diff options
Diffstat (limited to '3rdparty/imgui/examples/imgui_impl_freeglut.h')
-rw-r--r-- | 3rdparty/imgui/examples/imgui_impl_freeglut.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/imgui_impl_freeglut.h b/3rdparty/imgui/examples/imgui_impl_freeglut.h new file mode 100644 index 00000000..6289ed4d --- /dev/null +++ b/3rdparty/imgui/examples/imgui_impl_freeglut.h @@ -0,0 +1,27 @@ +// dear imgui: Platform Binding for FreeGLUT +// This needs to be used along with a Renderer (e.g. OpenGL2) + +// Issues: +// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I +// [ ] Platform: Missing gamepad support. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init(); +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs(); +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_NewFrame(); + +// You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically, +// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. +//---------------------------------------- GLUT name --------------------------------------------- Decent Name --------- +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc +IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc |