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-rw-r--r--src/gdisp/gdisp_image.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gdisp/gdisp_image.h b/src/gdisp/gdisp_image.h
index 1f0acffb..03ddb459 100644
--- a/src/gdisp/gdisp_image.h
+++ b/src/gdisp/gdisp_image.h
@@ -227,20 +227,20 @@ gdispImageError gdispGImageDraw(GDisplay *g, gdispImage *img, gCoord x, gCoord y
/**
* @brief Prepare for the next frame/page in the image file.
* @return A time in milliseconds to keep displaying the current frame before trying to draw
- * the next frame. Watch out for the special values TIME_IMMEDIATE and TIME_INFINITE.
+ * the next frame. Watch out for the special values gDelayNone and gDelayForever.
*
* @param[in] img The image structure
*
* @pre gdispImageOpen() must have returned successfully.
*
- * @note It will return TIME_IMMEDIATE if the first frame/page hasn't been drawn or if the next frame
+ * @note It will return gDelayNone if the first frame/page hasn't been drawn or if the next frame
* should be drawn immediately.
- * @note It will return TIME_INFINITE if another image frame doesn't exist or an error has occurred.
- * @note Images that support multiple pages (eg TIFF files) will return TIME_IMMEDIATE between pages
- * and then TIME_INFINITE when there are no more pages.
- * @note An image that displays a looped animation will never return TIME_INFINITE unless it
+ * @note It will return gDelayForever if another image frame doesn't exist or an error has occurred.
+ * @note Images that support multiple pages (eg TIFF files) will return gDelayNone between pages
+ * and then gDelayForever when there are no more pages.
+ * @note An image that displays a looped animation will never return gDelayForever unless it
* gets an error.
- * @note Calling gdispImageDraw() after getting a TIME_INFINITE will go back to drawing the first
+ * @note Calling gdispImageDraw() after getting a gDelayForever will go back to drawing the first
* frame/page.
*/
gDelay gdispImageNext(gdispImage *img);