blob: 2b482ae23211444f2eaa940aa98fc909d0ae5cd9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
// We need to include stdio.h below for Win32 emulation. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts
#define GFILE_NEED_STDIO_MUST_BE_OFF
#include "../../gfx.h"
#if GFX_USE_OS_RAW32
void _gosHeapInit(void);
void _gosThreadsInit(void);
/*********************************************************
* Initialise
*********************************************************/
void _gosInit(void)
{
/* No initialization of the operating system itself is needed as there isn't one.
* On the other hand the C runtime should still already be initialized before
* getting here!
*/
#if !GFX_OS_INIT_NO_WARNING
#warning "GOS: Raw32 - Make sure you initialize your hardware and the C runtime before calling gfxInit() in your application!"
#endif
// Set up the heap allocator
_gosHeapInit();
// Start the scheduler
_gosThreadsInit();
}
void _gosDeinit(void)
{
/* ToDo */
}
/*********************************************************
* For Win32 emulation - automatically add the tick functions
* the user would normally have to provide for bare metal.
*********************************************************/
#if defined(WIN32)
// Win32 nasty stuff - we have conflicting definitions for Red, Green & Blue
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501 // Windows XP and up
#endif
#undef Red
#undef Green
#undef Blue
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#define Blue HTML2COLOR(0x0000FF)
#define Red HTML2COLOR(0xFF0000)
#define Green HTML2COLOR(0x008000)
#include <stdio.h>
systemticks_t gfxSystemTicks(void) { return GetTickCount(); }
systemticks_t gfxMillisecondsToTicks(delaytime_t ms) { return ms; }
#endif
/*********************************************************
* Exit everything functions
*********************************************************/
void gfxHalt(const char *msg) {
#if defined(WIN32)
fprintf(stderr, "%s\n", msg);
ExitProcess(1);
#else
volatile uint32_t dummy;
(void) msg;
while(1)
dummy++;
#endif
}
void gfxExit(void) {
#if defined(WIN32)
ExitProcess(0);
#else
volatile uint32_t dummy;
while(1)
dummy++;
#endif
}
#endif /* GFX_USE_OS_RAW32 */
|