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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gfx.h"
#if GFX_USE_GWIN && GWIN_NEED_KEYBOARD
#include "gwin_keyboard_layout.h"
#if GWIN_NEED_KEYBOARD_ENGLISH1
/* For this keyboard mapping we use:
* Set 0 = Lowercase letters
* Set 1 = Uppercase letters (transient)
* Set 2 = Uppercase letters (locked)
* Set 3 = Numbers
* Set 4 = Symbols
*/
static const GVSpecialKey Eng1SKeys[] = {
{ "\001", 0, GVKEY_SINGLESET, 1 }, // \001 (1) = Shift Lower to Upper
{ "\001", 0, GVKEY_INVERT|GVKEY_LOCKSET, 2 }, // \002 (2) = Shift Upper to Upper Lock
{ "\002", 0, GVKEY_INVERT|GVKEY_LOCKSET, 0 }, // \003 (3) = Shift Upper Lock to Lower
{ "123", 0, GVKEY_LOCKSET, 3 }, // \004 (4) = Change to Numbers
{ "\010", "\b", 0, 0 }, // \005 (5) = Backspace
{ "\015", "\r", 0, 0 }, // \006 (6) = Enter 1
{ "\015", "\r", 0, 0 }, // \007 (7) = Enter 2 (Short keycap)
{ "Sym", 0, GVKEY_LOCKSET, 4 }, // \010 (8) = Change to Symbols
{ "aA", 0, GVKEY_LOCKSET, 0 }, // \011 (9) = Change to Lower Alpha
};
static const char Eng1Set0Row3[] = "\004 .\006\006";
static const char Eng1Set1Row0[] = "QWERTYUIOP";
static const char Eng1Set1Row1[] = "ASDFGHJKL";
static const char *Eng1Set0[] = { "qwertyuiop", "asdfghjkl", "\001zxcvbnm\005", Eng1Set0Row3, 0 };
static const char *Eng1Set1[] = { Eng1Set1Row0, Eng1Set1Row1, "\002ZXCVBNM\005", Eng1Set0Row3, 0 };
static const char *Eng1Set2[] = { Eng1Set1Row0, Eng1Set1Row1, "\003ZXCVBNM\005", Eng1Set0Row3, 0 };
static const char *Eng1Set3[] = { "+-*/", "@789", "\007456", "\010123", "\01100.", 0 };
static const char *Eng1Set4[] = { "#$%^&*()", "~`:;\"'{}", "<>?/\\|[]", "\011\004,! .@", 0 };
static const GVKeySet Eng1Sets[] = { Eng1Set0, Eng1Set1, Eng1Set2, Eng1Set3, Eng1Set4, 0 };
const GVKeyTable VirtualKeyboard_English1 = { Eng1SKeys, Eng1Sets };
#endif // GWIN_NEED_KEYBOARD_ENGLISH1
#endif // GFX_USE_GWIN && GWIN_NEED_KEYBOARD
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