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entity good is
port(
a,b,c : in bit;
d1,d2,d3 : out bit
);
end good;
architecture night of good is
begin
d1 <= (a and b) or c;
d2 <= (a or b) and c;
d3 <= (a and b and c) or (a and b) or c;
end;
entity moon is
end moon;
architecture night of moon is
component good
port(
a,b,c : in bit;
d1,d2,d3 : out bit
);
end component;
signal a0,b0,c0 : bit;
signal d0 : bit;
begin
cow : night port map(a0, b0, c0, d0);
process (a,b,c,d) is
begin
a <= '0'; b <= '0'; c <= '0';
wait for 25 ns;
a <= '0'; b <= '0'; c <= '1';
wait for 25 ns;
a <= '0'; b <= '1'; c <= '0';
wait for 25 ns;
a <= '0'; b <= '1'; c <= '1';
wait for 25 ns;
a <= '1'; b <= '0'; c <= '0';
wait for 25 ns;
a <= '1'; b <= '0'; c <= '1';
wait for 25 ns;
a <= '1'; b <= '1'; c <= '0';
wait for 25 ns;
a <= '1'; b <= '1'; c <= '1';
wait for 25 ns;
end process;
end;
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