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-rw-r--r--libraries/spongycastle/pg/src/main/java/org/spongycastle/apache/bzip2/CBZip2OutputStream.java1651
1 files changed, 1651 insertions, 0 deletions
diff --git a/libraries/spongycastle/pg/src/main/java/org/spongycastle/apache/bzip2/CBZip2OutputStream.java b/libraries/spongycastle/pg/src/main/java/org/spongycastle/apache/bzip2/CBZip2OutputStream.java
new file mode 100644
index 000000000..9648663af
--- /dev/null
+++ b/libraries/spongycastle/pg/src/main/java/org/spongycastle/apache/bzip2/CBZip2OutputStream.java
@@ -0,0 +1,1651 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/*
+ * This package is based on the work done by Keiron Liddle, Aftex Software
+ * <keiron@aftexsw.com> to whom the Ant project is very grateful for his
+ * great code.
+ */
+
+package org.spongycastle.apache.bzip2;
+
+import java.io.OutputStream;
+import java.io.IOException;
+
+/**
+ * An output stream that compresses into the BZip2 format (with the file
+ * header chars) into another stream.
+ *
+ * @author <a href="mailto:keiron@aftexsw.com">Keiron Liddle</a>
+ *
+ * TODO: Update to BZip2 1.0.1
+ * <b>NB:</b> note this class has been modified to add a leading BZ to the
+ * start of the BZIP2 stream to make it compatible with other PGP programs.
+ */
+public class CBZip2OutputStream extends OutputStream implements BZip2Constants {
+ protected static final int SETMASK = (1 << 21);
+ protected static final int CLEARMASK = (~SETMASK);
+ protected static final int GREATER_ICOST = 15;
+ protected static final int LESSER_ICOST = 0;
+ protected static final int SMALL_THRESH = 20;
+ protected static final int DEPTH_THRESH = 10;
+
+ /*
+ If you are ever unlucky/improbable enough
+ to get a stack overflow whilst sorting,
+ increase the following constant and try
+ again. In practice I have never seen the
+ stack go above 27 elems, so the following
+ limit seems very generous.
+ */
+ protected static final int QSORT_STACK_SIZE = 1000;
+ private boolean finished;
+
+ private static void panic() {
+ System.out.println("panic");
+ //throw new CError();
+ }
+
+ private void makeMaps() {
+ int i;
+ nInUse = 0;
+ for (i = 0; i < 256; i++) {
+ if (inUse[i]) {
+ seqToUnseq[nInUse] = (char) i;
+ unseqToSeq[i] = (char) nInUse;
+ nInUse++;
+ }
+ }
+ }
+
+ protected static void hbMakeCodeLengths(char[] len, int[] freq,
+ int alphaSize, int maxLen) {
+ /*
+ Nodes and heap entries run from 1. Entry 0
+ for both the heap and nodes is a sentinel.
+ */
+ int nNodes, nHeap, n1, n2, i, j, k;
+ boolean tooLong;
+
+ int[] heap = new int[MAX_ALPHA_SIZE + 2];
+ int[] weight = new int[MAX_ALPHA_SIZE * 2];
+ int[] parent = new int[MAX_ALPHA_SIZE * 2];
+
+ for (i = 0; i < alphaSize; i++) {
+ weight[i + 1] = (freq[i] == 0 ? 1 : freq[i]) << 8;
+ }
+
+ while (true) {
+ nNodes = alphaSize;
+ nHeap = 0;
+
+ heap[0] = 0;
+ weight[0] = 0;
+ parent[0] = -2;
+
+ for (i = 1; i <= alphaSize; i++) {
+ parent[i] = -1;
+ nHeap++;
+ heap[nHeap] = i;
+ {
+ int zz, tmp;
+ zz = nHeap;
+ tmp = heap[zz];
+ while (weight[tmp] < weight[heap[zz >> 1]]) {
+ heap[zz] = heap[zz >> 1];
+ zz >>= 1;
+ }
+ heap[zz] = tmp;
+ }
+ }
+ if (!(nHeap < (MAX_ALPHA_SIZE + 2))) {
+ panic();
+ }
+
+ while (nHeap > 1) {
+ n1 = heap[1];
+ heap[1] = heap[nHeap];
+ nHeap--;
+ {
+ int zz = 0, yy = 0, tmp = 0;
+ zz = 1;
+ tmp = heap[zz];
+ while (true) {
+ yy = zz << 1;
+ if (yy > nHeap) {
+ break;
+ }
+ if (yy < nHeap
+ && weight[heap[yy + 1]] < weight[heap[yy]]) {
+ yy++;
+ }
+ if (weight[tmp] < weight[heap[yy]]) {
+ break;
+ }
+ heap[zz] = heap[yy];
+ zz = yy;
+ }
+ heap[zz] = tmp;
+ }
+ n2 = heap[1];
+ heap[1] = heap[nHeap];
+ nHeap--;
+ {
+ int zz = 0, yy = 0, tmp = 0;
+ zz = 1;
+ tmp = heap[zz];
+ while (true) {
+ yy = zz << 1;
+ if (yy > nHeap) {
+ break;
+ }
+ if (yy < nHeap
+ && weight[heap[yy + 1]] < weight[heap[yy]]) {
+ yy++;
+ }
+ if (weight[tmp] < weight[heap[yy]]) {
+ break;
+ }
+ heap[zz] = heap[yy];
+ zz = yy;
+ }
+ heap[zz] = tmp;
+ }
+ nNodes++;
+ parent[n1] = parent[n2] = nNodes;
+
+ weight[nNodes] = ((weight[n1] & 0xffffff00)
+ + (weight[n2] & 0xffffff00))
+ | (1 + (((weight[n1] & 0x000000ff) >
+ (weight[n2] & 0x000000ff)) ?
+ (weight[n1] & 0x000000ff) :
+ (weight[n2] & 0x000000ff)));
+
+ parent[nNodes] = -1;
+ nHeap++;
+ heap[nHeap] = nNodes;
+ {
+ int zz = 0, tmp = 0;
+ zz = nHeap;
+ tmp = heap[zz];
+ while (weight[tmp] < weight[heap[zz >> 1]]) {
+ heap[zz] = heap[zz >> 1];
+ zz >>= 1;
+ }
+ heap[zz] = tmp;
+ }
+ }
+ if (!(nNodes < (MAX_ALPHA_SIZE * 2))) {
+ panic();
+ }
+
+ tooLong = false;
+ for (i = 1; i <= alphaSize; i++) {
+ j = 0;
+ k = i;
+ while (parent[k] >= 0) {
+ k = parent[k];
+ j++;
+ }
+ len[i - 1] = (char) j;
+ if (j > maxLen) {
+ tooLong = true;
+ }
+ }
+
+ if (!tooLong) {
+ break;
+ }
+
+ for (i = 1; i < alphaSize; i++) {
+ j = weight[i] >> 8;
+ j = 1 + (j / 2);
+ weight[i] = j << 8;
+ }
+ }
+ }
+
+ /*
+ index of the last char in the block, so
+ the block size == last + 1.
+ */
+ int last;
+
+ /*
+ index in zptr[] of original string after sorting.
+ */
+ int origPtr;
+
+ /*
+ always: in the range 0 .. 9.
+ The current block size is 100000 * this number.
+ */
+ int blockSize100k;
+
+ boolean blockRandomised;
+
+ int bytesOut;
+ int bsBuff;
+ int bsLive;
+ CRC mCrc = new CRC();
+
+ private boolean[] inUse = new boolean[256];
+ private int nInUse;
+
+ private char[] seqToUnseq = new char[256];
+ private char[] unseqToSeq = new char[256];
+
+ private char[] selector = new char[MAX_SELECTORS];
+ private char[] selectorMtf = new char[MAX_SELECTORS];
+
+ private char[] block;
+ private int[] quadrant;
+ private int[] zptr;
+ private short[] szptr;
+ private int[] ftab;
+
+ private int nMTF;
+
+ private int[] mtfFreq = new int[MAX_ALPHA_SIZE];
+
+ /*
+ * Used when sorting. If too many long comparisons
+ * happen, we stop sorting, randomise the block
+ * slightly, and try again.
+ */
+ private int workFactor;
+ private int workDone;
+ private int workLimit;
+ private boolean firstAttempt;
+ private int nBlocksRandomised;
+
+ private int currentChar = -1;
+ private int runLength = 0;
+
+ public CBZip2OutputStream(OutputStream inStream) throws IOException {
+ this(inStream, 9);
+ }
+
+ public CBZip2OutputStream(OutputStream inStream, int inBlockSize)
+ throws IOException {
+ block = null;
+ quadrant = null;
+ zptr = null;
+ ftab = null;
+
+ inStream.write('B');
+ inStream.write('Z');
+
+ bsSetStream(inStream);
+
+ workFactor = 50;
+ if (inBlockSize > 9) {
+ inBlockSize = 9;
+ }
+ if (inBlockSize < 1) {
+ inBlockSize = 1;
+ }
+ blockSize100k = inBlockSize;
+ allocateCompressStructures();
+ initialize();
+ initBlock();
+ }
+
+ /**
+ *
+ * modified by Oliver Merkel, 010128
+ *
+ */
+ public void write(int bv) throws IOException {
+ int b = (256 + bv) % 256;
+ if (currentChar != -1) {
+ if (currentChar == b) {
+ runLength++;
+ if (runLength > 254) {
+ writeRun();
+ currentChar = -1;
+ runLength = 0;
+ }
+ } else {
+ writeRun();
+ runLength = 1;
+ currentChar = b;
+ }
+ } else {
+ currentChar = b;
+ runLength++;
+ }
+ }
+
+ private void writeRun() throws IOException {
+ if (last < allowableBlockSize) {
+ inUse[currentChar] = true;
+ for (int i = 0; i < runLength; i++) {
+ mCrc.updateCRC((char) currentChar);
+ }
+ switch (runLength) {
+ case 1:
+ last++;
+ block[last + 1] = (char) currentChar;
+ break;
+ case 2:
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ break;
+ case 3:
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ break;
+ default:
+ inUse[runLength - 4] = true;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) currentChar;
+ last++;
+ block[last + 1] = (char) (runLength - 4);
+ break;
+ }
+ } else {
+ endBlock();
+ initBlock();
+ writeRun();
+ }
+ }
+
+ boolean closed = false;
+
+ protected void finalize() throws Throwable {
+ close();
+ super.finalize();
+ }
+
+ public void close() throws IOException {
+ if (closed) {
+ return;
+ }
+
+ finish();
+
+ closed = true;
+ super.close();
+ bsStream.close();
+ }
+
+ public void finish() throws IOException {
+ if (finished) {
+ return;
+ }
+
+ if (runLength > 0) {
+ writeRun();
+ }
+ currentChar = -1;
+ endBlock();
+ endCompression();
+ finished = true;
+ flush();
+ }
+
+ public void flush() throws IOException {
+ super.flush();
+ bsStream.flush();
+ }
+
+ private int blockCRC, combinedCRC;
+
+ private void initialize() throws IOException {
+ bytesOut = 0;
+ nBlocksRandomised = 0;
+
+ /* Write `magic' bytes h indicating file-format == huffmanised,
+ followed by a digit indicating blockSize100k.
+ */
+ bsPutUChar('h');
+ bsPutUChar('0' + blockSize100k);
+
+ combinedCRC = 0;
+ }
+
+ private int allowableBlockSize;
+
+ private void initBlock() {
+ // blockNo++;
+ mCrc.initialiseCRC();
+ last = -1;
+ // ch = 0;
+
+ for (int i = 0; i < 256; i++) {
+ inUse[i] = false;
+ }
+
+ /* 20 is just a paranoia constant */
+ allowableBlockSize = baseBlockSize * blockSize100k - 20;
+ }
+
+ private void endBlock() throws IOException {
+ blockCRC = mCrc.getFinalCRC();
+ combinedCRC = (combinedCRC << 1) | (combinedCRC >>> 31);
+ combinedCRC ^= blockCRC;
+
+ /* sort the block and establish posn of original string */
+ doReversibleTransformation();
+
+ /*
+ A 6-byte block header, the value chosen arbitrarily
+ as 0x314159265359 :-). A 32 bit value does not really
+ give a strong enough guarantee that the value will not
+ appear by chance in the compressed datastream. Worst-case
+ probability of this event, for a 900k block, is about
+ 2.0e-3 for 32 bits, 1.0e-5 for 40 bits and 4.0e-8 for 48 bits.
+ For a compressed file of size 100Gb -- about 100000 blocks --
+ only a 48-bit marker will do. NB: normal compression/
+ decompression do *not* rely on these statistical properties.
+ They are only important when trying to recover blocks from
+ damaged files.
+ */
+ bsPutUChar(0x31);
+ bsPutUChar(0x41);
+ bsPutUChar(0x59);
+ bsPutUChar(0x26);
+ bsPutUChar(0x53);
+ bsPutUChar(0x59);
+
+ /* Now the block's CRC, so it is in a known place. */
+ bsPutint(blockCRC);
+
+ /* Now a single bit indicating randomisation. */
+ if (blockRandomised) {
+ bsW(1, 1);
+ nBlocksRandomised++;
+ } else {
+ bsW(1, 0);
+ }
+
+ /* Finally, block's contents proper. */
+ moveToFrontCodeAndSend();
+ }
+
+ private void endCompression() throws IOException {
+ /*
+ Now another magic 48-bit number, 0x177245385090, to
+ indicate the end of the last block. (sqrt(pi), if
+ you want to know. I did want to use e, but it contains
+ too much repetition -- 27 18 28 18 28 46 -- for me
+ to feel statistically comfortable. Call me paranoid.)
+ */
+ bsPutUChar(0x17);
+ bsPutUChar(0x72);
+ bsPutUChar(0x45);
+ bsPutUChar(0x38);
+ bsPutUChar(0x50);
+ bsPutUChar(0x90);
+
+ bsPutint(combinedCRC);
+
+ bsFinishedWithStream();
+ }
+
+ private void hbAssignCodes (int[] code, char[] length, int minLen,
+ int maxLen, int alphaSize) {
+ int n, vec, i;
+
+ vec = 0;
+ for (n = minLen; n <= maxLen; n++) {
+ for (i = 0; i < alphaSize; i++) {
+ if (length[i] == n) {
+ code[i] = vec;
+ vec++;
+ }
+ }
+ vec <<= 1;
+ }
+ }
+
+ private void bsSetStream(OutputStream f) {
+ bsStream = f;
+ bsLive = 0;
+ bsBuff = 0;
+ bytesOut = 0;
+ }
+
+ private void bsFinishedWithStream() throws IOException {
+ while (bsLive > 0) {
+ int ch = (bsBuff >> 24);
+ try {
+ bsStream.write(ch); // write 8-bit
+ } catch (IOException e) {
+ throw e;
+ }
+ bsBuff <<= 8;
+ bsLive -= 8;
+ bytesOut++;
+ }
+ }
+
+ private void bsW(int n, int v) throws IOException {
+ while (bsLive >= 8) {
+ int ch = (bsBuff >> 24);
+ try {
+ bsStream.write(ch); // write 8-bit
+ } catch (IOException e) {
+ throw e;
+ }
+ bsBuff <<= 8;
+ bsLive -= 8;
+ bytesOut++;
+ }
+ bsBuff |= (v << (32 - bsLive - n));
+ bsLive += n;
+ }
+
+ private void bsPutUChar(int c) throws IOException {
+ bsW(8, c);
+ }
+
+ private void bsPutint(int u) throws IOException {
+ bsW(8, (u >> 24) & 0xff);
+ bsW(8, (u >> 16) & 0xff);
+ bsW(8, (u >> 8) & 0xff);
+ bsW(8, u & 0xff);
+ }
+
+ private void bsPutIntVS(int numBits, int c) throws IOException {
+ bsW(numBits, c);
+ }
+
+ private void sendMTFValues() throws IOException {
+ char len[][] = new char[N_GROUPS][MAX_ALPHA_SIZE];
+
+ int v, t, i, j, gs, ge, totc, bt, bc, iter;
+ int nSelectors = 0, alphaSize, minLen, maxLen, selCtr;
+ int nGroups;//, nBytes;
+
+ alphaSize = nInUse + 2;
+ for (t = 0; t < N_GROUPS; t++) {
+ for (v = 0; v < alphaSize; v++) {
+ len[t][v] = (char) GREATER_ICOST;
+ }
+ }
+
+ /* Decide how many coding tables to use */
+ if (nMTF <= 0) {
+ panic();
+ }
+
+ if (nMTF < 200) {
+ nGroups = 2;
+ } else if (nMTF < 600) {
+ nGroups = 3;
+ } else if (nMTF < 1200) {
+ nGroups = 4;
+ } else if (nMTF < 2400) {
+ nGroups = 5;
+ } else {
+ nGroups = 6;
+ }
+
+ /* Generate an initial set of coding tables */ {
+ int nPart, remF, tFreq, aFreq;
+
+ nPart = nGroups;
+ remF = nMTF;
+ gs = 0;
+ while (nPart > 0) {
+ tFreq = remF / nPart;
+ ge = gs - 1;
+ aFreq = 0;
+ while (aFreq < tFreq && ge < alphaSize - 1) {
+ ge++;
+ aFreq += mtfFreq[ge];
+ }
+
+ if (ge > gs && nPart != nGroups && nPart != 1
+ && ((nGroups - nPart) % 2 == 1)) {
+ aFreq -= mtfFreq[ge];
+ ge--;
+ }
+
+ for (v = 0; v < alphaSize; v++) {
+ if (v >= gs && v <= ge) {
+ len[nPart - 1][v] = (char) LESSER_ICOST;
+ } else {
+ len[nPart - 1][v] = (char) GREATER_ICOST;
+ }
+ }
+
+ nPart--;
+ gs = ge + 1;
+ remF -= aFreq;
+ }
+ }
+
+ int[][] rfreq = new int[N_GROUPS][MAX_ALPHA_SIZE];
+ int[] fave = new int[N_GROUPS];
+ short[] cost = new short[N_GROUPS];
+ /*
+ Iterate up to N_ITERS times to improve the tables.
+ */
+ for (iter = 0; iter < N_ITERS; iter++) {
+ for (t = 0; t < nGroups; t++) {
+ fave[t] = 0;
+ }
+
+ for (t = 0; t < nGroups; t++) {
+ for (v = 0; v < alphaSize; v++) {
+ rfreq[t][v] = 0;
+ }
+ }
+
+ nSelectors = 0;
+ totc = 0;
+ gs = 0;
+ while (true) {
+
+ /* Set group start & end marks. */
+ if (gs >= nMTF) {
+ break;
+ }
+ ge = gs + G_SIZE - 1;
+ if (ge >= nMTF) {
+ ge = nMTF - 1;
+ }
+
+ /*
+ Calculate the cost of this group as coded
+ by each of the coding tables.
+ */
+ for (t = 0; t < nGroups; t++) {
+ cost[t] = 0;
+ }
+
+ if (nGroups == 6) {
+ short cost0, cost1, cost2, cost3, cost4, cost5;
+ cost0 = cost1 = cost2 = cost3 = cost4 = cost5 = 0;
+ for (i = gs; i <= ge; i++) {
+ short icv = szptr[i];
+ cost0 += len[0][icv];
+ cost1 += len[1][icv];
+ cost2 += len[2][icv];
+ cost3 += len[3][icv];
+ cost4 += len[4][icv];
+ cost5 += len[5][icv];
+ }
+ cost[0] = cost0;
+ cost[1] = cost1;
+ cost[2] = cost2;
+ cost[3] = cost3;
+ cost[4] = cost4;
+ cost[5] = cost5;
+ } else {
+ for (i = gs; i <= ge; i++) {
+ short icv = szptr[i];
+ for (t = 0; t < nGroups; t++) {
+ cost[t] += len[t][icv];
+ }
+ }
+ }
+
+ /*
+ Find the coding table which is best for this group,
+ and record its identity in the selector table.
+ */
+ bc = 999999999;
+ bt = -1;
+ for (t = 0; t < nGroups; t++) {
+ if (cost[t] < bc) {
+ bc = cost[t];
+ bt = t;
+ }
+ }
+ totc += bc;
+ fave[bt]++;
+ selector[nSelectors] = (char) bt;
+ nSelectors++;
+
+ /*
+ Increment the symbol frequencies for the selected table.
+ */
+ for (i = gs; i <= ge; i++) {
+ rfreq[bt][szptr[i]]++;
+ }
+
+ gs = ge + 1;
+ }
+
+ /*
+ Recompute the tables based on the accumulated frequencies.
+ */
+ for (t = 0; t < nGroups; t++) {
+ hbMakeCodeLengths(len[t], rfreq[t], alphaSize, 20);
+ }
+ }
+
+ rfreq = null;
+ fave = null;
+ cost = null;
+
+ if (!(nGroups < 8)) {
+ panic();
+ }
+ if (!(nSelectors < 32768 && nSelectors <= (2 + (900000 / G_SIZE)))) {
+ panic();
+ }
+
+
+ /* Compute MTF values for the selectors. */
+ {
+ char[] pos = new char[N_GROUPS];
+ char ll_i, tmp2, tmp;
+ for (i = 0; i < nGroups; i++) {
+ pos[i] = (char) i;
+ }
+ for (i = 0; i < nSelectors; i++) {
+ ll_i = selector[i];
+ j = 0;
+ tmp = pos[j];
+ while (ll_i != tmp) {
+ j++;
+ tmp2 = tmp;
+ tmp = pos[j];
+ pos[j] = tmp2;
+ }
+ pos[0] = tmp;
+ selectorMtf[i] = (char) j;
+ }
+ }
+
+ int[][] code = new int[N_GROUPS][MAX_ALPHA_SIZE];
+
+ /* Assign actual codes for the tables. */
+ for (t = 0; t < nGroups; t++) {
+ minLen = 32;
+ maxLen = 0;
+ for (i = 0; i < alphaSize; i++) {
+ if (len[t][i] > maxLen) {
+ maxLen = len[t][i];
+ }
+ if (len[t][i] < minLen) {
+ minLen = len[t][i];
+ }
+ }
+ if (maxLen > 20) {
+ panic();
+ }
+ if (minLen < 1) {
+ panic();
+ }
+ hbAssignCodes(code[t], len[t], minLen, maxLen, alphaSize);
+ }
+
+ /* Transmit the mapping table. */
+ {
+ boolean[] inUse16 = new boolean[16];
+ for (i = 0; i < 16; i++) {
+ inUse16[i] = false;
+ for (j = 0; j < 16; j++) {
+ if (inUse[i * 16 + j]) {
+ inUse16[i] = true;
+ }
+ }
+ }
+
+// nBytes = bytesOut;
+ for (i = 0; i < 16; i++) {
+ if (inUse16[i]) {
+ bsW(1, 1);
+ } else {
+ bsW(1, 0);
+ }
+ }
+
+ for (i = 0; i < 16; i++) {
+ if (inUse16[i]) {
+ for (j = 0; j < 16; j++) {
+ if (inUse[i * 16 + j]) {
+ bsW(1, 1);
+ } else {
+ bsW(1, 0);
+ }
+ }
+ }
+ }
+
+ }
+
+ /* Now the selectors. */
+// nBytes = bytesOut;
+ bsW (3, nGroups);
+ bsW (15, nSelectors);
+ for (i = 0; i < nSelectors; i++) {
+ for (j = 0; j < selectorMtf[i]; j++) {
+ bsW(1, 1);
+ }
+ bsW(1, 0);
+ }
+
+ /* Now the coding tables. */
+// nBytes = bytesOut;
+
+ for (t = 0; t < nGroups; t++) {
+ int curr = len[t][0];
+ bsW(5, curr);
+ for (i = 0; i < alphaSize; i++) {
+ while (curr < len[t][i]) {
+ bsW(2, 2);
+ curr++; /* 10 */
+ }
+ while (curr > len[t][i]) {
+ bsW(2, 3);
+ curr--; /* 11 */
+ }
+ bsW (1, 0);
+ }
+ }
+
+ /* And finally, the block data proper */
+// nBytes = bytesOut;
+ selCtr = 0;
+ gs = 0;
+ while (true) {
+ if (gs >= nMTF) {
+ break;
+ }
+ ge = gs + G_SIZE - 1;
+ if (ge >= nMTF) {
+ ge = nMTF - 1;
+ }
+ for (i = gs; i <= ge; i++) {
+ bsW(len[selector[selCtr]][szptr[i]],
+ code[selector[selCtr]][szptr[i]]);
+ }
+
+ gs = ge + 1;
+ selCtr++;
+ }
+ if (!(selCtr == nSelectors)) {
+ panic();
+ }
+ }
+
+ private void moveToFrontCodeAndSend () throws IOException {
+ bsPutIntVS(24, origPtr);
+ generateMTFValues();
+ sendMTFValues();
+ }
+
+ private OutputStream bsStream;
+
+ private void simpleSort(int lo, int hi, int d) {
+ int i, j, h, bigN, hp;
+ int v;
+
+ bigN = hi - lo + 1;
+ if (bigN < 2) {
+ return;
+ }
+
+ hp = 0;
+ while (incs[hp] < bigN) {
+ hp++;
+ }
+ hp--;
+
+ for (; hp >= 0; hp--) {
+ h = incs[hp];
+
+ i = lo + h;
+ while (true) {
+ /* copy 1 */
+ if (i > hi) {
+ break;
+ }
+ v = zptr[i];
+ j = i;
+ while (fullGtU(zptr[j - h] + d, v + d)) {
+ zptr[j] = zptr[j - h];
+ j = j - h;
+ if (j <= (lo + h - 1)) {
+ break;
+ }
+ }
+ zptr[j] = v;
+ i++;
+
+ /* copy 2 */
+ if (i > hi) {
+ break;
+ }
+ v = zptr[i];
+ j = i;
+ while (fullGtU(zptr[j - h] + d, v + d)) {
+ zptr[j] = zptr[j - h];
+ j = j - h;
+ if (j <= (lo + h - 1)) {
+ break;
+ }
+ }
+ zptr[j] = v;
+ i++;
+
+ /* copy 3 */
+ if (i > hi) {
+ break;
+ }
+ v = zptr[i];
+ j = i;
+ while (fullGtU(zptr[j - h] + d, v + d)) {
+ zptr[j] = zptr[j - h];
+ j = j - h;
+ if (j <= (lo + h - 1)) {
+ break;
+ }
+ }
+ zptr[j] = v;
+ i++;
+
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ }
+ }
+ }
+
+ private void vswap(int p1, int p2, int n) {
+ int temp = 0;
+ while (n > 0) {
+ temp = zptr[p1];
+ zptr[p1] = zptr[p2];
+ zptr[p2] = temp;
+ p1++;
+ p2++;
+ n--;
+ }
+ }
+
+ private char med3(char a, char b, char c) {
+ char t;
+ if (a > b) {
+ t = a;
+ a = b;
+ b = t;
+ }
+ if (b > c) {
+ t = b;
+ b = c;
+ c = t;
+ }
+ if (a > b) {
+ b = a;
+ }
+ return b;
+ }
+
+ private static class StackElem {
+ int ll;
+ int hh;
+ int dd;
+ }
+
+ private void qSort3(int loSt, int hiSt, int dSt) {
+ int unLo, unHi, ltLo, gtHi, med, n, m;
+ int sp, lo, hi, d;
+ StackElem[] stack = new StackElem[QSORT_STACK_SIZE];
+ for (int count = 0; count < QSORT_STACK_SIZE; count++) {
+ stack[count] = new StackElem();
+ }
+
+ sp = 0;
+
+ stack[sp].ll = loSt;
+ stack[sp].hh = hiSt;
+ stack[sp].dd = dSt;
+ sp++;
+
+ while (sp > 0) {
+ if (sp >= QSORT_STACK_SIZE) {
+ panic();
+ }
+
+ sp--;
+ lo = stack[sp].ll;
+ hi = stack[sp].hh;
+ d = stack[sp].dd;
+
+ if (hi - lo < SMALL_THRESH || d > DEPTH_THRESH) {
+ simpleSort(lo, hi, d);
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ continue;
+ }
+
+ med = med3(block[zptr[lo] + d + 1],
+ block[zptr[hi ] + d + 1],
+ block[zptr[(lo + hi) >> 1] + d + 1]);
+
+ unLo = ltLo = lo;
+ unHi = gtHi = hi;
+
+ while (true) {
+ while (true) {
+ if (unLo > unHi) {
+ break;
+ }
+ n = ((int) block[zptr[unLo] + d + 1]) - med;
+ if (n == 0) {
+ int temp = 0;
+ temp = zptr[unLo];
+ zptr[unLo] = zptr[ltLo];
+ zptr[ltLo] = temp;
+ ltLo++;
+ unLo++;
+ continue;
+ }
+ if (n > 0) {
+ break;
+ }
+ unLo++;
+ }
+ while (true) {
+ if (unLo > unHi) {
+ break;
+ }
+ n = ((int) block[zptr[unHi] + d + 1]) - med;
+ if (n == 0) {
+ int temp = 0;
+ temp = zptr[unHi];
+ zptr[unHi] = zptr[gtHi];
+ zptr[gtHi] = temp;
+ gtHi--;
+ unHi--;
+ continue;
+ }
+ if (n < 0) {
+ break;
+ }
+ unHi--;
+ }
+ if (unLo > unHi) {
+ break;
+ }
+ int temp = 0;
+ temp = zptr[unLo];
+ zptr[unLo] = zptr[unHi];
+ zptr[unHi] = temp;
+ unLo++;
+ unHi--;
+ }
+
+ if (gtHi < ltLo) {
+ stack[sp].ll = lo;
+ stack[sp].hh = hi;
+ stack[sp].dd = d + 1;
+ sp++;
+ continue;
+ }
+
+ n = ((ltLo - lo) < (unLo - ltLo)) ? (ltLo - lo) : (unLo - ltLo);
+ vswap(lo, unLo - n, n);
+ m = ((hi - gtHi) < (gtHi - unHi)) ? (hi - gtHi) : (gtHi - unHi);
+ vswap(unLo, hi - m + 1, m);
+
+ n = lo + unLo - ltLo - 1;
+ m = hi - (gtHi - unHi) + 1;
+
+ stack[sp].ll = lo;
+ stack[sp].hh = n;
+ stack[sp].dd = d;
+ sp++;
+
+ stack[sp].ll = n + 1;
+ stack[sp].hh = m - 1;
+ stack[sp].dd = d + 1;
+ sp++;
+
+ stack[sp].ll = m;
+ stack[sp].hh = hi;
+ stack[sp].dd = d;
+ sp++;
+ }
+ }
+
+ private void mainSort() {
+ int i, j, ss, sb;
+ int[] runningOrder = new int[256];
+ int[] copy = new int[256];
+ boolean[] bigDone = new boolean[256];
+ int c1, c2;
+ int numQSorted;
+
+ /*
+ In the various block-sized structures, live data runs
+ from 0 to last+NUM_OVERSHOOT_BYTES inclusive. First,
+ set up the overshoot area for block.
+ */
+
+ // if (verbosity >= 4) fprintf ( stderr, " sort initialise ...\n" );
+ for (i = 0; i < NUM_OVERSHOOT_BYTES; i++) {
+ block[last + i + 2] = block[(i % (last + 1)) + 1];
+ }
+ for (i = 0; i <= last + NUM_OVERSHOOT_BYTES; i++) {
+ quadrant[i] = 0;
+ }
+
+ block[0] = (char) (block[last + 1]);
+
+ if (last < 4000) {
+ /*
+ Use simpleSort(), since the full sorting mechanism
+ has quite a large constant overhead.
+ */
+ for (i = 0; i <= last; i++) {
+ zptr[i] = i;
+ }
+ firstAttempt = false;
+ workDone = workLimit = 0;
+ simpleSort(0, last, 0);
+ } else {
+ numQSorted = 0;
+ for (i = 0; i <= 255; i++) {
+ bigDone[i] = false;
+ }
+
+ for (i = 0; i <= 65536; i++) {
+ ftab[i] = 0;
+ }
+
+ c1 = block[0];
+ for (i = 0; i <= last; i++) {
+ c2 = block[i + 1];
+ ftab[(c1 << 8) + c2]++;
+ c1 = c2;
+ }
+
+ for (i = 1; i <= 65536; i++) {
+ ftab[i] += ftab[i - 1];
+ }
+
+ c1 = block[1];
+ for (i = 0; i < last; i++) {
+ c2 = block[i + 2];
+ j = (c1 << 8) + c2;
+ c1 = c2;
+ ftab[j]--;
+ zptr[ftab[j]] = i;
+ }
+
+ j = ((block[last + 1]) << 8) + (block[1]);
+ ftab[j]--;
+ zptr[ftab[j]] = last;
+
+ /*
+ Now ftab contains the first loc of every small bucket.
+ Calculate the running order, from smallest to largest
+ big bucket.
+ */
+
+ for (i = 0; i <= 255; i++) {
+ runningOrder[i] = i;
+ }
+
+ {
+ int vv;
+ int h = 1;
+ do {
+ h = 3 * h + 1;
+ }
+ while (h <= 256);
+ do {
+ h = h / 3;
+ for (i = h; i <= 255; i++) {
+ vv = runningOrder[i];
+ j = i;
+ while ((ftab[((runningOrder[j - h]) + 1) << 8]
+ - ftab[(runningOrder[j - h]) << 8]) >
+ (ftab[((vv) + 1) << 8] - ftab[(vv) << 8])) {
+ runningOrder[j] = runningOrder[j - h];
+ j = j - h;
+ if (j <= (h - 1)) {
+ break;
+ }
+ }
+ runningOrder[j] = vv;
+ }
+ } while (h != 1);
+ }
+
+ /*
+ The main sorting loop.
+ */
+ for (i = 0; i <= 255; i++) {
+
+ /*
+ Process big buckets, starting with the least full.
+ */
+ ss = runningOrder[i];
+
+ /*
+ Complete the big bucket [ss] by quicksorting
+ any unsorted small buckets [ss, j]. Hopefully
+ previous pointer-scanning phases have already
+ completed many of the small buckets [ss, j], so
+ we don't have to sort them at all.
+ */
+ for (j = 0; j <= 255; j++) {
+ sb = (ss << 8) + j;
+ if (!((ftab[sb] & SETMASK) == SETMASK)) {
+ int lo = ftab[sb] & CLEARMASK;
+ int hi = (ftab[sb + 1] & CLEARMASK) - 1;
+ if (hi > lo) {
+ qSort3(lo, hi, 2);
+ numQSorted += (hi - lo + 1);
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ }
+ ftab[sb] |= SETMASK;
+ }
+ }
+
+ /*
+ The ss big bucket is now done. Record this fact,
+ and update the quadrant descriptors. Remember to
+ update quadrants in the overshoot area too, if
+ necessary. The "if (i < 255)" test merely skips
+ this updating for the last bucket processed, since
+ updating for the last bucket is pointless.
+ */
+ bigDone[ss] = true;
+
+ if (i < 255) {
+ int bbStart = ftab[ss << 8] & CLEARMASK;
+ int bbSize = (ftab[(ss + 1) << 8] & CLEARMASK) - bbStart;
+ int shifts = 0;
+
+ while ((bbSize >> shifts) > 65534) {
+ shifts++;
+ }
+
+ for (j = 0; j < bbSize; j++) {
+ int a2update = zptr[bbStart + j];
+ int qVal = (j >> shifts);
+ quadrant[a2update] = qVal;
+ if (a2update < NUM_OVERSHOOT_BYTES) {
+ quadrant[a2update + last + 1] = qVal;
+ }
+ }
+
+ if (!(((bbSize - 1) >> shifts) <= 65535)) {
+ panic();
+ }
+ }
+
+ /*
+ Now scan this big bucket so as to synthesise the
+ sorted order for small buckets [t, ss] for all t != ss.
+ */
+ for (j = 0; j <= 255; j++) {
+ copy[j] = ftab[(j << 8) + ss] & CLEARMASK;
+ }
+
+ for (j = ftab[ss << 8] & CLEARMASK;
+ j < (ftab[(ss + 1) << 8] & CLEARMASK); j++) {
+ c1 = block[zptr[j]];
+ if (!bigDone[c1]) {
+ zptr[copy[c1]] = zptr[j] == 0 ? last : zptr[j] - 1;
+ copy[c1]++;
+ }
+ }
+
+ for (j = 0; j <= 255; j++) {
+ ftab[(j << 8) + ss] |= SETMASK;
+ }
+ }
+ }
+ }
+
+ private void randomiseBlock() {
+ int i;
+ int rNToGo = 0;
+ int rTPos = 0;
+ for (i = 0; i < 256; i++) {
+ inUse[i] = false;
+ }
+
+ for (i = 0; i <= last; i++) {
+ if (rNToGo == 0) {
+ rNToGo = (char) rNums[rTPos];
+ rTPos++;
+ if (rTPos == 512) {
+ rTPos = 0;
+ }
+ }
+ rNToGo--;
+ block[i + 1] ^= ((rNToGo == 1) ? 1 : 0);
+ // handle 16 bit signed numbers
+ block[i + 1] &= 0xFF;
+
+ inUse[block[i + 1]] = true;
+ }
+ }
+
+ private void doReversibleTransformation() {
+ int i;
+
+ workLimit = workFactor * last;
+ workDone = 0;
+ blockRandomised = false;
+ firstAttempt = true;
+
+ mainSort();
+
+ if (workDone > workLimit && firstAttempt) {
+ randomiseBlock();
+ workLimit = workDone = 0;
+ blockRandomised = true;
+ firstAttempt = false;
+ mainSort();
+ }
+
+ origPtr = -1;
+ for (i = 0; i <= last; i++) {
+ if (zptr[i] == 0) {
+ origPtr = i;
+ break;
+ }
+ }
+
+ if (origPtr == -1) {
+ panic();
+ }
+ }
+
+ private boolean fullGtU(int i1, int i2) {
+ int k;
+ char c1, c2;
+ int s1, s2;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ i1++;
+ i2++;
+
+ k = last + 1;
+
+ do {
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return (s1 > s2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return (s1 > s2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return (s1 > s2);
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return (c1 > c2);
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return (s1 > s2);
+ }
+ i1++;
+ i2++;
+
+ if (i1 > last) {
+ i1 -= last;
+ i1--;
+ }
+ if (i2 > last) {
+ i2 -= last;
+ i2--;
+ }
+
+ k -= 4;
+ workDone++;
+ } while (k >= 0);
+
+ return false;
+ }
+
+ /*
+ Knuth's increments seem to work better
+ than Incerpi-Sedgewick here. Possibly
+ because the number of elems to sort is
+ usually small, typically <= 20.
+ */
+ private int[] incs = { 1, 4, 13, 40, 121, 364, 1093, 3280,
+ 9841, 29524, 88573, 265720,
+ 797161, 2391484 };
+
+ private void allocateCompressStructures () {
+ int n = baseBlockSize * blockSize100k;
+ block = new char[(n + 1 + NUM_OVERSHOOT_BYTES)];
+ quadrant = new int[(n + NUM_OVERSHOOT_BYTES)];
+ zptr = new int[n];
+ ftab = new int[65537];
+
+ if (block == null || quadrant == null || zptr == null
+ || ftab == null) {
+ //int totalDraw = (n + 1 + NUM_OVERSHOOT_BYTES) + (n + NUM_OVERSHOOT_BYTES) + n + 65537;
+ //compressOutOfMemory ( totalDraw, n );
+ }
+
+ /*
+ The back end needs a place to store the MTF values
+ whilst it calculates the coding tables. We could
+ put them in the zptr array. However, these values
+ will fit in a short, so we overlay szptr at the
+ start of zptr, in the hope of reducing the number
+ of cache misses induced by the multiple traversals
+ of the MTF values when calculating coding tables.
+ Seems to improve compression speed by about 1%.
+ */
+ // szptr = zptr;
+
+
+ szptr = new short[2 * n];
+ }
+
+ private void generateMTFValues() {
+ char[] yy = new char[256];
+ int i, j;
+ char tmp;
+ char tmp2;
+ int zPend;
+ int wr;
+ int EOB;
+
+ makeMaps();
+ EOB = nInUse + 1;
+
+ for (i = 0; i <= EOB; i++) {
+ mtfFreq[i] = 0;
+ }
+
+ wr = 0;
+ zPend = 0;
+ for (i = 0; i < nInUse; i++) {
+ yy[i] = (char) i;
+ }
+
+
+ for (i = 0; i <= last; i++) {
+ char ll_i;
+
+ ll_i = unseqToSeq[block[zptr[i]]];
+
+ j = 0;
+ tmp = yy[j];
+ while (ll_i != tmp) {
+ j++;
+ tmp2 = tmp;
+ tmp = yy[j];
+ yy[j] = tmp2;
+ }
+ yy[0] = tmp;
+
+ if (j == 0) {
+ zPend++;
+ } else {
+ if (zPend > 0) {
+ zPend--;
+ while (true) {
+ switch (zPend % 2) {
+ case 0:
+ szptr[wr] = (short) RUNA;
+ wr++;
+ mtfFreq[RUNA]++;
+ break;
+ case 1:
+ szptr[wr] = (short) RUNB;
+ wr++;
+ mtfFreq[RUNB]++;
+ break;
+ }
+ if (zPend < 2) {
+ break;
+ }
+ zPend = (zPend - 2) / 2;
+ }
+ zPend = 0;
+ }
+ szptr[wr] = (short) (j + 1);
+ wr++;
+ mtfFreq[j + 1]++;
+ }
+ }
+
+ if (zPend > 0) {
+ zPend--;
+ while (true) {
+ switch (zPend % 2) {
+ case 0:
+ szptr[wr] = (short) RUNA;
+ wr++;
+ mtfFreq[RUNA]++;
+ break;
+ case 1:
+ szptr[wr] = (short) RUNB;
+ wr++;
+ mtfFreq[RUNB]++;
+ break;
+ }
+ if (zPend < 2) {
+ break;
+ }
+ zPend = (zPend - 2) / 2;
+ }
+ }
+
+ szptr[wr] = (short) EOB;
+ wr++;
+ mtfFreq[EOB]++;
+
+ nMTF = wr;
+ }
+}
+
+