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#ifndef CONSOLE_H
#define CONSOLE_H

#include "glcd.h"

/**
 * @brief   Structure representing a GLCD driver.
 */
typedef struct GLCDConsole GLCDConsole;

/**
 * @brief   @p GLCDConsole specific methods.
 */
#define _glcd_driver_methods                                              \
	_base_asynchronous_channel_methods

/**
 * @extends BaseAsynchronousChannelVMT
 *
 * @brief   @p GLCDConsole virtual methods table.
 */
struct GLCDConsoleVMT {
	_glcd_driver_methods
};

/**
 * @extends BaseAsynchronousChannel
 *
 * @brief   GLCD Console class.
 * @details This class extends @p BaseAsynchronousChannel by adding physical
 *          I/O queues.
 */
struct GLCDConsole {
	/** @brief Virtual Methods Table.*/
	const struct GLCDConsoleVMT *vmt;
	_base_asynchronous_channel_data
	/* WARNING: Do not add any data to this struct above this comment, only below */
	/* font */
	font_t font;
	/* lcd area to use */
	uint16_t x0,y0;
	/* current cursor position, in pixels */
	uint16_t cx,cy;
	/* console size in pixels */
	uint16_t sx,sy;
	/* foreground and background colour */
	uint16_t bkcolor, color;
	/* font size in pixels */
	uint8_t fy;
};

#ifdef __cplusplus
extern "C" {
#endif

msg_t lcdConsoleInit(GLCDConsole *console, uint16_t x0, uint16_t y0, uint16_t width, uint16_t height, font_t font, uint16_t bkcolor, uint16_t color);
msg_t lcdConsolePut(GLCDConsole *console, char c);
msg_t lcdConsoleWrite(GLCDConsole *console, uint8_t *bp, size_t n);

#ifdef __cplusplus
}
#endif

#endif /* CONSOLE_H */