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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gwin/gwin_frame.c
* @brief GWIN sub-system frame code.
*/
#include "gfx.h"
#if GFX_USE_GWIN && GWIN_NEED_FRAME
#include "gwin_class.h"
/* Some position values */
#define FRM_BUTTON_X 18 // Button Width
#define FRM_BUTTON_Y 18 // Button Height
#define FRM_BUTTON_I 3 // Button inner margin
#define FRM_BUTTON_T 2 // Gap from top of window to button
#define FRM_BUTTON_B 2 // Gap from button to the bottom of the frame title area
#define FRM_BORDER_L 2 // Left Border
#define FRM_BORDER_R 2 // Right Border
#define FRM_BORDER_T (FRM_BUTTON_Y+FRM_BUTTON_T+FRM_BUTTON_B) // Top Border (Title area)
#define FRM_BORDER_B 2 // Bottom Border
/* Internal state flags */
#define GWIN_FRAME_USER_FLAGS (GWIN_FRAME_CLOSE_BTN|GWIN_FRAME_MINMAX_BTN)
#define GWIN_FRAME_CLOSE_PRESSED (GWIN_FRAME_MINMAX_BTN << 1)
#define GWIN_FRAME_MIN_PRESSED (GWIN_FRAME_MINMAX_BTN << 2)
#define GWIN_FRAME_MAX_PRESSED (GWIN_FRAME_MINMAX_BTN << 3)
#define GWIN_FRAME_REDRAW_FRAME (GWIN_FRAME_MINMAX_BTN << 4) // Only redraw the frame
#if GWIN_FRAME_CLOSE_BTN < GWIN_FIRST_CONTROL_FLAG
#error "GWIN Frame: - Flag definitions don't match"
#endif
#if GWIN_FRAME_REDRAW_FRAME > GWIN_LAST_CONTROL_FLAG
#error "GWIN Frame: - Flag definitions don't match"
#endif
static coord_t FrameBorderSizeL(GHandle gh) { (void)gh; return FRM_BORDER_L; }
static coord_t FrameBorderSizeR(GHandle gh) { (void)gh; return FRM_BORDER_R; }
static coord_t FrameBorderSizeT(GHandle gh) { (void)gh; return FRM_BORDER_T; }
static coord_t FrameBorderSizeB(GHandle gh) { (void)gh; return FRM_BORDER_B; }
static void forceFrameRedraw(GWidgetObject *gw) {
// Force a redraw of just the frame.
// This is a big naughty but who really cares.
gw->g.flags |= GWIN_FRAME_REDRAW_FRAME;
gw->fnDraw(gw, gw->fnParam);
gw->g.flags &= ~GWIN_FRAME_REDRAW_FRAME;
}
#if GINPUT_NEED_MOUSE
static void FrameMouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
coord_t pos;
// We must be clicking on the frame button area to be of interest
if (y < FRM_BUTTON_T || y >= FRM_BUTTON_T+FRM_BUTTON_Y)
return;
pos = gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
if (x >= pos && x < pos+FRM_BUTTON_X) {
// Close is pressed - force redraw the frame only
gw->g.flags |= GWIN_FRAME_CLOSE_PRESSED;
forceFrameRedraw(gw);
return;
}
pos -= FRM_BUTTON_X;
}
if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
if (x >= pos && x < pos+FRM_BUTTON_X) {
// Close is pressed - force redraw the frame only
gw->g.flags |= GWIN_FRAME_MAX_PRESSED;
forceFrameRedraw(gw);
return;
}
pos -= FRM_BUTTON_X;
if (x >= pos && x < pos+FRM_BUTTON_X) {
// Close is pressed - force redraw the frame only
gw->g.flags |= GWIN_FRAME_MIN_PRESSED;
forceFrameRedraw(gw);
return;
}
pos -= FRM_BUTTON_X;
}
}
static void FrameMouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
#if GWIN_BUTTON_LAZY_RELEASE
if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED)) {
// Close is released - destroy the window
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw);
_gwinSendEvent(&gw->g, GEVENT_GWIN_CLOSE);
_gwinDestroy(&gw->g, REDRAW_INSESSION);
return;
}
if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED)) {
// Max is released - maximize the window
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw);
gwinSetMinMax(&gw->g, GWIN_MAXIMIZE);
return;
}
if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED)) {
// Min is released - minimize the window
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw);
gwinSetMinMax(&gw->g, GWIN_MINIMIZE);
return;
}
#else
// If nothing is pressed we have nothing to do.
if (!(gw->g.flags & (GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED)))
return;
// We must be releasing over the button
if (y >= FRM_BUTTON_T && y < FRM_BUTTON_T+FRM_BUTTON_Y) {
coord_t pos;
pos = gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
// Close is released - destroy the window. This is tricky as we already have the drawing lock.
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw);
_gwinSendEvent(&gw->g, GEVENT_GWIN_CLOSE);
_gwinDestroy(&gw->g, REDRAW_INSESSION);
return;
}
pos -= FRM_BUTTON_X;
}
if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
// Max is released - maximize the window
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw);
gwinSetMinMax(&gw->g, GWIN_MAXIMIZE);
return;
}
pos -= FRM_BUTTON_X;
if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
// Min is released - minimize the window
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw);
gwinSetMinMax(&gw->g, GWIN_MINIMIZE);
return;
}
pos -= FRM_BUTTON_X;
}
}
// Clear any flags and redraw the frame
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw);
#endif
}
#endif
static const gcontainerVMT frameVMT = {
{
{
"Frame", // The classname
sizeof(GFrameObject), // The object size
_gcontainerDestroy, // The destroy routine
_gcontainerRedraw, // The redraw routine
0, // The after-clear routine
},
gwinFrameDraw_Std, // The default drawing routine
#if GINPUT_NEED_MOUSE
{
FrameMouseDown, // Process mouse down event
FrameMouseUp, // Process mouse up events
0, // Process mouse move events
},
#endif
#if GINPUT_NEED_KEYBOARD
{
0 // Process keyboard events
},
#endif
#if GINPUT_NEED_TOGGLE
{
0, // 1 toggle role
0, // Assign Toggles
0, // Get Toggles
0, // Process toggle off events
0, // Process toggle on events
},
#endif
#if GINPUT_NEED_DIAL
{
0, // 1 dial roles
0, // Assign Dials
0, // Get Dials
0, // Process dial move events
},
#endif
},
FrameBorderSizeL, // The size of the left border (mandatory)
FrameBorderSizeT, // The size of the top border (mandatory)
FrameBorderSizeR, // The size of the right border (mandatory)
FrameBorderSizeB, // The size of the bottom border (mandatory)
0, // A child has been added (optional)
0, // A child has been deleted (optional)
};
GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint32_t flags) {
if (!(fo = (GFrameObject *)_gcontainerCreate(g, (GContainerObject *)fo, pInit, &frameVMT)))
return 0;
// Make sure we only have "safe" flags.
flags &= GWIN_FRAME_USER_FLAGS;
/* Apply flags. We apply these here so the controls above are outside the child area */
fo->g.flags |= flags;
gwinSetVisible(&fo->g, pInit->g.show);
return &fo->g;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Default render routines //
///////////////////////////////////////////////////////////////////////////////////////////////////
void gwinFrameDraw_Transparent(GWidgetObject *gw, void *param) {
const GColorSet *pcol;
coord_t pos;
color_t contrast;
color_t btn;
(void)param;
if (gw->g.vmt != (gwinVMT *)&frameVMT)
return;
pcol = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled;
contrast = gdispContrastColor(pcol->edge);
btn = gdispBlendColor(pcol->edge, contrast, 128);
// Render the frame
gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, FRM_BORDER_T, gw->text, gw->g.font, contrast, pcol->edge, justifyCenter);
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+FRM_BORDER_T, FRM_BORDER_L, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge);
gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-FRM_BORDER_R, gw->g.y+FRM_BORDER_T, FRM_BORDER_R, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge);
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-FRM_BORDER_B, gw->g.width, FRM_BORDER_B, pcol->edge);
// Add the buttons
pos = gw->g.x+gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED))
gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
gdispDrawLine(pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
pos -= FRM_BUTTON_X;
}
if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED))
gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
// the symbol
gdispDrawBox(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), FRM_BUTTON_X-2*FRM_BUTTON_I, FRM_BUTTON_Y-2*FRM_BUTTON_I, contrast);
gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), contrast);
gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), contrast);
pos -= FRM_BUTTON_X;
if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED))
gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
pos -= FRM_BUTTON_X;
}
// Don't touch the client area
}
void gwinFrameDraw_Std(GWidgetObject *gw, void *param) {
(void)param;
if (gw->g.vmt != (gwinVMT *)&frameVMT)
return;
// Draw the frame
gwinFrameDraw_Transparent(gw, param);
// Drop out if that is all we want to draw
if ((gw->g.flags & GWIN_FRAME_REDRAW_FRAME))
return;
// Draw the client area
gdispGFillArea(gw->g.display, gw->g.x + FRM_BORDER_L, gw->g.y + FRM_BORDER_T, gw->g.width - (FRM_BORDER_L+FRM_BORDER_R), gw->g.height - (FRM_BORDER_T+FRM_BORDER_B), gw->pstyle->background);
}
#if GDISP_NEED_IMAGE
void gwinFrameDraw_Image(GWidgetObject *gw, void *param) {
#define gi ((gdispImage *)param)
coord_t x, y, iw, ih, mx, my;
if (gw->g.vmt != (gwinVMT *)&frameVMT)
return;
// Draw the frame
gwinFrameDraw_Transparent(gw, param);
// Drop out if that is all we want to draw
if ((gw->g.flags & GWIN_FRAME_REDRAW_FRAME))
return;
// Draw the client area by tiling the image
mx = gw->g.x+gw->g.width - FRM_BORDER_R;
my = gw->g.y+gw->g.height - FRM_BORDER_B;
for(y = gw->g.y+FRM_BORDER_T, ih = gi->height; y < my; y += ih) {
if (ih > my - y)
ih = my - y;
for(x = gw->g.x+FRM_BORDER_L, iw = gi->width; x < mx; x += iw) {
if (iw > mx - x)
iw = mx - x;
gdispGImageDraw(gw->g.display, gi, x, y, iw, ih, 0, 0);
}
}
#undef gi
}
#endif
#endif /* (GFX_USE_GWIN && GWIN_NEED_FRAME) || defined(__DOXYGEN__) */
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