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-rw-r--r--src/gos/gos_raw32.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gos/gos_raw32.c b/src/gos/gos_raw32.c
index 529dcf79..085c3c5d 100644
--- a/src/gos/gos_raw32.c
+++ b/src/gos/gos_raw32.c
@@ -440,17 +440,18 @@ void gfxSleepMicroseconds(delaytime_t ms) {
* work out the correct macro values.
* You can use the debugger to work out the values for your compiler and put them here.
* Defining these macros as constant values makes the system behavior guaranteed but also
- * makes your code compiler and cpu architecture dependent.
+ * makes your code compiler and cpu architecture dependent. It also saves a heap of code
+ * and a few bytes of RAM.
*/
- #if 0
- // Define your compiler constant values here.
- // These example values are for mingw32 compiler (x86).
+ #if GFX_COMPILER == GFX_COMPILER_MINGW32
#define AUTO_DETECT_MASK FALSE
#define STACK_DIR_UP FALSE
#define MASK1 0x00000011
#define MASK2 0x00000000
#define STACK_BASE 12
#else
+ // Use auto-detection of the stack frame format
+ // Assumes all the relevant stuff to be relocated is in the first 256 bytes of the jmpbuf.
#define AUTO_DETECT_MASK TRUE
#define STACK_DIR_UP stackdirup // TRUE if the stack grow up instead of down
#define MASK1 jmpmask1 // The 1st mask of jmp_buf elements that need relocation