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/*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef MAPGLWIDGET_H
#define MAPGLWIDGET_H
#include <QMainWindow>
#include <QMutex>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLWidget>
#include <QPainter>
#include <QThread>
#include <QTimer>
#include <QWaitCondition>
#include <boost/optional.hpp>
#include "designwidget.h"
#include "lineshader.h"
#include "nextpnr.h"
#include "quadtree.h"
NEXTPNR_NAMESPACE_BEGIN
class PeriodicRunner : public QThread
{
Q_OBJECT
private:
QMutex mutex_;
QWaitCondition condition_;
bool abort_;
std::function<void()> target_;
QTimer timer_;
public:
explicit PeriodicRunner(QObject *parent, std::function<void()> target)
: QThread(parent), abort_(false), target_(target), timer_(this)
{
connect(&timer_, &QTimer::timeout, this, &PeriodicRunner::poke);
}
void run(void) override
{
for (;;) {
mutex_.lock();
condition_.wait(&mutex_);
if (abort_) {
mutex_.unlock();
return;
}
target_();
mutex_.unlock();
}
}
void startTimer(int msecs) { timer_.start(msecs); }
~PeriodicRunner()
{
mutex_.lock();
abort_ = true;
condition_.wakeOne();
mutex_.unlock();
wait();
}
void poke(void) { condition_.wakeOne(); }
};
class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
FPGAViewWidget(QWidget *parent = 0);
~FPGAViewWidget();
protected:
// Qt callbacks.
void initializeGL() Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
void resizeGL(int width, int height) Q_DECL_OVERRIDE;
void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void wheelEvent(QWheelEvent *event) Q_DECL_OVERRIDE;
QSize minimumSizeHint() const override;
QSize sizeHint() const override;
void leaveEvent(QEvent *event) override;
public Q_SLOTS:
void newContext(Context *ctx);
void onSelectedArchItem(std::vector<DecalXY> decals, bool keep);
void onHighlightGroupChanged(std::vector<DecalXY> decals, int group);
void onHoverItemChanged(DecalXY decal);
void pokeRenderer(void);
void zoomIn();
void zoomOut();
void zoomSelected();
void zoomOutbound();
Q_SIGNALS:
void clickedBel(BelId bel, bool add);
void clickedWire(WireId wire, bool add);
void clickedPip(PipId pip, bool add);
private:
const float zoomNear_ = 0.1f; // do not zoom closer than this
float zoomFar_ = 10.0f; // do not zoom further than this
const float zoomLvl1_ = 1.0f;
const float zoomLvl2_ = 5.0f;
struct PickedElement
{
ElementType type;
// These are not in an union (and thus this structure is very verbose
// and somewhat heavy) because the Id types are typedef'd to StringIds
// in the generic architecture. Once that changes (or we get an AnyId
// construct from Arches), this should go away.
BelId bel;
WireId wire;
PipId pip;
GroupId group;
float x, y; // Decal X and Y
PickedElement(ElementType type, float x, float y) : type(type), x(x), y(y) {}
static PickedElement fromBel(BelId bel, float x, float y)
{
PickedElement e(ElementType::BEL, x, y);
e.bel = bel;
return e;
}
static PickedElement fromWire(WireId wire, float x, float y)
{
PickedElement e(ElementType::WIRE, x, y);
e.wire = wire;
return e;
}
static PickedElement fromPip(PipId pip, float x, float y)
{
PickedElement e(ElementType::PIP, x, y);
e.pip = pip;
return e;
}
static PickedElement fromGroup(GroupId group, float x, float y)
{
PickedElement e(ElementType::GROUP, x, y);
e.group = group;
return e;
}
PickedElement(const PickedElement &other) : type(other.type)
{
switch (type) {
case ElementType::BEL:
bel = other.bel;
break;
case ElementType::WIRE:
wire = other.wire;
break;
case ElementType::PIP:
pip = other.pip;
break;
case ElementType::GROUP:
group = other.group;
break;
default:
NPNR_ASSERT_FALSE("Invalid ElementType");
}
}
DecalXY decal(Context *ctx) const
{
DecalXY decal;
switch (type) {
case ElementType::BEL:
decal = ctx->getBelDecal(bel);
break;
case ElementType::WIRE:
decal = ctx->getWireDecal(wire);
break;
case ElementType::PIP:
decal = ctx->getPipDecal(pip);
break;
case ElementType::GROUP:
decal = ctx->getGroupDecal(group);
break;
default:
NPNR_ASSERT_FALSE("Invalid ElementType");
}
return decal;
}
float distance(Context *ctx, float wx, float wy) const;
};
using PickQuadTree = QuadTree<float, PickedElement>;
Context *ctx_;
QTimer paintTimer_;
std::unique_ptr<PeriodicRunner> renderRunner_;
QPoint lastDragPos_;
LineShader lineShader_;
QMatrix4x4 viewMove_;
float zoom_;
struct
{
QColor background;
QColor grid;
QColor frame;
QColor hidden;
QColor inactive;
QColor active;
QColor selected;
QColor hovered;
QColor highlight[8];
} colors_;
// Flags that are passed through from renderer arguments to renderer data.
// These are used by the UI code to signal events that will only fire when
// the next frame gets rendered.
struct PassthroughFlags
{
bool zoomOutbound;
PassthroughFlags() : zoomOutbound(false) {}
PassthroughFlags &operator=(const PassthroughFlags &other) noexcept
{
zoomOutbound = other.zoomOutbound;
return *this;
}
};
struct RendererArgs
{
// Decals that he user selected.
std::vector<DecalXY> selectedDecals;
// Decals that the user highlighted.
std::vector<DecalXY> highlightedDecals[8];
// Decals that the user's mouse is hovering in.
DecalXY hoveredDecal;
// Whether to render the above three or skip it.
bool changed;
// Flags to pass back into the RendererData.
PassthroughFlags flags;
// Hint text
std::string hintText;
// cursor pos
int x,y;
};
std::unique_ptr<RendererArgs> rendererArgs_;
QMutex rendererArgsLock_;
struct RendererData
{
LineShaderData gfxByStyle[GraphicElement::STYLE_MAX];
LineShaderData gfxSelected;
LineShaderData gfxHovered;
LineShaderData gfxHighlighted[8];
// Global bounding box of data from Arch.
PickQuadTree::BoundingBox bbGlobal;
// Bounding box of selected items.
PickQuadTree::BoundingBox bbSelected;
// Quadtree for picking objects.
std::unique_ptr<PickQuadTree> qt;
// Flags from args.
PassthroughFlags flags;
};
std::unique_ptr<RendererData> rendererData_;
QMutex rendererDataLock_;
void clampZoom();
void zoomToBB(const PickQuadTree::BoundingBox &bb, float margin, bool clamp);
void zoom(int level);
void renderLines(void);
void renderGraphicElement(LineShaderData &out, PickQuadTree::BoundingBox &bb, const GraphicElement &el, float x,
float y);
void renderDecal(LineShaderData &out, PickQuadTree::BoundingBox &bb, const DecalXY &decal);
void renderArchDecal(LineShaderData out[GraphicElement::STYLE_MAX], PickQuadTree::BoundingBox &bb,
const DecalXY &decal);
void populateQuadTree(RendererData *data, const DecalXY &decal, const PickedElement &element);
boost::optional<PickedElement> pickElement(float worldx, float worldy);
QVector4D mouseToWorldCoordinates(int x, int y);
QVector4D mouseToWorldDimensions(float x, float y);
QMatrix4x4 getProjection(void);
void update_vbos();
};
NEXTPNR_NAMESPACE_END
#endif
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