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Diffstat (limited to 'sshlib/src/main/java/com/trilead/ssh2/channel/Channel.java')
-rw-r--r--sshlib/src/main/java/com/trilead/ssh2/channel/Channel.java207
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diff --git a/sshlib/src/main/java/com/trilead/ssh2/channel/Channel.java b/sshlib/src/main/java/com/trilead/ssh2/channel/Channel.java
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+++ b/sshlib/src/main/java/com/trilead/ssh2/channel/Channel.java
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+
+package com.trilead.ssh2.channel;
+
+/**
+ * Channel.
+ *
+ * @author Christian Plattner, plattner@trilead.com
+ * @version $Id: Channel.java,v 1.1 2007/10/15 12:49:56 cplattne Exp $
+ */
+public class Channel
+{
+ /*
+ * OK. Here is an important part of the JVM Specification:
+ * (http://java.sun.com/docs/books/vmspec/2nd-edition/html/Threads.doc.html#22214)
+ *
+ * Any association between locks and variables is purely conventional.
+ * Locking any lock conceptually flushes all variables from a thread's
+ * working memory, and unlocking any lock forces the writing out to main
+ * memory of all variables that the thread has assigned. That a lock may be
+ * associated with a particular object or a class is purely a convention.
+ * (...)
+ *
+ * If a thread uses a particular shared variable only after locking a
+ * particular lock and before the corresponding unlocking of that same lock,
+ * then the thread will read the shared value of that variable from main
+ * memory after the lock operation, if necessary, and will copy back to main
+ * memory the value most recently assigned to that variable before the
+ * unlock operation.
+ *
+ * This, in conjunction with the mutual exclusion rules for locks, suffices
+ * to guarantee that values are correctly transmitted from one thread to
+ * another through shared variables.
+ *
+ * ====> Always keep that in mind when modifying the Channel/ChannelManger
+ * code.
+ *
+ */
+
+ static final int STATE_OPENING = 1;
+ static final int STATE_OPEN = 2;
+ static final int STATE_CLOSED = 4;
+
+ static final int CHANNEL_BUFFER_SIZE = 30000;
+
+ /*
+ * To achieve correctness, the following rules have to be respected when
+ * accessing this object:
+ */
+
+ // These fields can always be read
+ final ChannelManager cm;
+ final ChannelOutputStream stdinStream;
+ final ChannelInputStream stdoutStream;
+ final ChannelInputStream stderrStream;
+
+ // These two fields will only be written while the Channel is in state
+ // STATE_OPENING.
+ // The code makes sure that the two fields are written out when the state is
+ // changing to STATE_OPEN.
+ // Therefore, if you know that the Channel is in state STATE_OPEN, then you
+ // can read these two fields without synchronizing on the Channel. However, make
+ // sure that you get the latest values (e.g., flush caches by synchronizing on any
+ // object). However, to be on the safe side, you can lock the channel.
+
+ int localID = -1;
+ int remoteID = -1;
+
+ /*
+ * Make sure that we never send a data/EOF/WindowChange msg after a CLOSE
+ * msg.
+ *
+ * This is a little bit complicated, but we have to do it in that way, since
+ * we cannot keep a lock on the Channel during the send operation (this
+ * would block sometimes the receiver thread, and, in extreme cases, can
+ * lead to a deadlock on both sides of the connection (senders are blocked
+ * since the receive buffers on the other side are full, and receiver
+ * threads wait for the senders to finish). It all depends on the
+ * implementation on the other side. But we cannot make any assumptions, we
+ * have to assume the worst case. Confused? Just believe me.
+ */
+
+ /*
+ * If you send a message on a channel, then you have to aquire the
+ * "channelSendLock" and check the "closeMessageSent" flag (this variable
+ * may only be accessed while holding the "channelSendLock" !!!
+ *
+ * BTW: NEVER EVER SEND MESSAGES FROM THE RECEIVE THREAD - see explanation
+ * above.
+ */
+
+ final Object channelSendLock = new Object();
+ boolean closeMessageSent = false;
+
+ /*
+ * Stop memory fragmentation by allocating this often used buffer.
+ * May only be used while holding the channelSendLock
+ */
+
+ final byte[] msgWindowAdjust = new byte[9];
+
+ // If you access (read or write) any of the following fields, then you have
+ // to synchronize on the channel.
+
+ int state = STATE_OPENING;
+
+ boolean closeMessageRecv = false;
+
+ /* This is a stupid implementation. At the moment we can only wait
+ * for one pending request per channel.
+ */
+ int successCounter = 0;
+ int failedCounter = 0;
+
+ int localWindow = 0; /* locally, we use a small window, < 2^31 */
+ long remoteWindow = 0; /* long for readable 2^32 - 1 window support */
+
+ int localMaxPacketSize = -1;
+ int remoteMaxPacketSize = -1;
+
+ final byte[] stdoutBuffer = new byte[CHANNEL_BUFFER_SIZE];
+ final byte[] stderrBuffer = new byte[CHANNEL_BUFFER_SIZE];
+
+ int stdoutReadpos = 0;
+ int stdoutWritepos = 0;
+ int stderrReadpos = 0;
+ int stderrWritepos = 0;
+
+ boolean EOF = false;
+
+ Integer exit_status;
+
+ String exit_signal;
+
+ // we keep the x11 cookie so that this channel can be closed when this
+ // specific x11 forwarding gets stopped
+
+ String hexX11FakeCookie;
+
+ // reasonClosed is special, since we sometimes need to access it
+ // while holding the channelSendLock.
+ // We protect it with a private short term lock.
+
+ private final Object reasonClosedLock = new Object();
+ private String reasonClosed = null;
+
+ public Channel(ChannelManager cm)
+ {
+ this.cm = cm;
+
+ this.localWindow = CHANNEL_BUFFER_SIZE;
+ this.localMaxPacketSize = 35000 - 1024; // leave enough slack
+
+ this.stdinStream = new ChannelOutputStream(this);
+ this.stdoutStream = new ChannelInputStream(this, false);
+ this.stderrStream = new ChannelInputStream(this, true);
+ }
+
+ /* Methods to allow access from classes outside of this package */
+
+ public ChannelInputStream getStderrStream()
+ {
+ return stderrStream;
+ }
+
+ public ChannelOutputStream getStdinStream()
+ {
+ return stdinStream;
+ }
+
+ public ChannelInputStream getStdoutStream()
+ {
+ return stdoutStream;
+ }
+
+ public String getExitSignal()
+ {
+ synchronized (this)
+ {
+ return exit_signal;
+ }
+ }
+
+ public Integer getExitStatus()
+ {
+ synchronized (this)
+ {
+ return exit_status;
+ }
+ }
+
+ public String getReasonClosed()
+ {
+ synchronized (reasonClosedLock)
+ {
+ return reasonClosed;
+ }
+ }
+
+ public void setReasonClosed(String reasonClosed)
+ {
+ synchronized (reasonClosedLock)
+ {
+ if (this.reasonClosed == null)
+ this.reasonClosed = reasonClosed;
+ }
+ }
+}