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diff --git a/app/src/main/java/org/connectbot/util/UberColorPickerDialog.java b/app/src/main/java/org/connectbot/util/UberColorPickerDialog.java
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * 090408
+ * Keith Wiley
+ * kwiley@keithwiley.com
+ * http://keithwiley.com
+ *
+ * UberColorPickerDialog v1.1
+ *
+ * This color picker was implemented as a (significant) extension of the
+ * ColorPickerDialog class provided in the Android API Demos. You are free
+ * to drop it unchanged into your own projects or to modify it as you see
+ * fit. I would appreciate it if this comment block were let intact,
+ * merely for credit's sake.
+ *
+ * Enjoy!
+ */
+
+package org.connectbot.util;
+
+import android.app.Dialog;
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.Color;
+import android.graphics.ColorMatrix;
+import android.graphics.ComposeShader;
+import android.graphics.Paint;
+import android.graphics.PorterDuff;
+import android.graphics.PorterDuffXfermode;
+import android.graphics.RadialGradient;
+import android.graphics.Rect;
+import android.graphics.RectF;
+import android.graphics.Shader;
+import android.graphics.SweepGradient;
+import android.graphics.drawable.GradientDrawable;
+import android.graphics.drawable.GradientDrawable.Orientation;
+import android.os.Bundle;
+import android.util.DisplayMetrics;
+import android.view.MotionEvent;
+import android.view.View;
+
+/**
+ * UberColorPickerDialog is a seriously enhanced version of the UberColorPickerDialog
+ * class provided in the Android API Demos.<p>
+ *
+ * NOTE (from Kenny Root): This is a VERY slimmed down version custom for ConnectBot.
+ * Visit Keith's site for the full version at the URL listed in the author line.<p>
+ *
+ * @author Keith Wiley, kwiley@keithwiley.com, http://keithwiley.com
+ */
+public class UberColorPickerDialog extends Dialog {
+ private final OnColorChangedListener mListener;
+ private final int mInitialColor;
+
+ /**
+ * Callback to the creator of the dialog, informing the creator of a new color and notifying that the dialog is about to dismiss.
+ */
+ public interface OnColorChangedListener {
+ void colorChanged(int color);
+ }
+
+ /**
+ * Ctor
+ * @param context
+ * @param listener
+ * @param initialColor
+ * @param showTitle If true, a title is shown across the top of the dialog. If false a toast is shown instead.
+ */
+ public UberColorPickerDialog(Context context,
+ OnColorChangedListener listener,
+ int initialColor) {
+ super(context);
+
+ mListener = listener;
+ mInitialColor = initialColor;
+ }
+
+ /**
+ * Activity entry point
+ */
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ OnColorChangedListener l = new OnColorChangedListener() {
+ public void colorChanged(int color) {
+ mListener.colorChanged(color);
+ dismiss();
+ }
+ };
+
+ DisplayMetrics dm = new DisplayMetrics();
+ getWindow().getWindowManager().getDefaultDisplay().getMetrics(dm);
+ int screenWidth = dm.widthPixels;
+ int screenHeight = dm.heightPixels;
+
+ setTitle("Pick a color (try the trackball)");
+
+ try {
+ setContentView(new ColorPickerView(getContext(), l, screenWidth, screenHeight, mInitialColor));
+ }
+ catch (Exception e) {
+ //There is currently only one kind of ctor exception, that where no methods are enabled.
+ dismiss(); //This doesn't work! The dialog is still shown (its title at least, the layout is empty from the exception being thrown). <sigh>
+ }
+ }
+
+ /**
+ * ColorPickerView is the meat of this color picker (as opposed to the enclosing class).
+ * All the heavy lifting is done directly by this View subclass.
+ * <P>
+ * You can enable/disable whichever color chooser methods you want by modifying the ENABLED_METHODS switches. They *should*
+ * do all the work required to properly enable/disable methods without losing track of what goes with what and what maps to what.
+ * <P>
+ * If you add a new color chooser method, do a text search for "NEW_METHOD_WORK_NEEDED_HERE". That tag indicates all
+ * the locations in the code that will have to be amended in order to properly add a new color chooser method.
+ * I highly recommend adding new methods to the end of the list. If you want to try to reorder the list, you're on your own.
+ */
+ private static class ColorPickerView extends View {
+ private static int SWATCH_WIDTH = 95;
+ private static final int SWATCH_HEIGHT = 60;
+
+ private static int PALETTE_POS_X = 0;
+ private static int PALETTE_POS_Y = SWATCH_HEIGHT;
+ private static final int PALETTE_DIM = SWATCH_WIDTH * 2;
+ private static final int PALETTE_RADIUS = PALETTE_DIM / 2;
+ private static final int PALETTE_CENTER_X = PALETTE_RADIUS;
+ private static final int PALETTE_CENTER_Y = PALETTE_RADIUS;
+
+ private static final int SLIDER_THICKNESS = 40;
+
+ private static int VIEW_DIM_X = PALETTE_DIM;
+ private static int VIEW_DIM_Y = SWATCH_HEIGHT;
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ private static final int METHOD_HS_V_PALETTE = 0;
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //Add a new entry to the list for each controller in the new method
+ private static final int TRACKED_NONE = -1; //No object on screen is currently being tracked
+ private static final int TRACK_SWATCH_OLD = 10;
+ private static final int TRACK_SWATCH_NEW = 11;
+ private static final int TRACK_HS_PALETTE = 30;
+ private static final int TRACK_VER_VALUE_SLIDER = 31;
+
+ private static final int TEXT_SIZE = 12;
+ private static int[] TEXT_HSV_POS = new int[2];
+ private static int[] TEXT_RGB_POS = new int[2];
+ private static int[] TEXT_YUV_POS = new int[2];
+ private static int[] TEXT_HEX_POS = new int[2];
+
+ private static final float PI = 3.141592653589793f;
+
+ private int mMethod = METHOD_HS_V_PALETTE;
+ private int mTracking = TRACKED_NONE; //What object on screen is currently being tracked for movement
+
+ //Zillions of persistant Paint objecs for drawing the View
+
+ private Paint mSwatchOld, mSwatchNew;
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //Add Paints to represent the palettes of the new method's UI controllers
+ private Paint mOvalHueSat;
+
+ private Bitmap mVerSliderBM;
+ private Canvas mVerSliderCv;
+
+ private Bitmap[] mHorSlidersBM = new Bitmap[3];
+ private Canvas[] mHorSlidersCv = new Canvas[3];
+
+ private Paint mValDimmer;
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //Add Paints to represent the icon for the new method
+ private Paint mOvalHueSatSmall;
+
+ private Paint mPosMarker;
+ private Paint mText;
+
+ private Rect mOldSwatchRect = new Rect();
+ private Rect mNewSwatchRect = new Rect();
+ private Rect mPaletteRect = new Rect();
+ private Rect mVerSliderRect = new Rect();
+
+ private int[] mSpectrumColorsRev;
+ private int mOriginalColor = 0; //The color passed in at the beginning, which can be reverted to at any time by tapping the old swatch.
+ private float[] mHSV = new float[3];
+ private int[] mRGB = new int[3];
+ private float[] mYUV = new float[3];
+ private String mHexStr = "";
+ private boolean mHSVenabled = true; //Only true if an HSV method is enabled
+ private boolean mRGBenabled = true; //Only true if an RGB method is enabled
+ private boolean mYUVenabled = true; //Only true if a YUV method is enabled
+ private boolean mHexenabled = true; //Only true if an RGB method is enabled
+ private int[] mCoord = new int[3]; //For drawing slider/palette markers
+ private int mFocusedControl = -1; //Which control receives trackball events.
+ private OnColorChangedListener mListener;
+
+ /**
+ * Ctor.
+ * @param c
+ * @param l
+ * @param width Used to determine orientation and adjust layout accordingly
+ * @param height Used to determine orientation and adjust layout accordingly
+ * @param color The initial color
+ * @throws Exception
+ */
+ ColorPickerView(Context c, OnColorChangedListener l, int width, int height, int color)
+ throws Exception {
+ super(c);
+
+ //We need to make the dialog focusable to retrieve trackball events.
+ setFocusable(true);
+
+ mListener = l;
+
+ mOriginalColor = color;
+
+ Color.colorToHSV(color, mHSV);
+
+ updateAllFromHSV();
+
+ //Setup the layout based on whether this is a portrait or landscape orientation.
+ if (width <= height) { //Portrait layout
+ SWATCH_WIDTH = (PALETTE_DIM + SLIDER_THICKNESS) / 2;
+
+ PALETTE_POS_X = 0;
+ PALETTE_POS_Y = TEXT_SIZE * 4 + SWATCH_HEIGHT;
+
+ //Set more rects, lots of rects
+ mOldSwatchRect.set(0, TEXT_SIZE * 4, SWATCH_WIDTH, TEXT_SIZE * 4 + SWATCH_HEIGHT);
+ mNewSwatchRect.set(SWATCH_WIDTH, TEXT_SIZE * 4, SWATCH_WIDTH * 2, TEXT_SIZE * 4 + SWATCH_HEIGHT);
+ mPaletteRect.set(0, PALETTE_POS_Y, PALETTE_DIM, PALETTE_POS_Y + PALETTE_DIM);
+ mVerSliderRect.set(PALETTE_DIM, PALETTE_POS_Y, PALETTE_DIM + SLIDER_THICKNESS, PALETTE_POS_Y + PALETTE_DIM);
+
+ TEXT_HSV_POS[0] = 3;
+ TEXT_HSV_POS[1] = 0;
+ TEXT_RGB_POS[0] = TEXT_HSV_POS[0] + 50;
+ TEXT_RGB_POS[1] = TEXT_HSV_POS[1];
+ TEXT_YUV_POS[0] = TEXT_HSV_POS[0] + 100;
+ TEXT_YUV_POS[1] = TEXT_HSV_POS[1];
+ TEXT_HEX_POS[0] = TEXT_HSV_POS[0] + 150;
+ TEXT_HEX_POS[1] = TEXT_HSV_POS[1];
+
+ VIEW_DIM_X = PALETTE_DIM + SLIDER_THICKNESS;
+ VIEW_DIM_Y = SWATCH_HEIGHT + PALETTE_DIM + TEXT_SIZE * 4;
+ }
+ else { //Landscape layout
+ SWATCH_WIDTH = 110;
+
+ PALETTE_POS_X = SWATCH_WIDTH;
+ PALETTE_POS_Y = 0;
+
+ //Set more rects, lots of rects
+ mOldSwatchRect.set(0, TEXT_SIZE * 7, SWATCH_WIDTH, TEXT_SIZE * 7 + SWATCH_HEIGHT);
+ mNewSwatchRect.set(0, TEXT_SIZE * 7 + SWATCH_HEIGHT, SWATCH_WIDTH, TEXT_SIZE * 7 + SWATCH_HEIGHT * 2);
+ mPaletteRect.set(SWATCH_WIDTH, PALETTE_POS_Y, SWATCH_WIDTH + PALETTE_DIM, PALETTE_POS_Y + PALETTE_DIM);
+ mVerSliderRect.set(SWATCH_WIDTH + PALETTE_DIM, PALETTE_POS_Y, SWATCH_WIDTH + PALETTE_DIM + SLIDER_THICKNESS, PALETTE_POS_Y + PALETTE_DIM);
+
+ TEXT_HSV_POS[0] = 3;
+ TEXT_HSV_POS[1] = 0;
+ TEXT_RGB_POS[0] = TEXT_HSV_POS[0];
+ TEXT_RGB_POS[1] = (int)(TEXT_HSV_POS[1] + TEXT_SIZE * 3.5);
+ TEXT_YUV_POS[0] = TEXT_HSV_POS[0] + 50;
+ TEXT_YUV_POS[1] = (int)(TEXT_HSV_POS[1] + TEXT_SIZE * 3.5);
+ TEXT_HEX_POS[0] = TEXT_HSV_POS[0] + 50;
+ TEXT_HEX_POS[1] = TEXT_HSV_POS[1];
+
+ VIEW_DIM_X = PALETTE_POS_X + PALETTE_DIM + SLIDER_THICKNESS;
+ VIEW_DIM_Y = Math.max(mNewSwatchRect.bottom, PALETTE_DIM);
+ }
+
+ //Rainbows make everybody happy!
+ mSpectrumColorsRev = new int[] {
+ 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF,
+ 0xFF00FF00, 0xFFFFFF00, 0xFFFF0000,
+ };
+
+ //Setup all the Paint and Shader objects. There are lots of them!
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //Add Paints to represent the palettes of the new method's UI controllers
+
+ mSwatchOld = new Paint(Paint.ANTI_ALIAS_FLAG);
+ mSwatchOld.setStyle(Paint.Style.FILL);
+ mSwatchOld.setColor(Color.HSVToColor(mHSV));
+
+ mSwatchNew = new Paint(Paint.ANTI_ALIAS_FLAG);
+ mSwatchNew.setStyle(Paint.Style.FILL);
+ mSwatchNew.setColor(Color.HSVToColor(mHSV));
+
+ Shader shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null);
+ Shader shaderB = new RadialGradient(0, 0, PALETTE_CENTER_X, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP);
+ Shader shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN);
+ mOvalHueSat = new Paint(Paint.ANTI_ALIAS_FLAG);
+ mOvalHueSat.setShader(shader);
+ mOvalHueSat.setStyle(Paint.Style.FILL);
+ mOvalHueSat.setDither(true);
+
+ mVerSliderBM = Bitmap.createBitmap(SLIDER_THICKNESS, PALETTE_DIM, Bitmap.Config.RGB_565);
+ mVerSliderCv = new Canvas(mVerSliderBM);
+
+ for (int i = 0; i < 3; i++) {
+ mHorSlidersBM[i] = Bitmap.createBitmap(PALETTE_DIM, SLIDER_THICKNESS, Bitmap.Config.RGB_565);
+ mHorSlidersCv[i] = new Canvas(mHorSlidersBM[i]);
+ }
+
+ mValDimmer = new Paint(Paint.ANTI_ALIAS_FLAG);
+ mValDimmer.setStyle(Paint.Style.FILL);
+ mValDimmer.setDither(true);
+ mValDimmer.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY));
+
+ //Whew, we're done making the big Paints and Shaders for the swatches, palettes, and sliders.
+ //Now we need to make the Paints and Shaders that will draw the little method icons in the method selector list.
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //Add Paints to represent the icon for the new method
+
+ shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null);
+ shaderB = new RadialGradient(0, 0, PALETTE_DIM / 2, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP);
+ shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN);
+ mOvalHueSatSmall = new Paint(Paint.ANTI_ALIAS_FLAG);
+ mOvalHueSatSmall.setShader(shader);
+ mOvalHueSatSmall.setStyle(Paint.Style.FILL);
+
+ //Make a simple stroking Paint for drawing markers and borders and stuff like that.
+ mPosMarker = new Paint(Paint.ANTI_ALIAS_FLAG);
+ mPosMarker.setStyle(Paint.Style.STROKE);
+ mPosMarker.setStrokeWidth(2);
+
+ //Make a basic text Paint.
+ mText = new Paint(Paint.ANTI_ALIAS_FLAG);
+ mText.setTextSize(TEXT_SIZE);
+ mText.setColor(Color.WHITE);
+
+ //Kickstart
+ initUI();
+ }
+
+ /**
+ * Draw the entire view (the entire dialog).
+ */
+ @Override
+ protected void onDraw(Canvas canvas) {
+ //Draw the old and new swatches
+ drawSwatches(canvas);
+
+ //Write the text
+ writeColorParams(canvas);
+
+ //Draw the palette and sliders (the UI)
+ if (mMethod == METHOD_HS_V_PALETTE)
+ drawHSV1Palette(canvas);
+ }
+
+ /**
+ * Draw the old and new swatches.
+ * @param canvas
+ */
+ private void drawSwatches(Canvas canvas) {
+ float[] hsv = new float[3];
+
+ mText.setTextSize(16);
+
+ //Draw the original swatch
+ canvas.drawRect(mOldSwatchRect, mSwatchOld);
+ Color.colorToHSV(mOriginalColor, hsv);
+ //if (UberColorPickerDialog.isGray(mColor)) //Don't need this right here, but imp't to note
+ // hsv[1] = 0;
+ if (hsv[2] > .5)
+ mText.setColor(Color.BLACK);
+ canvas.drawText("Revert", mOldSwatchRect.left + SWATCH_WIDTH / 2 - mText.measureText("Revert") / 2, mOldSwatchRect.top + 16, mText);
+ mText.setColor(Color.WHITE);
+
+ //Draw the new swatch
+ canvas.drawRect(mNewSwatchRect, mSwatchNew);
+ if (mHSV[2] > .5)
+ mText.setColor(Color.BLACK);
+ canvas.drawText("Accept", mNewSwatchRect.left + SWATCH_WIDTH / 2 - mText.measureText("Accept") / 2, mNewSwatchRect.top + 16, mText);
+ mText.setColor(Color.WHITE);
+
+ mText.setTextSize(TEXT_SIZE);
+ }
+
+ /**
+ * Write the color parametes (HSV, RGB, YUV, Hex, etc.).
+ * @param canvas
+ */
+ private void writeColorParams(Canvas canvas) {
+ if (mHSVenabled) {
+ canvas.drawText("H: " + Integer.toString((int)(mHSV[0] / 360.0f * 255)), TEXT_HSV_POS[0], TEXT_HSV_POS[1] + TEXT_SIZE, mText);
+ canvas.drawText("S: " + Integer.toString((int)(mHSV[1] * 255)), TEXT_HSV_POS[0], TEXT_HSV_POS[1] + TEXT_SIZE * 2, mText);
+ canvas.drawText("V: " + Integer.toString((int)(mHSV[2] * 255)), TEXT_HSV_POS[0], TEXT_HSV_POS[1] + TEXT_SIZE * 3, mText);
+ }
+
+ if (mRGBenabled) {
+ canvas.drawText("R: " + mRGB[0], TEXT_RGB_POS[0], TEXT_RGB_POS[1] + TEXT_SIZE, mText);
+ canvas.drawText("G: " + mRGB[1], TEXT_RGB_POS[0], TEXT_RGB_POS[1] + TEXT_SIZE * 2, mText);
+ canvas.drawText("B: " + mRGB[2], TEXT_RGB_POS[0], TEXT_RGB_POS[1] + TEXT_SIZE * 3, mText);
+ }
+
+ if (mYUVenabled) {
+ canvas.drawText("Y: " + Integer.toString((int)(mYUV[0] * 255)), TEXT_YUV_POS[0], TEXT_YUV_POS[1] + TEXT_SIZE, mText);
+ canvas.drawText("U: " + Integer.toString((int)((mYUV[1] + .5f) * 255)), TEXT_YUV_POS[0], TEXT_YUV_POS[1] + TEXT_SIZE * 2, mText);
+ canvas.drawText("V: " + Integer.toString((int)((mYUV[2] + .5f) * 255)), TEXT_YUV_POS[0], TEXT_YUV_POS[1] + TEXT_SIZE * 3, mText);
+ }
+
+ if (mHexenabled)
+ canvas.drawText("#" + mHexStr, TEXT_HEX_POS[0], TEXT_HEX_POS[1] + TEXT_SIZE, mText);
+ }
+
+ /**
+ * Place a small circle on the 2D palette to indicate the current values.
+ * @param canvas
+ * @param markerPosX
+ * @param markerPosY
+ */
+ private void mark2DPalette(Canvas canvas, int markerPosX, int markerPosY) {
+ mPosMarker.setColor(Color.BLACK);
+ canvas.drawOval(new RectF(markerPosX - 5, markerPosY - 5, markerPosX + 5, markerPosY + 5), mPosMarker);
+ mPosMarker.setColor(Color.WHITE);
+ canvas.drawOval(new RectF(markerPosX - 3, markerPosY - 3, markerPosX + 3, markerPosY + 3), mPosMarker);
+ }
+
+ /**
+ * Draw a line across the slider to indicate its current value.
+ * @param canvas
+ * @param markerPos
+ */
+ private void markVerSlider(Canvas canvas, int markerPos) {
+ mPosMarker.setColor(Color.BLACK);
+ canvas.drawRect(new Rect(0, markerPos - 2, SLIDER_THICKNESS, markerPos + 3), mPosMarker);
+ mPosMarker.setColor(Color.WHITE);
+ canvas.drawRect(new Rect(0, markerPos, SLIDER_THICKNESS, markerPos + 1), mPosMarker);
+ }
+
+ /**
+ * Frame the slider to indicate that it has trackball focus.
+ * @param canvas
+ */
+ private void hilightFocusedVerSlider(Canvas canvas) {
+ mPosMarker.setColor(Color.WHITE);
+ canvas.drawRect(new Rect(0, 0, SLIDER_THICKNESS, PALETTE_DIM), mPosMarker);
+ mPosMarker.setColor(Color.BLACK);
+ canvas.drawRect(new Rect(2, 2, SLIDER_THICKNESS - 2, PALETTE_DIM - 2), mPosMarker);
+ }
+
+ /**
+ * Frame the 2D palette to indicate that it has trackball focus.
+ * @param canvas
+ */
+ private void hilightFocusedOvalPalette(Canvas canvas) {
+ mPosMarker.setColor(Color.WHITE);
+ canvas.drawOval(new RectF(-PALETTE_RADIUS, -PALETTE_RADIUS, PALETTE_RADIUS, PALETTE_RADIUS), mPosMarker);
+ mPosMarker.setColor(Color.BLACK);
+ canvas.drawOval(new RectF(-PALETTE_RADIUS + 2, -PALETTE_RADIUS + 2, PALETTE_RADIUS - 2, PALETTE_RADIUS - 2), mPosMarker);
+ }
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //To add a new method, replicate the basic draw functions here. Use the 2D palette or 1D sliders as templates for the new method.
+ /**
+ * Draw the UI for HSV with angular H and radial S combined in 2D and a 1D V slider.
+ * @param canvas
+ */
+ private void drawHSV1Palette(Canvas canvas) {
+ canvas.save();
+
+ canvas.translate(PALETTE_POS_X, PALETTE_POS_Y);
+
+ //Draw the 2D palette
+ canvas.translate(PALETTE_CENTER_X, PALETTE_CENTER_Y);
+ canvas.drawOval(new RectF(-PALETTE_RADIUS, -PALETTE_RADIUS, PALETTE_RADIUS, PALETTE_RADIUS), mOvalHueSat);
+ canvas.drawOval(new RectF(-PALETTE_RADIUS, -PALETTE_RADIUS, PALETTE_RADIUS, PALETTE_RADIUS), mValDimmer);
+ if (mFocusedControl == 0)
+ hilightFocusedOvalPalette(canvas);
+ mark2DPalette(canvas, mCoord[0], mCoord[1]);
+ canvas.translate(-PALETTE_CENTER_X, -PALETTE_CENTER_Y);
+
+ //Draw the 1D slider
+ canvas.translate(PALETTE_DIM, 0);
+ canvas.drawBitmap(mVerSliderBM, 0, 0, null);
+ if (mFocusedControl == 1)
+ hilightFocusedVerSlider(canvas);
+ markVerSlider(canvas, mCoord[2]);
+
+ canvas.restore();
+ }
+
+ /**
+ * Initialize the current color chooser's UI (set its color parameters and set its palette and slider values accordingly).
+ */
+ private void initUI() {
+ initHSV1Palette();
+
+ //Focus on the first controller (arbitrary).
+ mFocusedControl = 0;
+ }
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //To add a new method, replicate and extend the last init function shown below
+ /**
+ * Initialize a color chooser.
+ */
+ private void initHSV1Palette() {
+ setOvalValDimmer();
+ setVerValSlider();
+
+ float angle = 2*PI - mHSV[0] / (180 / 3.1415927f);
+ float radius = mHSV[1] * PALETTE_RADIUS;
+ mCoord[0] = (int)(Math.cos(angle) * radius);
+ mCoord[1] = (int)(Math.sin(angle) * radius);
+
+ mCoord[2] = PALETTE_DIM - (int)(mHSV[2] * PALETTE_DIM);
+ }
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //To add a new method, replicate and extend the set functions below, one per UI controller in the new method
+ /**
+ * Adjust a Paint which, when painted, dims its underlying object to show the effects of varying value (brightness).
+ */
+ private void setOvalValDimmer() {
+ float[] hsv = new float[3];
+ hsv[0] = mHSV[0];
+ hsv[1] = 0;
+ hsv[2] = mHSV[2];
+ int gray = Color.HSVToColor(hsv);
+ mValDimmer.setColor(gray);
+ }
+
+ /**
+ * Create a linear gradient shader to show variations in value.
+ */
+ private void setVerValSlider() {
+ float[] hsv = new float[3];
+ hsv[0] = mHSV[0];
+ hsv[1] = mHSV[1];
+ hsv[2] = 1;
+ int col = Color.HSVToColor(hsv);
+
+ int colors[] = new int[2];
+ colors[0] = col;
+ colors[1] = 0xFF000000;
+ GradientDrawable gradDraw = new GradientDrawable(Orientation.TOP_BOTTOM, colors);
+ gradDraw.setDither(true);
+ gradDraw.setLevel(10000);
+ gradDraw.setBounds(0, 0, SLIDER_THICKNESS, PALETTE_DIM);
+ gradDraw.draw(mVerSliderCv);
+ }
+
+ /**
+ * Report the correct tightly bounded dimensions of the view.
+ */
+ @Override
+ protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
+ setMeasuredDimension(VIEW_DIM_X, VIEW_DIM_Y);
+ }
+
+ /**
+ * Wrap Math.round(). I'm not a Java expert. Is this the only way to avoid writing "(int)Math.round" everywhere?
+ * @param x
+ * @return
+ */
+ private int round(double x) {
+ return (int)Math.round(x);
+ }
+
+ /**
+ * Limit a value to the range [0,1].
+ * @param n
+ * @return
+ */
+ private float pinToUnit(float n) {
+ if (n < 0) {
+ n = 0;
+ } else if (n > 1) {
+ n = 1;
+ }
+ return n;
+ }
+
+ /**
+ * Limit a value to the range [0,max].
+ * @param n
+ * @param max
+ * @return
+ */
+ private float pin(float n, float max) {
+ if (n < 0) {
+ n = 0;
+ } else if (n > max) {
+ n = max;
+ }
+ return n;
+ }
+
+ /**
+ * Limit a value to the range [min,max].
+ * @param n
+ * @param min
+ * @param max
+ * @return
+ */
+ private float pin(float n, float min, float max) {
+ if (n < min) {
+ n = min;
+ } else if (n > max) {
+ n = max;
+ }
+ return n;
+ }
+
+ /**
+ * No clue what this does (some sort of average/mean I presume). It came with the original UberColorPickerDialog
+ * in the API Demos and wasn't documented. I don't feel like spending any time figuring it out, I haven't looked at it at all.
+ * @param s
+ * @param d
+ * @param p
+ * @return
+ */
+ private int ave(int s, int d, float p) {
+ return s + round(p * (d - s));
+ }
+
+ /**
+ * Came with the original UberColorPickerDialog in the API Demos, wasn't documented. I believe it takes an array of
+ * colors and a value in the range [0,1] and interpolates a resulting color in a seemingly predictable manner.
+ * I haven't looked at it at all.
+ * @param colors
+ * @param unit
+ * @return
+ */
+ private int interpColor(int colors[], float unit) {
+ if (unit <= 0) {
+ return colors[0];
+ }
+ if (unit >= 1) {
+ return colors[colors.length - 1];
+ }
+
+ float p = unit * (colors.length - 1);
+ int i = (int)p;
+ p -= i;
+
+ // now p is just the fractional part [0...1) and i is the index
+ int c0 = colors[i];
+ int c1 = colors[i+1];
+ int a = ave(Color.alpha(c0), Color.alpha(c1), p);
+ int r = ave(Color.red(c0), Color.red(c1), p);
+ int g = ave(Color.green(c0), Color.green(c1), p);
+ int b = ave(Color.blue(c0), Color.blue(c1), p);
+
+ return Color.argb(a, r, g, b);
+ }
+
+ /**
+ * A standard point-in-rect routine.
+ * @param x
+ * @param y
+ * @param r
+ * @return true if point x,y is in rect r
+ */
+ public boolean ptInRect(int x, int y, Rect r) {
+ return x > r.left && x < r.right && y > r.top && y < r.bottom;
+ }
+
+ /**
+ * Process trackball events. Used mainly for fine-tuned color adjustment, or alternatively to switch between slider controls.
+ */
+ @Override
+ public boolean dispatchTrackballEvent(MotionEvent event) {
+ float x = event.getX();
+ float y = event.getY();
+
+ //A longer event history implies faster trackball movement.
+ //Use it to infer a larger jump and therefore faster palette/slider adjustment.
+ int jump = event.getHistorySize() + 1;
+
+ switch (event.getAction()) {
+ case MotionEvent.ACTION_DOWN: {
+ }
+ break;
+ case MotionEvent.ACTION_MOVE: {
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //To add a new method, replicate and extend the appropriate entry in this list,
+ //depending on whether you use 1D or 2D controllers
+ switch (mMethod) {
+ case METHOD_HS_V_PALETTE:
+ if (mFocusedControl == 0) {
+ changeHSPalette(x, y, jump);
+ }
+ else if (mFocusedControl == 1) {
+ if (y < 0)
+ changeSlider(mFocusedControl, true, jump);
+ else if (y > 0)
+ changeSlider(mFocusedControl, false, jump);
+ }
+ break;
+ }
+ }
+ break;
+ case MotionEvent.ACTION_UP: {
+ }
+ break;
+ }
+
+ return true;
+ }
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //To add a new method, replicate and extend the appropriate functions below,
+ //one per UI controller in the new method
+ /**
+ * Effect a trackball change to a 2D palette.
+ * @param x -1: negative x change, 0: no x change, +1: positive x change.
+ * @param y -1: negative y change, 0, no y change, +1: positive y change.
+ * @param jump the amount by which to change.
+ */
+ private void changeHSPalette(float x, float y, int jump) {
+ int x2 = 0, y2 = 0;
+ if (x < 0)
+ x2 = -jump;
+ else if (x > 0)
+ x2 = jump;
+ if (y < 0)
+ y2 = -jump;
+ else if (y > 0)
+ y2 = jump;
+
+ mCoord[0] += x2;
+ mCoord[1] += y2;
+
+ if (mCoord[0] < -PALETTE_RADIUS)
+ mCoord[0] = -PALETTE_RADIUS;
+ else if (mCoord[0] > PALETTE_RADIUS)
+ mCoord[0] = PALETTE_RADIUS;
+ if (mCoord[1] < -PALETTE_RADIUS)
+ mCoord[1] = -PALETTE_RADIUS;
+ else if (mCoord[1] > PALETTE_RADIUS)
+ mCoord[1] = PALETTE_RADIUS;
+
+ float radius = (float)java.lang.Math.sqrt(mCoord[0] * mCoord[0] + mCoord[1] * mCoord[1]);
+ if (radius > PALETTE_RADIUS)
+ radius = PALETTE_RADIUS;
+
+ float angle = (float)java.lang.Math.atan2(mCoord[1], mCoord[0]);
+ // need to turn angle [-PI ... PI] into unit [0....1]
+ float unit = angle/(2*PI);
+ if (unit < 0) {
+ unit += 1;
+ }
+
+ mCoord[0] = round(Math.cos(angle) * radius);
+ mCoord[1] = round(Math.sin(angle) * radius);
+
+ int c = interpColor(mSpectrumColorsRev, unit);
+ float[] hsv = new float[3];
+ Color.colorToHSV(c, hsv);
+ mHSV[0] = hsv[0];
+ mHSV[1] = radius / PALETTE_RADIUS;
+ updateAllFromHSV();
+ mSwatchNew.setColor(Color.HSVToColor(mHSV));
+
+ setVerValSlider();
+
+ invalidate();
+ }
+
+ /**
+ * Effect a trackball change to a 1D slider.
+ * @param slider id of the slider to be effected
+ * @param increase true if the change is an increase, false if a decrease
+ * @param jump the amount by which to change in units of the range [0,255]
+ */
+ private void changeSlider(int slider, boolean increase, int jump) {
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //It is only necessary to add an entry here for a new method if the new method uses a 1D slider.
+ //Note, some sliders are horizontal and others are vertical.
+ //They differ a bit, especially in a sign flip on the vertical axis.
+ if (mMethod == METHOD_HS_V_PALETTE) {
+ //slider *must* equal 1
+
+ mHSV[2] += (increase ? jump : -jump) / 256.0f;
+ mHSV[2] = pinToUnit(mHSV[2]);
+ updateAllFromHSV();
+ mCoord[2] = PALETTE_DIM - (int)(mHSV[2] * PALETTE_DIM);
+
+ mSwatchNew.setColor(Color.HSVToColor(mHSV));
+
+ setOvalValDimmer();
+
+ invalidate();
+ }
+ }
+
+ /**
+ * Keep all colorspace representations in sync.
+ */
+ private void updateRGBfromHSV() {
+ int color = Color.HSVToColor(mHSV);
+ mRGB[0] = Color.red(color);
+ mRGB[1] = Color.green(color);
+ mRGB[2] = Color.blue(color);
+ }
+
+ /**
+ * Keep all colorspace representations in sync.
+ */
+ private void updateYUVfromRGB() {
+ float r = mRGB[0] / 255.0f;
+ float g = mRGB[1] / 255.0f;
+ float b = mRGB[2] / 255.0f;
+
+ ColorMatrix cm = new ColorMatrix();
+ cm.setRGB2YUV();
+ final float[] a = cm.getArray();
+
+ mYUV[0] = a[0] * r + a[1] * g + a[2] * b;
+ mYUV[0] = pinToUnit(mYUV[0]);
+ mYUV[1] = a[5] * r + a[6] * g + a[7] * b;
+ mYUV[1] = pin(mYUV[1], -.5f, .5f);
+ mYUV[2] = a[10] * r + a[11] * g + a[12] * b;
+ mYUV[2] = pin(mYUV[2], -.5f, .5f);
+ }
+
+ /**
+ * Keep all colorspace representations in sync.
+ */
+ private void updateHexFromHSV() {
+ //For now, assume 100% opacity
+ mHexStr = Integer.toHexString(Color.HSVToColor(mHSV)).toUpperCase();
+ mHexStr = mHexStr.substring(2, mHexStr.length());
+ }
+
+ /**
+ * Keep all colorspace representations in sync.
+ */
+ private void updateAllFromHSV() {
+ //Update mRGB
+ if (mRGBenabled || mYUVenabled)
+ updateRGBfromHSV();
+
+ //Update mYUV
+ if (mYUVenabled)
+ updateYUVfromRGB();
+
+ //Update mHexStr
+ if (mRGBenabled)
+ updateHexFromHSV();
+ }
+
+ /**
+ * Process touch events: down, move, and up
+ */
+ @Override
+ public boolean onTouchEvent(MotionEvent event) {
+ float x = event.getX();
+ float y = event.getY();
+
+ //Generate coordinates which are palette=local with the origin at the upper left of the main 2D palette
+ int y2 = (int)(pin(round(y - PALETTE_POS_Y), PALETTE_DIM));
+
+ //Generate coordinates which are palette-local with the origin at the center of the main 2D palette
+ float circlePinnedX = x - PALETTE_POS_X - PALETTE_CENTER_X;
+ float circlePinnedY = y - PALETTE_POS_Y - PALETTE_CENTER_Y;
+
+ //Is the event in a swatch?
+ boolean inSwatchOld = ptInRect(round(x), round(y), mOldSwatchRect);
+ boolean inSwatchNew = ptInRect(round(x), round(y), mNewSwatchRect);
+
+ //Get the event's distance from the center of the main 2D palette
+ float radius = (float)java.lang.Math.sqrt(circlePinnedX * circlePinnedX + circlePinnedY * circlePinnedY);
+
+ //Is the event in a circle-pinned 2D palette?
+ boolean inOvalPalette = radius <= PALETTE_RADIUS;
+
+ //Pin the radius
+ if (radius > PALETTE_RADIUS)
+ radius = PALETTE_RADIUS;
+
+ //Is the event in a vertical slider to the right of the main 2D palette
+ boolean inVerSlider = ptInRect(round(x), round(y), mVerSliderRect);
+
+ switch (event.getAction()) {
+ case MotionEvent.ACTION_DOWN:
+ mTracking = TRACKED_NONE;
+
+ if (inSwatchOld)
+ mTracking = TRACK_SWATCH_OLD;
+ else if (inSwatchNew)
+ mTracking = TRACK_SWATCH_NEW;
+
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //To add a new method, replicate and extend the last entry in this list
+ else if (mMethod == METHOD_HS_V_PALETTE) {
+ if (inOvalPalette) {
+ mTracking = TRACK_HS_PALETTE;
+ mFocusedControl = 0;
+ }
+ else if (inVerSlider) {
+ mTracking = TRACK_VER_VALUE_SLIDER;
+ mFocusedControl = 1;
+ }
+ }
+ case MotionEvent.ACTION_MOVE:
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //To add a new method, replicate and extend the entries in this list,
+ //one per UI controller the new method requires.
+ if (mTracking == TRACK_HS_PALETTE) {
+ float angle = (float)java.lang.Math.atan2(circlePinnedY, circlePinnedX);
+ // need to turn angle [-PI ... PI] into unit [0....1]
+ float unit = angle/(2*PI);
+ if (unit < 0) {
+ unit += 1;
+ }
+
+ mCoord[0] = round(Math.cos(angle) * radius);
+ mCoord[1] = round(Math.sin(angle) * radius);
+
+ int c = interpColor(mSpectrumColorsRev, unit);
+ float[] hsv = new float[3];
+ Color.colorToHSV(c, hsv);
+ mHSV[0] = hsv[0];
+ mHSV[1] = radius / PALETTE_RADIUS;
+ updateAllFromHSV();
+ mSwatchNew.setColor(Color.HSVToColor(mHSV));
+
+ setVerValSlider();
+
+ invalidate();
+ }
+ else if (mTracking == TRACK_VER_VALUE_SLIDER) {
+ if (mCoord[2] != y2) {
+ mCoord[2] = y2;
+ float value = 1.0f - (float)y2 / (float)PALETTE_DIM;
+
+ mHSV[2] = value;
+ updateAllFromHSV();
+ mSwatchNew.setColor(Color.HSVToColor(mHSV));
+
+ setOvalValDimmer();
+
+ invalidate();
+ }
+ }
+ break;
+ case MotionEvent.ACTION_UP:
+ //NEW_METHOD_WORK_NEEDED_HERE
+ //To add a new method, replicate and extend the last entry in this list.
+ if (mTracking == TRACK_SWATCH_OLD && inSwatchOld) {
+ Color.colorToHSV(mOriginalColor, mHSV);
+ mSwatchNew.setColor(mOriginalColor);
+ initUI();
+ invalidate();
+ }
+ else if (mTracking == TRACK_SWATCH_NEW && inSwatchNew) {
+ mListener.colorChanged(mSwatchNew.getColor());
+ invalidate();
+ }
+
+ mTracking= TRACKED_NONE;
+ break;
+ }
+
+ return true;
+ }
+ }
+}