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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gwin/console.c
* @brief GWIN sub-system console code.
*/
#include "gfx.h"
#if GFX_USE_GWIN && GWIN_NEED_CONSOLE
#include <string.h>
#include "gwin/class_gwin.h"
#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE
#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE
// some temporary warning
#if GWIN_CONSOLE_NEED_HISTORY
#warning "This feature is work in progress and does currently contain a lot of bugs."
#endif
/*
* Stream interface implementation. The interface is write only
*/
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
#define Stream2GWindow(ip) ((GHandle)(((char *)(ip)) - (size_t)(&(((GConsoleObject *)0)->stream))))
static size_t GWinStreamWrite(void *ip, const uint8_t *bp, size_t n) { gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
static size_t GWinStreamRead(void *ip, uint8_t *bp, size_t n) { (void)ip; (void)bp; (void)n; return 0; }
static msg_t GWinStreamPut(void *ip, uint8_t b) { gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
static msg_t GWinStreamGet(void *ip) {(void)ip; return RDY_OK; }
static msg_t GWinStreamPutTimed(void *ip, uint8_t b, systime_t time) { (void)time; gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
static msg_t GWinStreamGetTimed(void *ip, systime_t timeout) { (void)ip; (void)timeout; return RDY_OK; }
static size_t GWinStreamWriteTimed(void *ip, const uint8_t *bp, size_t n, systime_t time) { (void)time; gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
static size_t GWinStreamReadTimed(void *ip, uint8_t *bp, size_t n, systime_t time) { (void)ip; (void)bp; (void)n; (void)time; return 0; }
struct GConsoleWindowVMT_t {
_base_asynchronous_channel_methods
};
static const struct GConsoleWindowVMT_t GWindowConsoleVMT = {
GWinStreamWrite,
GWinStreamRead,
GWinStreamPut,
GWinStreamGet,
GWinStreamPutTimed,
GWinStreamGetTimed,
GWinStreamWriteTimed,
GWinStreamReadTimed
};
#endif
#if GWIN_CONSOLE_NEED_HISTORY
static void CustomRedraw(GWindowObject *gh) {
#define gcw ((GConsoleObject *)gh)
uint16_t i;
// loop through buffer and don't add it again
gcw->store = FALSE;
for (i = 0; i < gcw->last_char; i++) {
gwinPutChar(gh, gcw->buffer[i]);
}
gcw->store = TRUE;
#undef gcw
}
#endif
static void AfterClear(GWindowObject *gh) {
#define gcw ((GConsoleObject *)gh)
gcw->cx = 0;
gcw->cy = 0;
#if GWIN_CONSOLE_NEED_HISTORY
// issue an overflow, this is some kind
// of emptying the buffer
gcw->last_char = gcw->size;
#endif
#undef gcw
}
static const gwinVMT consoleVMT = {
"Console", // The classname
sizeof(GConsoleObject), // The object size
0, // The destroy routine
#if GWIN_CONSOLE_NEED_HISTORY
CustomRedraw, // The redraw routine (custom)
#else
0, // The redraw routine (default)
#endif
AfterClear, // The after-clear routine
};
GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *pInit) {
if (!(gc = (GConsoleObject *)_gwindowCreate(g, &gc->g, pInit, &consoleVMT, 0)))
return 0;
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
gc->stream.vmt = &GWindowConsoleVMT;
#endif
#if GWIN_CONSOLE_NEED_HISTORY
gc->buffer = 0;
gc->size = 0;
gc->last_char = 0;
#endif
gc->cx = 0;
gc->cy = 0;
gwinSetVisible((GHandle)gc, pInit->show);
return (GHandle)gc;
}
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
BaseSequentialStream *gwinConsoleGetStream(GHandle gh) {
if (gh->vmt != &consoleVMT)
return 0;
return (BaseSequentialStream *)&(((GConsoleObject *)(gh))->stream);
}
#endif
#if GWIN_CONSOLE_NEED_HISTORY
bool_t gwinConsoleSetBuffer(GHandle gh, void* buffer, size_t size) {
#define gcw ((GConsoleObject *)gh)
uint8_t buf_width, buf_height, fp, fy;
if (gh->vmt != &consoleVMT)
return FALSE;
// assign buffer or allocate new one
if (buffer == 0) {
(void)size;
// calculate buffer size
fy = gdispGetFontMetric(gh->font, fontHeight);
fp = gdispGetFontMetric(gh->font, fontMinWidth);
buf_height = (gh->height / fy);
buf_width = (gh->width / fp);
if ((gcw->buffer = (char*)gfxAlloc(buf_width * buf_height)) == 0)
return FALSE;
gcw->size = buf_width * buf_height;
} else {
if (size <= 0)
return FALSE;
gcw->buffer = (char*)buffer;
gcw->size = size;
}
gcw->last_char = 0;
return TRUE;
#undef gcw
}
#endif
void gwinPutChar(GHandle gh, char c) {
#define gcw ((GConsoleObject *)gh)
uint8_t width, fy, fp;
if (gh->vmt != &consoleVMT || !gh->font)
return;
#if GWIN_CONSOLE_NEED_HISTORY
// buffer overflow check
if (gcw->last_char >= gcw->size)
gcw->last_char = 0;
// store new character in buffer
if (gcw->store && gcw->buffer != 0)
gcw->buffer[gcw->last_char++] = c;
// only render new character and don't issue a complete redraw (performance...)
if (!gwinGetVisible(gh))
return;
#endif
fy = gdispGetFontMetric(gh->font, fontHeight);
fp = gdispGetFontMetric(gh->font, fontCharPadding);
#if GDISP_NEED_CLIP
gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
#endif
if (c == '\n') {
gcw->cx = 0;
gcw->cy += fy;
// We use lazy scrolling here and only scroll when the next char arrives
} else if (c == '\r') {
// gcw->cx = 0;
} else {
width = gdispGetCharWidth(c, gh->font) + fp;
if (gcw->cx + width >= gh->width) {
gcw->cx = 0;
gcw->cy += fy;
}
if (gcw->cy + fy > gh->height) {
#if GDISP_NEED_SCROLL
/* scroll the console */
gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
/* reset the cursor to the start of the last line */
gcw->cx = 0;
gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
#else
/* clear the console */
gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
/* reset the cursor to the top of the window */
gcw->cx = 0;
gcw->cy = 0;
#endif
}
#if GWIN_CONSOLE_USE_CLEAR_LINES
/* clear to the end of the line */
if (gcw->cx == 0)
gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
#endif
#if GWIN_CONSOLE_USE_FILLED_CHARS
gdispGFillChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
#else
gdispGDrawChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
#endif
/* update cursor */
gcw->cx += width;
}
#undef gcw
}
void gwinPutString(GHandle gh, const char *str) {
while(*str)
gwinPutChar(gh, *str++);
}
void gwinPutCharArray(GHandle gh, const char *str, size_t n) {
while(n--)
gwinPutChar(gh, *str++);
}
#include <stdarg.h>
#define MAX_FILLER 11
#define FLOAT_PRECISION 100000
static char *ltoa_wd(char *p, long num, unsigned radix, long divisor) {
int i;
char *q;
if (!divisor) divisor = num;
q = p + MAX_FILLER;
do {
i = (int)(num % radix);
i += '0';
if (i > '9')
i += 'A' - '0' - 10;
*--q = i;
num /= radix;
} while ((divisor /= radix) != 0);
i = (int)(p + MAX_FILLER - q);
do {
*p++ = *q++;
} while (--i);
return p;
}
#if GWIN_CONSOLE_USE_FLOAT
static char *ftoa(char *p, double num) {
long l;
unsigned long precision = FLOAT_PRECISION;
l = num;
p = ltoa_wd(p, l, 10, 0);
*p++ = '.';
l = (num - l) * precision;
return ltoa_wd(p, l, 10, precision / 10);
}
#endif
void gwinPrintf(GHandle gh, const char *fmt, ...) {
va_list ap;
char *p, *s, c, filler;
int i, precision, width;
bool_t is_long, left_align;
long l;
#if GWIN_CONSOLE_USE_FLOAT
float f;
char tmpbuf[2*MAX_FILLER + 1];
#else
char tmpbuf[MAX_FILLER + 1];
#endif
if (gh->vmt != &consoleVMT || !gh->font)
return;
va_start(ap, fmt);
while (TRUE) {
c = *fmt++;
if (c == 0) {
va_end(ap);
return;
}
if (c != '%') {
gwinPutChar(gh, c);
continue;
}
p = tmpbuf;
s = tmpbuf;
left_align = FALSE;
if (*fmt == '-') {
fmt++;
left_align = TRUE;
}
filler = ' ';
if (*fmt == '.') {
fmt++;
filler = '0';
}
width = 0;
while (TRUE) {
c = *fmt++;
if (c >= '0' && c <= '9')
c -= '0';
else if (c == '*')
c = va_arg(ap, int);
else
break;
width = width * 10 + c;
}
precision = 0;
if (c == '.') {
while (TRUE) {
c = *fmt++;
if (c >= '0' && c <= '9')
c -= '0';
else if (c == '*')
c = va_arg(ap, int);
else
break;
precision = precision * 10 + c;
}
}
/* Long modifier.*/
if (c == 'l' || c == 'L') {
is_long = TRUE;
if (*fmt)
c = *fmt++;
}
else
is_long = (c >= 'A') && (c <= 'Z');
/* Command decoding.*/
switch (c) {
case 'c':
filler = ' ';
*p++ = va_arg(ap, int);
break;
case 's':
filler = ' ';
if ((s = va_arg(ap, char *)) == 0)
s = "(null)";
if (precision == 0)
precision = 32767;
for (p = s; *p && (--precision >= 0); p++);
break;
case 'D':
case 'd':
if (is_long)
l = va_arg(ap, long);
else
l = va_arg(ap, int);
if (l < 0) {
*p++ = '-';
l = -l;
}
p = ltoa_wd(p, l, 10, 0);
break;
#if GWIN_CONSOLE_USE_FLOAT
case 'f':
f = (float) va_arg(ap, double);
if (f < 0) {
*p++ = '-';
f = -f;
}
p = ftoa(p, f);
break;
#endif
case 'X':
case 'x':
c = 16;
goto unsigned_common;
case 'U':
case 'u':
c = 10;
goto unsigned_common;
case 'O':
case 'o':
c = 8;
unsigned_common:
if (is_long)
l = va_arg(ap, long);
else
l = va_arg(ap, int);
p = ltoa_wd(p, l, c, 0);
break;
default:
*p++ = c;
break;
}
i = (int)(p - s);
if ((width -= i) < 0)
width = 0;
if (left_align == FALSE)
width = -width;
if (width < 0) {
if (*s == '-' && filler == '0') {
gwinPutChar(gh, *s++);
i--;
}
do {
gwinPutChar(gh, filler);
} while (++width != 0);
}
while (--i >= 0)
gwinPutChar(gh, *s++);
while (width) {
gwinPutChar(gh, filler);
width--;
}
}
}
#endif /* GFX_USE_GWIN && GWIN_NEED_CONSOLE */
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