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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gwin/frame.h
* @brief GWIN Graphic window subsystem header file.
*
* @defgroup Frame Frame
* @ingroup Containers
*
* @details A frame is a rectangular window that can have optional border as well as buttons to
* close, maximize and minimize it. The main purpose of this widget is to contain children.
*
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_FRAME must be set to TRUE in your gfxconf.h
* @{
*/
#ifndef _GWIN_FRAME_H
#define _GWIN_FRAME_H
/**
* @brief Flags for gwinFrameCreate()
* @{
*/
#define GWIN_FRAME_BORDER 0x00000000 // Deprecated. A border is always shown with a frame window now.
#define GWIN_FRAME_CLOSE_BTN 0x00000001
#define GWIN_FRAME_MINMAX_BTN 0x00000002
/** @} */
typedef GContainerObject GFrameObject;
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a frame widget
*
* @details This widget provides a window like we know it from desktop systems.
*
* @param[in] g The GDisplay to display this window on
* @param[in] fo The GFrameObject structure to initialize. If this is NULL the structure is dynamically allocated.
* @param[in] pInit The initialization parameters
* @param[in] flags Some flags, see notes.
*
* @note Possible flags are: GWIN_FRAME_CLOSE_BTN, GWIN_FRAME_MINMAX_BTN.
* @note These frame buttons are processed internally. The close button will invoke a gwinDestroy() which will
* destroy the window itself and EVERY child it contains (also children of children).
*
* @return NULL if there is no resulting widget. A valid GHandle otherwise.
*
* @api
*/
GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint32_t flags);
#define gwinFrameCreate(fo, pInit, flags) gwinGFrameCreate(GDISP, fo, pInit, flags);
/**
* @brief The custom draw routines for a frame window
* @details These function may be passed to @p gwinSetCustomDraw() to get different frame drawing styles
*
* @param[in] gw The widget object (in this case a frame)
* @param[in] param A parameter passed in from the user
*
* @note In your own custom drawing function you may optionally call these
* standard functions and then draw your extra details on top.
*
* @note gwinFrameDraw_Std() will fill the client area with the background color.<br/>
* gwinFrameDraw_Transparent() will not fill the client area at all.<br/>
* gwinFrameDraw_Image() will tile the image throughout the client area.<br/>
* All these drawing functions draw the frame itself the same way.
*
* @note The standard functions below ignore the param parameter except for @p gwinFrameDraw_Image().
* @note The image custom draw function @p gwinFrameDraw_Image() uses param to pass in the gdispImage pointer.
* The image must be already opened before calling @p gwinSetCustomDraw().
*
* @api
* @{
*/
void gwinFrameDraw_Std(GWidgetObject *gw, void *param);
void gwinFrameDraw_Transparent(GWidgetObject *gw, void *param);
void gwinFrameDraw_Image(GWidgetObject *gw, void *param);
/** @} */
#ifdef __cplusplus
}
#endif
#endif /* _GWIN_FRAME_H */
/** @} */
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