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author | Kenny Root <kenny@the-b.org> | 2010-10-08 01:08:02 -0500 |
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committer | Kenny Root <kenny@the-b.org> | 2010-10-08 01:08:02 -0500 |
commit | 409d414dc5b943ae3992fe2a6e161af18b212c94 (patch) | |
tree | 0730ad36c3f4414532e6094c74c96d588c8976df /jni/EastAsianWidth/unicode/ubidi.h | |
parent | ddb146dda845fd2a17c304df69b616465f5f4350 (diff) | |
download | connectbot-409d414dc5b943ae3992fe2a6e161af18b212c94.tar.gz connectbot-409d414dc5b943ae3992fe2a6e161af18b212c94.tar.bz2 connectbot-409d414dc5b943ae3992fe2a6e161af18b212c94.zip |
Use Froyo East Asian width measurement and drop JNI lib
Diffstat (limited to 'jni/EastAsianWidth/unicode/ubidi.h')
-rw-r--r-- | jni/EastAsianWidth/unicode/ubidi.h | 1999 |
1 files changed, 0 insertions, 1999 deletions
diff --git a/jni/EastAsianWidth/unicode/ubidi.h b/jni/EastAsianWidth/unicode/ubidi.h deleted file mode 100644 index 2a487e0..0000000 --- a/jni/EastAsianWidth/unicode/ubidi.h +++ /dev/null @@ -1,1999 +0,0 @@ -/* -****************************************************************************** -* -* Copyright (C) 1999-2007, International Business Machines -* Corporation and others. All Rights Reserved. -* -****************************************************************************** -* file name: ubidi.h -* encoding: US-ASCII -* tab size: 8 (not used) -* indentation:4 -* -* created on: 1999jul27 -* created by: Markus W. Scherer, updated by Matitiahu Allouche -*/ - -#ifndef UBIDI_H -#define UBIDI_H - -#include "unicode/utypes.h" -#include "unicode/uchar.h" - -/** - *\file - * \brief C API: Bidi algorithm - * - * <h2>Bidi algorithm for ICU</h2> - * - * This is an implementation of the Unicode Bidirectional algorithm. - * The algorithm is defined in the - * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>, - * version 13, also described in The Unicode Standard, Version 4.0 .<p> - * - * Note: Libraries that perform a bidirectional algorithm and - * reorder strings accordingly are sometimes called "Storage Layout Engines". - * ICU's Bidi and shaping (u_shapeArabic()) APIs can be used at the core of such - * "Storage Layout Engines". - * - * <h3>General remarks about the API:</h3> - * - * In functions with an error code parameter, - * the <code>pErrorCode</code> pointer must be valid - * and the value that it points to must not indicate a failure before - * the function call. Otherwise, the function returns immediately. - * After the function call, the value indicates success or failure.<p> - * - * The "limit" of a sequence of characters is the position just after their - * last character, i.e., one more than that position.<p> - * - * Some of the API functions provide access to "runs". - * Such a "run" is defined as a sequence of characters - * that are at the same embedding level - * after performing the Bidi algorithm.<p> - * - * @author Markus W. Scherer - * @version 1.0 - * - * - * <h4> Sample code for the ICU Bidi API </h4> - * - * <h5>Rendering a paragraph with the ICU Bidi API</h5> - * - * This is (hypothetical) sample code that illustrates - * how the ICU Bidi API could be used to render a paragraph of text. - * Rendering code depends highly on the graphics system, - * therefore this sample code must make a lot of assumptions, - * which may or may not match any existing graphics system's properties. - * - * <p>The basic assumptions are:</p> - * <ul> - * <li>Rendering is done from left to right on a horizontal line.</li> - * <li>A run of single-style, unidirectional text can be rendered at once.</li> - * <li>Such a run of text is passed to the graphics system with - * characters (code units) in logical order.</li> - * <li>The line-breaking algorithm is very complicated - * and Locale-dependent - - * and therefore its implementation omitted from this sample code.</li> - * </ul> - * - * <pre> - * \code - *#include "unicode/ubidi.h" - * - *typedef enum { - * styleNormal=0, styleSelected=1, - * styleBold=2, styleItalics=4, - * styleSuper=8, styleSub=16 - *} Style; - * - *typedef struct { int32_t limit; Style style; } StyleRun; - * - *int getTextWidth(const UChar *text, int32_t start, int32_t limit, - * const StyleRun *styleRuns, int styleRunCount); - * - * // set *pLimit and *pStyleRunLimit for a line - * // from text[start] and from styleRuns[styleRunStart] - * // using ubidi_getLogicalRun(para, ...) - *void getLineBreak(const UChar *text, int32_t start, int32_t *pLimit, - * UBiDi *para, - * const StyleRun *styleRuns, int styleRunStart, int *pStyleRunLimit, - * int *pLineWidth); - * - * // render runs on a line sequentially, always from left to right - * - * // prepare rendering a new line - * void startLine(UBiDiDirection textDirection, int lineWidth); - * - * // render a run of text and advance to the right by the run width - * // the text[start..limit-1] is always in logical order - * void renderRun(const UChar *text, int32_t start, int32_t limit, - * UBiDiDirection textDirection, Style style); - * - * // We could compute a cross-product - * // from the style runs with the directional runs - * // and then reorder it. - * // Instead, here we iterate over each run type - * // and render the intersections - - * // with shortcuts in simple (and common) cases. - * // renderParagraph() is the main function. - * - * // render a directional run with - * // (possibly) multiple style runs intersecting with it - * void renderDirectionalRun(const UChar *text, - * int32_t start, int32_t limit, - * UBiDiDirection direction, - * const StyleRun *styleRuns, int styleRunCount) { - * int i; - * - * // iterate over style runs - * if(direction==UBIDI_LTR) { - * int styleLimit; - * - * for(i=0; i<styleRunCount; ++i) { - * styleLimit=styleRun[i].limit; - * if(start<styleLimit) { - * if(styleLimit>limit) { styleLimit=limit; } - * renderRun(text, start, styleLimit, - * direction, styleRun[i].style); - * if(styleLimit==limit) { break; } - * start=styleLimit; - * } - * } - * } else { - * int styleStart; - * - * for(i=styleRunCount-1; i>=0; --i) { - * if(i>0) { - * styleStart=styleRun[i-1].limit; - * } else { - * styleStart=0; - * } - * if(limit>=styleStart) { - * if(styleStart<start) { styleStart=start; } - * renderRun(text, styleStart, limit, - * direction, styleRun[i].style); - * if(styleStart==start) { break; } - * limit=styleStart; - * } - * } - * } - * } - * - * // the line object represents text[start..limit-1] - * void renderLine(UBiDi *line, const UChar *text, - * int32_t start, int32_t limit, - * const StyleRun *styleRuns, int styleRunCount) { - * UBiDiDirection direction=ubidi_getDirection(line); - * if(direction!=UBIDI_MIXED) { - * // unidirectional - * if(styleRunCount<=1) { - * renderRun(text, start, limit, direction, styleRuns[0].style); - * } else { - * renderDirectionalRun(text, start, limit, - * direction, styleRuns, styleRunCount); - * } - * } else { - * // mixed-directional - * int32_t count, i, length; - * UBiDiLevel level; - * - * count=ubidi_countRuns(para, pErrorCode); - * if(U_SUCCESS(*pErrorCode)) { - * if(styleRunCount<=1) { - * Style style=styleRuns[0].style; - * - * // iterate over directional runs - * for(i=0; i<count; ++i) { - * direction=ubidi_getVisualRun(para, i, &start, &length); - * renderRun(text, start, start+length, direction, style); - * } - * } else { - * int32_t j; - * - * // iterate over both directional and style runs - * for(i=0; i<count; ++i) { - * direction=ubidi_getVisualRun(line, i, &start, &length); - * renderDirectionalRun(text, start, start+length, - * direction, styleRuns, styleRunCount); - * } - * } - * } - * } - * } - * - *void renderParagraph(const UChar *text, int32_t length, - * UBiDiDirection textDirection, - * const StyleRun *styleRuns, int styleRunCount, - * int lineWidth, - * UErrorCode *pErrorCode) { - * UBiDi *para; - * - * if(pErrorCode==NULL || U_FAILURE(*pErrorCode) || length<=0) { - * return; - * } - * - * para=ubidi_openSized(length, 0, pErrorCode); - * if(para==NULL) { return; } - * - * ubidi_setPara(para, text, length, - * textDirection ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, - * NULL, pErrorCode); - * if(U_SUCCESS(*pErrorCode)) { - * UBiDiLevel paraLevel=1&ubidi_getParaLevel(para); - * StyleRun styleRun={ length, styleNormal }; - * int width; - * - * if(styleRuns==NULL || styleRunCount<=0) { - * styleRunCount=1; - * styleRuns=&styleRun; - * } - * - * // assume styleRuns[styleRunCount-1].limit>=length - * - * width=getTextWidth(text, 0, length, styleRuns, styleRunCount); - * if(width<=lineWidth) { - * // everything fits onto one line - * - * // prepare rendering a new line from either left or right - * startLine(paraLevel, width); - * - * renderLine(para, text, 0, length, - * styleRuns, styleRunCount); - * } else { - * UBiDi *line; - * - * // we need to render several lines - * line=ubidi_openSized(length, 0, pErrorCode); - * if(line!=NULL) { - * int32_t start=0, limit; - * int styleRunStart=0, styleRunLimit; - * - * for(;;) { - * limit=length; - * styleRunLimit=styleRunCount; - * getLineBreak(text, start, &limit, para, - * styleRuns, styleRunStart, &styleRunLimit, - * &width); - * ubidi_setLine(para, start, limit, line, pErrorCode); - * if(U_SUCCESS(*pErrorCode)) { - * // prepare rendering a new line - * // from either left or right - * startLine(paraLevel, width); - * - * renderLine(line, text, start, limit, - * styleRuns+styleRunStart, - * styleRunLimit-styleRunStart); - * } - * if(limit==length) { break; } - * start=limit; - * styleRunStart=styleRunLimit-1; - * if(start>=styleRuns[styleRunStart].limit) { - * ++styleRunStart; - * } - * } - * - * ubidi_close(line); - * } - * } - * } - * - * ubidi_close(para); - *} - *\endcode - * </pre> - */ - -/*DOCXX_TAG*/ -/*@{*/ - -/** - * UBiDiLevel is the type of the level values in this - * Bidi implementation. - * It holds an embedding level and indicates the visual direction - * by its bit 0 (even/odd value).<p> - * - * It can also hold non-level values for the - * <code>paraLevel</code> and <code>embeddingLevels</code> - * arguments of <code>ubidi_setPara()</code>; there: - * <ul> - * <li>bit 7 of an <code>embeddingLevels[]</code> - * value indicates whether the using application is - * specifying the level of a character to <i>override</i> whatever the - * Bidi implementation would resolve it to.</li> - * <li><code>paraLevel</code> can be set to the - * pseudo-level values <code>UBIDI_DEFAULT_LTR</code> - * and <code>UBIDI_DEFAULT_RTL</code>.</li> - * </ul> - * - * @see ubidi_setPara - * - * <p>The related constants are not real, valid level values. - * <code>UBIDI_DEFAULT_XXX</code> can be used to specify - * a default for the paragraph level for - * when the <code>ubidi_setPara()</code> function - * shall determine it but there is no - * strongly typed character in the input.<p> - * - * Note that the value for <code>UBIDI_DEFAULT_LTR</code> is even - * and the one for <code>UBIDI_DEFAULT_RTL</code> is odd, - * just like with normal LTR and RTL level values - - * these special values are designed that way. Also, the implementation - * assumes that UBIDI_MAX_EXPLICIT_LEVEL is odd. - * - * @see UBIDI_DEFAULT_LTR - * @see UBIDI_DEFAULT_RTL - * @see UBIDI_LEVEL_OVERRIDE - * @see UBIDI_MAX_EXPLICIT_LEVEL - * @stable ICU 2.0 - */ -typedef uint8_t UBiDiLevel; - -/** Paragraph level setting.<p> - * - * Constant indicating that the base direction depends on the first strong - * directional character in the text according to the Unicode Bidirectional - * Algorithm. If no strong directional character is present, - * then set the paragraph level to 0 (left-to-right).<p> - * - * If this value is used in conjunction with reordering modes - * <code>UBIDI_REORDER_INVERSE_LIKE_DIRECT</code> or - * <code>UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the text to reorder - * is assumed to be visual LTR, and the text after reordering is required - * to be the corresponding logical string with appropriate contextual - * direction. The direction of the result string will be RTL if either - * the righmost or leftmost strong character of the source text is RTL - * or Arabic Letter, the direction will be LTR otherwise.<p> - * - * If reordering option <code>UBIDI_OPTION_INSERT_MARKS</code> is set, an RLM may - * be added at the beginning of the result string to ensure round trip - * (that the result string, when reordered back to visual, will produce - * the original source text). - * @see UBIDI_REORDER_INVERSE_LIKE_DIRECT - * @see UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL - * @stable ICU 2.0 - */ -#define UBIDI_DEFAULT_LTR 0xfe - -/** Paragraph level setting.<p> - * - * Constant indicating that the base direction depends on the first strong - * directional character in the text according to the Unicode Bidirectional - * Algorithm. If no strong directional character is present, - * then set the paragraph level to 1 (right-to-left).<p> - * - * If this value is used in conjunction with reordering modes - * <code>UBIDI_REORDER_INVERSE_LIKE_DIRECT</code> or - * <code>UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the text to reorder - * is assumed to be visual LTR, and the text after reordering is required - * to be the corresponding logical string with appropriate contextual - * direction. The direction of the result string will be RTL if either - * the righmost or leftmost strong character of the source text is RTL - * or Arabic Letter, or if the text contains no strong character; - * the direction will be LTR otherwise.<p> - * - * If reordering option <code>UBIDI_OPTION_INSERT_MARKS</code> is set, an RLM may - * be added at the beginning of the result string to ensure round trip - * (that the result string, when reordered back to visual, will produce - * the original source text). - * @see UBIDI_REORDER_INVERSE_LIKE_DIRECT - * @see UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL - * @stable ICU 2.0 - */ -#define UBIDI_DEFAULT_RTL 0xff - -/** - * Maximum explicit embedding level. - * (The maximum resolved level can be up to <code>UBIDI_MAX_EXPLICIT_LEVEL+1</code>). - * @stable ICU 2.0 - */ -#define UBIDI_MAX_EXPLICIT_LEVEL 61 - -/** Bit flag for level input. - * Overrides directional properties. - * @stable ICU 2.0 - */ -#define UBIDI_LEVEL_OVERRIDE 0x80 - -/** - * Special value which can be returned by the mapping functions when a logical - * index has no corresponding visual index or vice-versa. This may happen - * for the logical-to-visual mapping of a Bidi control when option - * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> is specified. This can also happen - * for the visual-to-logical mapping of a Bidi mark (LRM or RLM) inserted - * by option <code>#UBIDI_OPTION_INSERT_MARKS</code>. - * @see ubidi_getVisualIndex - * @see ubidi_getVisualMap - * @see ubidi_getLogicalIndex - * @see ubidi_getLogicalMap - * @stable ICU 3.6 - */ -#define UBIDI_MAP_NOWHERE (-1) - -/** - * <code>UBiDiDirection</code> values indicate the text direction. - * @stable ICU 2.0 - */ -enum UBiDiDirection { - /** All left-to-right text. This is a 0 value. @stable ICU 2.0 */ - UBIDI_LTR, - /** All right-to-left text. This is a 1 value. @stable ICU 2.0 */ - UBIDI_RTL, - /** Mixed-directional text. @stable ICU 2.0 */ - UBIDI_MIXED -}; - -/** @stable ICU 2.0 */ -typedef enum UBiDiDirection UBiDiDirection; - -/** - * Forward declaration of the <code>UBiDi</code> structure for the declaration of - * the API functions. Its fields are implementation-specific.<p> - * This structure holds information about a paragraph (or multiple paragraphs) - * of text with Bidi-algorithm-related details, or about one line of - * such a paragraph.<p> - * Reordering can be done on a line, or on one or more paragraphs which are - * then interpreted each as one single line. - * @stable ICU 2.0 - */ -struct UBiDi; - -/** @stable ICU 2.0 */ -typedef struct UBiDi UBiDi; - -/** - * Allocate a <code>UBiDi</code> structure. - * Such an object is initially empty. It is assigned - * the Bidi properties of a piece of text containing one or more paragraphs - * by <code>ubidi_setPara()</code> - * or the Bidi properties of a line within a paragraph by - * <code>ubidi_setLine()</code>.<p> - * This object can be reused for as long as it is not deallocated - * by calling <code>ubidi_close()</code>.<p> - * <code>ubidi_setPara()</code> and <code>ubidi_setLine()</code> will allocate - * additional memory for internal structures as necessary. - * - * @return An empty <code>UBiDi</code> object. - * @stable ICU 2.0 - */ -U_STABLE UBiDi * U_EXPORT2 -ubidi_open(void); - -/** - * Allocate a <code>UBiDi</code> structure with preallocated memory - * for internal structures. - * This function provides a <code>UBiDi</code> object like <code>ubidi_open()</code> - * with no arguments, but it also preallocates memory for internal structures - * according to the sizings supplied by the caller.<p> - * Subsequent functions will not allocate any more memory, and are thus - * guaranteed not to fail because of lack of memory.<p> - * The preallocation can be limited to some of the internal memory - * by setting some values to 0 here. That means that if, e.g., - * <code>maxRunCount</code> cannot be reasonably predetermined and should not - * be set to <code>maxLength</code> (the only failproof value) to avoid - * wasting memory, then <code>maxRunCount</code> could be set to 0 here - * and the internal structures that are associated with it will be allocated - * on demand, just like with <code>ubidi_open()</code>. - * - * @param maxLength is the maximum text or line length that internal memory - * will be preallocated for. An attempt to associate this object with a - * longer text will fail, unless this value is 0, which leaves the allocation - * up to the implementation. - * - * @param maxRunCount is the maximum anticipated number of same-level runs - * that internal memory will be preallocated for. An attempt to access - * visual runs on an object that was not preallocated for as many runs - * as the text was actually resolved to will fail, - * unless this value is 0, which leaves the allocation up to the implementation.<br><br> - * The number of runs depends on the actual text and maybe anywhere between - * 1 and <code>maxLength</code>. It is typically small. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @return An empty <code>UBiDi</code> object with preallocated memory. - * @stable ICU 2.0 - */ -U_STABLE UBiDi * U_EXPORT2 -ubidi_openSized(int32_t maxLength, int32_t maxRunCount, UErrorCode *pErrorCode); - -/** - * <code>ubidi_close()</code> must be called to free the memory - * associated with a UBiDi object.<p> - * - * <strong>Important: </strong> - * A parent <code>UBiDi</code> object must not be destroyed or reused if - * it still has children. - * If a <code>UBiDi</code> object has become the <i>child</i> - * of another one (its <i>parent</i>) by calling - * <code>ubidi_setLine()</code>, then the child object must - * be destroyed (closed) or reused (by calling - * <code>ubidi_setPara()</code> or <code>ubidi_setLine()</code>) - * before the parent object. - * - * @param pBiDi is a <code>UBiDi</code> object. - * - * @see ubidi_setPara - * @see ubidi_setLine - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_close(UBiDi *pBiDi); - -/** - * Modify the operation of the Bidi algorithm such that it - * approximates an "inverse Bidi" algorithm. This function - * must be called before <code>ubidi_setPara()</code>. - * - * <p>The normal operation of the Bidi algorithm as described - * in the Unicode Technical Report is to take text stored in logical - * (keyboard, typing) order and to determine the reordering of it for visual - * rendering. - * Some legacy systems store text in visual order, and for operations - * with standard, Unicode-based algorithms, the text needs to be transformed - * to logical order. This is effectively the inverse algorithm of the - * described Bidi algorithm. Note that there is no standard algorithm for - * this "inverse Bidi" and that the current implementation provides only an - * approximation of "inverse Bidi".</p> - * - * <p>With <code>isInverse</code> set to <code>TRUE</code>, - * this function changes the behavior of some of the subsequent functions - * in a way that they can be used for the inverse Bidi algorithm. - * Specifically, runs of text with numeric characters will be treated in a - * special way and may need to be surrounded with LRM characters when they are - * written in reordered sequence.</p> - * - * <p>Output runs should be retrieved using <code>ubidi_getVisualRun()</code>. - * Since the actual input for "inverse Bidi" is visually ordered text and - * <code>ubidi_getVisualRun()</code> gets the reordered runs, these are actually - * the runs of the logically ordered output.</p> - * - * <p>Calling this function with argument <code>isInverse</code> set to - * <code>TRUE</code> is equivalent to calling - * <code>ubidi_setReorderingMode</code> with argument - * <code>reorderingMode</code> - * set to <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.<br> - * Calling this function with argument <code>isInverse</code> set to - * <code>FALSE</code> is equivalent to calling - * <code>ubidi_setReorderingMode</code> with argument - * <code>reorderingMode</code> - * set to <code>#UBIDI_REORDER_DEFAULT</code>. - * - * @param pBiDi is a <code>UBiDi</code> object. - * - * @param isInverse specifies "forward" or "inverse" Bidi operation. - * - * @see ubidi_setPara - * @see ubidi_writeReordered - * @see ubidi_setReorderingMode - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_setInverse(UBiDi *pBiDi, UBool isInverse); - -/** - * Is this Bidi object set to perform the inverse Bidi algorithm? - * <p>Note: calling this function after setting the reordering mode with - * <code>ubidi_setReorderingMode</code> will return <code>TRUE</code> if the - * reordering mode was set to <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>, - * <code>FALSE</code> for all other values.</p> - * - * @param pBiDi is a <code>UBiDi</code> object. - * @return TRUE if the Bidi object is set to perform the inverse Bidi algorithm - * by handling numbers as L. - * - * @see ubidi_setInverse - * @see ubidi_setReorderingMode - * @stable ICU 2.0 - */ - -U_STABLE UBool U_EXPORT2 -ubidi_isInverse(UBiDi *pBiDi); - -/** - * Specify whether block separators must be allocated level zero, - * so that successive paragraphs will progress from left to right. - * This function must be called before <code>ubidi_setPara()</code>. - * Paragraph separators (B) may appear in the text. Setting them to level zero - * means that all paragraph separators (including one possibly appearing - * in the last text position) are kept in the reordered text after the text - * that they follow in the source text. - * When this feature is not enabled, a paragraph separator at the last - * position of the text before reordering will go to the first position - * of the reordered text when the paragraph level is odd. - * - * @param pBiDi is a <code>UBiDi</code> object. - * - * @param orderParagraphsLTR specifies whether paragraph separators (B) must - * receive level 0, so that successive paragraphs progress from left to right. - * - * @see ubidi_setPara - * @stable ICU 3.4 - */ -U_STABLE void U_EXPORT2 -ubidi_orderParagraphsLTR(UBiDi *pBiDi, UBool orderParagraphsLTR); - -/** - * Is this Bidi object set to allocate level 0 to block separators so that - * successive paragraphs progress from left to right? - * - * @param pBiDi is a <code>UBiDi</code> object. - * @return TRUE if the Bidi object is set to allocate level 0 to block - * separators. - * - * @see ubidi_orderParagraphsLTR - * @stable ICU 3.4 - */ -U_STABLE UBool U_EXPORT2 -ubidi_isOrderParagraphsLTR(UBiDi *pBiDi); - -/** - * <code>UBiDiReorderingMode</code> values indicate which variant of the Bidi - * algorithm to use. - * - * @see ubidi_setReorderingMode - * @stable ICU 3.6 - */ -typedef enum UBiDiReorderingMode { - /** Regular Logical to Visual Bidi algorithm according to Unicode. - * This is a 0 value. - * @stable ICU 3.6 */ - UBIDI_REORDER_DEFAULT = 0, - /** Logical to Visual algorithm which handles numbers in a way which - * mimicks the behavior of Windows XP. - * @stable ICU 3.6 */ - UBIDI_REORDER_NUMBERS_SPECIAL, - /** Logical to Visual algorithm grouping numbers with adjacent R characters - * (reversible algorithm). - * @stable ICU 3.6 */ - UBIDI_REORDER_GROUP_NUMBERS_WITH_R, - /** Reorder runs only to transform a Logical LTR string to the Logical RTL - * string with the same display, or vice-versa.<br> - * If this mode is set together with option - * <code>#UBIDI_OPTION_INSERT_MARKS</code>, some Bidi controls in the source - * text may be removed and other controls may be added to produce the - * minimum combination which has the required display. - * @stable ICU 3.6 */ - UBIDI_REORDER_RUNS_ONLY, - /** Visual to Logical algorithm which handles numbers like L - * (same algorithm as selected by <code>ubidi_setInverse(TRUE)</code>. - * @see ubidi_setInverse - * @stable ICU 3.6 */ - UBIDI_REORDER_INVERSE_NUMBERS_AS_L, - /** Visual to Logical algorithm equivalent to the regular Logical to Visual - * algorithm. - * @stable ICU 3.6 */ - UBIDI_REORDER_INVERSE_LIKE_DIRECT, - /** Inverse Bidi (Visual to Logical) algorithm for the - * <code>UBIDI_REORDER_NUMBERS_SPECIAL</code> Bidi algorithm. - * @stable ICU 3.6 */ - UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL, - /** Number of values for reordering mode. - * @stable ICU 3.6 */ - UBIDI_REORDER_COUNT -} UBiDiReorderingMode; - -/** - * Modify the operation of the Bidi algorithm such that it implements some - * variant to the basic Bidi algorithm or approximates an "inverse Bidi" - * algorithm, depending on different values of the "reordering mode". - * This function must be called before <code>ubidi_setPara()</code>, and stays - * in effect until called again with a different argument. - * - * <p>The normal operation of the Bidi algorithm as described - * in the Unicode Standard Annex #9 is to take text stored in logical - * (keyboard, typing) order and to determine how to reorder it for visual - * rendering.</p> - * - * <p>With the reordering mode set to a value other than - * <code>#UBIDI_REORDER_DEFAULT</code>, this function changes the behavior of - * some of the subsequent functions in a way such that they implement an - * inverse Bidi algorithm or some other algorithm variants.</p> - * - * <p>Some legacy systems store text in visual order, and for operations - * with standard, Unicode-based algorithms, the text needs to be transformed - * into logical order. This is effectively the inverse algorithm of the - * described Bidi algorithm. Note that there is no standard algorithm for - * this "inverse Bidi", so a number of variants are implemented here.</p> - * - * <p>In other cases, it may be desirable to emulate some variant of the - * Logical to Visual algorithm (e.g. one used in MS Windows), or perform a - * Logical to Logical transformation.</p> - * - * <ul> - * <li>When the reordering mode is set to <code>#UBIDI_REORDER_DEFAULT</code>, - * the standard Bidi Logical to Visual algorithm is applied.</li> - * - * <li>When the reordering mode is set to - * <code>#UBIDI_REORDER_NUMBERS_SPECIAL</code>, - * the algorithm used to perform Bidi transformations when calling - * <code>ubidi_setPara</code> should approximate the algorithm used in - * Microsoft Windows XP rather than strictly conform to the Unicode Bidi - * algorithm. - * <br> - * The differences between the basic algorithm and the algorithm addressed - * by this option are as follows: - * <ul> - * <li>Within text at an even embedding level, the sequence "123AB" - * (where AB represent R or AL letters) is transformed to "123BA" by the - * Unicode algorithm and to "BA123" by the Windows algorithm.</li> - * <li>Arabic-Indic numbers (AN) are handled by the Windows algorithm just - * like regular numbers (EN).</li> - * </ul></li> - * - * <li>When the reordering mode is set to - * <code>#UBIDI_REORDER_GROUP_NUMBERS_WITH_R</code>, - * numbers located between LTR text and RTL text are associated with the RTL - * text. For instance, an LTR paragraph with content "abc 123 DEF" (where - * upper case letters represent RTL characters) will be transformed to - * "abc FED 123" (and not "abc 123 FED"), "DEF 123 abc" will be transformed - * to "123 FED abc" and "123 FED abc" will be transformed to "DEF 123 abc". - * This makes the algorithm reversible and makes it useful when round trip - * (from visual to logical and back to visual) must be achieved without - * adding LRM characters. However, this is a variation from the standard - * Unicode Bidi algorithm.<br> - * The source text should not contain Bidi control characters other than LRM - * or RLM.</li> - * - * <li>When the reordering mode is set to - * <code>#UBIDI_REORDER_RUNS_ONLY</code>, - * a "Logical to Logical" transformation must be performed: - * <ul> - * <li>If the default text level of the source text (argument <code>paraLevel</code> - * in <code>ubidi_setPara</code>) is even, the source text will be handled as - * LTR logical text and will be transformed to the RTL logical text which has - * the same LTR visual display.</li> - * <li>If the default level of the source text is odd, the source text - * will be handled as RTL logical text and will be transformed to the - * LTR logical text which has the same LTR visual display.</li> - * </ul> - * This mode may be needed when logical text which is basically Arabic or - * Hebrew, with possible included numbers or phrases in English, has to be - * displayed as if it had an even embedding level (this can happen if the - * displaying application treats all text as if it was basically LTR). - * <br> - * This mode may also be needed in the reverse case, when logical text which is - * basically English, with possible included phrases in Arabic or Hebrew, has to - * be displayed as if it had an odd embedding level. - * <br> - * Both cases could be handled by adding LRE or RLE at the head of the text, - * if the display subsystem supports these formatting controls. If it does not, - * the problem may be handled by transforming the source text in this mode - * before displaying it, so that it will be displayed properly.<br> - * The source text should not contain Bidi control characters other than LRM - * or RLM.</li> - * - * <li>When the reordering mode is set to - * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>, an "inverse Bidi" algorithm - * is applied. - * Runs of text with numeric characters will be treated like LTR letters and - * may need to be surrounded with LRM characters when they are written in - * reordered sequence (the option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> can - * be used with function <code>ubidi_writeReordered</code> to this end. This - * mode is equivalent to calling <code>ubidi_setInverse()</code> with - * argument <code>isInverse</code> set to <code>TRUE</code>.</li> - * - * <li>When the reordering mode is set to - * <code>#UBIDI_REORDER_INVERSE_LIKE_DIRECT</code>, the "direct" Logical to Visual - * Bidi algorithm is used as an approximation of an "inverse Bidi" algorithm. - * This mode is similar to mode <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> - * but is closer to the regular Bidi algorithm. - * <br> - * For example, an LTR paragraph with the content "FED 123 456 CBA" (where - * upper case represents RTL characters) will be transformed to - * "ABC 456 123 DEF", as opposed to "DEF 123 456 ABC" - * with mode <code>UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.<br> - * When used in conjunction with option - * <code>#UBIDI_OPTION_INSERT_MARKS</code>, this mode generally - * adds Bidi marks to the output significantly more sparingly than mode - * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> with option - * <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls to - * <code>ubidi_writeReordered</code>.</li> - * - * <li>When the reordering mode is set to - * <code>#UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the Logical to Visual - * Bidi algorithm used in Windows XP is used as an approximation of an - * "inverse Bidi" algorithm. - * <br> - * For example, an LTR paragraph with the content "abc FED123" (where - * upper case represents RTL characters) will be transformed to - * "abc 123DEF.</li> - * </ul> - * - * <p>In all the reordering modes specifying an "inverse Bidi" algorithm - * (i.e. those with a name starting with <code>UBIDI_REORDER_INVERSE</code>), - * output runs should be retrieved using - * <code>ubidi_getVisualRun()</code>, and the output text with - * <code>ubidi_writeReordered()</code>. The caller should keep in mind that in - * "inverse Bidi" modes the input is actually visually ordered text and - * reordered output returned by <code>ubidi_getVisualRun()</code> or - * <code>ubidi_writeReordered()</code> are actually runs or character string - * of logically ordered output.<br> - * For all the "inverse Bidi" modes, the source text should not contain - * Bidi control characters other than LRM or RLM.</p> - * - * <p>Note that option <code>#UBIDI_OUTPUT_REVERSE</code> of - * <code>ubidi_writeReordered</code> has no useful meaning and should not be - * used in conjunction with any value of the reordering mode specifying - * "inverse Bidi" or with value <code>UBIDI_REORDER_RUNS_ONLY</code>. - * - * @param pBiDi is a <code>UBiDi</code> object. - * @param reorderingMode specifies the required variant of the Bidi algorithm. - * - * @see UBiDiReorderingMode - * @see ubidi_setInverse - * @see ubidi_setPara - * @see ubidi_writeReordered - * @stable ICU 3.6 - */ -U_STABLE void U_EXPORT2 -ubidi_setReorderingMode(UBiDi *pBiDi, UBiDiReorderingMode reorderingMode); - -/** - * What is the requested reordering mode for a given Bidi object? - * - * @param pBiDi is a <code>UBiDi</code> object. - * @return the current reordering mode of the Bidi object - * @see ubidi_setReorderingMode - * @stable ICU 3.6 - */ -U_STABLE UBiDiReorderingMode U_EXPORT2 -ubidi_getReorderingMode(UBiDi *pBiDi); - -/** - * <code>UBiDiReorderingOption</code> values indicate which options are - * specified to affect the Bidi algorithm. - * - * @see ubidi_setReorderingOptions - * @stable ICU 3.6 - */ -typedef enum UBiDiReorderingOption { - /** - * option value for <code>ubidi_setReorderingOptions</code>: - * disable all the options which can be set with this function - * @see ubidi_setReorderingOptions - * @stable ICU 3.6 - */ - UBIDI_OPTION_DEFAULT = 0, - - /** - * option bit for <code>ubidi_setReorderingOptions</code>: - * insert Bidi marks (LRM or RLM) when needed to ensure correct result of - * a reordering to a Logical order - * - * <p>This option must be set or reset before calling - * <code>ubidi_setPara</code>.</p> - * - * <p>This option is significant only with reordering modes which generate - * a result with Logical order, specifically:</p> - * <ul> - * <li><code>#UBIDI_REORDER_RUNS_ONLY</code></li> - * <li><code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code></li> - * <li><code>#UBIDI_REORDER_INVERSE_LIKE_DIRECT</code></li> - * <li><code>#UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code></li> - * </ul> - * - * <p>If this option is set in conjunction with reordering mode - * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> or with calling - * <code>ubidi_setInverse(TRUE)</code>, it implies - * option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> - * in calls to function <code>ubidi_writeReordered()</code>.</p> - * - * <p>For other reordering modes, a minimum number of LRM or RLM characters - * will be added to the source text after reordering it so as to ensure - * round trip, i.e. when applying the inverse reordering mode on the - * resulting logical text with removal of Bidi marks - * (option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> set before calling - * <code>ubidi_setPara()</code> or option <code>#UBIDI_REMOVE_BIDI_CONTROLS</code> - * in <code>ubidi_writeReordered</code>), the result will be identical to the - * source text in the first transformation. - * - * <p>This option will be ignored if specified together with option - * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>. It inhibits option - * <code>UBIDI_REMOVE_BIDI_CONTROLS</code> in calls to function - * <code>ubidi_writeReordered()</code> and it implies option - * <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls to function - * <code>ubidi_writeReordered()</code> if the reordering mode is - * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.</p> - * - * @see ubidi_setReorderingMode - * @see ubidi_setReorderingOptions - * @stable ICU 3.6 - */ - UBIDI_OPTION_INSERT_MARKS = 1, - - /** - * option bit for <code>ubidi_setReorderingOptions</code>: - * remove Bidi control characters - * - * <p>This option must be set or reset before calling - * <code>ubidi_setPara</code>.</p> - * - * <p>This option nullifies option <code>#UBIDI_OPTION_INSERT_MARKS</code>. - * It inhibits option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls - * to function <code>ubidi_writeReordered()</code> and it implies option - * <code>#UBIDI_REMOVE_BIDI_CONTROLS</code> in calls to that function.</p> - * - * @see ubidi_setReorderingMode - * @see ubidi_setReorderingOptions - * @stable ICU 3.6 - */ - UBIDI_OPTION_REMOVE_CONTROLS = 2, - - /** - * option bit for <code>ubidi_setReorderingOptions</code>: - * process the output as part of a stream to be continued - * - * <p>This option must be set or reset before calling - * <code>ubidi_setPara</code>.</p> - * - * <p>This option specifies that the caller is interested in processing large - * text object in parts. - * The results of the successive calls are expected to be concatenated by the - * caller. Only the call for the last part will have this option bit off.</p> - * - * <p>When this option bit is on, <code>ubidi_setPara()</code> may process - * less than the full source text in order to truncate the text at a meaningful - * boundary. The caller should call <code>ubidi_getProcessedLength()</code> - * immediately after calling <code>ubidi_setPara()</code> in order to - * determine how much of the source text has been processed. - * Source text beyond that length should be resubmitted in following calls to - * <code>ubidi_setPara</code>. The processed length may be less than - * the length of the source text if a character preceding the last character of - * the source text constitutes a reasonable boundary (like a block separator) - * for text to be continued.<br> - * If the last character of the source text constitutes a reasonable - * boundary, the whole text will be processed at once.<br> - * If nowhere in the source text there exists - * such a reasonable boundary, the processed length will be zero.<br> - * The caller should check for such an occurrence and do one of the following: - * <ul><li>submit a larger amount of text with a better chance to include - * a reasonable boundary.</li> - * <li>resubmit the same text after turning off option - * <code>UBIDI_OPTION_STREAMING</code>.</li></ul> - * In all cases, this option should be turned off before processing the last - * part of the text.</p> - * - * <p>When the <code>UBIDI_OPTION_STREAMING</code> option is used, - * it is recommended to call <code>ubidi_orderParagraphsLTR()</code> with - * argument <code>orderParagraphsLTR</code> set to <code>TRUE</code> before - * calling <code>ubidi_setPara</code> so that later paragraphs may be - * concatenated to previous paragraphs on the right.</p> - * - * @see ubidi_setReorderingMode - * @see ubidi_setReorderingOptions - * @see ubidi_getProcessedLength - * @see ubidi_orderParagraphsLTR - * @stable ICU 3.6 - */ - UBIDI_OPTION_STREAMING = 4 -} UBiDiReorderingOption; - -/** - * Specify which of the reordering options - * should be applied during Bidi transformations. - * - * @param pBiDi is a <code>UBiDi</code> object. - * @param reorderingOptions is a combination of zero or more of the following - * options: - * <code>#UBIDI_OPTION_DEFAULT</code>, <code>#UBIDI_OPTION_INSERT_MARKS</code>, - * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>, <code>#UBIDI_OPTION_STREAMING</code>. - * - * @see ubidi_getReorderingOptions - * @stable ICU 3.6 - */ -U_STABLE void U_EXPORT2 -ubidi_setReorderingOptions(UBiDi *pBiDi, uint32_t reorderingOptions); - -/** - * What are the reordering options applied to a given Bidi object? - * - * @param pBiDi is a <code>UBiDi</code> object. - * @return the current reordering options of the Bidi object - * @see ubidi_setReorderingOptions - * @stable ICU 3.6 - */ -U_STABLE uint32_t U_EXPORT2 -ubidi_getReorderingOptions(UBiDi *pBiDi); - -/** - * Perform the Unicode Bidi algorithm. It is defined in the - * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Anned #9</a>, - * version 13, - * also described in The Unicode Standard, Version 4.0 .<p> - * - * This function takes a piece of plain text containing one or more paragraphs, - * with or without externally specified embedding levels from <i>styled</i> - * text and computes the left-right-directionality of each character.<p> - * - * If the entire text is all of the same directionality, then - * the function may not perform all the steps described by the algorithm, - * i.e., some levels may not be the same as if all steps were performed. - * This is not relevant for unidirectional text.<br> - * For example, in pure LTR text with numbers the numbers would get - * a resolved level of 2 higher than the surrounding text according to - * the algorithm. This implementation may set all resolved levels to - * the same value in such a case.<p> - * - * The text can be composed of multiple paragraphs. Occurrence of a block - * separator in the text terminates a paragraph, and whatever comes next starts - * a new paragraph. The exception to this rule is when a Carriage Return (CR) - * is followed by a Line Feed (LF). Both CR and LF are block separators, but - * in that case, the pair of characters is considered as terminating the - * preceding paragraph, and a new paragraph will be started by a character - * coming after the LF. - * - * @param pBiDi A <code>UBiDi</code> object allocated with <code>ubidi_open()</code> - * which will be set to contain the reordering information, - * especially the resolved levels for all the characters in <code>text</code>. - * - * @param text is a pointer to the text that the Bidi algorithm will be performed on. - * This pointer is stored in the UBiDi object and can be retrieved - * with <code>ubidi_getText()</code>.<br> - * <strong>Note:</strong> the text must be (at least) <code>length</code> long. - * - * @param length is the length of the text; if <code>length==-1</code> then - * the text must be zero-terminated. - * - * @param paraLevel specifies the default level for the text; - * it is typically 0 (LTR) or 1 (RTL). - * If the function shall determine the paragraph level from the text, - * then <code>paraLevel</code> can be set to - * either <code>#UBIDI_DEFAULT_LTR</code> - * or <code>#UBIDI_DEFAULT_RTL</code>; if the text contains multiple - * paragraphs, the paragraph level shall be determined separately for - * each paragraph; if a paragraph does not include any strongly typed - * character, then the desired default is used (0 for LTR or 1 for RTL). - * Any other value between 0 and <code>#UBIDI_MAX_EXPLICIT_LEVEL</code> - * is also valid, with odd levels indicating RTL. - * - * @param embeddingLevels (in) may be used to preset the embedding and override levels, - * ignoring characters like LRE and PDF in the text. - * A level overrides the directional property of its corresponding - * (same index) character if the level has the - * <code>#UBIDI_LEVEL_OVERRIDE</code> bit set.<br><br> - * Except for that bit, it must be - * <code>paraLevel<=embeddingLevels[]<=UBIDI_MAX_EXPLICIT_LEVEL</code>, - * with one exception: a level of zero may be specified for a paragraph - * separator even if <code>paraLevel>0</code> when multiple paragraphs - * are submitted in the same call to <code>ubidi_setPara()</code>.<br><br> - * <strong>Caution: </strong>A copy of this pointer, not of the levels, - * will be stored in the <code>UBiDi</code> object; - * the <code>embeddingLevels</code> array must not be - * deallocated before the <code>UBiDi</code> structure is destroyed or reused, - * and the <code>embeddingLevels</code> - * should not be modified to avoid unexpected results on subsequent Bidi operations. - * However, the <code>ubidi_setPara()</code> and - * <code>ubidi_setLine()</code> functions may modify some or all of the levels.<br><br> - * After the <code>UBiDi</code> object is reused or destroyed, the caller - * must take care of the deallocation of the <code>embeddingLevels</code> array.<br><br> - * <strong>Note:</strong> the <code>embeddingLevels</code> array must be - * at least <code>length</code> long. - * - * @param pErrorCode must be a valid pointer to an error code value. - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_setPara(UBiDi *pBiDi, const UChar *text, int32_t length, - UBiDiLevel paraLevel, UBiDiLevel *embeddingLevels, - UErrorCode *pErrorCode); - -/** - * <code>ubidi_setLine()</code> sets a <code>UBiDi</code> to - * contain the reordering information, especially the resolved levels, - * for all the characters in a line of text. This line of text is - * specified by referring to a <code>UBiDi</code> object representing - * this information for a piece of text containing one or more paragraphs, - * and by specifying a range of indexes in this text.<p> - * In the new line object, the indexes will range from 0 to <code>limit-start-1</code>.<p> - * - * This is used after calling <code>ubidi_setPara()</code> - * for a piece of text, and after line-breaking on that text. - * It is not necessary if each paragraph is treated as a single line.<p> - * - * After line-breaking, rules (L1) and (L2) for the treatment of - * trailing WS and for reordering are performed on - * a <code>UBiDi</code> object that represents a line.<p> - * - * <strong>Important: </strong><code>pLineBiDi</code> shares data with - * <code>pParaBiDi</code>. - * You must destroy or reuse <code>pLineBiDi</code> before <code>pParaBiDi</code>. - * In other words, you must destroy or reuse the <code>UBiDi</code> object for a line - * before the object for its parent paragraph.<p> - * - * The text pointer that was stored in <code>pParaBiDi</code> is also copied, - * and <code>start</code> is added to it so that it points to the beginning of the - * line for this object. - * - * @param pParaBiDi is the parent paragraph object. It must have been set - * by a successful call to ubidi_setPara. - * - * @param start is the line's first index into the text. - * - * @param limit is just behind the line's last index into the text - * (its last index +1).<br> - * It must be <code>0<=start<limit<=</code>containing paragraph limit. - * If the specified line crosses a paragraph boundary, the function - * will terminate with error code U_ILLEGAL_ARGUMENT_ERROR. - * - * @param pLineBiDi is the object that will now represent a line of the text. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @see ubidi_setPara - * @see ubidi_getProcessedLength - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_setLine(const UBiDi *pParaBiDi, - int32_t start, int32_t limit, - UBiDi *pLineBiDi, - UErrorCode *pErrorCode); - -/** - * Get the directionality of the text. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @return a value of <code>UBIDI_LTR</code>, <code>UBIDI_RTL</code> - * or <code>UBIDI_MIXED</code> - * that indicates if the entire text - * represented by this object is unidirectional, - * and which direction, or if it is mixed-directional. - * - * @see UBiDiDirection - * @stable ICU 2.0 - */ -U_STABLE UBiDiDirection U_EXPORT2 -ubidi_getDirection(const UBiDi *pBiDi); - -/** - * Get the pointer to the text. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @return The pointer to the text that the UBiDi object was created for. - * - * @see ubidi_setPara - * @see ubidi_setLine - * @stable ICU 2.0 - */ -U_STABLE const UChar * U_EXPORT2 -ubidi_getText(const UBiDi *pBiDi); - -/** - * Get the length of the text. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @return The length of the text that the UBiDi object was created for. - * @stable ICU 2.0 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_getLength(const UBiDi *pBiDi); - -/** - * Get the paragraph level of the text. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @return The paragraph level. If there are multiple paragraphs, their - * level may vary if the required paraLevel is UBIDI_DEFAULT_LTR or - * UBIDI_DEFAULT_RTL. In that case, the level of the first paragraph - * is returned. - * - * @see UBiDiLevel - * @see ubidi_getParagraph - * @see ubidi_getParagraphByIndex - * @stable ICU 2.0 - */ -U_STABLE UBiDiLevel U_EXPORT2 -ubidi_getParaLevel(const UBiDi *pBiDi); - -/** - * Get the number of paragraphs. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @return The number of paragraphs. - * @stable ICU 3.4 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_countParagraphs(UBiDi *pBiDi); - -/** - * Get a paragraph, given a position within the text. - * This function returns information about a paragraph.<br> - * Note: if the paragraph index is known, it is more efficient to - * retrieve the paragraph information using ubidi_getParagraphByIndex().<p> - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param charIndex is the index of a character within the text, in the - * range <code>[0..ubidi_getProcessedLength(pBiDi)-1]</code>. - * - * @param pParaStart will receive the index of the first character of the - * paragraph in the text. - * This pointer can be <code>NULL</code> if this - * value is not necessary. - * - * @param pParaLimit will receive the limit of the paragraph. - * The l-value that you point to here may be the - * same expression (variable) as the one for - * <code>charIndex</code>. - * This pointer can be <code>NULL</code> if this - * value is not necessary. - * - * @param pParaLevel will receive the level of the paragraph. - * This pointer can be <code>NULL</code> if this - * value is not necessary. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @return The index of the paragraph containing the specified position. - * - * @see ubidi_getProcessedLength - * @stable ICU 3.4 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_getParagraph(const UBiDi *pBiDi, int32_t charIndex, int32_t *pParaStart, - int32_t *pParaLimit, UBiDiLevel *pParaLevel, - UErrorCode *pErrorCode); - -/** - * Get a paragraph, given the index of this paragraph. - * - * This function returns information about a paragraph.<p> - * - * @param pBiDi is the paragraph <code>UBiDi</code> object. - * - * @param paraIndex is the number of the paragraph, in the - * range <code>[0..ubidi_countParagraphs(pBiDi)-1]</code>. - * - * @param pParaStart will receive the index of the first character of the - * paragraph in the text. - * This pointer can be <code>NULL</code> if this - * value is not necessary. - * - * @param pParaLimit will receive the limit of the paragraph. - * This pointer can be <code>NULL</code> if this - * value is not necessary. - * - * @param pParaLevel will receive the level of the paragraph. - * This pointer can be <code>NULL</code> if this - * value is not necessary. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @stable ICU 3.4 - */ -U_STABLE void U_EXPORT2 -ubidi_getParagraphByIndex(const UBiDi *pBiDi, int32_t paraIndex, - int32_t *pParaStart, int32_t *pParaLimit, - UBiDiLevel *pParaLevel, UErrorCode *pErrorCode); - -/** - * Get the level for one character. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param charIndex the index of a character. It must be in the range - * [0..ubidi_getProcessedLength(pBiDi)]. - * - * @return The level for the character at charIndex (0 if charIndex is not - * in the valid range). - * - * @see UBiDiLevel - * @see ubidi_getProcessedLength - * @stable ICU 2.0 - */ -U_STABLE UBiDiLevel U_EXPORT2 -ubidi_getLevelAt(const UBiDi *pBiDi, int32_t charIndex); - -/** - * Get an array of levels for each character.<p> - * - * Note that this function may allocate memory under some - * circumstances, unlike <code>ubidi_getLevelAt()</code>. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object, whose - * text length must be strictly positive. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @return The levels array for the text, - * or <code>NULL</code> if an error occurs. - * - * @see UBiDiLevel - * @see ubidi_getProcessedLength - * @stable ICU 2.0 - */ -U_STABLE const UBiDiLevel * U_EXPORT2 -ubidi_getLevels(UBiDi *pBiDi, UErrorCode *pErrorCode); - -/** - * Get a logical run. - * This function returns information about a run and is used - * to retrieve runs in logical order.<p> - * This is especially useful for line-breaking on a paragraph. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param logicalPosition is a logical position within the source text. - * - * @param pLogicalLimit will receive the limit of the corresponding run. - * The l-value that you point to here may be the - * same expression (variable) as the one for - * <code>logicalPosition</code>. - * This pointer can be <code>NULL</code> if this - * value is not necessary. - * - * @param pLevel will receive the level of the corresponding run. - * This pointer can be <code>NULL</code> if this - * value is not necessary. - * - * @see ubidi_getProcessedLength - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_getLogicalRun(const UBiDi *pBiDi, int32_t logicalPosition, - int32_t *pLogicalLimit, UBiDiLevel *pLevel); - -/** - * Get the number of runs. - * This function may invoke the actual reordering on the - * <code>UBiDi</code> object, after <code>ubidi_setPara()</code> - * may have resolved only the levels of the text. Therefore, - * <code>ubidi_countRuns()</code> may have to allocate memory, - * and may fail doing so. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @return The number of runs. - * @stable ICU 2.0 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_countRuns(UBiDi *pBiDi, UErrorCode *pErrorCode); - -/** - * Get one run's logical start, length, and directionality, - * which can be 0 for LTR or 1 for RTL. - * In an RTL run, the character at the logical start is - * visually on the right of the displayed run. - * The length is the number of characters in the run.<p> - * <code>ubidi_countRuns()</code> should be called - * before the runs are retrieved. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param runIndex is the number of the run in visual order, in the - * range <code>[0..ubidi_countRuns(pBiDi)-1]</code>. - * - * @param pLogicalStart is the first logical character index in the text. - * The pointer may be <code>NULL</code> if this index is not needed. - * - * @param pLength is the number of characters (at least one) in the run. - * The pointer may be <code>NULL</code> if this is not needed. - * - * @return the directionality of the run, - * <code>UBIDI_LTR==0</code> or <code>UBIDI_RTL==1</code>, - * never <code>UBIDI_MIXED</code>. - * - * @see ubidi_countRuns - * - * Example: - * <pre> - * \code - * int32_t i, count=ubidi_countRuns(pBiDi), - * logicalStart, visualIndex=0, length; - * for(i=0; i<count; ++i) { - * if(UBIDI_LTR==ubidi_getVisualRun(pBiDi, i, &logicalStart, &length)) { - * do { // LTR - * show_char(text[logicalStart++], visualIndex++); - * } while(--length>0); - * } else { - * logicalStart+=length; // logicalLimit - * do { // RTL - * show_char(text[--logicalStart], visualIndex++); - * } while(--length>0); - * } - * } - *\endcode - * </pre> - * - * Note that in right-to-left runs, code like this places - * modifier letters before base characters and second surrogates - * before first ones. - * @stable ICU 2.0 - */ -U_STABLE UBiDiDirection U_EXPORT2 -ubidi_getVisualRun(UBiDi *pBiDi, int32_t runIndex, - int32_t *pLogicalStart, int32_t *pLength); - -/** - * Get the visual position from a logical text position. - * If such a mapping is used many times on the same - * <code>UBiDi</code> object, then calling - * <code>ubidi_getLogicalMap()</code> is more efficient.<p> - * - * The value returned may be <code>#UBIDI_MAP_NOWHERE</code> if there is no - * visual position because the corresponding text character is a Bidi control - * removed from output by the option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>. - * <p> - * When the visual output is altered by using options of - * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>, - * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>, - * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the visual position returned may not - * be correct. It is advised to use, when possible, reordering options - * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>. - * <p> - * Note that in right-to-left runs, this mapping places - * modifier letters before base characters and second surrogates - * before first ones. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param logicalIndex is the index of a character in the text. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @return The visual position of this character. - * - * @see ubidi_getLogicalMap - * @see ubidi_getLogicalIndex - * @see ubidi_getProcessedLength - * @stable ICU 2.0 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_getVisualIndex(UBiDi *pBiDi, int32_t logicalIndex, UErrorCode *pErrorCode); - -/** - * Get the logical text position from a visual position. - * If such a mapping is used many times on the same - * <code>UBiDi</code> object, then calling - * <code>ubidi_getVisualMap()</code> is more efficient.<p> - * - * The value returned may be <code>#UBIDI_MAP_NOWHERE</code> if there is no - * logical position because the corresponding text character is a Bidi mark - * inserted in the output by option <code>#UBIDI_OPTION_INSERT_MARKS</code>. - * <p> - * This is the inverse function to <code>ubidi_getVisualIndex()</code>. - * <p> - * When the visual output is altered by using options of - * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>, - * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>, - * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the logical position returned may not - * be correct. It is advised to use, when possible, reordering options - * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param visualIndex is the visual position of a character. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @return The index of this character in the text. - * - * @see ubidi_getVisualMap - * @see ubidi_getVisualIndex - * @see ubidi_getResultLength - * @stable ICU 2.0 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_getLogicalIndex(UBiDi *pBiDi, int32_t visualIndex, UErrorCode *pErrorCode); - -/** - * Get a logical-to-visual index map (array) for the characters in the UBiDi - * (paragraph or line) object. - * <p> - * Some values in the map may be <code>#UBIDI_MAP_NOWHERE</code> if the - * corresponding text characters are Bidi controls removed from the visual - * output by the option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>. - * <p> - * When the visual output is altered by using options of - * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>, - * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>, - * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the visual positions returned may not - * be correct. It is advised to use, when possible, reordering options - * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param indexMap is a pointer to an array of <code>ubidi_getProcessedLength()</code> - * indexes which will reflect the reordering of the characters. - * If option <code>#UBIDI_OPTION_INSERT_MARKS</code> is set, the number - * of elements allocated in <code>indexMap</code> must be no less than - * <code>ubidi_getResultLength()</code>. - * The array does not need to be initialized.<br><br> - * The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @see ubidi_getVisualMap - * @see ubidi_getVisualIndex - * @see ubidi_getProcessedLength - * @see ubidi_getResultLength - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_getLogicalMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode); - -/** - * Get a visual-to-logical index map (array) for the characters in the UBiDi - * (paragraph or line) object. - * <p> - * Some values in the map may be <code>#UBIDI_MAP_NOWHERE</code> if the - * corresponding text characters are Bidi marks inserted in the visual output - * by the option <code>#UBIDI_OPTION_INSERT_MARKS</code>. - * <p> - * When the visual output is altered by using options of - * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>, - * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>, - * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the logical positions returned may not - * be correct. It is advised to use, when possible, reordering options - * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>. - * - * @param pBiDi is the paragraph or line <code>UBiDi</code> object. - * - * @param indexMap is a pointer to an array of <code>ubidi_getResultLength()</code> - * indexes which will reflect the reordering of the characters. - * If option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> is set, the number - * of elements allocated in <code>indexMap</code> must be no less than - * <code>ubidi_getProcessedLength()</code>. - * The array does not need to be initialized.<br><br> - * The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @see ubidi_getLogicalMap - * @see ubidi_getLogicalIndex - * @see ubidi_getProcessedLength - * @see ubidi_getResultLength - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_getVisualMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode); - -/** - * This is a convenience function that does not use a UBiDi object. - * It is intended to be used for when an application has determined the levels - * of objects (character sequences) and just needs to have them reordered (L2). - * This is equivalent to using <code>ubidi_getLogicalMap()</code> on a - * <code>UBiDi</code> object. - * - * @param levels is an array with <code>length</code> levels that have been determined by - * the application. - * - * @param length is the number of levels in the array, or, semantically, - * the number of objects to be reordered. - * It must be <code>length>0</code>. - * - * @param indexMap is a pointer to an array of <code>length</code> - * indexes which will reflect the reordering of the characters. - * The array does not need to be initialized.<p> - * The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>. - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap); - -/** - * This is a convenience function that does not use a UBiDi object. - * It is intended to be used for when an application has determined the levels - * of objects (character sequences) and just needs to have them reordered (L2). - * This is equivalent to using <code>ubidi_getVisualMap()</code> on a - * <code>UBiDi</code> object. - * - * @param levels is an array with <code>length</code> levels that have been determined by - * the application. - * - * @param length is the number of levels in the array, or, semantically, - * the number of objects to be reordered. - * It must be <code>length>0</code>. - * - * @param indexMap is a pointer to an array of <code>length</code> - * indexes which will reflect the reordering of the characters. - * The array does not need to be initialized.<p> - * The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>. - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap); - -/** - * Invert an index map. - * The index mapping of the first map is inverted and written to - * the second one. - * - * @param srcMap is an array with <code>length</code> elements - * which defines the original mapping from a source array containing - * <code>length</code> elements to a destination array. - * Some elements of the source array may have no mapping in the - * destination array. In that case, their value will be - * the special value <code>UBIDI_MAP_NOWHERE</code>. - * All elements must be >=0 or equal to <code>UBIDI_MAP_NOWHERE</code>. - * Some elements may have a value >= <code>length</code>, if the - * destination array has more elements than the source array. - * There must be no duplicate indexes (two or more elements with the - * same value except <code>UBIDI_MAP_NOWHERE</code>). - * - * @param destMap is an array with a number of elements equal to 1 + the highest - * value in <code>srcMap</code>. - * <code>destMap</code> will be filled with the inverse mapping. - * If element with index i in <code>srcMap</code> has a value k different - * from <code>UBIDI_MAP_NOWHERE</code>, this means that element i of - * the source array maps to element k in the destination array. - * The inverse map will have value i in its k-th element. - * For all elements of the destination array which do not map to - * an element in the source array, the corresponding element in the - * inverse map will have a value equal to <code>UBIDI_MAP_NOWHERE</code>. - * - * @param length is the length of each array. - * @See UBIDI_MAP_NOWHERE - * @stable ICU 2.0 - */ -U_STABLE void U_EXPORT2 -ubidi_invertMap(const int32_t *srcMap, int32_t *destMap, int32_t length); - -/** option flags for ubidi_writeReordered() */ - -/** - * option bit for ubidi_writeReordered(): - * keep combining characters after their base characters in RTL runs - * - * @see ubidi_writeReordered - * @stable ICU 2.0 - */ -#define UBIDI_KEEP_BASE_COMBINING 1 - -/** - * option bit for ubidi_writeReordered(): - * replace characters with the "mirrored" property in RTL runs - * by their mirror-image mappings - * - * @see ubidi_writeReordered - * @stable ICU 2.0 - */ -#define UBIDI_DO_MIRRORING 2 - -/** - * option bit for ubidi_writeReordered(): - * surround the run with LRMs if necessary; - * this is part of the approximate "inverse Bidi" algorithm - * - * <p>This option does not imply corresponding adjustment of the index - * mappings.</p> - * - * @see ubidi_setInverse - * @see ubidi_writeReordered - * @stable ICU 2.0 - */ -#define UBIDI_INSERT_LRM_FOR_NUMERIC 4 - -/** - * option bit for ubidi_writeReordered(): - * remove Bidi control characters - * (this does not affect #UBIDI_INSERT_LRM_FOR_NUMERIC) - * - * <p>This option does not imply corresponding adjustment of the index - * mappings.</p> - * - * @see ubidi_writeReordered - * @stable ICU 2.0 - */ -#define UBIDI_REMOVE_BIDI_CONTROLS 8 - -/** - * option bit for ubidi_writeReordered(): - * write the output in reverse order - * - * <p>This has the same effect as calling <code>ubidi_writeReordered()</code> - * first without this option, and then calling - * <code>ubidi_writeReverse()</code> without mirroring. - * Doing this in the same step is faster and avoids a temporary buffer. - * An example for using this option is output to a character terminal that - * is designed for RTL scripts and stores text in reverse order.</p> - * - * @see ubidi_writeReordered - * @stable ICU 2.0 - */ -#define UBIDI_OUTPUT_REVERSE 16 - -/** - * Get the length of the source text processed by the last call to - * <code>ubidi_setPara()</code>. This length may be different from the length - * of the source text if option <code>#UBIDI_OPTION_STREAMING</code> - * has been set. - * <br> - * Note that whenever the length of the text affects the execution or the - * result of a function, it is the processed length which must be considered, - * except for <code>ubidi_setPara</code> (which receives unprocessed source - * text) and <code>ubidi_getLength</code> (which returns the original length - * of the source text).<br> - * In particular, the processed length is the one to consider in the following - * cases: - * <ul> - * <li>maximum value of the <code>limit</code> argument of - * <code>ubidi_setLine</code></li> - * <li>maximum value of the <code>charIndex</code> argument of - * <code>ubidi_getParagraph</code></li> - * <li>maximum value of the <code>charIndex</code> argument of - * <code>ubidi_getLevelAt</code></li> - * <li>number of elements in the array returned by <code>ubidi_getLevels</code></li> - * <li>maximum value of the <code>logicalStart</code> argument of - * <code>ubidi_getLogicalRun</code></li> - * <li>maximum value of the <code>logicalIndex</code> argument of - * <code>ubidi_getVisualIndex</code></li> - * <li>number of elements filled in the <code>*indexMap</code> argument of - * <code>ubidi_getLogicalMap</code></li> - * <li>length of text processed by <code>ubidi_writeReordered</code></li> - * </ul> - * - * @param pBiDi is the paragraph <code>UBiDi</code> object. - * - * @return The length of the part of the source text processed by - * the last call to <code>ubidi_setPara</code>. - * @see ubidi_setPara - * @see UBIDI_OPTION_STREAMING - * @stable ICU 3.6 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_getProcessedLength(const UBiDi *pBiDi); - -/** - * Get the length of the reordered text resulting from the last call to - * <code>ubidi_setPara()</code>. This length may be different from the length - * of the source text if option <code>#UBIDI_OPTION_INSERT_MARKS</code> - * or option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> has been set. - * <br> - * This resulting length is the one to consider in the following cases: - * <ul> - * <li>maximum value of the <code>visualIndex</code> argument of - * <code>ubidi_getLogicalIndex</code></li> - * <li>number of elements of the <code>*indexMap</code> argument of - * <code>ubidi_getVisualMap</code></li> - * </ul> - * Note that this length stays identical to the source text length if - * Bidi marks are inserted or removed using option bits of - * <code>ubidi_writeReordered</code>, or if option - * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> has been set. - * - * @param pBiDi is the paragraph <code>UBiDi</code> object. - * - * @return The length of the reordered text resulting from - * the last call to <code>ubidi_setPara</code>. - * @see ubidi_setPara - * @see UBIDI_OPTION_INSERT_MARKS - * @see UBIDI_OPTION_REMOVE_CONTROLS - * @stable ICU 3.6 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_getResultLength(const UBiDi *pBiDi); - -U_CDECL_BEGIN -/** - * value returned by <code>UBiDiClassCallback</code> callbacks when - * there is no need to override the standard Bidi class for a given code point. - * @see UBiDiClassCallback - * @stable ICU 3.6 - */ -#define U_BIDI_CLASS_DEFAULT U_CHAR_DIRECTION_COUNT - -/** - * Callback type declaration for overriding default Bidi class values with - * custom ones. - * <p>Usually, the function pointer will be propagated to a <code>UBiDi</code> - * object by calling the <code>ubidi_setClassCallback()</code> function; - * then the callback will be invoked by the UBA implementation any time the - * class of a character is to be determined.</p> - * - * @param context is a pointer to the callback private data. - * - * @param c is the code point to get a Bidi class for. - * - * @return The directional property / Bidi class for the given code point - * <code>c</code> if the default class has been overridden, or - * <code>#U_BIDI_CLASS_DEFAULT</code> if the standard Bidi class value - * for <code>c</code> is to be used. - * @see ubidi_setClassCallback - * @see ubidi_getClassCallback - * @stable ICU 3.6 - */ -typedef UCharDirection U_CALLCONV -UBiDiClassCallback(const void *context, UChar32 c); - -U_CDECL_END - -/** - * Retrieve the Bidi class for a given code point. - * <p>If a <code>#UBiDiClassCallback</code> callback is defined and returns a - * value other than <code>#U_BIDI_CLASS_DEFAULT</code>, that value is used; - * otherwise the default class determination mechanism is invoked.</p> - * - * @param pBiDi is the paragraph <code>UBiDi</code> object. - * - * @param c is the code point whose Bidi class must be retrieved. - * - * @return The Bidi class for character <code>c</code> based - * on the given <code>pBiDi</code> instance. - * @see UBiDiClassCallback - * @stable ICU 3.6 - */ -U_STABLE UCharDirection U_EXPORT2 -ubidi_getCustomizedClass(UBiDi *pBiDi, UChar32 c); - -/** - * Set the callback function and callback data used by the UBA - * implementation for Bidi class determination. - * <p>This may be useful for assigning Bidi classes to PUA characters, or - * for special application needs. For instance, an application may want to - * handle all spaces like L or R characters (according to the base direction) - * when creating the visual ordering of logical lines which are part of a report - * organized in columns: there should not be interaction between adjacent - * cells.<p> - * - * @param pBiDi is the paragraph <code>UBiDi</code> object. - * - * @param newFn is the new callback function pointer. - * - * @param newContext is the new callback context pointer. This can be NULL. - * - * @param oldFn fillin: Returns the old callback function pointer. This can be - * NULL. - * - * @param oldContext fillin: Returns the old callback's context. This can be - * NULL. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @see ubidi_getClassCallback - * @stable ICU 3.6 - */ -U_STABLE void U_EXPORT2 -ubidi_setClassCallback(UBiDi *pBiDi, UBiDiClassCallback *newFn, - const void *newContext, UBiDiClassCallback **oldFn, - const void **oldContext, UErrorCode *pErrorCode); - -/** - * Get the current callback function used for Bidi class determination. - * - * @param pBiDi is the paragraph <code>UBiDi</code> object. - * - * @param fn fillin: Returns the callback function pointer. - * - * @param context fillin: Returns the callback's private context. - * - * @see ubidi_setClassCallback - * @stable ICU 3.6 - */ -U_STABLE void U_EXPORT2 -ubidi_getClassCallback(UBiDi *pBiDi, UBiDiClassCallback **fn, const void **context); - -/** - * Take a <code>UBiDi</code> object containing the reordering - * information for a piece of text (one or more paragraphs) set by - * <code>ubidi_setPara()</code> or for a line of text set by - * <code>ubidi_setLine()</code> and write a reordered string to the - * destination buffer. - * - * This function preserves the integrity of characters with multiple - * code units and (optionally) modifier letters. - * Characters in RTL runs can be replaced by mirror-image characters - * in the destination buffer. Note that "real" mirroring has - * to be done in a rendering engine by glyph selection - * and that for many "mirrored" characters there are no - * Unicode characters as mirror-image equivalents. - * There are also options to insert or remove Bidi control - * characters; see the description of the <code>destSize</code> - * and <code>options</code> parameters and of the option bit flags. - * - * @param pBiDi A pointer to a <code>UBiDi</code> object that - * is set by <code>ubidi_setPara()</code> or - * <code>ubidi_setLine()</code> and contains the reordering - * information for the text that it was defined for, - * as well as a pointer to that text.<br><br> - * The text was aliased (only the pointer was stored - * without copying the contents) and must not have been modified - * since the <code>ubidi_setPara()</code> call. - * - * @param dest A pointer to where the reordered text is to be copied. - * The source text and <code>dest[destSize]</code> - * must not overlap. - * - * @param destSize The size of the <code>dest</code> buffer, - * in number of UChars. - * If the <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code> - * option is set, then the destination length could be - * as large as - * <code>ubidi_getLength(pBiDi)+2*ubidi_countRuns(pBiDi)</code>. - * If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option - * is set, then the destination length may be less than - * <code>ubidi_getLength(pBiDi)</code>. - * If none of these options is set, then the destination length - * will be exactly <code>ubidi_getProcessedLength(pBiDi)</code>. - * - * @param options A bit set of options for the reordering that control - * how the reordered text is written. - * The options include mirroring the characters on a code - * point basis and inserting LRM characters, which is used - * especially for transforming visually stored text - * to logically stored text (although this is still an - * imperfect implementation of an "inverse Bidi" algorithm - * because it uses the "forward Bidi" algorithm at its core). - * The available options are: - * <code>#UBIDI_DO_MIRRORING</code>, - * <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code>, - * <code>#UBIDI_KEEP_BASE_COMBINING</code>, - * <code>#UBIDI_OUTPUT_REVERSE</code>, - * <code>#UBIDI_REMOVE_BIDI_CONTROLS</code> - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @return The length of the output string. - * - * @see ubidi_getProcessedLength - * @stable ICU 2.0 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_writeReordered(UBiDi *pBiDi, - UChar *dest, int32_t destSize, - uint16_t options, - UErrorCode *pErrorCode); - -/** - * Reverse a Right-To-Left run of Unicode text. - * - * This function preserves the integrity of characters with multiple - * code units and (optionally) modifier letters. - * Characters can be replaced by mirror-image characters - * in the destination buffer. Note that "real" mirroring has - * to be done in a rendering engine by glyph selection - * and that for many "mirrored" characters there are no - * Unicode characters as mirror-image equivalents. - * There are also options to insert or remove Bidi control - * characters. - * - * This function is the implementation for reversing RTL runs as part - * of <code>ubidi_writeReordered()</code>. For detailed descriptions - * of the parameters, see there. - * Since no Bidi controls are inserted here, the output string length - * will never exceed <code>srcLength</code>. - * - * @see ubidi_writeReordered - * - * @param src A pointer to the RTL run text. - * - * @param srcLength The length of the RTL run. - * - * @param dest A pointer to where the reordered text is to be copied. - * <code>src[srcLength]</code> and <code>dest[destSize]</code> - * must not overlap. - * - * @param destSize The size of the <code>dest</code> buffer, - * in number of UChars. - * If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option - * is set, then the destination length may be less than - * <code>srcLength</code>. - * If this option is not set, then the destination length - * will be exactly <code>srcLength</code>. - * - * @param options A bit set of options for the reordering that control - * how the reordered text is written. - * See the <code>options</code> parameter in <code>ubidi_writeReordered()</code>. - * - * @param pErrorCode must be a valid pointer to an error code value. - * - * @return The length of the output string. - * @stable ICU 2.0 - */ -U_STABLE int32_t U_EXPORT2 -ubidi_writeReverse(const UChar *src, int32_t srcLength, - UChar *dest, int32_t destSize, - uint16_t options, - UErrorCode *pErrorCode); - -/*#define BIDI_SAMPLE_CODE*/ -/*@}*/ - -#endif |