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/* Native implementation of soft float functions. Only a single status
   context is supported */
#include "softfloat.h"
#include <math.h>

void set_float_rounding_mode(int val STATUS_PARAM)
{
    STATUS(float_rounding_mode) = val;
#if defined(_BSD) && !defined(__APPLE__) || (defined(HOST_SOLARIS) && HOST_SOLARIS < 10)
    fpsetround(val);
#elif defined(__arm__)
    /* nothing to do */
#else
    fesetround(val);
#endif
}

#ifdef FLOATX80
void set_floatx80_rounding_precision(int val STATUS_PARAM)
{
    STATUS(floatx80_rounding_precision) = val;
}
#endif

#if defined(_BSD) || (defined(HOST_SOLARIS) && HOST_SOLARIS < 10)
#define lrint(d)		((int32_t)rint(d))
#define llrint(d)		((int64_t)rint(d))
#define lrintf(f)		((int32_t)rint(f))
#define llrintf(f)		((int64_t)rint(f))
#define sqrtf(f)		((float)sqrt(f))
#define remainderf(fa, fb)	((float)remainder(fa, fb))
#define rintf(f)		((float)rint(f))
#endif

#if defined(__powerpc__)

/* correct (but slow) PowerPC rint() (glibc version is incorrect) */
double qemu_rint(double x)
{
    double y = 4503599627370496.0;
    if (fabs(x) >= y)
        return x;
    if (x < 0) 
        y = -y;
    y = (x + y) - y;
    if (y == 0.0)
        y = copysign(y, x);
    return y;
}

#define rint qemu_rint
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE integer-to-floating-point conversion routines.
*----------------------------------------------------------------------------*/
float32 int32_to_float32(int v STATUS_PARAM)
{
    return (float32)v;
}

float64 int32_to_float64(int v STATUS_PARAM)
{
    return (float64)v;
}

#ifdef FLOATX80
floatx80 int32_to_floatx80(int v STATUS_PARAM)
{
    return (floatx80)v;
}
#endif
float32 int64_to_float32( int64_t v STATUS_PARAM)
{
    return (float32)v;
}
float64 int64_to_float64( int64_t v STATUS_PARAM)
{
    return (float64)v;
}
#ifdef FLOATX80
floatx80 int64_to_floatx80( int64_t v STATUS_PARAM)
{
    return (floatx80)v;
}
#endif

/* XXX: this code implements the x86 behaviour, not the IEEE one.  */
#if HOST_LONG_BITS == 32
static inline int long_to_int32(long a)
{
    return a;
}
#else
static inline int long_to_int32(long a)
{
    if (a != (int32_t)a) 
        a = 0x80000000;
    return a;
}
#endif

/*----------------------------------------------------------------------------
| Software IEC/IEEE single-precision conversion routines.
*----------------------------------------------------------------------------*/
int float32_to_int32( float32 a STATUS_PARAM)
{
    return long_to_int32(lrintf(a));
}
int float32_to_int32_round_to_zero( float32 a STATUS_PARAM)
{
    return (int)a;
}
int64_t float32_to_int64( float32 a STATUS_PARAM)
{
    return llrintf(a);
}

int64_t float32_to_int64_round_to_zero( float32 a STATUS_PARAM)
{
    return (int64_t)a;
}

float64 float32_to_float64( float32 a STATUS_PARAM)
{
    return a;
}
#ifdef FLOATX80
floatx80 float32_to_floatx80( float32 a STATUS_PARAM)