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+---
+title: "Setting highscores on Apple GameCenter"
+menu:
+ tutes:
+ weight: 2
+---
+
+# Setting highscores on Apple's GameCenter
+
+## The setup
+
+In this tutorial, I'm going to show you how simple it is to creatively interfere
+with Apple Game Center traffic using mitmproxy. To set things up, [install the
+mitmproxy root certificate]({{< relref concepts-certificates >}}). Then start
+mitmproxy on your desktop, and configure the iPhone to use it as a proxy.
+
+## Taking a look at the Game Center traffic
+
+Lets take a first look at the Game Center traffic. The game I'll use in this
+tutorial is [Super Mega
+Worm](https://itunes.apple.com/us/app/super-mega-worm/id388541990?mt=8) - a
+great little retro-apocalyptic sidescroller for the iPhone:
+
+{{< figure src="/tute-highscores/supermega.png" >}}
+
+After finishing a game (take your time), watch the traffic flowing through
+mitmproxy:
+
+{{< figure src="/tute-highscores/one.png" >}}
+
+We see a bunch of things we might expect - initialisation, the retrieval
+of leaderboards and so forth. Then, right at the end, there's a POST to
+this tantalising
+URL:
+
+{{< highlight none >}}
+https://service.gc.apple.com/WebObjects/GKGameStatsService.woa/wa/submitScore
+{{< / highlight >}}
+
+The contents of the submission are particularly interesting:
+
+{{< highlight xml >}}
+<plist version="1.0">
+ <dict>
+ <key>scores</key>
+ <array>
+ <dict>
+ <key>category</key>
+ <string>SMW_Adv_USA1</string>
+ <key>context</key>
+ <integer>0</integer>
+ <key>score-value</key>
+ <integer>55</integer>
+ <key>timestamp</key>
+ <integer>1363515361321</integer>
+ </dict>
+ </array>
+ </dict>
+</plist>
+{{< / highlight >}}
+
+This is a [property list](https://en.wikipedia.org/wiki/Property_list),
+containing an identifier for the game, a score (55, in this case), and a
+timestamp. Looks pretty simple to mess with.
+
+## Modifying and replaying the score submission
+
+Lets edit the score submission. First, select it in mitmproxy, then
+press <span data-role="kbd">enter</span> to view it. Make sure you're
+viewing the request, not the response -you can use
+<span data-role="kbd">tab</span> to flick between the two. Now press
+<span data-role="kbd">e</span> for edit. You'll be prompted for the part
+of the request you want to change - press <span data-role="kbd">r</span>
+for raw body. Your preferred editor (taken from the EDITOR environment
+variable) will now fire up. Lets bump the score up to something a bit
+more ambitious:
+
+{{< highlight xml >}}
+<plist version="1.0">
+ <dict>
+ <key>scores</key>
+ <array>
+ <dict>
+ <key>category</key>
+ <string>SMW_Adv_USA1</string>
+ <key>context</key>
+ <integer>0</integer>
+ <key>score-value</key>
+ <integer>2200272667</integer>
+ <key>timestamp</key>
+ <integer>1363515361321</integer>
+ </dict>
+ </array>
+ </dict>
+</plist>
+{{< / highlight >}}
+
+Save the file and exit your editor.
+
+The final step is to replay this modified request. Simply press
+<span data-role="kbd">r</span> for replay.
+
+## The glorious result and some intrigue
+
+{{< figure src="/tute-highscores/leaderboard.png" >}}
+
+And that's it - according to the records, I am the greatest Super Mega Worm
+player of all time.
+
+There's a curious addendum to this tale. When I first wrote this tutorial, all
+the top competitors' scores were the same: 2,147,483,647 (this is no longer the
+case, because there are now so many fellow cheaters using this tutorial). If you
+think that number seems familiar, you're right: it's 2^31-1, the maximum value
+you can fit into a signed 32-bit int. Now let me tell you another peculiar thing
+about Super Mega Worm - at the end of every game, it submits your highest
+previous score to the Game Center, not your current score. This means that it
+stores your highscore somewhere, and I'm guessing that it reads that stored
+score back into a signed integer. So, if you **were** to cheat by the relatively
+pedestrian means of modifying the saved score on your jailbroken phone, then
+2^31-1 might well be the maximum score you could get. Then again, if the game
+itself stores its score in a signed 32-bit int, you could get the same score
+through perfect play, effectively beating the game. So, which is it in this
+case? I'll leave that for you to decide.