastErrorCode(); }
private:
SOCKET m_Socket;
struct sockaddr m_HostAddr, m_PeerAddr;
int m_Port;
bool m_Bound;
#ifdef WIN32
OVERLAPPED m_ReadOverlapped, m_WriteOverlapped;
#endif
DWORD m_Timeout;
DWORD m_LastError;
};
#endif
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