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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gdisp/gdisp_image.h
*
* @defgroup Image Image
* @ingroup GDISP
*
* @brief Sub-Module for image handling.
*
* @{
*/
#ifndef _GDISP_IMAGE_H
#define _GDISP_IMAGE_H
#if (GFX_USE_GDISP && GDISP_NEED_IMAGE) || defined(__DOXYGEN__)
/**
* @brief The type of image
*/
typedef uint16_t gdispImageType;
#define GDISP_IMAGE_TYPE_UNKNOWN 0
#define GDISP_IMAGE_TYPE_NATIVE 1
#define GDISP_IMAGE_TYPE_GIF 2
#define GDISP_IMAGE_TYPE_BMP 3
#define GDISP_IMAGE_TYPE_JPG 4
#define GDISP_IMAGE_TYPE_PNG 5
/**
* @brief An image error code
*/
typedef uint16_t gdispImageError;
#define GDISP_IMAGE_ERR_OK 0
#define GDISP_IMAGE_ERR_UNRECOVERABLE 0x8000
#define GDISP_IMAGE_ERR_BADFORMAT (GDISP_IMAGE_ERR_UNRECOVERABLE+1)
#define GDISP_IMAGE_ERR_BADDATA (GDISP_IMAGE_ERR_UNRECOVERABLE+2)
#define GDISP_IMAGE_ERR_UNSUPPORTED (GDISP_IMAGE_ERR_UNRECOVERABLE+3)
#define GDISP_IMAGE_ERR_UNSUPPORTED_OK 3
#define GDISP_IMAGE_ERR_NOMEMORY (GDISP_IMAGE_ERR_UNRECOVERABLE+4)
#define GDISP_IMAGE_ERR_NOSUCHFILE (GDISP_IMAGE_ERR_UNRECOVERABLE+5)
/**
* @brief Image flags
*/
typedef uint16_t gdispImageFlags;
#define GDISP_IMAGE_FLG_TRANSPARENT 0x0001 /* The image has transparency */
#define GDISP_IMAGE_FLG_ANIMATED 0x0002 /* The image has animation */
#define GDISP_IMAGE_FLG_MULTIPAGE 0x0004 /* The image has multiple pages */
/**
* @brief The structure for an image
*/
typedef struct gdispImage {
gdispImageType type; /* @< The image type */
gdispImageFlags flags; /* @< The image flags */
color_t bgcolor; /* @< The default background color */
coord_t width, height; /* @< The image dimensions */
GFILE * f; /* @< The underlying GFILE */
#if GDISP_NEED_IMAGE_ACCOUNTING
uint32_t memused; /* @< How much RAM is currently allocated */
uint32_t maxmemused; /* @< How much RAM has been allocated (maximum) */
#endif
const struct gdispImageHandlers * fns; /* @< Don't mess with this! */
struct gdispImagePrivate * priv; /* @< Don't mess with this! */
} gdispImage;
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Initialise a gdispImage object
*
* @param[in] img The image structure to initialise
*
*/
void gdispImageInit(gdispImage *img);
/**
* @brief Open an image using an open GFILE and get it ready for drawing
* @details Determine the image format and get ready to decode the first image frame
* @return GDISP_IMAGE_ERR_OK (0) on success or an error code.
*
* @param[in] img The image structure
* @param[in] f The open GFILE stream.
*
* @pre The GFILE must be open for reading.
*
* @note This determines which decoder to use and then initialises all other fields
* in the gdispImage structure.
* @note The image background color is set to White.
* @note There are three types of return - everything OK, partial success and unrecoverable
* failures. For everything OK it returns GDISP_IMAGE_ERR_OK. A partial success can
* be distinguished from a unrecoverable failure by testing the GDISP_IMAGE_ERR_UNRECOVERABLE
* bit in the error code.
* A partial success return code means an image can still be drawn but perhaps with
* reduced functionality eg only the first page of a multi-page image.
* @note @p gdispImageClose() should be called when finished with the image. This will close
* the image and its underlying GFILE file. Note that images opened with partial success
* (eg GDISP_IMAGE_ERR_UNSUPPORTED_OK)
* still need to be closed when you are finished with them.
*/
gdispImageError gdispImageOpenGFile(gdispImage *img, GFILE *f);
/**
* @brief Open an image in a file and get it ready for drawing
* @details Determine the image format and get ready to decode the first image frame
* @return GDISP_IMAGE_ERR_OK (0) on success or an error code.
*
* @pre You must have included the file-system support into GFILE that you want to use.
*
* @param[in] img The image structure
* @param[in] filename The filename to open
*
* @note This function just opens the GFILE using the filename and passes it to @p gdispImageOpenGFile().
*/
#define gdispImageOpenFile(img, filename) gdispImageOpenGFile((img), gfileOpen((filename), "rb"))
/**
* @brief Open an image in a ChibiOS basefilestream and get it ready for drawing
* @details Determine the image format and get ready to decode the first image frame
* @return GDISP_IMAGE_ERR_OK (0) on success or an error code.
*
* @pre GFILE_NEED_CHIBIOSFS and GFX_USE_OS_CHIBIOS must be TRUE. This only makes sense on the ChibiOS
* operating system.
*
* @param[in] img The image structure
* @param[in] BaseFileStreamPtr A pointer to an open BaseFileStream
*
* @note This function just opens the GFILE using the basefilestream and passes it to @p gdispImageOpenGFile().
*/
#define gdispImageOpenBaseFileStream(img, BaseFileStreamPtr) gdispImageOpenGFile((img), gfileOpenBaseFileStream((BaseFileStreamPtr), "rb"))
/**
* @brief Open an image in memory and get it ready for drawing
* @details Determine the image format and get ready to decode the first image frame
* @return GDISP_IMAGE_ERR_OK (0) on success or an error code.
*
* @pre GFILE_NEED_MEMFS must be TRUE
*
* @param[in] img The image structure
* @param[in] ptr A pointer to the image bytes in memory
*
* @note This function just opens the GFILE using the basefilestream and passes it to @p gdispImageOpenGFile().
*/
#define gdispImageOpenMemory(img, ptr) gdispImageOpenGFile((img), gfileOpenMemory((void *)(ptr), "rb"))
/**
* @brief Close an image and release any dynamically allocated working storage.
*
* @param[in] img The image structure
*
* @pre gdispImageOpenFile() must have returned successfully.
*
* @note Also calls the IO close function (if it hasn't already been called).
*/
void gdispImageClose(gdispImage *img);
/**
* @brief Is an image open.
* @return TRUE if the image is currently open.
*
* @param[in] img The image structure
*
* @note Be careful with calling this on an uninitialized image structure as the image
* will contain random data which may be interpreted as meaning the image
* is open. Clearing the Image structure to 0's will guarantee the image
* is seen as being closed.
*/
bool_t gdispImageIsOpen(gdispImage *img);
/**
* @brief Set the background color of the image.
*
* @param[in] img The image structure
* @param[in] bgcolor The background color to use
*
* @pre gdispImageOpen() must have returned successfully.
*
* @note This color is only used when an image has to restore part of the background before
* continuing with drawing that includes transparency eg some GIF animations.
*/
void gdispImageSetBgColor(gdispImage *img, color_t bgcolor);
/**
* @brief Cache the image
* @details Decodes and caches the current frame into RAM.
* @return GDISP_IMAGE_ERR_OK (0) on success or an error code.
*
* @param[in] img The image structure
*
* @pre gdispImageOpen() must have returned successfully.
*
* @note This can use a LOT of RAM!
* @note The decoder may choose to ignore the request for caching. If it does so it will
* return GDISP_IMAGE_ERR_UNSUPPORTED_OK.
* @note A fatal error here does not necessarily mean that drawing the image will fail. For
* example, a GDISP_IMAGE_ERR_NOMEMORY error simply means there isn't enough RAM to
* cache the image.
*/
gdispImageError gdispImageCache(gdispImage *img);
/**
* @brief Draw the image
* @return GDISP_IMAGE_ERR_OK (0) on success or an error code.
*
* @param[in] g The display to draw on
* @param[in] img The image structure
* @param[in] x,y The screen location to draw the image
* @param[in] cx,cy The area on the screen to draw
* @param[in] sx,sy The image position to start drawing at
*
* @pre gdispImageOpen() must have returned successfully.
*
* @note If sx,sy + cx,cy is outside the image boundaries the area outside the image
* is simply not drawn.
* @note If @p gdispImageCache() has been called first for this frame, this routine will draw using a
* fast blit from the cached frame. If not, it reads the input and decodes it as it
* is drawing. This may be significantly slower than if the image has been cached (but
* uses a lot less RAM)
*/
gdispImageError gdispGImageDraw(GDisplay *g, gdispImage *img, coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t sx, coord_t sy);
#define gdispImageDraw(img,x,y,cx,cy,sx,sy) gdispGImageDraw(GDISP,img,x,y,cx,cy,sx,sy)
/**
* @brief Prepare for the next frame/page in the image file.
* @return A time in milliseconds to keep displaying the current frame before trying to draw
* the next frame. Watch out for the special values TIME_IMMEDIATE and TIME_INFINITE.
*
* @param[in] img The image structure
*
* @pre gdispImageOpen() must have returned successfully.
*
* @note It will return TIME_IMMEDIATE if the first frame/page hasn't been drawn or if the next frame
* should be drawn immediately.
* @note It will return TIME_INFINITE if another image frame doesn't exist or an error has occurred.
* @note Images that support multiple pages (eg TIFF files) will return TIME_IMMEDIATE between pages
* and then TIME_INFINITE when there are no more pages.
* @note An image that displays a looped animation will never return TIME_INFINITE unless it
* gets an error.
* @note Calling gdispImageDraw() after getting a TIME_INFINITE will go back to drawing the first
* frame/page.
*/
delaytime_t gdispImageNext(gdispImage *img);
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_GDISP && GDISP_NEED_IMAGE */
#endif /* _GDISP_IMAGE_H */
/** @} */
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