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* Introduce type gImage to replace v2.x gdispImageJoel Bodenmann2019-04-102-4/+4
* Tidy u gfxSem, gfxMutex and various Macros by converting to new types gSem, g...inmarket2018-11-033-5/+5
* For all source files update integer types to the new gI8 etc type namesinmarket2018-11-0311-89/+89
* Update license headerTibo Clausen2018-10-017-7/+7
* gThreadpriorityLow/Normal/High to replace LOW_/NORMAL_/HIGH_PRIORITYinmarket2018-07-083-3/+3
* Added type gDelay to replace V2.x delaytime_tinmarket2018-07-082-5/+5
* Added type gOrientation to replace V2.x orientation_t, and values gOrientatio...inmarket2018-07-081-1/+1
* Added type gFont to replace V2.x font_tinmarket2018-07-085-10/+10
* Added type gFontmetric to replace V2.x fontmetric_t, and values gFontXXX repl...inmarket2018-07-081-1/+1
* Added type gJustify to replace V2.x justify_t, and values gJustifyXXX rep...inmarket2018-07-081-6/+6
* Change color_t to gColorinmarket2018-07-083-6/+6
* Added new type definitions - moving towards V3.0inmarket2018-06-2313-135/+135
* Change new colors to GFX_RED instead of GFXRED. Use the new color defsinmarket2018-03-106-47/+47
* First set of V3 macro changesinmarket2018-02-277-88/+87
* Add compatibility with Visual Studio and make compile warning capabilities mo...inmarket2017-06-302-2/+10
* Fixing makefiles of games that were moved to a dedicated locationJoel Bodenmann2016-07-283-3/+3
* Move demo games into demo/games directoryAndrew Hannam2016-07-28136-0/+45631