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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gwin/sys_options.h
* @brief GWIN sub-system options header file.
*
* @addtogroup GWIN
* @brief The GWIN module uses all the other modules (GDISP, GINPUT, GTIMER...) to
* form a complete GUI toolkit.
*
* @{
*/
#ifndef _GWIN_OPTIONS_H
#define _GWIN_OPTIONS_H
/**
* @name GWIN Functionality to be included
* @{
*/
/**
* @brief Should window manager support be included
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_WINDOWMANAGER
#define GWIN_NEED_WIDGET FALSE
#endif
/**
* @brief Should the widget hierarchy be included. This provides parent-child features.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_CONTAINERS
#define GWIN_NEED_CONTAINERS FALSE
#endif
/**
* @brief Should widget functions be included. Needed for any widget (eg Buttons, Sliders etc)
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_WIDGET
#define GWIN_NEED_WIDGET FALSE
#endif
/**
* @brief Should the simple container be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_CONTAINER
#define GWIN_NEED_CONTAINER FALSE
#endif
/**
* @brief Should the frame widget be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_FRAME
#define GWIN_NEED_FRAME FALSE
#endif
/**
* @brief Should console functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_CONSOLE
#define GWIN_NEED_CONSOLE FALSE
#endif
/**
* @brief Should graph functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_GRAPH
#define GWIN_NEED_GRAPH FALSE
#endif
/**
* @brief Should gl3d functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_GL3D
#define GWIN_NEED_GL3D FALSE
#endif
/**
* @brief Should button functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_BUTTON
#define GWIN_NEED_BUTTON FALSE
#endif
/**
* @brief Should progressbar functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_PROGRESSBAR
#define GWIN_NEED_PROGRESSBAR FALSE
#endif
/**
* @brief Should slider functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_SLIDER
#define GWIN_NEED_SLIDER FALSE
#endif
/**
* @brief Should checkbox functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_CHECKBOX
#define GWIN_NEED_CHECKBOX FALSE
#endif
/**
* @brief Should image functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_IMAGE
#define GWIN_NEED_IMAGE FALSE
#endif
/**
* @brief Should label functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_LABEL
#define GWIN_NEED_LABEL FALSE
#endif
/**
* @brief Should radio button functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_RADIO
#define GWIN_NEED_RADIO FALSE
#endif
/**
* @}
*
* @name GWIN Optional Parameters
* @{
*/
/**
* @brief Add a tag to each widget
* @details Defaults to FALSE
* @note Adds a tag member to each widget. Any events created include this tag.
* The enables switch based application logic to detect the event source.
*/
#ifndef GWIN_WIDGET_TAGS
#define GWIN_WIDGET_TAGS FALSE
#endif
/**
* @brief Use flat styling for controls rather than a 3D look
* @details Defaults to FALSE
* @note This may appear better on color-restricted displays
* @note Flat styling is less graphics and cpu intensive (marginally) than the default 3D look.
*/
#ifndef GWIN_FLAT_STYLING
#define GWIN_FLAT_STYLING FALSE
#endif
/**
* @brief Don't use a timer for redrawing windows
* @details Defaults to FALSE
* @note Normally windows and widgets are redrawn on a timer. Setting this
* option causes them to be redrawn immediately. Note that this can
* cause extended blocking times on events and saves little code.
* @note If GWIN_NEED_WINDOWMANAGER is FALSE then this setting is ignored
* as redrawing always occurs immediately.
*/
#ifndef GWIN_REDRAW_IMMEDIATE
#define GWIN_REDRAW_IMMEDIATE FALSE
#endif
/**
* @brief Redraw all windows in a single operation
* @details Defaults to FALSE
* @note Windows are normally redraw one per gtimer cycle.
* Setting this option causes all windows to be redrawn in
* a single gtimer cycle. Note that this can
* cause extended blocking times on the timer thread but may
* speed up redraw slightly.
* @note This is only relevant if GWIN_REDRAW_IMMEDIATE is FALSE.
* Everything always gets redrawn in a single operation if
* GWIN_REDRAW_IMMEDIATE is TRUE.
*/
#ifndef GWIN_REDRAW_SINGLEOP
#define GWIN_REDRAW_SINGLEOP FALSE
#endif
/**
* @brief Buttons should not insist the mouse is over the button on mouse release
* @details Defaults to FALSE
*/
#ifndef GWIN_BUTTON_LAZY_RELEASE
#define GWIN_BUTTON_LAZY_RELEASE FALSE
#endif
/**
* @brief Should the content of the console be saved for redrawing.
* @details Defaults to FALSE
* @details If this feature is enabled, the contents of the console will be saved
* as it is written. If a redraw is required it will be redrawn from the
* history. Scrolling will also use the history buffer if it is turned on.
* @note Using this option allocates the amount of memory to store the
* history based on the minimum character width in the current font
* at the time the history is turned on. Using a fixed width font is a good
* idea to minimize memory usage.
* @note If you change the size of the window or you change the font being displayed
* you should turn off the history and then turn it back on in order to get
* a new buffer of the correct size for the window/font combination. Strange
* redrawing and scrolling effects can occur if the buffer is too small to
* save a complete screen of data. Note the system tries to optimize storage
* so this may only be evident in very limited situations eg with a console
* with many characters in it.
* @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on.
*/
#ifndef GWIN_CONSOLE_USE_HISTORY
#define GWIN_CONSOLE_USE_HISTORY FALSE
#endif
/**
* @brief Use font width averaging for the history buffer allocation.
* @details Defaults to FALSE
* @details If this feature is enabled, the width one third of the way between
* the font's character width minimum and maximum will be used instead
* of the font's minimum width.
* @note This option reduces the memory allocation for a variable width font's
* history buffer. Note that strange
* redrawing and scrolling effects can occur if the buffer is too small to
* save a complete screen of data. The system tries to optimize storage
* so this may only be evident in very limited situations eg with a console
* with many characters in it.
*/
#ifndef GWIN_CONSOLE_HISTORY_AVERAGING
#define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
#endif
/**
* @brief Should the history be turned on for all console windows when they are first created.
* @details Defaults to FALSE
* @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on at
* any time.
*/
#ifndef GWIN_CONSOLE_HISTORY_ATCREATE
#define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
#endif
/**
* @brief Console Windows need floating point support in @p gwinPrintf
* @details Defaults to FALSE
*/
#ifndef GWIN_CONSOLE_USE_FLOAT
#define GWIN_CONSOLE_USE_FLOAT FALSE
#endif
/**
* @brief Console windows support escape sequences to control display
* @details Defaults to FALSE
*
* @note
* Currently supported:
* ESC color Change subsequent text color
* color: "0" = black, "1" = red, "2" = green, "3" = yellow, "4" = blue,
* "5" = magenta, "6" = cyan, "7" = white
* ESC C Revert subsequent text color to the window default
* ESC u Turn on underline
* ESC U Turn off underline
* ESC b Turn on bold
* ESC B Turn off bold
* ESC J Clear the window
*/
#ifndef GWIN_CONSOLE_ESCSEQ
#define GWIN_CONSOLE_ESCSEQ FALSE
#endif
/**
* @brief Console Windows need BaseStreamSequential support (ChibiOS only)
* @details Defaults to FALSE
* @note To use the ChibiOS basestream functions such as chprintf()
* for printing in a console window you need to set this option to
* TRUE in your gfxconf.h and include in your application source file...
* \#include "chprintf.h"
* In your makefile, as part of your list of C source files, include
* ${CHIBIOS}/os/various/chprintf.c
*/
#ifndef GWIN_CONSOLE_USE_BASESTREAM
#define GWIN_CONSOLE_USE_BASESTREAM FALSE
#endif
/**
* @brief Image windows can optionally support animated images
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_IMAGE_ANIMATION
#define GWIN_NEED_IMAGE_ANIMATION FALSE
#endif
/**
* @brief Enable the API to automatically increment the progressbar over time
* @details Defaults to FALSE
*/
#ifndef GWIN_PROGRESSBAR_AUTO
#define GWIN_PROGRESSBAR_AUTO FALSE
#endif
/** @} */
#endif /* _GWIN_OPTIONS_H */
/** @} */
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