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#include "project.h"

static int computer_to_console[N_COMPUTER + 1];
static int console_to_computer[N_CONSOLE + 1];
static int console_locked[N_CONSOLE + 1];

static MM *mm;

int
layout_computer_to_console (int computer)
{
  if ((computer < 1) || (computer > N_COMPUTER))
    return 0;
  return computer_to_console[computer];

}

int
layout_console_to_computer (int console)
{
  if ((console < 1) || (console > N_CONSOLE))
    return 0;
  return console_to_computer[console];
}

#ifdef LAYOUT_NULL
int
layout_possible (int console, int computer)
{
  if ((console < 1) || (console > N_CONSOLE))
    return 0;
  if ((computer < 1) || (computer > N_COMPUTER))
    return 0;

  if (console_locked[console])
    return 0;

  return 1;
}
#elif defined(LAYOUT_HOME)
int
layout_possible (int console, int computer)
{
  if ((console < 1) || (console > N_CONSOLE))
    return 0;
  if ((computer < 1) || (computer > N_COMPUTER))
    return 0;

  if (console_locked[console])
    return 0;

  switch (computer)
    {
    case 1:
    case 2:
    case 3:
      if (console != 1)
        return 0;
      return 1;
    }

  switch (console)
    {
    case 1:
      if (computer > 3)
        return 0;
      return 1;
    }


  return 1;
}
#endif

void
layout_map (int console, int computer)
{
  int oc;

  printf ("layout_map %d %d\n", console, computer);

  if ((console < 1) || (console > N_CONSOLE))
    return;
  if ((computer < 1) || (computer > N_COMPUTER))
    return;

  oc = console_to_computer[console];

  if ((oc > 0) && (oc <= N_COMPUTER))
    {
      computer_to_console[oc] = 0;
    }
  computer_to_console[computer] = console;
  console_to_computer[console] = computer;

#ifdef LAYOUT_HOME
  switch (console)
    {
    case 1:
      VS_set (mm, 4 - computer);
      break;
    case 2:
      MM_set (mm, computer - 3, -1);
      break;
    case 3:
      MM_set (mm, -1, computer - 3);
      break;
    }
#endif

}

void
layout_status (int active_computer)
{
  int i;
  for (i = 1; i <= N_COMPUTER; ++i)
    {
      int console = layout_computer_to_console (i);
      status_draw_computer (i, console_locked[console], console,
                            active_computer == i, 0);
    }

  for (i = 1; i <= N_CONSOLE; ++i)
    {
      int computer = layout_console_to_computer (i);
      status_draw_console (i, console_locked[i], computer,
                           active_computer == computer, 0);
    }
}


void
layout_toggle_lock (int computer)
{
  int console = layout_computer_to_console (computer);
  if ((console < 1) || (console > N_CONSOLE))
    return;

  console_locked[console] = !console_locked[console];
  layout_status (computer);
}


int
layout_init (void)
{
#ifdef LAYOUT_HOME
  mm = MM_open ();

  layout_map (1, 3);
  layout_map (2, 4);
  layout_map (3, 5);
#elif defined(LAYOUT_BROMIUM)
  layout_map (1, 1);
#endif


  layout_status (3);

  return 3;
}