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Diffstat (limited to 'src/ginput/ginput_driver_mouse.h')
-rw-r--r--src/ginput/ginput_driver_mouse.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/ginput/ginput_driver_mouse.h b/src/ginput/ginput_driver_mouse.h
index 42c93e75..8b239517 100644
--- a/src/ginput/ginput_driver_mouse.h
+++ b/src/ginput/ginput_driver_mouse.h
@@ -23,7 +23,7 @@
#include "../gdriver/gdriver.h"
typedef struct GMouseReading {
- coord_t x, y, z;
+ gCoord x, y, z;
uint16_t buttons;
} GMouseReading;
@@ -60,9 +60,9 @@ typedef struct GMouse {
} GMouse;
typedef struct GMouseJitter {
- coord_t calibrate; // Maximum error for a calibration to succeed
- coord_t click; // Movement allowed without discarding the CLICK or CLICKCXT event
- coord_t move; // Movement allowed without discarding the MOVE event
+ gCoord calibrate; // Maximum error for a calibration to succeed
+ gCoord click; // Movement allowed without discarding the CLICK or CLICKCXT event
+ gCoord move; // Movement allowed without discarding the MOVE event
} GMouseJitter;
typedef struct GMouseVMT {
@@ -77,10 +77,10 @@ typedef struct GMouseVMT {
#define GMOUSE_VFLG_ONLY_DOWN 0x0100 // This device returns a valid position only when the mouse is down
#define GMOUSE_VFLG_POORUPDOWN 0x0200 // Position readings during up/down are unreliable
#define GMOUSE_VFLG_DYNAMICONLY 0x8000 // This mouse driver should not be statically initialized eg Win32
- coord_t z_max; // TOUCH: Maximum possible z value (fully touched)
- coord_t z_min; // TOUCH: Minimum possible z value (touch off screen). Note may also be > z_max
- coord_t z_touchon; // TOUCH: z values between z_max and this are a solid touch on
- coord_t z_touchoff; // TOUCH: z values between z_min and this are a solid touch off
+ gCoord z_max; // TOUCH: Maximum possible z value (fully touched)
+ gCoord z_min; // TOUCH: Minimum possible z value (touch off screen). Note may also be > z_max
+ gCoord z_touchon; // TOUCH: z values between z_max and this are a solid touch on
+ gCoord z_touchoff; // TOUCH: z values between z_min and this are a solid touch off
GMouseJitter pen_jitter; // PEN MODE: Jitter settings
GMouseJitter finger_jitter; // FINGER MODE: Jitter settings