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author | Mateusz Zalega <mateusz@appliedsourcery.com> | 2018-08-16 21:44:37 +0200 |
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committer | Mateusz Zalega <mateusz@appliedsourcery.com> | 2018-10-23 15:43:51 +0200 |
commit | d03291eeb1efbb1005eba5a8a4b2c92ef66d2fd5 (patch) | |
tree | 997b4a31291efaca2d1f60c54e95b81785a9ddcc /common | |
parent | b5faa7ad102b8308eeb0c73a3849909bf4b1b635 (diff) | |
download | nextpnr-d03291eeb1efbb1005eba5a8a4b2c92ef66d2fd5.tar.gz nextpnr-d03291eeb1efbb1005eba5a8a4b2c92ef66d2fd5.tar.bz2 nextpnr-d03291eeb1efbb1005eba5a8a4b2c92ef66d2fd5.zip |
gui: improved FPGAViewWidget::paintGL() performance
Profiling revealed that memcpy() in QOpenGLBuffer::allocate() had been taking
the most time during paintGL() calls. I've been able to take the CPU usage
down to about 1/4 of its previous values by caching elements in VBOs and
updating them only after subsequent calls to renderGraphicElement().
Signed-off-by: Mateusz Zalega <mateusz@appliedsourcery.com>
Diffstat (limited to 'common')
-rw-r--r-- | common/nextpnr.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/common/nextpnr.h b/common/nextpnr.h index 29a85a10..59ae0323 100644 --- a/common/nextpnr.h +++ b/common/nextpnr.h @@ -157,11 +157,25 @@ struct GraphicElement enum style_t { + STYLE_GRID, STYLE_FRAME, // Static "frame". Contrast between STYLE_INACTIVE and STYLE_ACTIVE STYLE_HIDDEN, // Only display when object is selected or highlighted STYLE_INACTIVE, // Render using low-contrast color STYLE_ACTIVE, // Render using high-contast color + // UI highlight groups + STYLE_HIGHLIGHTED0, + STYLE_HIGHLIGHTED1, + STYLE_HIGHLIGHTED2, + STYLE_HIGHLIGHTED3, + STYLE_HIGHLIGHTED4, + STYLE_HIGHLIGHTED5, + STYLE_HIGHLIGHTED6, + STYLE_HIGHLIGHTED7, + + STYLE_SELECTED, + STYLE_HOVER, + STYLE_MAX } style = STYLE_FRAME; |