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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file include/gwin/class_gwin.h
* @brief GWIN Graphic window subsystem header file.
*
* @defgroup Internal Internal
* @ingroup GWIN
*
* @note These definitions are normally not used by an application program. They are useful
* only if you want to create your own custom GWIN window or widget.
* @note To access these definitions you must include "gwin/class_gwin.h" in your source file.
*
* @{
*/
#ifndef _CLASS_GWIN_H
#define _CLASS_GWIN_H
#if GFX_USE_GWIN || defined(__DOXYGEN__)
/**
* @brief The predefined flags for a Window
* @{
*/
#define GWIN_FLG_DYNAMIC 0x0001 // @< The GWIN structure is allocated
#define GWIN_FLG_VISIBLE 0x0002 // @< The window is visible
#define GWIN_FLG_MINIMIZED 0x0004 // @< The window is minimized
#define GWIN_FLG_MAXIMIZED 0x0008 // @< The window is maximized
#define GWIN_FLG_ENABLED 0x0010 // @< The window is enabled
#define GWIN_FLG_WIDGET 0x0020 // @< This is a widget
#define GWIN_FLG_ALLOCTXT 0x0040 // @< The widget text is allocated
#define GWIN_FLG_MOUSECAPTURE 0x0080 // @< The widget has captured the mouse
#define GWIN_FIRST_WM_FLAG 0x0100 // @< 4 bits free for the window manager to use
#define GWIN_FIRST_CONTROL_FLAG 0x1000 // @< 4 bits free for Windows and Widgets to use
/* @} */
/**
* @brief The Virtual Method Table for a GWIN window
* @{
*/
typedef struct gwinVMT {
const char * classname; // @< The GWIN classname (mandatory)
size_t size; // @< The size of the class object
void (*Destroy) (GWindowObject *gh); // @< The GWIN destroy function (optional)
void (*Redraw) (GWindowObject *gh); // @< The GWIN redraw routine (optional)
void (*AfterClear) (GWindowObject *gh); // @< The GWIN after-clear function (optional)
} gwinVMT;
/* @} */
#if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
/**
* @brief An toggle/dial instance is not being used
*/
#define GWIDGET_NO_INSTANCE ((uint16_t)-1)
/**
* @brief The source handle that widgets use when sending events
*/
#define GWIDGET_SOURCE ((GSourceHandle)(void *)_gwidgetCreate)
/**
* @brief The Virtual Method Table for a widget
* @note A widget must have a destroy function. Either use @p _gwidgetDestroy() or use your own function
* which internally calls @p _gwidgetDestroy().
* @note A widget must have a redraw function. Use @p _gwidgetRedraw().
* @note If toggleroles != 0, ToggleAssign(), ToggleGet() and one or both of ToggleOff() and ToggleOn() must be specified.
* @note If dialroles != 0, DialAssign(), DialGet() and DialMove() must be specified.
* @{
*/
typedef struct gwidgetVMT {
struct gwinVMT g; // @< This is still a GWIN
void (*DefaultDraw) (GWidgetObject *gw, void *param); // @< The default drawing routine (mandatory)
#if GINPUT_NEED_MOUSE
struct {
void (*MouseDown) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse down events (optional)
void (*MouseUp) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse up events (optional)
void (*MouseMove) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse move events (optional)
};
#endif
#if GINPUT_NEED_TOGGLE
struct {
uint16_t toggleroles; // @< The roles supported for toggles (0->toggleroles-1)
void (*ToggleAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Assign a toggle to a role (optional)
uint16_t (*ToggleGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional)
void (*ToggleOff) (GWidgetObject *gw, uint16_t role); // @< Process toggle off events (optional)
void (*ToggleOn) (GWidgetObject *gw, uint16_t role); // @< Process toggle on events (optional)
};
#endif
#if GINPUT_NEED_TOGGLE
struct {
uint16_t dialroles; // @< The roles supported for dials (0->dialroles-1)
void (*DialAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the dial instance handle (optional)
uint16_t (*DialGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional)
void (*DialMove) (GWidgetObject *gw, uint16_t role, uint16_t value, uint16_t max); // @< Process dial move events (optional)
};
#endif
} gwidgetVMT;
/* @} */
#endif
#if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__)
#if 1 // When we know that wmq is the first element of the GWindowObject structure
#define QItem2GWindow(qi) ((GHandle)qi)
#else
#define QItem2GWindow(qi) ((GHandle)(((char *)(qi)) - (size_t)(&(((GWindowObject *)0)->wmq))))
#endif
// @note There is only ever one instance of each GWindowManager type
typedef struct GWindowManager {
const struct gwmVMT *vmt;
} GWindowManager;
/**
* @brief The Virtual Method Table for a window manager
* @{
*/
typedef struct gwmVMT {
void (*Init) (void); // @< The window manager has just been set as the current window manager
void (*DeInit) (void); // @< The window manager has just been removed as the current window manager
bool_t (*Add) (GHandle gh, const GWindowInit *pInit); // @< A window has been added
void (*Delete) (GHandle gh); // @< A window has been deleted
void (*Visible) (GHandle gh); // @< A window has changed its visibility state
void (*Redim) (GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h); // @< A window wants to be moved or resized
void (*Raise) (GHandle gh); // @< A window wants to be on top
void (*MinMax) (GHandle gh, GWindowMinMax minmax); // @< A window wants to be minimized/maximised
} gwmVMT;
/* @} */
/**
* @brief The list of all windows in the system
*/
extern gfxQueueASync _GWINList;
/**
* @brief The current window manager
*/
extern GWindowManager * _GWINwm;
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Initialise (and allocate if necessary) the base GWIN object
*
* @param[in] g The GDisplay to use for this window
* @param[in] pgw The GWindowObject structure. If NULL one is allocated from the heap
* @param[in] pInit The user initialization parameters
* @param[in] vmt The virtual method table for the GWIN object
* @param[in] flags The default flags to use
*
* @return The GHandle of the created window
*
* @notapi
*/
GHandle _gwindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit, const gwinVMT *vmt, uint16_t flags);
#if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
/**
* @brief Initialise (and allocate if necessary) the base Widget object
*
* @param[in] g The GDisplay to display this window on
* @param[in] pgw The GWidgetObject structure. If NULL one is allocated from the heap
* @param[in] pInit The user initialization parameters
* @param[in] vmt The virtual method table for the Widget object
*
* @return The GHandle of the created widget
*
* @notapi
*/
GHandle _gwidgetCreate(GDisplay *g, GWidgetObject *pgw, const GWidgetInit *pInit, const gwidgetVMT *vmt);
/**
* @brief Destroy the Widget object
*
* @param[in] gh The widget to destroy
*
* @notapi
*/
void _gwidgetDestroy(GHandle gh);
/**
* @brief Redraw the Widget object
*
* @param[in] gh The widget to redraw
*
* @notapi
*/
void _gwidgetRedraw(GHandle gh);
#endif
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_GWIN */
#endif /* _CLASS_GWIN_H */
/** @} */
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