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#include "gfx.h"
static GListener gl;
static GHandle ghCheckbox1;
static void createWidgets(void) {
GWidgetInit wi;
// Apply some default values for GWIN
wi.customDraw = 0;
wi.customParam = 0;
wi.customStyle = 0;
wi.g.show = TRUE;
// Apply the checkbox parameters
wi.g.width = 100; // includes text
wi.g.height = 20;
wi.g.y = 10;
wi.g.x = 10;
wi.text = "Checkbox";
// Create the actual checkbox
ghCheckbox1 = gwinCheckboxCreate(NULL, &wi);
}
int main(void) {
GEvent* pe;
// Initialize the display
gfxInit();
// Set the widget defaults
gwinSetDefaultFont(gdispOpenFont("UI2"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
gdispClear(White);
// Attach the mouse input
gwinAttachMouse(0);
// create the widget
createWidgets();
// We want to listen for widget events
geventListenerInit(&gl);
gwinAttachListener(&gl);
while(1) {
// Get an Event
pe = geventEventWait(&gl, TIME_INFINITE);
switch(pe->type) {
case GEVENT_GWIN_CHECKBOX:
if (((GEventGWinCheckbox*)pe)->checkbox == ghCheckbox1) {
// The state of our checkbox has changed
printf("Checkbox state: %d\r\n", ((GEventGWinCheckbox*)pe)->isChecked);
}
break;
default:
break;
}
}
return 0;
}
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