1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
|
/*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Miodrag Milanovic <miodrag@symbioticeda.com>
* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef TREEMODEL_H
#define TREEMODEL_H
#include <QAbstractItemModel>
#include <boost/optional.hpp>
#include "nextpnr.h"
NEXTPNR_NAMESPACE_BEGIN
enum class ElementType
{
NONE,
BEL,
WIRE,
PIP,
NET,
CELL,
GROUP
};
namespace TreeModel {
// Item is a leaf or non-leaf item in the TreeModel hierarchy. It does not
// manage any memory.
// It has a list of children, and when created it registers itself as a child
// of its parent.
// It has some PNR-specific members, like type (if any), idstring (if ay).
// They should be overwritten by deriving classes to make them relate to an
// object somewhere in the arch universe.
// It also has provisions for lazy loading of data, via the canFetchMore and
// fetchMore methods.
class Item
{
protected:
// Human-friendly name of this item.
QString name_;
// Parent or nullptr if root.
Item *parent_;
// Children that are loaded into memory.
QList<Item *> children_;
void addChild(Item *child) { children_.append(child); }
void deleteChild(Item *child) { children_.removeAll(child); }
public:
Item(QString name, Item *parent) : name_(name), parent_(parent)
{
// Register in parent if exists.
if (parent_ != nullptr) {
parent_->addChild(this);
}
};
// Number of children.
int count() const { return children_.count(); }
// Name getter.
QString name() const { return name_; }
// Child getter.
Item *child(int index) { return children_.at(index); }
// Parent getter.
const Item *parent() const { return parent_; }
Item *parent() { return parent_; }
// indexOf gets index of child in children array.
int indexOf(const Item *child) const
{
// Dropping the const for indexOf to work.
return children_.indexOf((Item *)child, 0);
}
int indexOf(Item *child) { return children_.indexOf(child, 0); }
// Arch id and type that correspond to this element.
virtual IdStringList id() const { return IdStringList(); }
virtual ElementType type() const { return ElementType::NONE; }
// Lazy loading methods.
virtual bool canFetchMore() const { return false; }
virtual void fetchMore() {}
virtual boost::optional<Item *> getById(IdStringList id) { return boost::none; }
virtual void search(QList<Item *> &results, QString text, int limit) {}
virtual void updateElements(Context *ctx, std::vector<IdStringList> elements) {}
virtual ~Item()
{
if (parent_ != nullptr) {
parent_->deleteChild(this);
}
}
};
// IdString is an Item that corresponds to a real element in Arch.
class IdStringItem : public Item
{
private:
IdStringList id_;
ElementType type_;
public:
IdStringItem(Context *ctx, IdStringList str, Item *parent, ElementType type)
: Item(QString(str.str(ctx).c_str()), parent), id_(str), type_(type)
{
}
virtual IdStringList id() const override { return id_; }
virtual ElementType type() const override { return type_; }
};
// IdList is a static list of IdStringLists which can be set/updates from
// a vector of IdStrings. It will render each IdStrings as a child, with the
// list sorted in a smart way.
class IdList : public Item
{
private:
// Children that we manage the memory for, stored for quick lookup from
// IdString to child.
std::unordered_map<IdStringList, std::unique_ptr<IdStringItem>> managed_;
// Type of children that the list creates.
ElementType child_type_;
public:
// Create an IdList at given parent that will contain elements of
// the given type.
IdList(ElementType type) : Item("root", nullptr), child_type_(type) {}
// Split a name into alpha/non-alpha parts, which is then used for sorting
// of children.
static std::vector<QString> alphaNumSplit(const QString &str);
// getById finds a child for the given IdString.
virtual boost::optional<Item *> getById(IdStringList id) override { return managed_.at(id).get(); }
// (Re-)create children from a list of IdStrings.
virtual void updateElements(Context *ctx, std::vector<IdStringList> elements) override;
// Find children that contain the given text.
virtual void search(QList<Item *> &results, QString text, int limit) override;
};
// ElementList is a dynamic list of ElementT (BelId,WireId,...) that are
// automatically generated based on an overall map of elements.
// ElementList is emitted from ElementXYRoot, and contains the actual
// Bels/Wires/Pips underneath it.
template <typename ElementT> class ElementList : public Item
{
public:
// A map from tile (X,Y) to list of ElementTs in that tile.
using ElementMap = std::map<std::pair<int, int>, std::vector<ElementT>>;
// A method that converts an ElementT to an IdString.
using ElementGetter = std::function<IdStringList(Context *, ElementT)>;
private:
Context *ctx_;
// ElementMap given to use by our constructor.
const ElementMap *map_;
// The X, Y that this list handles.
int x_, y_;
ElementGetter getter_;
// Children that we manage the memory for, stored for quick lookup from
// IdString to child.
std::unordered_map<IdStringList, std::unique_ptr<Item>> managed_;
// Type of children that he list creates.
ElementType child_type_;
// Gets elements that this list should create from the map. This pointer is
// short-lived (as it will change when the map mutates.
const std::vector<ElementT> *elements() const { return &map_->at(std::make_pair(x_, y_)); }
public:
ElementList(Context *ctx, QString name, Item *parent, ElementMap *map, int x, int y, ElementGetter getter,
ElementType type)
: Item(name, parent), ctx_(ctx), map_(map), x_(x), y_(y), getter_(getter), child_type_(type)
{
}
// Lazy loading of elements.
virtual bool canFetchMore() const override { return (size_t)children_.size() < elements()->size(); }
void fetchMore(int count)
{
size_t start = children_.size();
size_t end = std::min(start + count, elements()->size());
for (size_t i = start; i < end; i++) {
auto idstring = getter_(ctx_, elements()->at(i));
std::string name_str = idstring.str(ctx_);
QString name(name_str.c_str());
// Remove X.../Y.../ prefix - TODO: find a way to use IdStringList splitting here
QString prefix = QString("X%1/Y%2/").arg(x_).arg(y_);
if (name.startsWith(prefix))
name.remove(0, prefix.size());
auto item = new IdStringItem(ctx_, idstring, this, child_type_);
managed_[idstring] = std::move(std::unique_ptr<Item>(item));
}
}
virtual void fetchMore() override { fetchMore(100); }
// getById finds a child for the given IdString.
virtual boost::optional<Item *> getById(IdStringList id) override
{
// Search requires us to load all our elements...
while (canFetchMore())
fetchMore();
auto res = managed_.find(id);
if (res != managed_.end()) {
return res->second.get();
}
return boost::none;
}
// Find children that contain the given text.
virtual void search(QList<Item *> &results, QString text, int limit) override
{
// Last chance to bail out from loading entire tree into memory.
if (limit != -1 && results.size() > limit)
return;
// Search requires us to load all our elements...
while (canFetchMore())
fetchMore();
for (const auto &child : children_) {
if (limit != -1 && results.size() > limit)
return;
if (child->name().contains(text))
results.push_back(child);
}
}
};
// ElementXYRoot is the root of an ElementT multi-level lazy loading list.
// It can take any of {BelId,WireId,PipId} and create a tree that
// hierarchizes them by X and Y tile positions, when given a map from X,Y to
// list of ElementTs in that tile.
template <typename ElementT> class ElementXYRoot : public Item
{
public:
// A map from tile (X,Y) to list of ElementTs in that tile.
using ElementMap = std::map<std::pair<int, int>, std::vector<ElementT>>;
// A method that converts an ElementT to an IdString.
using ElementGetter = std::function<IdStringList(Context *, ElementT)>;
private:
Context *ctx_;
// X-index children that we manage the memory for.
std::vector<std::unique_ptr<Item>> managed_labels_;
// Y-index children (ElementLists) that we manage the memory for.
std::vector<std::unique_ptr<ElementList<ElementT>>> managed_lists_;
// Source of truth for elements to display.
ElementMap map_;
ElementGetter getter_;
// Type of children that he list creates in X->Y->...
ElementType child_type_;
public:
ElementXYRoot(Context *ctx, ElementMap map, ElementGetter getter, ElementType type)
: Item("root", nullptr), ctx_(ctx), map_(map), getter_(getter), child_type_(type)
{
// Create all X and Y label Items/ElementLists.
// Y coordinates at which an element exists for a given X - taken out
// of loop to limit heap allocation/deallocation.
std::vector<int> y_present;
for (int i = 0; i < ctx->getGridDimX(); i++) {
y_present.clear();
// First find all the elements in all Y coordinates in this X.
for (int j = 0; j < ctx->getGridDimY(); j++) {
if (map_.count(std::make_pair(i, j)) == 0)
continue;
y_present.push_back(j);
}
// No elements in any X coordinate? Do not add X tree item.
if (y_present.size() == 0)
continue;
// Create X list Item.
auto item = new Item(QString("X%1").arg(i), this);
managed_labels_.push_back(std::move(std::unique_ptr<Item>(item)));
for (auto j : y_present) {
// Create Y list ElementList.
auto item2 =
new ElementList<ElementT>(ctx_, QString("Y%1").arg(j), item, &map_, i, j, getter_, child_type_);
// Pre-populate list with one element, other Qt will never ask for more.
item2->fetchMore(1);
managed_lists_.push_back(std::move(std::unique_ptr<ElementList<ElementT>>(item2)));
}
}
}
// getById finds a child for the given IdString.
virtual boost::optional<Item *> getById(IdStringList id) override
{
// For now, scan linearly all ElementLists.
// TODO(q3k) fix this once we have tree API from arch
for (auto &l : managed_lists_) {
auto res = l->getById(id);
if (res) {
return res;
}
}
return boost::none;
}
// Find children that contain the given text.
virtual void search(QList<Item *> &results, QString text, int limit) override
{
for (auto &l : managed_lists_) {
if (limit != -1 && results.size() > limit)
return;
l->search(results, text, limit);
}
}
};
class Model : public QAbstractItemModel
{
private:
Context *ctx_ = nullptr;
public:
Model(QObject *parent = nullptr);
~Model();
void loadData(Context *ctx, std::unique_ptr<Item> data);
void updateElements(std::vector<IdStringList> elements);
Item *nodeFromIndex(const QModelIndex &idx) const;
QModelIndex indexFromNode(Item *node)
{
const Item *parent = node->parent();
if (parent == nullptr)
return QModelIndex();
return createIndex(parent->indexOf(node), 0, node);
}
QList<QModelIndex> search(QString text);
boost::optional<Item *> nodeForId(IdStringList id) const { return root_->getById(id); }
// Override QAbstractItemModel methods
int rowCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
int columnCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
QModelIndex parent(const QModelIndex &child) const Q_DECL_OVERRIDE;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const Q_DECL_OVERRIDE;
QVariant headerData(int section, Qt::Orientation orientation, int role) const Q_DECL_OVERRIDE;
Qt::ItemFlags flags(const QModelIndex &index) const Q_DECL_OVERRIDE;
void fetchMore(const QModelIndex &parent) Q_DECL_OVERRIDE;
bool canFetchMore(const QModelIndex &parent) const Q_DECL_OVERRIDE;
private:
// Tree elements that we manage the memory for.
std::unique_ptr<Item> root_;
};
}; // namespace TreeModel
NEXTPNR_NAMESPACE_END
#endif // TREEMODEL_H
|