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authorAldo Cortesi <aldo@nullcube.com>2015-05-18 12:05:29 +1200
committerAldo Cortesi <aldo@nullcube.com>2015-05-18 12:05:29 +1200
commita9f6d53562b8020b87a8feaba2ac1d16d0d869ee (patch)
tree35ce65c646cccfdb215c22face33e3fca3763d23 /doc-src/tutorials/gamecenter.html
parentb098556e60719bc725a3c298619f7d78f5934182 (diff)
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certificate docs: reorg, wording, tweaks
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@@ -2,10 +2,9 @@
## The setup
In this tutorial, I'm going to show you how simple it is to creatively
-interfere with Apple Game Center traffic using mitmproxy. To set things up,
-you must install the [mitmproxy root certificate](@!urlTo("certinstall/ssl.html")!@). I then
-started mitmproxy on my desktop, and configured the iPhone to use it as a
-proxy.
+interfere with Apple Game Center traffic using mitmproxy. To set things up,
+install the [mitmproxy root certificate](@!urlTo("certinstall.html")!@). Then
+start mitmproxy on your desktop, and confige the iPhone to use it as a proxy.
## Taking a look at the Game Center traffic
@@ -13,7 +12,7 @@ proxy.
Lets take a first look at the Game Center traffic. The game I'll use in this
tutorial is [Super Mega
Worm](http://itunes.apple.com/us/app/super-mega-worm/id388541990?mt=8) - a
-great little retro-apocalyptic sidescroller for the iPhone:
+great little retro-apocalyptic sidescroller for the iPhone:
<center>
<img src="@!urlTo('tutorials/supermega.png')!@"/>
@@ -90,7 +89,7 @@ now fire up. Lets bump the score up to something a bit more ambitious:
</plist>
<!--(end)-->
-Save the file and exit your editor.
+Save the file and exit your editor.
The final step is to replay this modified request. Simply press __r__ for
replay.
@@ -102,7 +101,7 @@ replay.
</center>
And that's it - according to the records, I am the greatest Super Mega Worm
-player of all time.
+player of all time.
There's a curious addendum to this tale. When I first wrote this tutorial, all
the top competitors' scores were the same: 2,147,483,647 (this is no longer the
@@ -118,4 +117,3 @@ phone, then 2^31-1 might well be the maximum score you could get. Then again,
if the game itself stores its score in a signed 32-bit int, you could get the
same score through perfect play, effectively beating the game. So, which is it
in this case? I'll leave that for you to decide.
-