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#ifndef _bufferarray_h
#define _bufferarray_h
#include "bool.h"
class bufferStore;
/**
* An array of bufferStores
*/
class bufferArray {
public:
/**
* constructs a new bufferArray.
* A minimum of @ref ALLOC_MIN
* elements is allocated.
*/
bufferArray();
/**
* Constructs a new bufferArray.
*
* @param a The initial contents for this array.
*/
bufferArray(const bufferArray &a);
/**
* Destroys the bufferArray.
*/
~bufferArray();
/**
* Copys the bufferArray.
*/
bufferArray &operator =(const bufferArray &a);
/**
* Checks if this bufferArray is empty.
*
* @return true if the bufferArray is empty.
*/
bool empty() const;
/**
* Retrieves the bufferStore at given index.
*
* @return The bufferStore at index.
*/
bufferStore &operator [](const unsigned long index);
/**
* Appends a bufferStore.
*/
bufferArray &operator +(const bufferStore &);
/**
* Concatenates two bufferArrays.
*/
bufferArray &operator +(const bufferArray &);
/**
* Appends a bufferStore.
*/
bufferArray &operator +=(const bufferStore &b);
/**
* Removes the first bufferStore.
*
* @return The removed bufferStore.
*/
bufferStore pop(void);
/**
* Inserts a bufferStore at index 0.
*
* @param b The bufferStore to be inserted.
*/
void push(const bufferStore& b);
/**
* Appends a bufferStore.
*
* @param b The bufferStore to be appended.
*/
void append(const bufferStore& b);
/**
* Evaluates the current length.
*
* @return The current number of bufferStores
*/
long length(void);
/**
* Empties the bufferArray.
*/
void clear(void);
private:
/**
* Minimum number of bufferStores to
* allocate.
*/
static const long ALLOC_MIN = 5;
/**
* The current number of bufferStores in
* this bufferArray.
*/
long len;
/**
* The current number of bufferStores
* allocated.
*/
long lenAllocd;
/**
* The content.
*/
bufferStore* buff;
};
inline bool bufferArray::empty() const { return len == 0; }
#endif
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