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+/*
+ * This file is part of "JTA - Telnet/SSH for the JAVA(tm) platform".
+ *
+ * (c) Matthias L. Jugel, Marcus Mei�ner 1996-2005. All Rights Reserved.
+ *
+ * Please visit http://javatelnet.org/ for updates and contact.
+ *
+ * --LICENSE NOTICE--
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * --LICENSE NOTICE--
+ *
+ */
+
+package de.mud.terminal;
+
+import java.util.Arrays;
+
+/**
+ * Implementation of a Video Display Unit (VDU) buffer. This class contains
+ * all methods to manipulate the buffer that stores characters and their
+ * attributes as well as the regions displayed.
+ *
+ * @author Matthias L. Jugel, Marcus Meißner
+ * @version $Id: VDUBuffer.java 503 2005-10-24 07:34:13Z marcus $
+ */
+public class VDUBuffer {
+
+ /** The current version id tag */
+ public final static String ID = "$Id: VDUBuffer.java 503 2005-10-24 07:34:13Z marcus $";
+
+ /** Enable debug messages. */
+ public final static int debug = 0;
+
+ public int height, width; /* rows and columns */
+ public boolean[] update; /* contains the lines that need update */
+ public char[][] charArray; /* contains the characters */
+ public int[][] charAttributes; /* contains character attrs */
+ public int bufSize;
+ public int maxBufSize; /* buffer sizes */
+ public int screenBase; /* the actual screen start */
+ public int windowBase; /* where the start displaying */
+ public int scrollMarker; /* marks the last line inserted */
+
+ private int topMargin; /* top scroll margin */
+ private int bottomMargin; /* bottom scroll margin */
+
+ // cursor variables
+ protected boolean showcursor = true;
+ protected int cursorX, cursorY;
+
+ /** Scroll up when inserting a line. */
+ public final static boolean SCROLL_UP = false;
+ /** Scroll down when inserting a line. */
+ public final static boolean SCROLL_DOWN = true;
+
+ /* Attributes bit-field usage:
+ *
+ * 8421 8421 8421 8421 8421 8421 8421 8421
+ * |||| |||| |||| |||| |||| |||| |||| |||`- Bold
+ * |||| |||| |||| |||| |||| |||| |||| ||`-- Underline
+ * |||| |||| |||| |||| |||| |||| |||| |`--- Invert
+ * |||| |||| |||| |||| |||| |||| |||| `---- Low
+ * |||| |||| |||| |||| |||| |||| |||`------ Invisible
+ * |||| |||| |||| |||| ||`+-++++-+++------- Foreground Color
+ * |||| |||| |`++-++++-++------------------ Background Color
+ * |||| |||| `----------------------------- Fullwidth character
+ * `+++-++++------------------------------- Reserved for future use
+ */
+
+ /** Make character normal. */
+ public final static int NORMAL = 0x00;
+ /** Make character bold. */
+ public final static int BOLD = 0x01;
+ /** Underline character. */
+ public final static int UNDERLINE = 0x02;
+ /** Invert character. */
+ public final static int INVERT = 0x04;
+ /** Lower intensity character. */
+ public final static int LOW = 0x08;
+ /** Invisible character. */
+ public final static int INVISIBLE = 0x10;
+ /** Unicode full-width character (CJK, et al.) */
+ public final static int FULLWIDTH = 0x8000000;
+
+ /** how much to left shift the foreground color */
+ public final static int COLOR_FG_SHIFT = 5;
+ /** how much to left shift the background color */
+ public final static int COLOR_BG_SHIFT = 14;
+ /** color mask */
+ public final static int COLOR = 0x7fffe0; /* 0000 0000 0111 1111 1111 1111 1110 0000 */
+ /** foreground color mask */
+ public final static int COLOR_FG = 0x3fe0; /* 0000 0000 0000 0000 0011 1111 1110 0000 */
+ /** background color mask */
+ public final static int COLOR_BG = 0x7fc000; /* 0000 0000 0111 1111 1100 0000 0000 0000 */
+
+ /**
+ * Create a new video display buffer with the passed width and height in
+ * characters.
+ * @param width the length of the character lines
+ * @param height the amount of lines on the screen
+ */
+ public VDUBuffer(int width, int height) {
+ // set the display screen size
+ setScreenSize(width, height, false);
+ }
+
+ /**
+ * Create a standard video display buffer with 80 columns and 24 lines.
+ */
+ public VDUBuffer() {
+ this(80, 24);
+ }
+
+ /**
+ * Put a character on the screen with normal font and outline.
+ * The character previously on that position will be overwritten.
+ * You need to call redraw() to update the screen.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (line)
+ * @param ch the character to show on the screen
+ * @see #insertChar
+ * @see #deleteChar
+ * @see #redraw
+ */
+ public void putChar(int c, int l, char ch) {
+ putChar(c, l, ch, NORMAL);
+ }
+
+ /**
+ * Put a character on the screen with specific font and outline.
+ * The character previously on that position will be overwritten.
+ * You need to call redraw() to update the screen.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (line)
+ * @param ch the character to show on the screen
+ * @param attributes the character attributes
+ * @see #BOLD
+ * @see #UNDERLINE
+ * @see #INVERT
+ * @see #INVISIBLE
+ * @see #NORMAL
+ * @see #LOW
+ * @see #insertChar
+ * @see #deleteChar
+ * @see #redraw
+ */
+
+ public void putChar(int c, int l, char ch, int attributes) {
+ charArray[screenBase + l][c] = ch;
+ charAttributes[screenBase + l][c] = attributes;
+ if (l < height)
+ update[l + 1] = true;
+ }
+
+ /**
+ * Get the character at the specified position.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (line)
+ * @see #putChar
+ */
+ public char getChar(int c, int l) {
+ return charArray[screenBase + l][c];
+ }
+
+ /**
+ * Get the attributes for the specified position.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (line)
+ * @see #putChar
+ */
+ public int getAttributes(int c, int l) {
+ return charAttributes[screenBase + l][c];
+ }
+
+ /**
+ * Insert a character at a specific position on the screen.
+ * All character right to from this position will be moved one to the right.
+ * You need to call redraw() to update the screen.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (line)
+ * @param ch the character to insert
+ * @param attributes the character attributes
+ * @see #BOLD
+ * @see #UNDERLINE
+ * @see #INVERT
+ * @see #INVISIBLE
+ * @see #NORMAL
+ * @see #LOW
+ * @see #putChar
+ * @see #deleteChar
+ * @see #redraw
+ */
+ public void insertChar(int c, int l, char ch, int attributes) {
+ System.arraycopy(charArray[screenBase + l], c,
+ charArray[screenBase + l], c + 1, width - c - 1);
+ System.arraycopy(charAttributes[screenBase + l], c,
+ charAttributes[screenBase + l], c + 1, width - c - 1);
+ putChar(c, l, ch, attributes);
+ }
+
+ /**
+ * Delete a character at a given position on the screen.
+ * All characters right to the position will be moved one to the left.
+ * You need to call redraw() to update the screen.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (line)
+ * @see #putChar
+ * @see #insertChar
+ * @see #redraw
+ */
+ public void deleteChar(int c, int l) {
+ if (c < width - 1) {
+ System.arraycopy(charArray[screenBase + l], c + 1,
+ charArray[screenBase + l], c, width - c - 1);
+ System.arraycopy(charAttributes[screenBase + l], c + 1,
+ charAttributes[screenBase + l], c, width - c - 1);
+ }
+ putChar(width - 1, l, (char) 0);
+ }
+
+ /**
+ * Put a String at a specific position. Any characters previously on that
+ * position will be overwritten. You need to call redraw() for screen update.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (line)
+ * @param s the string to be shown on the screen
+ * @see #BOLD
+ * @see #UNDERLINE
+ * @see #INVERT
+ * @see #INVISIBLE
+ * @see #NORMAL
+ * @see #LOW
+ * @see #putChar
+ * @see #insertLine
+ * @see #deleteLine
+ * @see #redraw
+ */
+ public void putString(int c, int l, String s) {
+ putString(c, l, s, NORMAL);
+ }
+
+ /**
+ * Put a String at a specific position giving all characters the same
+ * attributes. Any characters previously on that position will be
+ * overwritten. You need to call redraw() to update the screen.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (line)
+ * @param s the string to be shown on the screen
+ * @param attributes character attributes
+ * @see #BOLD
+ * @see #UNDERLINE
+ * @see #INVERT
+ * @see #INVISIBLE
+ * @see #NORMAL
+ * @see #LOW
+ * @see #putChar
+ * @see #insertLine
+ * @see #deleteLine
+ * @see #redraw
+ */
+ public void putString(int c, int l, String s, int attributes) {
+ for (int i = 0; i < s.length() && c + i < width; i++)
+ putChar(c + i, l, s.charAt(i), attributes);
+ }
+
+ /**
+ * Insert a blank line at a specific position.
+ * The current line and all previous lines are scrolled one line up. The
+ * top line is lost. You need to call redraw() to update the screen.
+ * @param l the y-coordinate to insert the line
+ * @see #deleteLine
+ * @see #redraw
+ */
+ public void insertLine(int l) {
+ insertLine(l, 1, SCROLL_UP);
+ }
+
+ /**
+ * Insert blank lines at a specific position.
+ * You need to call redraw() to update the screen
+ * @param l the y-coordinate to insert the line
+ * @param n amount of lines to be inserted
+ * @see #deleteLine
+ * @see #redraw
+ */
+ public void insertLine(int l, int n) {
+ insertLine(l, n, SCROLL_UP);
+ }
+
+ /**
+ * Insert a blank line at a specific position. Scroll text according to
+ * the argument.
+ * You need to call redraw() to update the screen
+ * @param l the y-coordinate to insert the line
+ * @param scrollDown scroll down
+ * @see #deleteLine
+ * @see #SCROLL_UP
+ * @see #SCROLL_DOWN
+ * @see #redraw
+ */
+ public void insertLine(int l, boolean scrollDown) {
+ insertLine(l, 1, scrollDown);
+ }
+
+ /**
+ * Insert blank lines at a specific position.
+ * The current line and all previous lines are scrolled one line up. The
+ * top line is lost. You need to call redraw() to update the screen.
+ * @param l the y-coordinate to insert the line
+ * @param n number of lines to be inserted
+ * @param scrollDown scroll down
+ * @see #deleteLine
+ * @see #SCROLL_UP
+ * @see #SCROLL_DOWN
+ * @see #redraw
+ */
+ public synchronized void insertLine(int l, int n, boolean scrollDown) {
+ char cbuf[][] = null;
+ int abuf[][] = null;
+ int offset = 0;
+ int oldBase = screenBase;
+
+ int newScreenBase = screenBase;
+ int newWindowBase = windowBase;
+ int newBufSize = bufSize;
+
+ if (l > bottomMargin) /* We do not scroll below bottom margin (below the scrolling region). */
+ return;
+ int top = (l < topMargin ?
+ 0 : (l > bottomMargin ?
+ (bottomMargin + 1 < height ?
+ bottomMargin + 1 : height - 1) : topMargin));
+ int bottom = (l > bottomMargin ?
+ height - 1 : (l < topMargin ?
+ (topMargin > 0 ?
+ topMargin - 1 : 0) : bottomMargin));
+
+ // System.out.println("l is "+l+", top is "+top+", bottom is "+bottom+", bottomargin is "+bottomMargin+", topMargin is "+topMargin);
+
+ if (scrollDown) {
+ if (n > (bottom - top)) n = (bottom - top);
+ int size = bottom - l - (n - 1);
+ if(size < 0) size = 0;
+ cbuf = new char[size][];
+ abuf = new int[size][];
+
+ System.arraycopy(charArray, oldBase + l, cbuf, 0, bottom - l - (n - 1));
+ System.arraycopy(charAttributes, oldBase + l,
+ abuf, 0, bottom - l - (n - 1));
+ System.arraycopy(cbuf, 0, charArray, oldBase + l + n,
+ bottom - l - (n - 1));
+ System.arraycopy(abuf, 0, charAttributes, oldBase + l + n,
+ bottom - l - (n - 1));
+ cbuf = charArray;
+ abuf = charAttributes;
+ } else {
+ try {
+ if (n > (bottom - top) + 1) n = (bottom - top) + 1;
+ if (bufSize < maxBufSize) {
+ if (bufSize + n > maxBufSize) {
+ offset = n - (maxBufSize - bufSize);
+ scrollMarker += offset;
+ newBufSize = maxBufSize;
+ newScreenBase = maxBufSize - height - 1;
+ newWindowBase = screenBase;
+ } else {
+ scrollMarker += n;
+ newScreenBase += n;
+ newWindowBase += n;
+ newBufSize += n;
+ }
+
+ cbuf = new char[newBufSize][];
+ abuf = new int[newBufSize][];
+ } else {
+ offset = n;
+ cbuf = charArray;
+ abuf = charAttributes;
+ }
+ // copy anything from the top of the buffer (+offset) to the new top
+ // up to the screenBase.
+ if (oldBase > 0) {
+ System.arraycopy(charArray, offset,
+ cbuf, 0,
+ oldBase - offset);
+ System.arraycopy(charAttributes, offset,
+ abuf, 0,
+ oldBase - offset);
+ }
+ // copy anything from the top of the screen (screenBase) up to the
+ // topMargin to the new screen
+ if (top > 0) {
+ System.arraycopy(charArray, oldBase,
+ cbuf, newScreenBase,
+ top);
+ System.arraycopy(charAttributes, oldBase,
+ abuf, newScreenBase,
+ top);
+ }
+ // copy anything from the topMargin up to the amount of lines inserted
+ // to the gap left over between scrollback buffer and screenBase
+ if (oldBase >= 0) {
+ System.arraycopy(charArray, oldBase + top,
+ cbuf, oldBase - offset,
+ n);
+ System.arraycopy(charAttributes, oldBase + top,
+ abuf, oldBase - offset,
+ n);
+ }
+ // copy anything from topMargin + n up to the line linserted to the
+ // topMargin
+ System.arraycopy(charArray, oldBase + top + n,
+ cbuf, newScreenBase + top,
+ l - top - (n - 1));
+ System.arraycopy(charAttributes, oldBase + top + n,
+ abuf, newScreenBase + top,
+ l - top - (n - 1));
+ //
+ // copy the all lines next to the inserted to the new buffer
+ if (l < height - 1) {
+ System.arraycopy(charArray, oldBase + l + 1,
+ cbuf, newScreenBase + l + 1,
+ (height - 1) - l);
+ System.arraycopy(charAttributes, oldBase + l + 1,
+ abuf, newScreenBase + l + 1,
+ (height - 1) - l);
+ }
+ } catch (ArrayIndexOutOfBoundsException e) {
+ // this should not happen anymore, but I will leave the code
+ // here in case something happens anyway. That code above is
+ // so complex I always have a hard time understanding what
+ // I did, even though there are comments
+ System.err.println("*** Error while scrolling up:");
+ System.err.println("--- BEGIN STACK TRACE ---");
+ e.printStackTrace();
+ System.err.println("--- END STACK TRACE ---");
+ System.err.println("bufSize=" + bufSize + ", maxBufSize=" + maxBufSize);
+ System.err.println("top=" + top + ", bottom=" + bottom);
+ System.err.println("n=" + n + ", l=" + l);
+ System.err.println("screenBase=" + screenBase + ", windowBase=" + windowBase);
+ System.err.println("newScreenBase=" + newScreenBase + ", newWindowBase=" + newWindowBase);
+ System.err.println("oldBase=" + oldBase);
+ System.err.println("size.width=" + width + ", size.height=" + height);
+ System.err.println("abuf.length=" + abuf.length + ", cbuf.length=" + cbuf.length);
+ System.err.println("*** done dumping debug information");
+ }
+ }
+
+ // this is a little helper to mark the scrolling
+ scrollMarker -= n;
+
+
+ for (int i = 0; i < n; i++) {
+ cbuf[(newScreenBase + l) + (scrollDown ? i : -i)] = new char[width];
+ Arrays.fill(cbuf[(newScreenBase + l) + (scrollDown ? i : -i)], ' ');
+ abuf[(newScreenBase + l) + (scrollDown ? i : -i)] = new int[width];
+ }
+
+ charArray = cbuf;
+ charAttributes = abuf;
+ screenBase = newScreenBase;
+ windowBase = newWindowBase;
+ bufSize = newBufSize;
+
+ if (scrollDown)
+ markLine(l, bottom - l + 1);
+ else
+ markLine(top, l - top + 1);
+
+ display.updateScrollBar();
+ }
+
+ /**
+ * Delete a line at a specific position. Subsequent lines will be scrolled
+ * up to fill the space and a blank line is inserted at the end of the
+ * screen.
+ * @param l the y-coordinate to insert the line
+ * @see #deleteLine
+ */
+ public void deleteLine(int l) {
+ int bottom = (l > bottomMargin ? height - 1:
+ (l < topMargin?topMargin:bottomMargin + 1));
+ int numRows = bottom - l - 1;
+
+ char[] discardedChars = charArray[screenBase + l];
+ int[] discardedAttributes = charAttributes[screenBase + l];
+
+ if (numRows > 0) {
+ System.arraycopy(charArray, screenBase + l + 1,
+ charArray, screenBase + l, numRows);
+ System.arraycopy(charAttributes, screenBase + l + 1,
+ charAttributes, screenBase + l, numRows);
+ }
+
+ int newBottomRow = screenBase + bottom - 1;
+ charArray[newBottomRow] = discardedChars;
+ charAttributes[newBottomRow] = discardedAttributes;
+ Arrays.fill(charArray[newBottomRow], ' ');
+ Arrays.fill(charAttributes[newBottomRow], 0);
+
+ markLine(l, bottom - l);
+ }
+
+ /**
+ * Delete a rectangular portion of the screen.
+ * You need to call redraw() to update the screen.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (row)
+ * @param w with of the area in characters
+ * @param h height of the area in characters
+ * @param curAttr attribute to fill
+ * @see #deleteChar
+ * @see #deleteLine
+ * @see #redraw
+ */
+ public void deleteArea(int c, int l, int w, int h, int curAttr) {
+ int endColumn = c + w;
+ int targetRow = screenBase + l;
+ for (int i = 0; i < h && l + i < height; i++) {
+ Arrays.fill(charAttributes[targetRow], c, endColumn, curAttr);
+ Arrays.fill(charArray[targetRow], c, endColumn, ' ');
+ targetRow++;
+ }
+ markLine(l, h);
+ }
+
+ /**
+ * Delete a rectangular portion of the screen.
+ * You need to call redraw() to update the screen.
+ * @param c x-coordinate (column)
+ * @param l y-coordinate (row)
+ * @param w with of the area in characters
+ * @param h height of the area in characters
+ * @see #deleteChar
+ * @see #deleteLine
+ * @see #redraw
+ */
+ public void deleteArea(int c, int l, int w, int h) {
+ deleteArea(c, l, w, h, 0);
+ }
+
+ /**
+ * Sets whether the cursor is visible or not.
+ * @param doshow
+ */
+ public void showCursor(boolean doshow) {
+ showcursor = doshow;
+ }
+
+ /**
+ * Check whether the cursor is currently visible.
+ * @return visibility
+ */
+ public boolean isCursorVisible() {
+ return showcursor;
+ }
+
+ /**
+ * Puts the cursor at the specified position.
+ * @param c column
+ * @param l line
+ */
+ public void setCursorPosition(int c, int l) {
+ cursorX = c;
+ cursorY = l;
+ }
+
+ /**
+ * Get the current column of the cursor position.
+ */
+ public int getCursorColumn() {
+ return cursorX;
+ }
+
+ /**
+ * Get the current line of the cursor position.
+ */
+ public int getCursorRow() {
+ return cursorY;
+ }
+
+ /**
+ * Set the current window base. This allows to view the scrollback buffer.
+ * @param line the line where the screen window starts
+ * @see #setBufferSize
+ * @see #getBufferSize
+ */
+ public void setWindowBase(int line) {
+ if (line > screenBase)
+ line = screenBase;
+ else if (line < 0) line = 0;
+ windowBase = line;
+ update[0] = true;
+ redraw();
+ }
+
+ /**
+ * Get the current window base.
+ * @see #setWindowBase
+ */
+ public int getWindowBase() {
+ return windowBase;
+ }
+
+ /**
+ * Set the scroll margins simultaneously. If they're out of bounds, trim them.
+ * @param l1 line that is the top
+ * @param l2 line that is the bottom
+ */
+ public void setMargins(int l1, int l2) {
+ if (l1 > l2)
+ return;
+
+ if (l1 < 0)
+ l1 = 0;
+ if (l2 >= height)
+ l2 = height - 1;
+
+ topMargin = l1;
+ bottomMargin = l2;
+ }
+
+ /**
+ * Set the top scroll margin for the screen. If the current bottom margin
+ * is smaller it will become the top margin and the line will become the
+ * bottom margin.
+ * @param l line that is the margin
+ */
+ public void setTopMargin(int l) {
+ if (l > bottomMargin) {
+ topMargin = bottomMargin;
+ bottomMargin = l;
+ } else
+ topMargin = l;
+ if (topMargin < 0) topMargin = 0;
+ if (bottomMargin >= height) bottomMargin = height - 1;
+ }
+
+ /**
+ * Get the top scroll margin.
+ */
+ public int getTopMargin() {
+ return topMargin;
+ }
+
+ /**
+ * Set the bottom scroll margin for the screen. If the current top margin
+ * is bigger it will become the bottom margin and the line will become the
+ * top margin.
+ * @param l line that is the margin
+ */
+ public void setBottomMargin(int l) {
+ if (l < topMargin) {
+ bottomMargin = topMargin;
+ topMargin = l;
+ } else
+ bottomMargin = l;
+ if (topMargin < 0) topMargin = 0;
+ if (bottomMargin >= height) bottomMargin = height - 1;
+ }
+
+ /**
+ * Get the bottom scroll margin.
+ */
+ public int getBottomMargin() {
+ return bottomMargin;
+ }
+
+ /**
+ * Set scrollback buffer size.
+ * @param amount new size of the buffer
+ */
+ public void setBufferSize(int amount) {
+ if (amount < height) amount = height;
+ if (amount < maxBufSize) {
+ char cbuf[][] = new char[amount][width];
+ int abuf[][] = new int[amount][width];
+ int copyStart = bufSize - amount < 0 ? 0 : bufSize - amount;
+ int copyCount = bufSize - amount < 0 ? bufSize : amount;
+ if (charArray != null)
+ System.arraycopy(charArray, copyStart, cbuf, 0, copyCount);
+ if (charAttributes != null)
+ System.arraycopy(charAttributes, copyStart, abuf, 0, copyCount);
+ charArray = cbuf;
+ charAttributes = abuf;
+ bufSize = copyCount;
+ screenBase = bufSize - height;
+ windowBase = screenBase;
+ }
+ maxBufSize = amount;
+
+ update[0] = true;
+ redraw();
+ }
+
+ /**
+ * Retrieve current scrollback buffer size.
+ * @see #setBufferSize
+ */
+ public int getBufferSize() {
+ return bufSize;
+ }
+
+ /**
+ * Retrieve maximum buffer Size.
+ * @see #getBufferSize
+ */
+ public int getMaxBufferSize() {
+ return maxBufSize;
+ }
+
+ /**
+ * Change the size of the screen. This will include adjustment of the
+ * scrollback buffer.
+ * @param w of the screen
+ * @param h of the screen
+ */
+ public void setScreenSize(int w, int h, boolean broadcast) {
+ char cbuf[][];
+ int abuf[][];
+ int maxSize = bufSize;
+
+ if (w < 1 || h < 1) return;
+
+ if (debug > 0)
+ System.err.println("VDU: screen size [" + w + "," + h + "]");
+
+ if (h > maxBufSize)
+ maxBufSize = h;
+
+ if (h > bufSize) {
+ bufSize = h;
+ screenBase = 0;
+ windowBase = 0;
+ }
+
+ if (windowBase + h >= bufSize)
+ windowBase = bufSize - h;
+
+ if (screenBase + h >= bufSize)
+ screenBase = bufSize - h;
+
+
+ cbuf = new char[bufSize][w];
+ abuf = new int[bufSize][w];
+
+
+ for (int i = 0; i < bufSize; i++) {
+ Arrays.fill(cbuf[i], ' ');
+ }
+
+ if (bufSize < maxSize)
+ maxSize = bufSize;
+
+ int rowLength;
+ if (charArray != null && charAttributes != null) {
+ for (int i = 0; i < maxSize && charArray[i] != null; i++) {
+ rowLength = charArray[i].length;
+ System.arraycopy(charArray[i], 0, cbuf[i], 0,
+ w < rowLength ? w : rowLength);
+ System.arraycopy(charAttributes[i], 0, abuf[i], 0,
+ w < rowLength ? w : rowLength);
+ }
+ }
+
+ int C = getCursorColumn();
+ if (C < 0)
+ C = 0;
+ else if (C >= width)
+ C = width - 1;
+
+ int R = getCursorRow();
+ if (R < 0)
+ R = 0;
+ else if (R >= height)
+ R = height - 1;
+
+ setCursorPosition(C, R);
+
+ charArray = cbuf;
+ charAttributes = abuf;
+ width = w;
+ height = h;
+ topMargin = 0;
+ bottomMargin = h - 1;
+ update = new boolean[h + 1];
+ update[0] = true;
+ /* FIXME: ???
+ if(resizeStrategy == RESIZE_FONT)
+ setBounds(getBounds());
+ */
+ }
+
+ /**
+ * Get amount of rows on the screen.
+ */
+ public int getRows() {
+ return height;
+ }
+
+ /**
+ * Get amount of columns on the screen.
+ */
+ public int getColumns() {
+ return width;
+ }
+
+ /**
+ * Mark lines to be updated with redraw().
+ * @param l starting line
+ * @param n amount of lines to be updated
+ * @see #redraw
+ */
+ public void markLine(int l, int n) {
+ for (int i = 0; (i < n) && (l + i < height); i++)
+ update[l + i + 1] = true;
+ }
+
+// private static int checkBounds(int value, int lower, int upper) {
+// if (value < lower)
+// return lower;
+// else if (value > upper)
+// return upper;
+// else
+// return value;
+// }
+
+ /** a generic display that should redraw on demand */
+ protected VDUDisplay display;
+
+ public void setDisplay(VDUDisplay display) {
+ this.display = display;
+ }
+
+ /**
+ * Trigger a redraw on the display.
+ */
+ protected void redraw() {
+ if (display != null)
+ display.redraw();
+ }
+}