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diff --git a/libraries/ActionBarSherlock/src/com/actionbarsherlock/view/ActionMode.java b/libraries/ActionBarSherlock/src/com/actionbarsherlock/view/ActionMode.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.actionbarsherlock.view;
+
+import android.view.View;
+
+
+/**
+ * Represents a contextual mode of the user interface. Action modes can be used for
+ * modal interactions with content and replace parts of the normal UI until finished.
+ * Examples of good action modes include selection modes, search, content editing, etc.
+ */
+public abstract class ActionMode {
+ private Object mTag;
+
+ /**
+ * Set a tag object associated with this ActionMode.
+ *
+ * <p>Like the tag available to views, this allows applications to associate arbitrary
+ * data with an ActionMode for later reference.
+ *
+ * @param tag Tag to associate with this ActionMode
+ *
+ * @see #getTag()
+ */
+ public void setTag(Object tag) {
+ mTag = tag;
+ }
+
+ /**
+ * Retrieve the tag object associated with this ActionMode.
+ *
+ * <p>Like the tag available to views, this allows applications to associate arbitrary
+ * data with an ActionMode for later reference.
+ *
+ * @return Tag associated with this ActionMode
+ *
+ * @see #setTag(Object)
+ */
+ public Object getTag() {
+ return mTag;
+ }
+
+ /**
+ * Set the title of the action mode. This method will have no visible effect if
+ * a custom view has been set.
+ *
+ * @param title Title string to set
+ *
+ * @see #setTitle(int)
+ * @see #setCustomView(View)
+ */
+ public abstract void setTitle(CharSequence title);
+
+ /**
+ * Set the title of the action mode. This method will have no visible effect if
+ * a custom view has been set.
+ *
+ * @param resId Resource ID of a string to set as the title
+ *
+ * @see #setTitle(CharSequence)
+ * @see #setCustomView(View)
+ */
+ public abstract void setTitle(int resId);
+
+ /**
+ * Set the subtitle of the action mode. This method will have no visible effect if
+ * a custom view has been set.
+ *
+ * @param subtitle Subtitle string to set
+ *
+ * @see #setSubtitle(int)
+ * @see #setCustomView(View)
+ */
+ public abstract void setSubtitle(CharSequence subtitle);
+
+ /**
+ * Set the subtitle of the action mode. This method will have no visible effect if
+ * a custom view has been set.
+ *
+ * @param resId Resource ID of a string to set as the subtitle
+ *
+ * @see #setSubtitle(CharSequence)
+ * @see #setCustomView(View)
+ */
+ public abstract void setSubtitle(int resId);
+
+ /**
+ * Set a custom view for this action mode. The custom view will take the place of
+ * the title and subtitle. Useful for things like search boxes.
+ *
+ * @param view Custom view to use in place of the title/subtitle.
+ *
+ * @see #setTitle(CharSequence)
+ * @see #setSubtitle(CharSequence)
+ */
+ public abstract void setCustomView(View view);
+
+ /**
+ * Invalidate the action mode and refresh menu content. The mode's
+ * {@link ActionMode.Callback} will have its
+ * {@link Callback#onPrepareActionMode(ActionMode, Menu)} method called.
+ * If it returns true the menu will be scanned for updated content and any relevant changes
+ * will be reflected to the user.
+ */
+ public abstract void invalidate();
+
+ /**
+ * Finish and close this action mode. The action mode's {@link ActionMode.Callback} will
+ * have its {@link Callback#onDestroyActionMode(ActionMode)} method called.
+ */
+ public abstract void finish();
+
+ /**
+ * Returns the menu of actions that this action mode presents.
+ * @return The action mode's menu.
+ */
+ public abstract Menu getMenu();
+
+ /**
+ * Returns the current title of this action mode.
+ * @return Title text
+ */
+ public abstract CharSequence getTitle();
+
+ /**
+ * Returns the current subtitle of this action mode.
+ * @return Subtitle text
+ */
+ public abstract CharSequence getSubtitle();
+
+ /**
+ * Returns the current custom view for this action mode.
+ * @return The current custom view
+ */
+ public abstract View getCustomView();
+
+ /**
+ * Returns a {@link MenuInflater} with the ActionMode's context.
+ */
+ public abstract MenuInflater getMenuInflater();
+
+ /**
+ * Returns whether the UI presenting this action mode can take focus or not.
+ * This is used by internal components within the framework that would otherwise
+ * present an action mode UI that requires focus, such as an EditText as a custom view.
+ *
+ * @return true if the UI used to show this action mode can take focus
+ * @hide Internal use only
+ */
+ public boolean isUiFocusable() {
+ return true;
+ }
+
+ /**
+ * Callback interface for action modes. Supplied to
+ * {@link View#startActionMode(Callback)}, a Callback
+ * configures and handles events raised by a user's interaction with an action mode.
+ *
+ * <p>An action mode's lifecycle is as follows:
+ * <ul>
+ * <li>{@link Callback#onCreateActionMode(ActionMode, Menu)} once on initial
+ * creation</li>
+ * <li>{@link Callback#onPrepareActionMode(ActionMode, Menu)} after creation
+ * and any time the {@link ActionMode} is invalidated</li>
+ * <li>{@link Callback#onActionItemClicked(ActionMode, MenuItem)} any time a
+ * contextual action button is clicked</li>
+ * <li>{@link Callback#onDestroyActionMode(ActionMode)} when the action mode
+ * is closed</li>
+ * </ul>
+ */
+ public interface Callback {
+ /**
+ * Called when action mode is first created. The menu supplied will be used to
+ * generate action buttons for the action mode.
+ *
+ * @param mode ActionMode being created
+ * @param menu Menu used to populate action buttons
+ * @return true if the action mode should be created, false if entering this
+ * mode should be aborted.
+ */
+ public boolean onCreateActionMode(ActionMode mode, Menu menu);
+
+ /**
+ * Called to refresh an action mode's action menu whenever it is invalidated.
+ *
+ * @param mode ActionMode being prepared
+ * @param menu Menu used to populate action buttons
+ * @return true if the menu or action mode was updated, false otherwise.
+ */
+ public boolean onPrepareActionMode(ActionMode mode, Menu menu);
+
+ /**
+ * Called to report a user click on an action button.
+ *
+ * @param mode The current ActionMode
+ * @param item The item that was clicked
+ * @return true if this callback handled the event, false if the standard MenuItem
+ * invocation should continue.
+ */
+ public boolean onActionItemClicked(ActionMode mode, MenuItem item);
+
+ /**
+ * Called when an action mode is about to be exited and destroyed.
+ *
+ * @param mode The current ActionMode being destroyed
+ */
+ public void onDestroyActionMode(ActionMode mode);
+ }
+} \ No newline at end of file