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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/ginput/ginput_toggle.c
* @brief GINPUT toggle code.
*
* @defgroup Toggle Toggle
* @ingroup GINPUT
* @{
*/
#include "../../gfx.h"
#if (GFX_USE_GINPUT && GINPUT_NEED_TOGGLE) || defined(__DOXYGEN__)
#include "ginput_driver_toggle.h"
#define GINPUT_TOGGLE_ISON 0x01
#define GINPUT_TOGGLE_INVERT 0x02
static GTIMER_DECL(ToggleTimer);
static struct GEventToggleStatus_t {
uint8_t status;
} ToggleStatus[GINPUT_TOGGLE_NUM_PORTS];
// Our polling function
static void TogglePoll(void *param) {
(void) param;
const GToggleConfig *ptc;
GSourceListener *psl;
GEventToggle *pe;
unsigned i, bits, mask;
uint8_t state;
// Loop while there are bits to get
for(ptc = GInputToggleConfigTable, i=0; i < GINPUT_TOGGLE_NUM_PORTS; ptc++) {
// Get the next block of bits
bits = ginput_lld_toggle_getbits(ptc) ^ ptc->invert;
// Extract the bits of use
for(mask = ptc->mask; i < GINPUT_TOGGLE_NUM_PORTS && mask; mask >>= 1, bits >>= 1) {
// Ignore bits not in our mask
if (!(mask & 1))
continue;
// Calculate our new state
state = ToggleStatus[i].status & ~GINPUT_TOGGLE_ISON;
if (state & GINPUT_TOGGLE_INVERT)
bits ^= 1;
if (bits & 1)
state |= GINPUT_TOGGLE_ISON;
// Has it changed?
if ((state ^ ToggleStatus[i].status) & GINPUT_TOGGLE_ISON) {
// Save the new state
ToggleStatus[i].status = state;
// Send the event to the listeners that are interested.
psl = 0;
while ((psl = geventGetSourceListener((GSourceHandle)(ToggleStatus+i), psl))) {
if (!(pe = (GEventToggle *)geventGetEventBuffer(psl)))
continue;
if ((state & GINPUT_TOGGLE_ISON)) {
if ((psl->listenflags & GLISTEN_TOGGLE_ON)) {
pe->type = GEVENT_TOGGLE;
pe->instance = i;
pe->on = TRUE;
geventSendEvent(psl);
}
} else {
if ((psl->listenflags & GLISTEN_TOGGLE_OFF)) {
pe->type = GEVENT_TOGGLE;
pe->instance = i;
pe->on = FALSE;
geventSendEvent(psl);
}
}
}
}
// Next toggle switch
i++;
}
}
}
/* Hardware Toggle/Switch/Button Functions */
GSourceHandle ginputGetToggle(uint16_t instance) {
const GToggleConfig *ptc;
if (instance >= GINPUT_TOGGLE_NUM_PORTS)
return 0;
// Do we need to initialise the toggle subsystem?
if (!gtimerIsActive(&ToggleTimer)) {
for(ptc = GInputToggleConfigTable; ptc < GInputToggleConfigTable+sizeof(GInputToggleConfigTable)/sizeof(GInputToggleConfigTable[0]); ptc++)
ginput_lld_toggle_init(ptc);
gtimerStart(&ToggleTimer, TogglePoll, 0, TRUE, GINPUT_TOGGLE_POLL_PERIOD);
}
// OK - return this input
return (GSourceHandle)(ToggleStatus+instance);
}
// If invert is true, invert the on/off sense for the toggle
void ginputInvertToggle(uint16_t instance, bool_t invert) {
if (instance >= GINPUT_TOGGLE_NUM_PORTS)
return;
if (invert) {
if (!(ToggleStatus[instance].status & GINPUT_TOGGLE_INVERT)) {
ToggleStatus[instance].status |= GINPUT_TOGGLE_INVERT;
ToggleStatus[instance].status ^= GINPUT_TOGGLE_ISON;
}
} else {
if ((ToggleStatus[instance].status & GINPUT_TOGGLE_INVERT)) {
ToggleStatus[instance].status &= ~GINPUT_TOGGLE_INVERT;
ToggleStatus[instance].status ^= GINPUT_TOGGLE_ISON;
}
}
}
/* Get the current toggle status.
* Returns FALSE on error (eg invalid instance)
*/
bool_t ginputGetToggleStatus(uint16_t instance, GEventToggle *ptoggle) {
// Win32 threads don't seem to recognise priority and/or pre-emption
// so we add a sleep here to prevent 100% polled applications from locking up.
gfxSleepMilliseconds(1);
if (instance >= GINPUT_TOGGLE_NUM_PORTS)
return FALSE;
ptoggle->type = GEVENT_TOGGLE;
ptoggle->instance = instance;
ptoggle->on = (ToggleStatus[instance].status & GINPUT_TOGGLE_ISON) ? TRUE : FALSE;
return TRUE;
}
/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
void ginputToggleWakeup(void) {
gtimerJab(&ToggleTimer);
}
/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
void ginputToggleWakeupI(void) {
gtimerJabI(&ToggleTimer);
}
#endif /* GFX_USE_GINPUT && GINPUT_NEED_TOGGLE */
/** @} */
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