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/* Microcontroller graphic demo by Pascal Piazzalunga
 * admin@serveurperso.com http://www.serveurperso.com
 * https://www.youtube.com/watch?v=wyuJ-dqS2to
 * Ported to stm32/ChibiOS/glx by Chris Baird.
 * It's spinnin' bubbles, man.
 * --
 * Licencing? Ask Pascal. Let's assume it is freely-distributable and
 * modifiable, provided his name is kept in the source.
 * --
 * Chris Baird,, <cjb@brushtail.apana.org.au> April 2013
 *
 * Modified Andrew Hannam (inmarket) 2013-04-29 New GFX calls
 */

#include <math.h>
#include "gfx.h"


/* ---------------------------------------------------------------------- */

#define N 1024			/* Number of dots */
#define SCALE 8192
#define INCREMENT 512		/* INCREMENT = SCALE / sqrt(N) * 2 */
#define PI2 6.283185307179586476925286766559

#define background RGB2COLOR(0,0,0)

gU16 width, height;
gI16 sine[SCALE+(SCALE/4)];
gI16 *cosi = &sine[SCALE/4]; /* cos(x) = sin(x+90d)... */


void initialize (void)
{
  gU16 i;

  /* if you change the SCALE*1.25 back to SCALE, the program will
   * occassionally overrun the cosi array -- however this actually
   * produces some interesting effects as the BUBBLES LOSE CONTROL!!!!
   */
  for (i = 0; i < SCALE+(SCALE/4); i++)
    //sine[i] = (-SCALE/2) + (int)(sinf(PI2 * i / SCALE) * sinf(PI2 * i / SCALE) * SCALE);
    sine[i] = (int)(sinf(PI2 * i / SCALE) * SCALE);
}


void matrix (gI16 xyz[3][N], gColor col[N])
{
  static gU32 t = 0;
  gI16 x = -SCALE, y = -SCALE;
  gU16 i, s, d;
  gU8 red,grn,blu;

#define RED_COLORS (32)
#define GREEN_COLORS (64)
#define BLUE_COLORS (32)

  for (i = 0; i < N; i++)
    {
      xyz[0][i] = x;
      xyz[1][i] = y;

      d = sqrt(x * x + y * y);	/* originally a fastsqrt() call */
      s = sine[(t * 30) % SCALE] + SCALE;

      xyz[2][i] = sine[(d + s) % SCALE] * sine[(t * 10) % SCALE] / SCALE / 2;

      red = (cosi[xyz[2][i] + SCALE / 2] + SCALE) *
	(RED_COLORS - 1) / SCALE / 2;
      grn = (cosi[(xyz[2][i] + SCALE / 2 + 2 * SCALE / 3) % SCALE] + SCALE) *
	(GREEN_COLORS - 1) / SCALE / 2;
      blu = (cosi[(xyz[2][i] + SCALE / 2 + SCALE / 3) % SCALE] + SCALE) *
	(BLUE_COLORS - 1) / SCALE / 2;
      col[i] = ((red << 11) + (grn << 5) + blu);

      x += INCREMENT;

      if (x >= SCALE) x = -SCALE, y += INCREMENT;
    }
  t++;
}


void rotate (gI16 xyz[3][N], gU16 angleX, gU16 angleY, gU16 angleZ)
{
  gU16 i;
  gI16 tmpX, tmpY;
  gI16 sinx = sine[angleX], cosx = cosi[angleX];
  gI16 siny = sine[angleY], cosy = cosi[angleY];
  gI16 sinz = sine[angleZ], cosz = cosi[angleZ];

  for (i = 0; i < N; i++)
    {
      tmpX      = (xyz[0][i] * cosx - xyz[2][i] * sinx) / SCALE;
      xyz[2][i] = (xyz[0][i] * sinx + xyz[2][i] * cosx) / SCALE;
      xyz[0][i] = tmpX;

      tmpY      = (xyz[1][i] * cosy - xyz[2][i] * siny) / SCALE;
      xyz[2][i] = (xyz[1][i] * siny + xyz[2][i] * cosy) / SCALE;
      xyz[1][i] = tmpY;

      tmpX      = (xyz[0][i] * cosz - xyz[1][i] * sinz) / SCALE;
      xyz[1][i] = (xyz[0][i] * sinz + xyz[1][i] * cosz) / SCALE;
      xyz[0][i] = tmpX;
    }
}


void draw(gI16 xyz[3][N], gColor col[N])
{
  static gU16 oldProjX[N] = {0};
  static gU16 oldProjY[N] = {0};
  static gU8 oldDotSize[N] = {0};
  gU16 i, projX, projY, projZ, dotSize;

  for (i = 0; i < N; i++)
    {
      projZ = SCALE - (xyz[2][i] + SCALE) / 4;
      projX = width / 2 + (xyz[0][i] * projZ / SCALE) / 25;
      projY = height / 2 + (xyz[1][i] * projZ / SCALE) / 25;
      dotSize = 3 - (xyz[2][i] + SCALE) * 2 / SCALE;

      gdispDrawCircle (oldProjX[i], oldProjY[i], oldDotSize[i], background);

      if (projX > dotSize &&
	  projY > dotSize &&
	  projX < width - dotSize &&
	  projY < height - dotSize)
	{
	  gdispDrawCircle (projX, projY, dotSize, col[i]);
	  oldProjX[i] = projX;
	  oldProjY[i] = projY;
	  oldDotSize[i] = dotSize;
	}
    }
}


/* ---------------------------------------------------------------------- */

gI16 angleX = 0, angleY = 0, angleZ = 0;
gI16 speedX = 0, speedY = 0, speedZ = 0;

gI16 xyz[3][N];
gColor col[N];


int main (void)
{
  int pass = 0;

  gfxInit();

  gfxSleepMilliseconds (10);
  gdispClear (background); /* glitches.. */
  gfxSleepMilliseconds (10);
  gdispClear (background);  /* glitches.. */
  gfxSleepMilliseconds (10);
  gdispClear (background);  /* glitches.. */

  width = (gU16)gdispGetWidth();
  height = (gU16)gdispGetHeight();

  initialize();

  for (;;)
    {
      matrix(xyz, col);
      rotate(xyz, angleX, angleY, angleZ);
      draw(xyz, col);

      angleX += speedX;
      angleY += speedY;
      angleZ += speedZ;

      if (pass > 400) speedY = 1;
      if (pass > 800) speedX = 1;
      if (pass > 1200) speedZ = 1;
      pass++;

      if (angleX >= SCALE) angleX -= SCALE;
      else if (angleX < 0) angleX += SCALE;

      if (angleY >= SCALE) angleY -= SCALE;
      else if (angleY < 0) angleY += SCALE;

      if (angleZ >= SCALE) angleZ -= SCALE;
      else if (angleZ < 0) angleZ += SCALE;
    }
}

/* ---------------------------------------------------------------------- */