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diff --git a/libraries/zxing/src/com/google/zxing/qrcode/encoder/MaskUtil.java b/libraries/zxing/src/com/google/zxing/qrcode/encoder/MaskUtil.java
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+++ b/libraries/zxing/src/com/google/zxing/qrcode/encoder/MaskUtil.java
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+/*
+ * Copyright 2008 ZXing authors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.google.zxing.qrcode.encoder;
+
+/**
+ * @author satorux@google.com (Satoru Takabayashi) - creator
+ * @author dswitkin@google.com (Daniel Switkin) - ported from C++
+ */
+public final class MaskUtil {
+
+ private MaskUtil() {
+ // do nothing
+ }
+
+ // Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
+ // give penalty to them. Example: 00000 or 11111.
+ public static int applyMaskPenaltyRule1(ByteMatrix matrix) {
+ return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false);
+ }
+
+ // Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
+ // penalty to them.
+ public static int applyMaskPenaltyRule2(ByteMatrix matrix) {
+ int penalty = 0;
+ byte[][] array = matrix.getArray();
+ int width = matrix.getWidth();
+ int height = matrix.getHeight();
+ for (int y = 0; y < height - 1; ++y) {
+ for (int x = 0; x < width - 1; ++x) {
+ int value = array[y][x];
+ if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1]) {
+ penalty += 3;
+ }
+ }
+ }
+ return penalty;
+ }
+
+ // Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
+ // 10111010000, and give penalty to them. If we find patterns like 000010111010000, we give
+ // penalties twice (i.e. 40 * 2).
+ public static int applyMaskPenaltyRule3(ByteMatrix matrix) {
+ int penalty = 0;
+ byte[][] array = matrix.getArray();
+ int width = matrix.getWidth();
+ int height = matrix.getHeight();
+ for (int y = 0; y < height; ++y) {
+ for (int x = 0; x < width; ++x) {
+ // Tried to simplify following conditions but failed.
+ if (x + 6 < width &&
+ array[y][x] == 1 &&
+ array[y][x + 1] == 0 &&
+ array[y][x + 2] == 1 &&
+ array[y][x + 3] == 1 &&
+ array[y][x + 4] == 1 &&
+ array[y][x + 5] == 0 &&
+ array[y][x + 6] == 1 &&
+ ((x + 10 < width &&
+ array[y][x + 7] == 0 &&
+ array[y][x + 8] == 0 &&
+ array[y][x + 9] == 0 &&
+ array[y][x + 10] == 0) ||
+ (x - 4 >= 0 &&
+ array[y][x - 1] == 0 &&
+ array[y][x - 2] == 0 &&
+ array[y][x - 3] == 0 &&
+ array[y][x - 4] == 0))) {
+ penalty += 40;
+ }
+ if (y + 6 < height &&
+ array[y][x] == 1 &&
+ array[y + 1][x] == 0 &&
+ array[y + 2][x] == 1 &&
+ array[y + 3][x] == 1 &&
+ array[y + 4][x] == 1 &&
+ array[y + 5][x] == 0 &&
+ array[y + 6][x] == 1 &&
+ ((y + 10 < height &&
+ array[y + 7][x] == 0 &&
+ array[y + 8][x] == 0 &&
+ array[y + 9][x] == 0 &&
+ array[y + 10][x] == 0) ||
+ (y - 4 >= 0 &&
+ array[y - 1][x] == 0 &&
+ array[y - 2][x] == 0 &&
+ array[y - 3][x] == 0 &&
+ array[y - 4][x] == 0))) {
+ penalty += 40;
+ }
+ }
+ }
+ return penalty;
+ }
+
+ // Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
+ // penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
+ // - 0% => 100
+ // - 40% => 20
+ // - 45% => 10
+ // - 50% => 0
+ // - 55% => 10
+ // - 55% => 20
+ // - 100% => 100
+ public static int applyMaskPenaltyRule4(ByteMatrix matrix) {
+ int numDarkCells = 0;
+ byte[][] array = matrix.getArray();
+ int width = matrix.getWidth();
+ int height = matrix.getHeight();
+ for (int y = 0; y < height; ++y) {
+ for (int x = 0; x < width; ++x) {
+ if (array[y][x] == 1) {
+ numDarkCells += 1;
+ }
+ }
+ }
+ int numTotalCells = matrix.getHeight() * matrix.getWidth();
+ double darkRatio = (double) numDarkCells / numTotalCells;
+ return Math.abs((int) (darkRatio * 100 - 50)) / 5 * 10;
+ }
+
+ // Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask
+ // pattern conditions.
+ public static boolean getDataMaskBit(int maskPattern, int x, int y) {
+ if (!QRCode.isValidMaskPattern(maskPattern)) {
+ throw new IllegalArgumentException("Invalid mask pattern");
+ }
+ int intermediate;
+ int temp;
+ switch (maskPattern) {
+ case 0:
+ intermediate = (y + x) & 0x1;
+ break;
+ case 1:
+ intermediate = y & 0x1;
+ break;
+ case 2:
+ intermediate = x % 3;
+ break;
+ case 3:
+ intermediate = (y + x) % 3;
+ break;
+ case 4:
+ intermediate = ((y >>> 1) + (x / 3)) & 0x1;
+ break;
+ case 5:
+ temp = y * x;
+ intermediate = (temp & 0x1) + (temp % 3);
+ break;
+ case 6:
+ temp = y * x;
+ intermediate = ((temp & 0x1) + (temp % 3)) & 0x1;
+ break;
+ case 7:
+ temp = y * x;
+ intermediate = ((temp % 3) + ((y + x) & 0x1)) & 0x1;
+ break;
+ default:
+ throw new IllegalArgumentException("Invalid mask pattern: " + maskPattern);
+ }
+ return intermediate == 0;
+ }
+
+ // Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
+ // vertical and horizontal orders respectively.
+ private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, boolean isHorizontal) {
+ int penalty = 0;
+ int numSameBitCells = 0;
+ int prevBit = -1;
+ // Horizontal mode:
+ // for (int i = 0; i < matrix.height(); ++i) {
+ // for (int j = 0; j < matrix.width(); ++j) {
+ // int bit = matrix.get(i, j);
+ // Vertical mode:
+ // for (int i = 0; i < matrix.width(); ++i) {
+ // for (int j = 0; j < matrix.height(); ++j) {
+ // int bit = matrix.get(j, i);
+ int iLimit = isHorizontal ? matrix.getHeight() : matrix.getWidth();
+ int jLimit = isHorizontal ? matrix.getWidth() : matrix.getHeight();
+ byte[][] array = matrix.getArray();
+ for (int i = 0; i < iLimit; ++i) {
+ for (int j = 0; j < jLimit; ++j) {
+ int bit = isHorizontal ? array[i][j] : array[j][i];
+ if (bit == prevBit) {
+ numSameBitCells += 1;
+ // Found five repetitive cells with the same color (bit).
+ // We'll give penalty of 3.
+ if (numSameBitCells == 5) {
+ penalty += 3;
+ } else if (numSameBitCells > 5) {
+ // After five repetitive cells, we'll add the penalty one
+ // by one.
+ penalty += 1;
+ }
+ } else {
+ numSameBitCells = 1; // Include the cell itself.
+ prevBit = bit;
+ }
+ }
+ numSameBitCells = 0; // Clear at each row/column.
+ }
+ return penalty;
+ }
+
+}