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#include "glcd.h"
#include "fonts.h"
#include <stdlib.h>
#include <math.h>
uint16_t lcd_width, lcd_height;
void lcdInit(GLCDDriver *glcdp) {
lld_lcdInit();
lcd_width = lcdGetWidth();
lcd_height = lcdGetHeight();
lcdSetPowerMode(powerOn);
lcdSetOrientation(portrait);
}
uint16_t lcdGetHeight(void) {
return lld_lcdGetHeight();
}
uint16_t lcdGetWidth(void) {
return lld_lcdGetWidth();
}
uint16_t lcdGetOrientation(void) {
return lld_lcdGetOrientation();
}
static void lcdSetCursor(uint16_t x, uint16_t y) {
lld_lcdSetCursor(x, y);
}
void lcdSetPowerMode(uint8_t powerMode) {
lld_lcdSetPowerMode(powerMode);
}
void lcdSetOrientation(uint8_t newOrientation) {
lld_lcdSetOrientation(newOrientation);
}
void lcdSetWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
lld_lcdSetWindow(x0, y0, x1, y1);
}
void lcdFillArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color) {
lld_lcdFillArea(x0, y0, x1, y1, color);
}
void lcdWriteArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t *buffer, size_t n) {
lld_lcdSetWindow(x0, y0, x1, y1);
lld_lcdWriteStreamStart();
lld_lcdWriteStream(buffer, n);
lld_lcdWriteStreamStop();
}
void lcdClear(uint16_t color) {
lld_lcdClear(color);
}
uint16_t lcdGetPixelColor(uint16_t x, uint16_t y) {
return lld_lcdGetPixelColor(x, y);
}
void lcdDrawPixel(uint16_t x, uint16_t y, uint16_t color) {
lld_lcdDrawPixel(x, y, color);
}
static void lcdWriteStreamStart(void) {
lld_lcdWriteStreamStart();
}
static void lcdWriteStreamStop(void) {
lld_lcdWriteStreamStop();
}
static void lcdWriteStream(uint16_t *buffer, uint16_t size) {
lld_lcdWriteStream(buffer, size);
}
void lcdDrawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color) {
int16_t dy, dx;
int16_t addx = 1, addy = 1;
int16_t P, diff;
int16_t i = 0;
dx = abs((int16_t)(x1 - x0));
dy = abs((int16_t)(y1 - y0));
if(x0 > x1)
addx = -1;
if(y0 > y1)
addy = -1;
if(dx >= dy) {
dy *= 2;
P = dy - dx;
diff = P - dx;
for(; i<=dx; ++i) {
lcdDrawPixel(x0, y0, color);
if(P < 0) {
P += dy;
x0 += addx;
} else {
P += diff;
x0 += addx;
y0 += addy;
}
}
} else {
dx *= 2;
P = dx - dy;
diff = P - dy;
for(; i<=dy; ++i) {
lcdDrawPixel(x0, y0, color);
if(P < 0) {
P += dx;
y0 += addy;
} else {
P += diff;
x0 += addx;
y0 += addy;
}
}
}
}
int lcdDrawChar(uint16_t cx, uint16_t cy, char c, font_t font, uint16_t color, uint16_t bkcolor, bool_t tpText) {
/* Working pointer */
const uint8_t* ptr;
uint8_t x, y;
/* Variables to store character details */
uint8_t charWidth;
uint8_t charHeight = lcdGetFontHeight(font);
uint8_t padAfterChar = font[FONT_TABLE_PAD_AFTER_CHAR_IDX];
/* Local var to hold offset in font table */
uint16_t charStartOffset;
/* Working buffer for fast non-transparent text rendering [patch by Badger] */
static uint16_t buf[20*16];
/* No support for nongraphic characters, so just ignore them */
if(c < 0x20 || c > 0x7F) {
return RDY_OK;
}
/* Read the offset of the character data in the font table from the lookup table */
charStartOffset = *(uint16_t*)(&font[FONT_TABLE_CHAR_LOOKUP_IDX + (c - 0x20) * 2]);
/* After we're done, position the pointer at the offset.
* The first byte that is immediately read will be the font width
* After that, actual 16-bit font data follows, first column down */
ptr = font + charStartOffset;
charWidth = *(ptr++);
/* Loop through the data and display. The font data is LSB first, down the column */
for(x = 0; x < charWidth; x++) {
/* Get the font bitmap data for the column */
uint16_t charData = *(uint16_t*)ptr;
for(y = 0; y < charHeight; y++) {
/* Draw the LSB on the screen accordingly. */
if(!tpText) {
/* Store data into working buffer (patch by Badger),
* Then write it all onto the LCD in one stroke */
buf[y*charWidth + x] = (charData & 0x01) ? color : bkcolor;
} else {
/* Just draw the needed pixels onto the LCD */
if (charData & 0x01)
lcdDrawPixel(cx+x, cy+y, color);
}
/* Shift the data down by one bit */
charData >>= 1;
}
/* Increment pointer by 2 bytes to the next column */
ptr += 2;
}
if(!tpText) {
/* [Patch by Badger] Write all in one stroke */
lcdWriteArea(cx, cy, cx+charWidth, cy+charHeight, buf, charWidth*charHeight);
/* Do padding after character, if needed for solid text rendering
* TODO: To be optimised */
if (padAfterChar != 0) {
lcdFillArea(cx+charWidth, cy+charHeight, cx+charWidth+padAfterChar, cy+charHeight, bkcolor);
}
}
/* Return the width of the character, we need it so that lcdDrawString may work
* We don't have a static address counter */
return charWidth + padAfterChar;
}
/* WARNING: No boundary checks! Unpredictable behaviour if text exceeds boundary */
void lcdDrawString(uint16_t x, uint16_t y, const char *str, font_t font, uint16_t color, uint16_t bkcolor, bool_t tpText) {
uint16_t cx=x, cy=y;
while (*str) {
cx += lcdDrawChar(cx, cy, *str++, font, color, bkcolor, tpText);
}
}
uint16_t lcdMeasureChar(char c, font_t font) {
/* Variables to store character details */
uint8_t charWidth;
uint8_t padAfterChar = font[FONT_TABLE_PAD_AFTER_CHAR_IDX];
/* Local var to hold offset in font table */
uint16_t charStartOffset;
/* No support for nongraphic characters, so just ignore them */
if(c < 0x20 || c > 0x7F) {
return 0;
}
/* Read the offset of the character data in the font table from the lookup table */
charStartOffset = *(uint16_t*)(&font[FONT_TABLE_CHAR_LOOKUP_IDX + (c - 0x20) * 2]);
/* Retrurn the byte at the offset, that's our charWidth */
charWidth = *(font + charStartOffset);
return charWidth+padAfterChar;
}
uint16_t lcdMeasureString(const char *str, font_t font) {
uint16_t result = 0;
/* Measure each char width, add it, return the result */
while (*str)
result += lcdMeasureChar(*str++, font);
return result;
}
uint16_t lcdBGR2RGB(uint16_t color) {
uint16_t r, g, b, rgb;
b = ( color>>0 ) & 0x1f;
g = ( color>>5 ) & 0x3f;
r = ( color>>11 ) & 0x1f;
rgb = (b<<11) + (g<<5) + (r<<0);
return( rgb );
}
void lcdDrawRect(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t filled, uint16_t color) {
uint16_t i, TempX;
uint16_t j, TempY;
if (x0 > x1) {
TempX = x1;
x1 = x0;
x0 = TempX;
}
if (y0 > y1) {
TempY = y1;
y1 = y0;
y0 = TempY;
}
if(filled) {
for(i=x0; i<x1; i++)
for(j=y0; j<y1; j++)
lcdDrawPixel(i , j , color);
} else {
lcdDrawLine(x0, y0, x1, y0, color);
lcdDrawLine(x0, y1, x1, y1, color);
lcdDrawLine(x0, y0, x0, y1, color);
lcdDrawLine(x1, y0, x1, y1, color);
}
}
void lcdDrawRectString(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, const char* str, font_t font, uint16_t fontColor, uint16_t bkColor) {
uint16_t off_left, off_up;
off_left = ((x1-x0)-lcdMeasureString(str, font))/2;
off_up = ((y1-y0) - lcdGetFontHeight(font)) / 2;
lcdDrawRect(x0, y0, x1, y1, 1, bkColor);
/* Abhishek: default to solid text for this? */
lcdDrawString(x0+off_left, y0+off_up, str, font, fontColor, bkColor, solid);
}
void lcdDrawCircle(uint16_t x, uint16_t y, uint16_t radius, uint8_t filled, uint16_t color) {
int16_t a, b, P;
a = 0;
b = radius;
P = 1 - radius;
do {
if(filled) {
lcdDrawLine(x-a, y+b, x+a, y+b, color);
lcdDrawLine(x-a, y-b, x+a, y-b, color);
lcdDrawLine(x-b, y+a, x+b, y+a, color);
lcdDrawLine(x-b, y-a, x+b, y-a, color);
} else {
lcdDrawPixel(a+x, b+y, color);
lcdDrawPixel(b+x, a+y, color);
lcdDrawPixel(x-a, b+y, color);
lcdDrawPixel(x-b, a+y, color);
lcdDrawPixel(b+x, y-a, color);
lcdDrawPixel(a+x, y-b, color);
lcdDrawPixel(x-a, y-b, color);
lcdDrawPixel(x-b, y-a, color);
}
if(P < 0)
P += 3 + 2*a++;
else
P += 5 + 2*(a++ - b--);
} while(a <= b);
}
void lcdVerticalScroll(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int16_t lines) {
lld_lcdVerticalScroll(x0,y0,x1,y1,lines);
}
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