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/*
 * This file is subject to the terms of the GFX License. If a copy of
 * the license was not distributed with this file, you can obtain one at:
 *
 *              http://ugfx.io/license.html
 */

/**
 * @file    src/gwin/gwin_keyboard_layout.h
 * @brief   GWIN Virtual Keyboard Layout structures.
 */

#ifndef _GWIN_KEYBOARD_LAYOUT_H
#define _GWIN_KEYBOARD_LAYOUT_H

/**
 * A GVKeyTable is a set of definitions that define how the keyboard lays out
 * its keys. A GVKeyTable consists of a number of GVKeySets and a special key table.
 *
 * A GVKeySet is a set of keys that make up the currently visible keyboard.
 * Special keys in the GVKeySet can be used to switch between GVKeySets within
 * the GVKeyTable. An example is a shift key which switches between the GVKeySet of
 * lower case keys and the GVKeySet of upper case keys. GVKeySet number 0 is special
 * in that it is the default GVKeySet when the keyboard is first displayed.
 *
 * A GVKeySet is made up of GVKeyRow's. Each GVKeyRow describes the keys on one row
 * of the keyboard.
 *
 * Each GVKeyRow covers a number of key columns. Different rows can have different numbers of columns.
 * eg. 'Q' -> 'P' has 10 keys while 'A' to 'L' has 9. Additionally each key can cover more than one
 * column position eg a wide space bar.
 *
 * Each GVKeyRow is just a string. Each character is the caption for one key. Using the same
 * character for two or more adjacent keys merges the keys into one big key covering multiple key columns.
 * Characters \001 to \037 (1 to 31) are special keys. How to handle and draw those is described by the
 * special key structure array. Special keys do things like changing keysets, returning characters less than 32,
 * have multiple character keycaps.
 *
 * Note: keycaps from the special key table with a single character from 1 to 31 in them may invoke special drawn
 * symbols eg. character 13 may cause a special symbol to be drawn for the enter key. Other than those characters
 * which are drawn as symbols by the keyboard draw function, all other characters for keycaps are drawn using the
 * current widget font.
 *
 * Special keycaps handled by the standard draw:
 * \001 (1)		- Shift (up arrow)
 * \002 (2)		- Shift locked (up arrow - bold)
 * \010 (8)		- Tab (right arrow)
 * \011 (9)		- BackSpace (left arrow)
 * \015 (13)	- Carriage Return (hooked left arrow)
 */

typedef struct GVSpecialKey {
	const char const *keycap;				// The caption on the key
	const char const *sendkey;				// The key to send (NULL means none)
	gU8		flags;						// Flags
		#define GVKEY_INVERT		0x01		//		Invert the color
		#define GVKEY_SINGLESET		0x02		//		Change set when this key is pressed but only for a single keystroke
		#define GVKEY_LOCKSET		0x04		//		Change set when this key is pressed but stay there until the set is changed by the user
	gU8		newset;							//		The new set to change to
	} GVSpecialKey;

typedef const char **GVKeySet;				// Array of Rows - Null indicates the end
typedef struct GVKeyTable {
	const GVSpecialKey *skeys;				// Array of Special Key structures
	const GVKeySet	*ksets;					// Array of KeySets - Null indicates the end
	} GVKeyTable;

#endif /* _GWIN_KEYBOARD_LAYOUT_H */
/** @} */